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https://w.atwiki.jp/hypixeljp/pages/287.html
12/5のアップデートで、必要なエンチャントを正確に選択できるようになりました。 各エンチャントには、特定の武器に付与するためのエンチャントスキルレベルが必要になります。 よくありそうな質問 Q エンチャントが少ししか表示されません。 A 剣をエンチャントテーブルに置いたのに、 1部のエンチャントしか表示されないのは、 エンチャントスキルが不足しているためです。 Q エンチャントしたいけど、bookshelf powerが足りないと出ます。 A エンチャントテーブルの周りに本棚が足りていません。最大の効果を発揮する数の本棚を置いてください。 エンチャントテーブルの変更点 前までのエンチャント 金床にてエンチャント本を使用し特定の武器に付与していた エンチャントテーブルに武器を置くランダムにエンチャントが付与されていた 現在のエンチャントテーブルの仕様 エンチャントテーブルにて、付けたいエンチャントを付与/削除できるようになった。 今回新しく追加されたエンチャント エンチャント名 必要スキルレベル 効果 分類 競合 Chance 11 モンスターがアイテムをドロップする確率が15%/30%/45%/60%/75%増加する 弓 なし Syphon 19 クリティカルヒットで与えるダメージの0.2%/0.3%/0.4%/0.5%回復する 剣 Life Steal Triple-Strike 25 モブの初ヒットから3ヒットまで与えられる近接ダメージが10%/20%/30%/ 40%/50%増加する 剣 First Strike Thunderbolt 31 3回の連続ヒットごとに2ブロック以内のモンスターを雷で攻撃し、あなたのStrengthの15%/30%/45%/60%/75%/90%で攻撃する。 剣 Execute Respite 31 戦闘モードでない時、自然回復が5%/ 10%/15%/20%/25%増加する 防具 Rejuvenate Prosecute 31 ターゲットの体力のパーセントごとに、与えられるダメージを最大35%のダメージまで0.1%/0.2%/0.3%/0.4%/0.5%/0.6%増加させる 剣 Execute Titan Killer 36 ターゲットが最大25%の防御力100ごとに与えるダメージが1%/2%/3%/4%/ 5%/6%/7%増加する 剣 Giant Killer エンチャントアップデートに伴う変更点 Cookie Buffに新しいコマンド /eatable /Anvilが追加された。 全てのエンチャントの必要経験値量が調整された。 Fire Aspectが強化され、武器のダメージ100%が1秒あたりの火のダメージとして与えられるようになった Thunderlordの効果が50% → 150%になった Rendが弱体化し、1度に5本の矢でしか機能しなくなった Fire Protection(Campfire Trialでも作動)、Blast Protection、Projectile Protectionの効果がレベルに応じて変化するようになった エンチャント本はまだ役に立ちますが、いくつかの変更が加えられています。金床を使用しなくても良くなったエンチャント本は、完全に自由に組み合わせることができるようになりました。 エンチャント本を適用するコストに25%の割引がきくようになった ギアに適用する必要のあるXPレベルの数も本に記載されています。 ただし、アップデートにより本の価格が下がる可能性があり、クラフトテーブルで本をエンチャントすることはできなくなる。) 全てのエンチャントリクエストレベル +... レベル1 Scavenger レベル2 Infinite Quiver Harvesting レベル3 Luck Cubism レベル4 Cleave Angler レベル5 Life Steal Growth レベル6 Snipe Rainbow レベル7 Replenish Sugar Rush レベル8 Giant Killer Aiming レベル9 Blessing Critical レベル10 First Strike Rejuvenate レベル11 Ender Slayer Chance レベル12 Impaling レベル13 Magnet レベル14 Execute, Lethality, Frail, Thunderlord レベル15 True Protection, Syphon, Caster, Vampirism レベル16 Dragon Hunter Bank レベル17 Piercing Venomous レベル18 Spiked Hook Ultimate Jerry レベル19 Triple-Strike レベル20 Thunderbolt Ultimate Wise レベル21 Big Brain レベル22 Counter-Strike レベル23 Respite レベル24 Combo レベル25 Prosecute レベル26 Vicious レベル27 Wisdom レベル28 Titan Killer レベル29 No Pain No Gain レベル30 Last Stand レベル31 Chimera レベル32 Rend レベル33 Overload レベル34 Legion レベル35 Swarm レベル36 Soul Eater その他 エンチャントに特化したペット Guardian
https://w.atwiki.jp/toho/pages/5859.html
Devote Strikers!! Zwei サークル:セブンスヘブンMAXION Number Track Name Arranger Lyrics Vocal Original Works Original Tune Length 01 彼岸ルトゥール -lycoris radiata 鷺 鷺 珠梨 東方花映塚 彼岸帰航 ~ Riverside View [06 06] 02 Zero [cm] Party. Party. 39* 大空魔術 G Free [04 41] 03 1/2の緩やかな激情 kenya MAKI めらみぽっぷ 東方星蓮船 平安のエイリアン [04 38] 04 ツヨクテニューゲーム succubus MAKI のりこ 秋霜玉 少女神性 ~ Pandora's Box [04 10] 05 get along in life kenya MAKI 3L 東方緋想天 黒い海に紅く ~ Legendary Fish [03 45] 06 WoRSHiP succubus MAKI 謎の人物K 東方風神録 ネイティブフェイス [03 49] 07 ココロリーディング kenya MAKI 小田ユウ 東方地霊殿 ハルトマンの妖怪少女 [04 10] 08 Lucid Dream 流歌 MAKI コツキミヤ 東方非想天則 アンノウンX ~ Unfound Adventure [04 19] 09 フライ★ハイ 溝口ゆうま 大瀬良あい 大瀬良あい 妖精大戦争 妖精大戦争 ~ Fairy Wars [03 47] 詳細 博麗神社例大祭8(2011/03/13)にて頒布予定 (東北地方太平洋沖地震の影響により開催中止) イベント価格:1000円 ショップ価格:1400円(税込:1470円) CD番号:SHM-0030 レビュー 名前 コメント
https://w.atwiki.jp/fiji/pages/60.html
find . -type f -exec wc -l {} \; | awk {print $1"\n+\np"} | dc | awk {printf ("%d\r", $1)} echo CCCC http //freshmeat.net/projects/cccc/ 使い方 sudo apt-get install cccc http //x68000.q-e-d.net/~68user/unix/pickup?cccc 挙動 /**/の箇所はカウントしない hoge /* comment */はカウントする 空行はカウントしない //の箇所はカウントしない #if, #else, #end, #define, #include, #error はカウントしない codemetre http //freshmeat.net/projects/codemetre/ CodeMetrics http //freshmeat.net/projects/codemetrics/
https://w.atwiki.jp/cso-fusei/pages/20.html
DonaldMagic(会員数24名 クランマスター BelialーD ← ドナルド大先生)10/01/17 設立 現在、活動が確認できているメンバー BelialーD CoolxLife yamada2022 蛙さん はちさん 殺すぞエーリン SAGAMI お肉ちゃん 非童貞は人間以下 倉B氏木 mitazin 羶さん ユメミルクスリ 虎の若子 effort 狂人 2010年1月17日 から 2010年1月27日 までの間に活動が確認できたメンバー BelialーD 殺すぞエーリン SAGAMI 蛙さん お肉ちゃん 非童貞は人間以下 AKieOrixnZhy 倉B氏木 mitazin はちさん 狂人 ダイソン博士 コメント欄 za----------------ko -- (新しき兵士) 2010-03-28 21 12 49 名前 コメント すべてのコメントを見る
https://w.atwiki.jp/warband/pages/484.html
str_random|Random str_prev_team|Prev. team str_next_team|Next. team str_team_no_1|Team 1 str_team_no_2|Team 2 str_team_no_3|Team 3 str_team_no_4|Team 4 str_team_num|Team number str_team_2|two str_team_3|three str_team_4|four str_faction_num|Faction number str_faction_1|Faction 1 str_faction_2|Faction 2 str_faction_3|Faction 3 str_faction_4|Faction 4 str_troop_num|Troop number str_troop_1|1 str_troop_2|2 str_troop_3|3 str_troop_4|4 str_troop_5|5 str_troop_6|6 str_troop_7|7 str_troop_8|8 str_troop_9|9 str_troop_10|10 str_troop_11|11 str_troop_12|12 str_mod_num|Mode str_mod_1|Classic str_mod_2|Endless str_mod_3|Highland capture str_mod_4|Teamwork str_mod_5|Marshal defence str_score_num|Target score str_yuanshuai_hp|Marshal HP str_player_hero|Player Hero str_map_1|Forest str_map_2|Steppe str_start|Start str_close|Close str_kingdom_1_adjective|Han str_kingdom_2_adjective|Liang str_kingdom_3_adjective|Zhao str_kingdom_4_adjective|Sha str_kingdom_5_adjective|Shu str_kingdom_6_adjective|Wu str_kingdom_7_adjective|Song str_kingdom_8_adjective|Liao str_kingdom_9_adjective|Jin str_kingdom_10_adjective|Chu str_swadians|Han str_vaegirs|Liang str_khergits|Zhao str_nords|Sha str_rhodoks|Shu str_sarranids|Wu str_kingdom_7|Song str_kingdom_8|Liao str_kingdom_9|Jin str_kingdom_10|Chu str_town_building_market|Market str_town_building_farm|Farm str_town_building_camp|Camp str_town_building_workshop|Workshop str_town_building_stable|Stable str_town_building_downtown|Downtown str_town_building_college|College str_town_building_tavern|Tavern str_town_building_trainning|Trainning str_town_building_fishery|Fishery str_town_building_market_intro|Increase income of the town. str_town_building_farm_intro|Increase food of the town. str_town_building_camp_intro|Increase recuit number of soldier of the town. str_town_building_workshop_intro|Increase the number of equipment. str_town_building_stable_intro|Increase the number of horse. str_town_building_downtown_intro|Increase the income, propersity and the population. str_town_building_college_intro|Increase the effect of all the building. str_town_building_tavern_intro|Increase the income and the chance of companions travelling str_town_building_trainning_intro|Increase the soldier's exp getting. str_town_building_fishery_intro|Increase food and population. str_town_building_market_occupation|Merchant str_town_building_farm_occupation|Farmer str_town_building_camp_occupation|Warrior str_town_building_workshop_occupation|Artisan str_town_building_stable_occupation|Herder str_town_building_downtown_occupation|Titan str_town_building_college_occupation|Actor str_town_building_tavern_occupation|Academic str_town_building_trainning_occupation|Barkeeper str_town_building_fishery_occupation|Fisher str_town_building_market_attribute|INT str_town_building_farm_attribute|CHA str_town_building_camp_attribute|STR str_town_building_workshop_attribute|INT str_town_building_stable_attribute|AGI str_town_building_downtown_attribute|CHA str_town_building_college_attribute|INT str_town_building_tavern_attribute|CHA str_town_building_trainning_attribute|STR str_town_building_fishery_attribute|AGI str_special_weapon_yang_you_ji_gong|Powerful bow used by the archery expert Yang Youji from Spring and Autumn era^man with tremendeous power can draw it^man with expertise can one shot one kill str_special_weapon_jin_hua_tie_tai_gong|Precious bow used by Chu Yanguang^bow was casted with iron and gold coating^powerful and gorgeous str_special_weapon_yan_qing_chuan_nu|Crossbow held by Yan Qing [Prodigal]^light, swift and easy to carry^two bolts with one reload str_special_weapon_yi_dian_you|Giant black crossbow held by Tian Shanyong^penetrating armor is a piece of cake str_special_weapon_jing_zhi_tian_xing_chang_gong|Refined bow specially made by Liang^exclusively used for champion of bow guards str_special_weapon_jing_zhi_she_diao_gong|Refined bow specially made by Zhao^exclusively used for champion of bow guards str_special_weapon_jing_zhi_zhan_gong|Refined bow specially made by Song^exclusively used for champion of bow guards str_special_weapon_jing_zhi_tiao_teng_nu|Refined crossbow specially made by Song^exclusively used for champion of crossbow guards str_special_weapon_jing_zhi_qi_lian_nu|Repeated crossbow specially made by Gong Sunsheng^exclusively used for champion of repeated crossbow guards str_special_weapon_li_guang_zhi_jian|arrows used by Li Guang [Flying General] from Han dynasty^the hardened arrow head match the legend "Li Guang shot stone tiger" str_special_weapon_yang_you_ji_jian|Arrows used by Yang Youji the archery legend from Spring and Autumn era^so sharp rumor says it can penetrate 7 layers or armor str_special_weapon_jiang_jun_jian|Bolts exclusively used by military generals^sharpended tips longing for penetration str_special_weapon_tie_ling_jian|Bolts held by Tian Shanyong^bolts are at least 1 foot^have unimaginable damage with legendary crossbow [1 drop of oil] str_special_weapon_mei_yu_jian|Stones used by Zhang Qing [Featherless Arrow]^later on were gifted to Qiong Ying [Flying Stones]^those who are capable have perfect accuracy str_special_weapon_du_jin_tong_zhuan|Throwing bricks used by Zheng Biao [Demon Lord]^copper bricks with gold coating^can cause a devastating blow str_special_weapon_hua_guang_jin_zhuan|Throwing bricks used by Ma Ling [Divine Horse]^pyramid shaped bricks with gold coating^legend tells they were manufactured by emperor Huang Guang with his golden blade str_special_weapon_bai_si_suo_biao|Darts used by Xia Houcheng^one may live for a hundred get hit str_special_weapon_mei_hua_biao|Blossom shaped light darts^forged by steel and very sharp str_special_weapon_she_diao_fei_dao|Light darts with sharp edge and extreme range^rumor tells experts can shoot down flying eagles str_special_weapon_liu_ye_biao|Leaf shaped darts, easy to cut through flash^vigilantes carry them all the time str_special_weapon_fei_tian_tou_qiang|Spear used by Li Gun [Sky Soaring Great Sage]^gilded pole and shiny^rumor tells the spear could go through the clouds and shoot beyond the world str_special_weapon_e_gui_fei_cha|Fork used by Ding Desun [Arrow-hit Tiger]^fork was licked by devils and demands souls and lives str_special_weapon_shi_hun_biao_qiang|Waxed pole with raw steel head^takes away your soul and makes you wet str_special_weapon_liu_xing_fei_chui|Forged all by raw steel and is extremly heavy^ones who got hit have all become grounded meat now str_special_weapon_jing_zhi_pu_tian_fei_bi|Dagger refined by Li Ying^exclusively supplied to champion of the camp str_special_weapon_jing_zhi_luo_xuan_biao|Spear refined by Jin faction^exclusively supplied to the champion of Xunfengfei gurard str_special_weapon_jin_bian_kui|Helmet forged by raw steel^pure gold decorating the edge^tough and noble str_special_weapon_jin_ding_zhan_mao|Felt hat wear by Ling Chong [Panther Head]^rumored it can increase wearer's leadership str_special_weapon_hong_ying_zhan_mao|Red tassel on top of the hat^can increase general's leadership str_special_weapon_zhi_ling_mao|Cap wear by Song Jiang [Protector of Rightous] as he was the captain^Doing great deeds on behalf of heaven and all will echo if called upon str_special_weapon_zi_jin_guan|Crown made by quality gold^fancy and noble str_special_weapon_cui_lv_tou_jin|Headcloth wear by Guan Sheng [Great Blade]^legend tells it could increase his wisdom str_special_weapon_jun_shi_guan|Pileum that military advisor often wear^can increase wearer's leadership str_special_weapon_zhu_ge_mao|Rumored to be Chuge's pileum from Three Kingdom era^offer wearer with infinite wisdom str_special_weapon_di_wang_guan|Helmet wear by the emperor or kings^a symbol for the ultra imperial power str_special_weapon_bing_tie_tou_kui|Helmet forged by Tin iron and very heavy^one can not use it without tremendous strength str_special_weapon_hu_tou_guan|Helmet rumored to belong to Ma Chao from Xi Liang^stunning with a silver tiger head on top str_special_weapon_wu_jin_feng_chi_dou_mou|Helmet forged by black iron with edge decorated by gold^can increase wearer's leadership str_special_weapon_hu_jing_feng_chi_dou_mou|Helmet that protects neck enhances the protection^unpenetrable by arrows and darts str_special_weapon_sheng_tie_feng_chi_dou_mou|Helmet forged with raw steel, very tough str_special_weapon_bing_tie_feng_chi_dou_mou|Helmet forged with Tin iron, black tassel in the back^embroidered with auspicious clouds, unpenetrable by blades str_special_weapon_bai_yin_fu_mian_feng_chi_dou_mou|Helmet forged by Fang La faction^embroidered with feonix and silver plate, naturally fearsome str_special_weapon_chu_wen_guan_fu_1|Offical uniform wear by Chu officials str_special_weapon_chu_wen_guan_fu_2|Offical uniform wear by Chu officials str_special_weapon_liang_wen_guan_fu|Offical uniform wear by Liang Shan officials str_special_weapon_wu_wen_guan_fu|Offical uniform wear by Wu officials str_special_weapon_shu_wen_guan_fu_1|Offical uniform wear by Shu officials str_special_weapon_shu_wen_guan_fu_2|Offical uniform wear by Shu officials str_special_weapon_shu_wen_guan_fu_3|Offical uniform wear by Shu officials str_special_weapon_shu_wen_guan_fu_4|Offical uniform wear by Shu officials str_special_weapon_shu_wen_guan_fu_5|Offical uniform wear by Shu officials str_special_weapon_shu_wen_guan_fu_6|Offical uniform wear by Shu officials str_special_weapon_shu_wen_guan_fu_7|Offical uniform wear by Shu officials str_special_weapon_song_wen_guan_fu_1|Offical uniform wear by Song officials str_special_weapon_song_wen_guan_fu_2|Offical uniform wear by Song officials str_special_weapon_liao_wen_guan_fu|Offical uniform wear by Liao officials str_special_weapon_zhai_zhu_pao|When Song Jiang [Protector of Rightous] was head of Liang Shan^Hou Jian [Long Armed Ape] delibrately made for him to call for heroes of the world str_special_weapon_he_chang|Rumored to be Chuge's gown from Three Kingdom era^offer wearer with infinite wisdom str_special_weapon_dao_pao|Clothes daoists wear^rumored to assist dresser with daoism str_special_weapon_xue_shi_fu|Clothes Song scholars wear^assist dresser with speaking str_special_weapon_wen_ren_fu|Clothes scholars wear^help poets create poems and sonnets, learn history and the world str_special_weapon_wen_guan_fu|Gown wear by civil officer^who helps offering advises str_special_weapon_jun_shi_fu|Gown wear by the miliatary advisor^can win battles with mighty brain from afar str_special_weapon_ce_shi_fu|Gown wear by the strategist^a sourceful and brain for the battle str_special_weapon_cheng_xiang_fu|Gown wear by the prime minister^only man below the one str_special_weapon_tai_wei_fu|Gown wear by supreme military officer^demonstrates power and nobility str_special_weapon_di_wang_fu|Gown wear by the emperor^a symbol for the supreme imperial power str_special_weapon_gong_ting_nv_fu|Female gown imitated from royal concubine gowns^fancy and noble str_special_weapon_hua_li_nv_fu|Female gown made with quality silk^a gift from Song emperor Huizong to Li Shishi str_special_weapon_han_tie_chui_jia|Body armor wear by Han military generals str_special_weapon_liang_shan_hong_pi_shan_zi_jia|Body armor wear by Liang Shan military generals str_special_weapon_zhao_pi_feng_zhan_jia|Body armor wear by Zhao military generals str_special_weapon_nan_man_pi_jia|Body armor wear by Sha military generals str_special_weapon_nan_man_tie_jia|Body armor wear by Sha military generals str_special_weapon_shu_xiu_shan_zhu_qi_shan_zi_jia|Body armor wear by Shu military generals str_special_weapon_wu_hong_xiu_shan_shan_zi_jia|Body armor wear by Wu military generals str_special_weapon_song_wu_chui_jia|Body armor wear by Song military generals str_special_weapon_liao_fu_he_tie_jia|Body armor wear by Liao military generals str_special_weapon_jin_bai_xiu_shan_shan_zi_jia|Body armor wear by Jin military generals str_special_weapon_chu_yu_lin_jia|Body armor wear by Chu military generals str_special_weapon_pi_feng_yin_jia|Body armor entirely forged with silver^shiny and fierce str_special_weapon_pi_feng_shuai_fu|Body armor entirely forged with steel^light weighted with a clock str_special_weapon_hei_tie_bao_jia|Body armor entirely forged with black iron^unpenetrable by arrows and almost invincible str_special_weapon_chi_xiu_yin_jia|Body armor entirely forged with silver with a red clock str_special_weapon_bai_yin_shuai_fu|Body armor forged with black iron embroidered with silver^looks fierce str_special_weapon_wu_tie_bu_ren_jia|Body armor forged with black iron with countless scales^has high protection value str_special_weapon_zhu_tong_bu_ren_jia|Body armor forged by casted copper^trade protection with weight str_special_weapon_bai_yin_shan_zi_jia|Body armor shaped like "山"^forged by silver with clock, offers high protection value str_special_weapon_huang_jin_shan_zi_jia|Body armor shaped like "山"^forged by gold with clock, offers high protection value str_special_weapon_pi_feng_bai_yin_shan_zi_jia|Body armor shaped like "山"^forged by silver with clock, used only by generals str_special_weapon_pi_feng_huang_jin_shan_zi_jia|Body armor shaped like "山"^forged by gold with clock, used only by generals str_special_weapon_hong_xiu_shan_wen_jia|Light body armor with red all over^better suited on horseback str_special_weapon_bi_lan_qi_jiang_qing_jia|Light body armor suited on horseback^can promote user's throwing ability str_special_weapon_xue_bai_qi_jiang_qing_jia|Light body armor suited on horseback^can promote user's throwing ability str_special_weapon_bai_jin_pi_feng_shan_zi_jia|Body armor shaped like "山"^forged by platinum with a handsome clock, used only by Great General str_special_weapon_hu_tou_bai_yin_shan_zi_jia|Body armor shaped like "山"^forged by silver with tiger shaped shoulder armor, looks fierce str_special_weapon_wu_jin_pi_feng_shan_zi_jia|Body armor shaped like "山"^forged by copper and gold alloy with a handsome clock, used only by Great General str_special_weapon_hu_tou_wu_tie_shan_zi_jia|Body armor shaped like "山"^forged by black iron with tiger shaped shoulder armor, looks fierce str_special_weapon_bin_tie_ci_jia|Heavy body armor with barbed spines^a man cannot wear it without tremendous strength str_special_weapon_jin_jia|Body armor rumored to belong to Ma chao, a Three Kingdom era general^forged by West Liang cold rolled steel and is unpenetrable by arrows str_special_weapon_fei_jiang_jia|Body armor rumored to belong to well-celebrated General Li Guang [Flying General] from Han dynasty str_special_weapon_shang_jiang_rong_zhuang|Body armor Guan Sheng [Great Blade] imitated by prestigous ancester Guan Yu^all green and look naturally dignified str_special_weapon_shuai_fu|Body armor wear by erudite military officer^looks fierce yet elegant str_special_weapon_lan_yin_shi_tou_shan_wen_jia|Boots wear by civil official str_special_weapon_wen_guan_xue|Boots wear by military officer str_special_weapon_wu_guan_xue|Boots silver plated all around str_special_weapon_yin_jia_xue|Boots gilded all around str_special_weapon_jin_jia_xue|Boots embroidered with propitious cloud^ covered with black iron on the outside^have extreme protection str_special_weapon_bing_tie_hu_jing|Casted by the wrought iron^a man cannot move freely without tremendous strength str_special_weapon_hong_tian_lei|Firearm invented by Lin Zheng [Heaven Shaking Thunder]^have six shots with one reload^unique to the world str_trp_xerina_introduce_on_note|Hua Rong's young sister, also Well known for his archery skill and ability to tame wild horses. str_trp_dranton_introduce_on_note|Wang Jin is a martial arts instructor of the Imperial Guards. His father taught Gao Qiu a painful lesson when Gao Qiu was still a street ruffian. Gao Qiu seeks vengeance on Wang Jin after he became a Grand Marshal. Wang Jin knows that Gao Qiu will not let him off so he escapes with his mother. They pass by Shi Jin's home and take shelter there. Wang Jin instructs Shi Jin in martial arts. str_trp_kradus_introduce_on_note|Luan Tingyu, nicknamed "Iron Staff", is Zhu Chaofeng's adviser and a martial arts instructor in the village. He learnt martial arts from the same master as Sun Li. Sun Li makes use of his friendship with Luan Tingyu to infiltrate the village and work as a spy for Liangshan. Luan Tingyu is purportedly killed in battle when the Liangshan outlaws overrun the village. str_trp_npc1_introduce_on_note|Wu Dalang, nicknamed "Three-cun Nail" for his short stature and ugly appearance, is Wu Song's elder brother. He is murdered by Pan Jinlian and Ximen Qing. str_trp_npc2_introduce_on_note|Pan Jinlian is Wu Dalang's wife. With Granny Wang's help, she starts a secret affair with Ximen Qing. When Wu Dalang catches them in bed, Ximen Qing kicks him in the abdomen and causes him to be bedridden. Out of fear that Wu Dalang will tell his brother about them, Pan Jinlian and Ximen Qing murder him by poisoning his medicine. Pan Jinlian even hastens Wu Dalang's death by smothering him with a blanket while he is struggling under the effects of poison. Pan Jinlian is eventually killed by Wu Song after she confesses to the murder. str_trp_npc3_introduce_on_note|Zhang San and Li Si, nicknamed "Street Crossing Rat" and "Green Grass Snake" respectively, are the leaders of a gang of hooligans in Dongjing. They steal vegetables from the garden in Daxiangguo Temple for a living. When Lu Zhishen first moved in as the new caretaker of the garden, the hooligans attempt to intimidate him into allowing them to take the vegetables freely. However, Lu Zhishen overpowers and throws them into a pit of faeces. Awed by Lu Zhishen's strength, the hooligans surrender to him and become his followers. str_trp_npc4_introduce_on_note|Zhang San and Li Si, nicknamed "Street Crossing Rat" and "Green Grass Snake" respectively, are the leaders of a gang of hooligans in Dongjing. They steal vegetables from the garden in Daxiangguo Temple for a living. When Lu Zhishen first moved in as the new caretaker of the garden, the hooligans attempt to intimidate him into allowing them to take the vegetables freely. However, Lu Zhishen overpowers and throws them into a pit of faeces. Awed by Lu Zhishen's strength, the hooligans surrender to him and become his followers. str_trp_npc5_introduce_on_note|Huang Wenye, nicknamed "Buddha Huang", is Huang Wenbing's elder brother. In contrast with his wicked brother, he is known for his kindness and for helping those in need. When the Liangshan outlaws kill Huang Wenbing's family, Hou Jian manages to persuade his fellow outlaws to spare Huang Wenye by pointing out that Huang Wenye is a good man. str_trp_npc6_introduce_on_note|Zhu Biao is Zhu Chaofeng's youngest son. He was originally engaged to Hu Sanniang of the neighbouring Hu Family Village. After the Zhu Family Village falls, Zhu Biao flees to the Hu Family Village and hopes that the Hus will help him. However, Hu Cheng binds him and sends him to Liangshan in exchange for his sister, who had been captured earlier by the outlaws. Zhu Biao is killed by Li Kui while being escorted to the Liangshan camp. str_trp_npc7_introduce_on_note|Nicknamed "Female Tiger", she ranks 101st of the 108 Stars of Destiny and 65th of the 72 Earthly Fiends.^The novel describes Gu Dasao as a woman with thick eyebrows, large eyes, a plump face, and a thick waist. She wears several decorative ornaments on her head and wrists. Unlike most women of her time, she does not play the role of a housewife and instead spends her time planning and engaging in violent activities. A highly skilled fighter specialising in the use of pole weapons, she is capable of taking on 20–30 opponents in combat at the same time.^Owing to her fiery temper and inclination towards violence, Gu Dasao earns herself the nickname "Female Tiger". Sometimes, she even beats up her husband, Sun Xin, when she gets angry. The couple run a tavern in Dengzhou, where Sun Xin's brother Sun Li works as a garrison officer. str_trp_npc8_introduce_on_note|Nicknamed "Female Yaksha", she ranks 103rd among the 108 Stars of Destiny and 67th among the 72 Earthly Fiends. ^The novel describes Sun Erniang as a fierce woman with a vicious and murderous look on her face. She has strong arms and legs that resemble clubs. As she dresses oddly (often revealing her dudou) and uses heavy cosmetics, she resembles a yaksha in appearance and thus earns herself the nickname "Female Yaksha". She is well-trained in martial arts by her father.^One day, while passing by Cross Slope, Sun Erniang's father encounters Zhang Qing, who tries to rob him. After defeating Zhang Qing in a fight, Sun Erniang's father recognises his potential and decides to accept him as his martial arts apprentice. Zhang Qing later marries his master's daughter.^Sun Erniang and Zhang Qing operate a tavern at Cross Slope, where they target unwary travellers and serve them food and wine spiked with drugs that will make them unconscious. Once their victims are out cold, the couple rob them, kill them and sometimes use their flesh to make fillings for baozi, which they then serve to other unsuspecting customers. While Zhang Qing spends most of his time farming, Sun Erniang runs the tavern with a few assistants. str_trp_npc9_introduce_on_note|Nicknamed "Ten Feet of Blue", she ranks 59th among the 108 Stars of Destiny and 23rd among the 72 Earthly Fiends.^Hu Sanniang is the daughter of Squire Hu, the master of the Hu Family Village on Lone Dragon Ridge, where two other villages also stand – the Li Family Village and Zhu Family Village. The ridge is in Yunzhou, Zhongshan Prefecture, which is around present-day Dongping County, Shandong. A highly skilled warrior, Hu Sanniang is capable of taking on several opponents at the same time. She dons a suit of armour over a red robe, a golden helmet, and a silk belt when she goes to battle. Her weapons of choice are a pair of sabres and a lasso, which she uses to catch and pull opponents off their horses. str_trp_npc10_introduce_on_note|Zhou Jin is Suo Chao's apprentice and a military officer serving under Liang Shijie. He is dismissed from office after losing to Yang Zhi in a martial arts contest. str_trp_npc11_introduce_on_note|Ximen Qing is an influential merchant in Yanggu County. With Granny Wang's help, he starts a secret affair with Pan Jinlian and collaborates with her to murder Wu Dalang when he finds out about their affair. Wu Song confronts him at Lion Tower later and kills him after a vicious fight. str_trp_npc12_introduce_on_note|Dang Shixiong's brother. Military officer serving under Gao Qiu. str_trp_npc13_introduce_on_note|Sun Ding, nicknamed "Buddha Sun", is a kongmu (court clerk) serving under Prefect Teng. Famous for his righteousness and kindness, he knows that Lin Chong is innocent so he tries to help Lin Chong by urging Prefect Teng to not give in to pressure from Gao Qiu to sentence Lin Chong to death. str_trp_npc14_introduce_on_note|A maid of Zhang Mengfang.She cheat Wu Song and makes him into jail. str_trp_npc15_introduce_on_note|Dang Shijie's brother. He is a military officer serving under Gao Qiu. He Surrendered to Liangshan after Defeated. str_trp_npc16_introduce_on_note|Shi Wenbin is the magistrate of Yuncheng County. Helped Song Jiang before. str_trp_npc17_introduce_on_note|Hu Jun is captured by Li Jun during the battle of Qutang Gorge. Impressed by Li Jun's generosity towards him, he surrenders to the Liangshan forces and assists them in taking Wang Qing's territories in Dongchuan and Ande. str_trp_npc18_introduce_on_note|Hu Xian is Hu Jun's younger brother. He is in charge of guarding Dongchuan (東川; around present-day Mianyang, Sichuan). After Hu Jun surrenders to the Liangshan forces, he comes to Dongchuan and convinces his brother to surrender as well. str_trp_npc19_introduce_on_note|Chen Wenzhao is the magistrate of Yuncheng County. Helped Wu Song before. str_trp_npc20_introduce_on_note|Jin Cuilian is a young woman bullied by Butcher Zheng, who wanted to make her his concubine. After she entered the Zheng household, Zheng's wife hated her and pressured her husband to force Jin Cuilian to leave. Embarrassed by the incident, Zheng forces Jin Cuilian and her father to compensate him, and refuses to allow them to leave until they paid him a large sum of money. Left with no choice, Jin Cuilian and her father try to earn enough by street-performing in order to pay their "debt". On one occasion, Jin Cuilian cries over her plight and attracts Lu Zhishen's attention. After hearing her story, a furious Lu Zhishen confronts Zheng and ends up killing him in anger. Jin Cuilian and her father flee from town and eventually find shelter under the kindly Squire Zhao. str_trp_npc21_introduce_on_note|Defeated by Yan Qing and Li Kui. str_trp_npc22_introduce_on_note|Jiang Zhong is a hooligan nicknamed "Jiang the Door God" for his big stature and fighting skills. He beats up Shi En and seizes Shi En's restaurant for himself. Shi En seeks help from Wu Song, who defeats Jiang Zhong in a fight and demands that he return the restaurant and leave Mengzhou for good. Jiang Zhong plots his revenge with Zhang Mengfang and Instructor Zhang, who work together to frame Wu Song for theft. Wu Song survives the journey into exile and returns to take his revenge. Jiang Zhong is killed by Wu Song at Mandarin Ducks Tower. str_trp_npc23_introduce_on_note|Li Gui is a man who impersonates Li Kui and robs passersby in the woods in Li Kui's name. He encounters Li Kui, who is on his way home to fetch his mother to Liangshan, and loses to him in a fight. Just as Li Kui is about to kill him, Li Gui lies that he has an elderly mother who depends on him, and pleads for his life. Li Kui, believing that Li Gui is a filial son, releases him. After getting home, Li Gui plots with his wife to capture Li Kui and hand him over to the authorities for a reward. However, Li Kui passes by, overhears their conversation, and barges in and kills Li Gui. str_trp_npc24_introduce_on_note|She was a prostitute, helps Liangshan to capture Du Wei. str_trp_npc25_introduce_on_note|The strategy of mastering the art of war will conquer the staff of the Liangshan Force. He once advised Gao Qiu that do not cheat Jiangshan, and he had advised Gao Qiu that don't attack by boat. Gao Qiu did not listen to his advice, which led to a great defeat. str_trp_npc26_introduce_on_note|Called as "Living Map". He had a martial arts champion. After hiding in the mountains, he also advised Yan Yan don't be an official. str_trp_npc27_introduce_on_note|Xiao Jiasui is a descendant of Xiao Dan, a half-brother of Xiao Yan, the founding emperor of the Liang dynasty. A commoner living in Jingnan, he remains loyal to the Song Empire even after the city falls to Wang Qing's rebel forces. Later, he rallies his fellow citizens to rise up against the rebels and help the Liangshan forces retake Jingnan for the Song Empire. str_trp_npc28_introduce_on_note|Li Shishi is a courtesan living in the capital. Emperor Huizong is one of her regular clients. She helps the Liangshan outlaws in obtaining amnesty from the emperor. str_trp_jin_npc1_introduce_on_note|Zeng Nong is the headman of the fortress. Initially hostile towards the Liangshan outlaws, he regrets later when two of his sons are killed by the outlaws. After failing to make peace with the outlaws, he hangs himself when the outlaws overrun the fortress. str_trp_jin_npc2_introduce_on_note|Shi Wengong is Zeng Nong's adviser and the martial arts instructor in the fortress. A highly skilled warrior capable of fighting several opponents at the same time, he kills Liangshan's chief Chao Gai with a poisoned arrow in an earlier battle. Before dying, Chao Gai says that whoever captures Shi Wengong will succeed him as chief. When the Liangshan outlaws overrun the fortress, Shi Wengong attempts to flee but encounters Lu Junyi, who defeats and captures him. Shi Wengong is then escorted back to Liangshan and executed as a sacrifice to Chao Gai. Some non-Water Margin sources claim that he is a martial arts apprentice of Zhou Tong. str_trp_jin_npc3_introduce_on_note|Su Ding is the deputy martial arts instructor in the fortress. He is killed in battle when the Liangshan outlaws overrun the fortress. str_trp_jin_npc4_introduce_on_note|Zeng Tu is Zeng Nong's first son. He fights with Lv Fang and Guo Sheng and tries to kill them when their spears are entangled but falls off his horse after being hit by an arrow fired by Hua Rong. Lv Fang and Guo Sheng then seize the opportunity to spear him together after he is down. str_trp_jin_npc5_introduce_on_note|Zeng Mi is Zeng Nong's second son. He is killed by Zhu Tong when the outlaws overrun the fortress. str_trp_jin_npc6_introduce_on_note|Zeng Suo is Zeng Nong's third son. He is killed in an ambush while attempting to launch a sneak attack on the Liangshan camp. str_trp_jin_npc7_introduce_on_note|Zeng Kui is Zeng Nong's fourth son. He is killed by Lu Zhishen and Wu Song when the outlaws overrun the fortress. str_trp_jin_npc8_introduce_on_note|Zeng Sheng is Zeng Nong's youngest son. He is sent as a hostage to the Liangshan camp during the negotiations for a truce between Liangshan and the Zengs. He is eventually executed by the outlaws. str_trp_deserter_han_npc1_introduce_on_note|Lu Qian is an old friend of Lin Chong. When Lin Chong first met him, he was still roaming the streets so Lin Chong took pity on him and helped him find a job. Lu Qian subsequently becomes a yuhou under Gao Qiu. He repays Lin Chong's kindness with evil by collaborating with Gao Qiu and Gao Yanei to frame Lin Chong and cause him to be exiled to Cangzhou. Gao Qiu later sends Lu Qian to Cangzhou to bribe the officials there to murder Lin Chong. However, their plot fails and Lin Chong kills Lu Qian in revenge. str_trp_deserter_han_npc2_introduce_on_note|Li Gu is Lu Junyi's steward. He has a secret affair with his master's wife, and falsely reports to the authorities that his master is plotting a rebellion, using a poem as evidence. Even after Lu Junyi is arrested, Li Gu still feels uneasy so he tries to bribe the guards to murder his master in prison. However, his plans are thwarted by Chai Jin, who bribes the executioners Cai Fu and Cai Qing to take good care of Lu Junyi. After Lu Junyi is saved by the Liangshan outlaws, he goes home and kills his wife and Li Gu in revenge. str_trp_deserter_liang_npc1_introduce_on_note|Squire Mao is a wealthy squire in Dengzhou. The Xie brothers are sent to hunt down and kill a ferocious tiger. The tiger is wounded and rolls down the hill and lands in Mao's backyard. The Xies go to Mao's residence to claim the tiger but Mao has already sent his men with the dead tiger to the county office to collect his reward. Mao frames the Xies for attempting to rob him and bribes the magistrate to sentence them to death. The Xie brothers are later rescued by Gu Dasao, Sun Xin and others, and they return to take revenge on Mao by killing him and his family. str_trp_deserter_liang_npc2_introduce_on_note|Huang Wenbing, nicknamed "Wasp's Sting", is a petty official from Jiangzhou. A scheming and unscrupulous man, he chances upon Song Jiang's seditious poem and reports it to Cai Jiu in the hope of becoming famous for exposing a rebellious plot. After Song Jiang narrowly escapes execution in Jiangzhou, he seeks revenge against Huang Wenbing, and gets the Liangshan outlaws to help him. The outlaws break into Huang Wenbing's house, kill his family, and burn down his house. Huang Wenbing, who is not at home at the time, tries to escape but gets captured by Zhang Shun, who bring him before Song Jiang and the other outlaws. Huang Wenbing is killed by Li Kui. str_trp_deserter_zhao_npc1_introduce_on_note|He is the naval commander while Song attack Liangshan str_trp_deserter_zhao_npc2_introduce_on_note|Liu Gao is the official in charge of Qingfeng Fort. He believes his wife's account and orders Song Jiang's arrest. Along with the rest of his family, he is killed by the Mount Qingfeng outlaws when they overrun the fort. str_trp_deserter_sha_npc1_introduce_on_note|Li Rang is Li Zhu's nephew. Like his uncle, he serves under Wang Qing and takes charge of guarding the areas around Mount Ji (紀山; south of present-day Shayang County, Hubei). Under his command, he has the "Five Tigers of Mount Ji". He is killed by Lu Zhishen when the Liangshan forces overrun his base on the mountain. str_trp_deserter_sha_npc2_introduce_on_note|He is a general of Damingfu. str_trp_deserter_shu_npc1_introduce_on_note|Zu Shiyuan is the Right Premier of Fang La's kingdom. He is captured by the Liangshan forces when Muzhou falls. str_trp_deserter_shu_npc2_introduce_on_note|Liu Min, nicknamed "Liu Zhibo", is in charge of guarding Wanzhou (宛州; present-day Nanyang, Henan). He is captured and executed by the Liangshan forces after the fall of Wanzhou. str_trp_deserter_wu_npc1_introduce_on_note|Xu ding is in charge of guarding Changzhou. str_trp_deserter_wu_npc2_introduce_on_note|Pu Wenying is Fang La's royal astronomer. He is killed by Bao Daoyi when he attempts to urge the sorcerer to avoid battle because of an unlucky omen in the stars. str_trp_deserter_song_npc1_introduce_on_note|His family flames alot, and it is called "the southeastern small court", which triggers Fang La rebellion. str_trp_deserter_song_npc2_introduce_on_note|Zhang Mengfang is a military inspector in Mengzhou. He collaborates with Jiang Zhong and Instructor Zhang to frame Wu Song for theft, and then bribes the guards escorting Wu Song to kill him along the way. However, Wu Song kills the guards instead, returns to Mengzhou to take his revenge, and kills Zhang Mengfang and his family. str_trp_deserter_liao_npc1_introduce_on_note|Zhi'er Fulang is one of 11 Star Generals if Liao. He represents the "Water Star of the East". str_trp_deserter_liao_npc2_introduce_on_note|Vice-Minister Ouyang is sent by Yelv Hui to persuade Song Jiang and the Liangshan heroes to surrender and defect to the Liao Empire. Song Jiang pretends to agree; the Liangshan forces then easily take control of Bazhou. str_trp_deserter_jin_npc1_introduce_on_note|Yun Zongwu is guarding in Hu Pass. str_trp_deserter_jin_npc2_introduce_on_note|Cai Ze is a general of Tian Hu. He surrenders to the Liangshan forces. str_trp_deserter_chu_npc1_introduce_on_note|He Ji is killed by Sun An in a duel. str_trp_deserter_chu_npc2_introduce_on_note|Ji Sansi is killed in battle while attempting to recapture Wanzhou from the Liangshan forces. str_trp_forest_npc1_introduce_on_note|Yan Poxi is Song Jiang's concubine. Her mother pressured her to become Song Jiang's concubine as an expression of gratitude after he paid for her father's funeral. Over time, she increasingly resents Song Jiang, who deliberately avoids spending time with her, and starts a secret affair with his assistant Zhang Wenyuan. One night, she discovers Chao Gai's letter to Song Jiang, and threatens to report Song Jiang to the magistrate for associating with the outlaws unless he agrees to three conditions 1) allow her to marry Zhang Wenyuan; 2) let her keep all the clothes, ornaments, property, etc., he has given her; and 3) give her the gold bars from Chao Gai. Song Jiang agrees but cannot fulfil the third condition because he only accepted one of the gold bars mentioned in Chao Gai's letter. Yan Poxi refuses to believe him and continues to threaten to report him. Song Jiang eventually loses patience and stabs her to death in a fit of anger. He then burns the letter and escapes from Yuncheng County. str_trp_forest_npc2_introduce_on_note|Pei Ruhai, also known as "Haigong", is a Buddhist monk who has a secret affair with Pan Qiaoyun. He is killed by Shi Xiu. str_trp_forest_npc3_introduce_on_note|Bai Xiuying is a singer who insulted Lei Heng when he watched her performance without paying. Lei Heng hits her father in anger and is arrested and put in chains. When Lei Heng's mother goes to visit him, Bai Xiuying insults her and slaps her. Lei Heng cannot tolerate Bai Xiuying's attitude towards his mother and kills her in anger by slamming his shackles on her. str_trp_forest_npc4_introduce_on_note|Li Ruilan is a prostitute from Dongping Prefecture and Shi Jin's acquaintance. When the Liangshan outlaws are attacking Dongping Prefecture, Shi Jin offers to make use of his relationship with Li Ruilan to work as a spy for Liangshan inside the city. However, the brothel owner finds out and secretly reports Shi Jin to the authorities, who capture Shi Jin in an ambush. Shi Jin is saved after the outlaws defeat the government forces and break into Dongping Prefecture. str_trp_forest_npc5_introduce_on_note|Pan Qiaoyun is Yang Xiong's wife. She has a secret affair with Pei Ruhai and falsely accuses Shi Xiu of molesting her after he discovers their affair. Shi Xiu kills Pei Ruhai and brings Pan Qiaoyun to Cuiping Hill, where Yang Xiong interrogates her and kills her after she confesses to the affair. str_trp_forest_npc6_introduce_on_note|Zhang Wenyuan is Song Jiang's assistant at the magistrate's office. He has a secret affair with Yan Poxi. str_trp_sea_npc1_introduce_on_note|Cui Daocheng and Qiu Xiaoyi, nicknamed "Living Iron Buddha" and "Sky Flying Yaksha" respectively, are two bandits who disguise themselves as a Buddhist monk and a Taoist priest. They raze a temple to the ground and drive away most of its occupants except a few elderly monks. Lu Zhishen passes by the temple on his journey to Dongjing and encounters the two bandits, who attempt to deceive and kill him for his valuables. Later, with Shi Jin's help, Lu Zhishen defeats and kills the two bandits. str_trp_sea_npc2_introduce_on_note|Cui Daocheng and Qiu Xiaoyi, nicknamed "Living Iron Buddha" and "Sky Flying Yaksha" respectively, are two bandits who disguise themselves as a Buddhist monk and a Taoist priest. They raze a temple to the ground and drive away most of its occupants except a few elderly monks. Lu Zhishen passes by the temple on his journey to Dongjing and encounters the two bandits, who attempt to deceive and kill him for his valuables. Later, with Shi Jin's help, Lu Zhishen defeats and kills the two bandits. str_trp_sea_npc3_introduce_on_note|Zhang Wang, nicknamed "River Pirate Devil", is a pirate who robs Zhang Shun while the latter is on a journey to find An Daoquan to cure Song Jiang. Zhang Wang ties up Zhang Shun and throws him into the river, but Zhang Shun manages to break his bonds and swim away. On the return journey, Zhang Shun encounters Zhang Wang again and he takes his revenge by tying up Zhang Wang and throwing him into the river. str_trp_snow_npc1_introduce_on_note|A Friend of Shi Jin. He was killed by Shi Jin because of betrayed him. str_trp_desert_npc1_introduce_on_note|Zhu Hu is Zhu Chaofeng's second son. He is killed by Lv Fang and Guo Sheng, who skewer him with their spears. str_trp_desert_npc2_introduce_on_note|Zhu Long is Zhu Chaofeng's first son. He is killed by Lin Chong while attempting to escape after the village is taken by the outlaws. str_trp_desert_npc3_introduce_on_note|Hu Cheng is Hu Sanniang's elder brother. He pleads with the Liangshan outlaws to release his sister after she is captured by them. Song Jiang agrees on the condition that Hu Cheng brings one of the three Zhu brothers in exchange for her. When Zhu Biao flees to Hu Cheng's village after his defeat, Hu Cheng captures and escorts him to the Liangshan camp. Along the way, they meet Li Kui, who decapitates Zhu Biao. str_trp_mountain_npc1_introduce_on_note|Pretending to be Song Jiang to cheat. str_trp_mountain_npc2_introduce_on_note|Pretending to be Chai Jin to cheat people. str_trp_steppe_npc1_introduce_on_note|Zhao De's brother, captured Song Jiang before. str_trp_steppe_npc2_introduce_on_note|Zhao Neng's brother, captured Song Jiang before. str_trp_kingdom_1_lord_introduce_on_note|Lu Junyi is a fictional character in Water Margin, one of the Four Great Classical Novels in Chinese literature. Nicknamed "Jade Qilin", he ranks 2nd among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. In some legends, Lu Junyi is a former martial arts apprentice of Zhou Tong, who trained the Song dynasty general Yue Fei in archery.^The novel describes Lu Junyi as a man nine chi tall, with sparkling eyes and the august looks of a deity. A wealthy squire from Daming Prefecture (present-day Daming County, Hebei), he is highly skilled in martial arts, especially in the use of the staff and spear. His prowess in combat, impressive physical appearance, and prestigious background earn him the nickname "Jade Qilin". These characteristics entitle him to serve as the second-in-command of the outlaw band at Liangshan Marsh even though he is one of the last few to join them.^Song Jiang, the acting chief of Liangshan, hears of Lu Junyi's fame and wants to recruit him to boost Liangshan's reputation. Wu Yong, Liangshan's chief strategist, then works out a plan to lure Lu Junyi out of Daming Prefecture. He disguises himself as a Taoist priest, visits Lu Junyi's home, and predicts that Lu Junyi will die a violent death within 100 days. When Lu Junyi asks Wu Yong for advice on averting the misfortune, Wu Yong tells him to leave home and travel southeast for a distance of more than 1,000 li. Before leaving, Wu Yong writes a poem on a wall in Lu Junyi's house and says that it will help to protect him temporarily. str_trp_kingdom_2_lord_introduce_on_note|The fictionalised persona of Song Jiang in Water Margin draws inspiration from historical sources, as well as local legends and folktales in the Shandong region. One legend, for example, speaks of "36 huge banners and 72 smaller banners of local bandits", which possibly gave rise to the idea of the 108 Stars of Destiny in Water Margin.^In Water Margin, Song Jiang is described as a diminutive, dark-complexioned man with eyes like those of a fenghuang and a big squarish mouth. He lives in Yuncheng County and serves as a clerk under the county magistrate. His filial piety, chivalry and generosity earn him the nickname "Timely Rain". His dark complexion also earns him two other nicknames "Filial and Righteous Dark Third Son" and "Dark Song Jiang". After the Grand Assembly of the 108 Stars of Destiny, however, his "official" nickname becomes "Protector of Justice". He is trained in both scholarly and martial arts.^Song Jiang is a close friend of the chief constables Zhu Tong and Lei Heng, and Chao Gai, the headman of Dongxi Village in Yuncheng County. After Chao Gai and his six friends rob a convoy of birthday gifts for the Imperial Tutor Cai Jing, the magistrate orders the constable He Tao to conduct an investigation and arrest the robbers. After hearing from He Tao that he has identified Chao Gai as one of the robbers, Song Jiang secretly leaves the county office and goes to Dongxi Village to warn Chao Gai. Chao Gai and his friends manage to evade arrest and escape to the outlaw stronghold at Liangshan Marsh; Chao Gai later becomes the chief of the outlaw band. str_trp_kingdom_3_lord_introduce_on_note|Nicknamed "Little Li Guang", he ranks 9th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Hua Rong as a handsome man with red lips, sparkling white teeth, a narrow waist and broad shoulders. Well known for his archery skill and ability to tame wild horses, he is nicknamed "Little Li Guang" after the Han dynasty general Li Guang. He serves as a military officer in Qingfeng Fort under Liu Gao, the official in charge of the fort.^On one occasion, after Song Jiang kills Yan Poxi in anger, he flees his hometown in Yuncheng County and comes to Qingfeng Fort to take shelter under his friend Hua Rong. Along the way, Song Jiang befriended the outlaws at the nearby Mount Qingfeng and managed to convince Wang Ying, one of the chiefs, to release a woman he abducted. The woman turns out to be Liu Gao's wife. Later, she encounters Song Jiang in Qingfeng Fort, recognises him and falsely accuses him of abducting and attempting to rape her. Liu Gao believes his wife and orders Song Jiang's arrest and imprisonment. After Liu Gao ignores his request to let Song Jiang off, Hua Rong leads his followers to the prison and frees Song Jiang by force. When Liu Gao's men come to confront him, Hua Rong scares them away with a demonstration of his archery skill. str_trp_kingdom_4_lord_introduce_on_note|Nicknamed "Flowery Monk", he ranks 13th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny.^One folk tale says that he is a sworn brother of the martial artist Zhou Tong, who trained the Song dynasty general Yue Fei in archery.^Lu Zhishen is originally named Lu Da (魯達). The novel describes him as a big-sized man with a round face, big ears, a straight nose, a squarish mouth, and a beard which nearly covers his whole face. He serves as a garrison major in Weizhou (渭州; around present-day Pingliang, Gansu), where he meets and befriends Shi Jin and Li Zhong.^While the three men are drinking in a tavern, they overhear the singer Jin Cuilian crying over her plight. A wealthy butcher, known as Butcher Zheng, had tried to exploit Jin Cuilian and her father by offering to pay for her deceased mother's funeral expenses in exchange for her becoming his concubine. However, after Zheng's wife gets upset at her husband taking a concubine and pressures him to force Jin Cuilian out of their home. After that, Zheng feels that he has made a huge loss so he forces Jin Cuilian and her father to pay him back at an exorbitant interest rate, and refuses to allow them to leave Weizhou until they fully paid the debt.^After hearing Jin Cuilian's story, Lu Da gives her and her father some money and helps them get out of Weizhou safely. He then goes to Zheng's stall to confront him and teach him a lesson. He tries to provoke Zheng by making unreasonable orders until the butcher loses patience and attacks him with a cleaver. Lu Da easily knocks him down and unintentionally kills him with three powerful punches to the face. After seeing that the butcher is dead, Lu Da quickly flees from Weizhou to evade arrest. str_trp_kingdom_5_lord_introduce_on_note|Nicknamed "Knowledgeable Star", he ranks 3rd among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Wu Yong as a man with a fair and handsome face and a long beard – features often associated with learned and sophisticated men of the time. Although Wu Yong started out as a teacher in a village in Yuncheng County, he has quite a reputation in the jianghu for being a resourceful military strategist comparable to Zhuge Liang and Chen Ping. As a result, he is nicknamed "Knowledgeable Star" by his peers. str_trp_kingdom_6_lord_introduce_on_note|Fang La is a rebel leader who establishes an independent kingdom in the Jiangnan region with himself as the ruler. He is captured by Wu Song in the final battle. After his capture, he is sent to Dongjing (東京; present-day Kaifeng, Henan), where he is subsequently charged with treason and publicly executed by lingchi. str_trp_kingdom_7_lord_introduce_on_note|Emperor Huizong, personal name Zhao Ji, is the ruler of the Song Empire. He was previously known as Prince Duan (端王) before he became emperor. str_trp_kingdom_8_lord_introduce_on_note|Yelv Hui, referred to in the novel as the "Ruler of Liao", is the ruler of the Liao Empire. After being defeated in battle by the Liangshan forces, he surrenders and agrees to pay annual tribute to the Song Empire. str_trp_kingdom_9_lord_introduce_on_note|Tian Hu, the self-declared "King of Jin", is a rebel leader who establishes an independent kingdom in the Shanxi region with its base in Weisheng Prefecture. He is ultimately defeated by the Liangshan forces fighting for the Song Empire, and captured by Zhang Qing. str_trp_kingdom_10_lord_introduce_on_note|Wang Qing, the self-declared "King of Chu", is a rebel leader who establishes an independent kingdom covering parts of Hubei, Chongqing and Sichuan, with its base in Nanfeng. He is ultimately defeated by the Liangshan forces fighting for the Song Empire, and captured by Li Jun. After his defeat, he is charged with treason and publicly executed by lingchi. str_trp_knight_1_1_introduce_on_note|Nicknamed "Panther Head", he ranks 6th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. In folklore, he is an apprentice of the martial artist Zhou Tong, who reputedly trained the Song dynasty general Yue Fei in archery. ^Lin Chong resembles the Three Kingdoms-era general Zhang Fei in appearance. Standing at over six chi tall, with piercing eyes and a head like a panther's, he is nicknamed "Panther Head". Before becoming an outlaw, he served as a martial arts instructor of the Imperial Guards in Dongjing, the imperial capital of the Song dynasty. str_trp_knight_1_2_introduce_on_note|Nicknamed "General of Double Spears", he ranks 15th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^Dong Ping is from Shangdang, which is around present-day Yuncheng, Shanxi. He serves as the garrison commander in Dongping Prefecture. A highly feared warrior, he has the nickname "General of Double Spears" because he wields a pair of spears in battle. Apart from his excellent combat skills, he is also known for being an attractive and charming man, and a connoisseur of music and the arts. As a result, his nickname has been further extended to "Refined and Cultured General of Double Spears". str_trp_knight_1_3_introduce_on_note|Nicknamed "Blue Faced Beast", he ranks 17th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^Yang Zhi is a descendant of Yang Ye, the patriarch of the Generals of the Yang Family. Standing at about seven chi, he has red whiskers on his chin and a blue birthmark on his face that earns him the nickname "Blue Faced Beast". A highly skilled warrior and archer, he uses either a sabre or a spear in battle. He serves as a low-ranking officer under Grand Marshal Gao Qiu in Dongjing, the imperial capital of the Song Empire.^On one occasion, Gao Qiu tasks Yang Zhi with escorting a convoy of raw minerals and plants, known as a huashigang, to Dongjing for Emperor Huizong. However, after losing the goods while crossing the Yellow River during a storm, Yang Zhi fears that he will be punished for failing his mission so he does not dare to return to Dongjing. After learning that the emperor has ordered a general amnesty for most non-capital offences, he returns to Dongjing in the hope of being pardoned and reinstated.^On the way back to Dongjing, Yang Zhi passes by Liangshan Marsh and encounters Lin Chong, who wants to kill him and take his head as a pledge of loyalty to Liangshan's chief, Wang Lun. After a long and intense fight, neither of them manages to gain an advantage over his opponent. Wang Lun shows up, stops the fight, and asks Yang Zhi if he wants to join the outlaw band. However, Yang Zhi declines and states that he does not want to tarnish his family's reputation by becoming an outlaw. str_trp_knight_1_4_introduce_on_note|Nicknamed "Gold Lancer", he ranks 18th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Xu Ning as a man six chi tall, with a fair face, a thin dark beard, and a wide waist. He is an expert in using the hooked lance, which looks like an ordinary Chinese spear except that it has a hook beside the spearhead. Due to his expertise, he is hired to serve as the martial arts instructor of the Gold Lancers Unit of the imperial army in Dongjing, the imperial capital of the Song Empire. He leads a comfortable life in Dongjing and remains a highly respectable figure among his peers. str_trp_knight_1_5_introduce_on_note|Nicknamed "Sick Yuchi", he ranks 39th among the 108 Stars of Destiny and 3rd among the 72 Earthly Fiends. ^The novel describes Sun Li as eight chi tall and having a broad face with whiskers, and a pair of jet black eyes. A highly skilled warrior, he is proficient in using a range of weapons in combat. His preferred weapons are a pair of steel clubs similar to those wielded by Huyan Zhuo. Due to his physical appearance and impatient personality, he is often likened to the Tang dynasty general Yuchi Gong. However, because of his lighter complexion, he is nicknamed "Sick Yuchi" since people who look pale are often believed to be ill.^Sun Li has a younger brother, Sun Xin, who is nicknamed "Little Yuchi". Although the Sun brothers' ancestral home is in Qiongzhou, they have been living in Dengzhou for some time because Sun Li works there as a garrison officer. Sun Xin and his wife, Gu Dasao, run a tavern in Dengzhou. str_trp_knight_1_6_introduce_on_note|Nicknamed "Golden Wings Brushing Against the Clouds", he ranks 48th among the 108 Stars of Destiny and 12th among the 72 Earthly Fiends.^The novel describes Ou Peng as a tall and muscular man who walks at a fast pace. He is highly skilled in martial arts and renowned for his ability to catch projectiles in mid-flight with his bare hands. His unusual talent earns him the nickname "Golden Wings Brushing Against the Clouds".^Ou Peng was born in a family of military officers in Huangzhou; his forefathers had served among the imperial guards for generations. Although Ou Peng initially follows in his ancestors' footsteps, he abandons his military career after getting into a quarrel with his superior. He decides to become an outlaw and leads a bandit gang based on Mount Yellow Gate along with Jiang Jing, Ma Lin and Tao Zongwang. str_trp_knight_1_7_introduce_on_note|Nicknamed "General of a Hundred Victories", he ranks 42nd among the 108 Stars of Destiny and 6th among the 72 Earthly Fiends. ^Han Tao is from Dongjing, the imperial capital of the Song Empire. A highly skilled martial artist, he serves as a military officer and drill instructor in Chenzhou. His weapon of choice is a lance made of jujube wood. Because of his combat skills and military expertise, he earns himself the nickname "General of a Hundred Victories". str_trp_knight_1_8_introduce_on_note|Nicknamed "General of Heavenly Vision", he ranks 43rd among the 108 Stars of Destiny and 7th among the 72 Earthly Fiends. ^Peng Qi is from Dongjing, the imperial capital of the Song Empire. Like his ancestors before him, he serves as a military officer and drill instructor in the Song imperial army. His weapon of choice is a Trident with Three Spikes and Two Blades , which resembles that wielded by Erlang Shen. Because of this, he earns himself the nickname "General of Heavenly Vision" – a nod to the three-eyed deity. str_trp_knight_1_9_introduce_on_note|Nicknamed "General of Sacred Water", he ranks 44th among the 108 Stars of Destiny and 8th among the 72 Earthly Fiends. ^Shan Tinggui dons a squarish helmet with a black feather at its peak and a suit of black armour when he goes to battle. He rides a black stallion and arms himself with a black spear and a bow and arrows. He serves as a military drill instructor in his hometown, Lingzhou, alongside Wei Dingguo. He specialises in redirecting water flows to flood and drown enemy units. His specialty earns him the nickname "General of Sacred Water". str_trp_knight_1_10_introduce_on_note|Nicknamed "General of Holy Fire", he ranks 45th among the 108 Stars of Destiny and 9th among the 72 Earthly Fiends. ^Wei Dingguo dons a red helmet with a red feather at its tip and a suit of red armour when he goes to battle. He rides a red steed and arms himself with a sabre and a bow and arrows. Trained in military strategy, he serves in the imperial army as a drill instructor in his hometown, Lingzhou, alongside his colleague Shan Tinggui. As he specialises in fire-based attacks, he earns himself the nickname "General of Holy Fire". str_trp_knight_1_11_introduce_on_note|Nicknamed "Multicoloured Tiger", he ranks 50th among the 108 Stars of Destiny and 14th among the 72 Earthly Fiends. ^Nicknamed "Multicoloured Tiger", Yan Shun is described in the novel as a man with reddish brown hair, a yellowish beard, round eyes, long arms, and a wide waist. He excels in martial arts and specialises in using the sabre. Originally a trader from Laizhou, he decides to become a bandit after suffering losses in his business. Along with Wang Ying and Zheng Tianshou, he leads a group of bandits based on Mount Qingfeng. str_trp_knight_1_12_introduce_on_note|Nicknamed "Multicoloured Leopard", he ranks 51st among the 108 Stars of Destiny and 15th among the 72 Earthly Fiends. ^The novel describes Yang Lin as a man with a round head, large and beautiful eyes, a straight nose, a squarish mouth, a narrow waist and broad shoulders. He is from Zhangde Prefecture. Well-trained in combat skills, he uses an iron spear in battle. He is nicknamed "Multicoloured Leopard" because of his lithe figure and feline looks. str_trp_knight_1_13_introduce_on_note|Nicknamed "Fair-skinned Gentleman", he ranks 74th among the 108 Stars of Destiny and 38th among the 72 Earthly Fiends. ^Nicknamed "Fair-skinned Gentleman", Zheng Tianshou is described in the novel as a handsome man with a fair complexion, a lean built, and broad shoulders. Originally from Suzhou, he spent much of his early life roaming around. He is also well-trained in martial arts. One day, when he was passing by Mount Qingfeng, he encountered a gang of bandits who attempted to rob him. He fought with Wang Ying, one of the two bandit chiefs, and managed to hold his ground well. Wang Ying and Yan Shun, the other bandit chief, were so impressed by Zheng Tianshou's skills that they invited him to join their gang. Zheng Tianshou accepted the invitation and became the third leader of the gang. str_trp_knight_1_14_introduce_on_note|Nicknamed "Little Marquis of Wen", he ranks 54th among the 108 Stars of Destiny and 18th among the 72 Earthly Fiends. ^Lv Fang is from Tanzhou. He usually wears a suit of fiery red armour over a flowery robe, a silk belt and a headdress topped with a long feather. Like Lv Bu, he rides a red horse similar to the Red Hare, and wields a ji resembling Lv Bu's "Sky Piercer". Due to his resemblance to Lv Bu, he earns himself the nickname "Little Marquis of Wen". str_trp_knight_1_15_introduce_on_note|Nicknamed "Comparable to Rengui", he ranks 55th of the 108 Stars of Destiny and 19th of the 72 Earthly Fiends. ^Guo Sheng is from Jialing. He dons a suit of silvery white armour over a white robe, and a silver belt and silver headdress. He rides on a white horse and wields a ji similar to Lv Bu's "Sky Piercer".^Initially a trader, Guo Sheng decides to become a bandit after he lost his goods in the river during a storm and did not have enough money to pay for his journey home. When he was young, he learnt martial arts from a military officer in his hometown and has become an expert in using the ji after several years of training. He is nicknamed "Comparable to Rengui" because his combat skills are on par with those of Xue Rengui, a famous Tang dynasty general. str_trp_knight_1_16_introduce_on_note|Nicknamed "Stumpy Tiger", he ranks 58th among the 108 Stars of Destiny and 22nd among the 72 Earthly Fiends. ^The novel describes Wang Ying as a short man with sparkling eyes; his short stature earns him the nickname "Stumpy Tiger". A rough, impatient and lecherous man, he is highly skilled in martial arts and capable of taking on 100 opponents at the same time.^Wang Ying was originally a carriage driver. One day, after picking up a group of rich men, he got overcome by greed and robbed them of their valuables. Although he was arrested and imprisoned, he managed to escape from prison and has been an outlaw since then. Later, he becomes one of three leaders of a bandit gang based on Mount Qingfeng; the other two are Yan Shun and Zheng Tianshou. str_trp_knight_1_17_introduce_on_note|Nicknamed "Iron Flute Deity", he ranks 67th among the 108 Stars of Destiny and 31st among the 72 Earthly Fiends. ^Ma Lin is from Jiankang Prefecture (present-day Nanjing, Jiangsu). Highly skilled in martial arts, he is capable of fighting dozens of opponents at the same time with his weapon – a pair of bronze sabres. However, he is better known for his talent in playing the dizi (Chinese flute), which earns him the nickname "Iron Flute Deity". Along with Ou Peng, Tao Zongwang and Jiang Jing, he leads a group of bandits based on Mount Yellow Gate. str_trp_knight_1_18_introduce_on_note|Nicknamed "Stream Leaping Tiger", he ranks 72nd among the 108 Stars of Destiny and 36th among the 72 Earthly Fiends. Originally from Ye, Chen Da is described in the novel as an impatient and hot-tempered man with a loud, booming voice. Nicknamed "Stream Leaping Tiger", he excels in combat skills and specialises in using an iron spear.^Chen Da and his friends Zhu Wu and Yang Chun lead a band of outlaws based on Mount Shaohua. Whenever their supplies run low, they raid the surrounding areas; the local government cannot do anything to stop them. str_trp_knight_1_19_introduce_on_note|He ranks 73rd among the 108 Liangshan heroes and 37th among the 72 Earthly Fiends. He is nicknamed "White Flower Serpent". ^Originally from Jieliang, Yang Chun is described in the novel as a man with a slender body and long, skinny arms; his appearance earns him the nickname "White Flower Serpent". Despite his lean build, he possesses great strength and excels in combat skills. His weapon of choice is a long sabre.^Yang Chun and his friends Zhu Wu and Chen Da lead a band of outlaws based on Mount Shaohua. Whenever their supplies run low, they raid the surrounding areas; the local government cannot do anything to stop them. str_trp_knight_1_20_introduce_on_note|Nicknamed "Little Yuchi", he ranks 100th among the 108 Stars of Destiny and 64th among the 72 Earthly Fiends. The novel describes Sun Xin as a tall and strong man with eyes that shine like flames. He is Sun Li's younger brother. Sun Li is nicknamed "Sick Yuchi" because he resembles the Tang dynasty general Yuchi Gong in appearance but has a paler complexion. Sun Xin acquired the nickname "Little Yuchi" because of his brother. The Sun brothers' ancestral home is in Qiongzhou. str_trp_knight_2_1_introduce_on_note|Nicknamed "Great Blade", he ranks 5th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^A direct descendant of Guan Yu, Guan Sheng resembles his famous ancestor in appearance. Standing at eight chi and five/six cun tall, he has a flowing beard, long eyebrows, and eyes like a fenghuang's. His weapon of choice is a guandao named after the one his ancestor wielded; as a result, he is nicknamed "Great Blade". Well-versed in military strategy and well-trained in combat skills, he serves as a general in the east of Puzhou under the Song dynasty. str_trp_knight_2_2_introduce_on_note|Nicknamed "Fiery Thunderbolt", he ranks 7th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^Qin Ming is a high-ranking military commander serving in Qingzhou. His ancestral home is in Kaizhou. He is nicknamed "Fiery Thunderbolt" because of his thunderous voice and fiery temper, which makes his fearsome yet vulnerable. A formidable warrior on the battlefield, his weapon of choice is a spiked club commonly known as a "wolf's teeth mace". str_trp_knight_2_3_introduce_on_note|Nicknamed "Double Clubs", he ranks 8th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^Huyan Zhuo is a descendant of the early Song dynasty general Huyan Zan. Like his ancestor, he serves as a general in the Song imperial army, and holds a reputation for his courage in battle and his excellent combat skills. His weapons of choice are a pair of steel clubs, which earn him the nickname "Double Clubs". On the battlefield, he uses a black war flag and rides a black stallion bestowed upon him by Emperor Huizong. str_trp_knight_2_4_introduce_on_note|Nicknamed "Lord of the Beautiful Beard", he ranks 12th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^Zhu Tong is a chief constable in Yuncheng County. Standing at eight chi and four or five cun tall, he sports a beard one chi and five cun long. His sparkling eyes and long flowing beard make him resemble Guan Yu in appearance. He is thus nicknamed "Lord with the Beautiful Beard". He spends his free time meeting and befriending jianghu figures, as well as practising martial arts.^Zhu Tong and his fellow chief constable Lei Heng are close friends of Chao Gai, the headman of a village in their jurisdiction. When the authorities identify Chao Gai as one of the robbers who robbed a convoy of birthday gifts for the Imperial Tutor Cai Jing, the local magistrate orders Zhu Tong and Lei Heng to arrest Chao Gai and the other robbers. Zhu Tong and Lei Heng secretly want to help Chao Gai get away but do not reveal their intentions to each other. Zhu Tong convinces the superintendent to assign him to the rear gate of Chao Gai's house, while Lei Heng enters from the front. When Chao Gai and his companions escape from the rear gate, Zhu Tong makes way for them to pass through.^Not long after the incident, Song Jiang (the magistrate's clerk) kills his mistress Yan Poxi after she discovered his connections with the Liangshan outlaws and threatened to report him to the authorities. When the magistrate orders Zhu Tong and Lei Heng to arrest Song Jiang, Zhu Tong asks Lei Heng to watch over Song Jiang's father while he goes to Song Jiang's hiding place in his house and advises him to flee immediately. He then files an official report claiming that Song Jiang had already escaped. str_trp_knight_2_5_introduce_on_note|Nicknamed "Impatient Vanguard", he ranks 19th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Suo Chao as an impressive-looking man seven chi tall, with a round face, big ears, a squarish mouth and a beard which overshadows his face. He serves as a senior military officer in Daming Prefecture under the prefectural governor, Grand Secretary Liang Shijie. Due to his hot temper and tendency to charge ahead of his men in battle, he earns himself the nickname "Impatient Vanguard". He wields a large burnished battle axe in combat. str_trp_knight_2_6_introduce_on_note|Nicknamed "Nine-Tattoo Dragon", he ranks 23rd among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^Son of Squire Shi, headman of the Shi Family Village in Huayin County in present-day Shaanxi, Shi Jin has been very fond of martial arts since childhood. He has trained under many masters, each for a short time. He also makes acquaintances with jianghu figures (roving men with fighting skill) and spars with them. With his torso tattoed with nine dragons, he is nicknamed "Nine-Tattoo Dragon". str_trp_knight_2_7_introduce_on_note|Nicknamed "Guardian of the Three Mountains", he ranks 38th among the 108 Stars of Destiny and 2nd among the 72 Earthly Fiends. ^Huang Xin is a military officer from Qingzhou. A highly skilled warrior, he specialises in swordsmanship and his weapon of choice is a sword called "Sword of Death". He earns himself the nickname "Guardian of the Three Mountains" after he once boasted that he can defeat the outlaws based on three mountains in the Qingzhou region Mount Qingfeng, Mount Twin Dragons and Mount Peach Blossom . str_trp_knight_2_8_introduce_on_note|Nicknamed "Ugly Prince Consort", he ranks 40th among the 108 Stars of Destiny and 4th among the 72 Earthly Fiends. ^The novel describes Xuan Zan as an ugly-looking man eight chi in height. He has a face like the bottom of a wok, an upward pointing nose, messy hair, and a red beard. Although he has hideous looks, he excels in martial arts and uses a long sabre in combat.^A prince recognises Xuan Zan's talent after he beats foreign warriors in an archery contest, and decides to let Xuan Zan marry his daughter. Xuan Zan is thus nicknamed "Ugly Prince Consort". However, the princess feels disgusted by Xuan Zan's looks and dies in anguish not long after their marriage. As a result, Xuan Zan falls out of the prince's favour. He becomes a low-ranking military officer in the imperial capital's garrison unit, where he remains an unnoticed talent. str_trp_knight_2_9_introduce_on_note|Nicknamed "Iron Fan", he ranks 76th among the 108 Stars of Destiny and 40th of the 72 Earthly Fiends. ^Song Qing is Song Jiang's younger brother. While his brother is famous throughout the jianghu for his generosity and chivalry, Song Qing maintains a low profile and leads a simple life by managing their family's properties in Yuncheng County. str_trp_knight_2_10_introduce_on_note|Nicknamed "Hairy Star", he ranks 62nd among the 108 Stars of Destiny and 26th among the 72 Earthly Fiends. ^Kong Ming and his younger brother Kong Liang are the sons of Squire Kong, the owner of a manor near Mount White Tiger in Qingzhou.^When Song Jiang goes on the run after killing his mistress Yan Poxi, he meets the Kongs, who offer him shelter in their manor. During his stay at the Kong manor, Song Jiang instructs the Kong brothers in martial arts.^Around the time, Wu Song kills a corrupt official and his family in Mengzhou and goes into hiding. While passing by the town near the Kong manor, he encounters Kong Liang, gets into a heated quarrel with him, and beats him up and throws him into a creek. After getting out of the water, Kong Liang seeks help from his brother in taking revenge against Wu Song. The Kong brothers gather their followers and track down Wu Song, who is drunk when the Kongs show up. The Kong brothers capture him easily, tie him to a tree and beat him up. Just then, Song Jiang comes along, recognises Wu Song, and asks the Kong brothers to release him. With Song Jiang's help, the Kong brothers resolve their feud with Wu Song and they become friends. str_trp_knight_2_11_introduce_on_note|Nicknamed "Lonely Fiery Star", he ranks 63rd among the 108 Stars of Destiny and 27th among the 72 Earthly Fiends. ^Kong Liang and his elder brother Kong Ming are the sons of Squire Kong, the owner of a manor near Mount White Tiger in Qingzhou. The novel describes Kong Liang as a good-looking, seven chi tall man with a round face, large ears, wide lips and a squarish mouth. He is also known for being impatient and pugnacious.When Song Jiang goes on the run after killing his mistress Yan Poxi, he meets the Kongs, who offer him shelter in their manor. During his stay at the Kong manor, Song Jiang instructs the Kong brothers in martial arts.^Around the time, Wu Song kills a corrupt official and his family in Mengzhou and goes into hiding. While passing by the town near the Kong manor, he encounters Kong Liang, gets into a heated quarrel with him, and beats him up and throws him into a creek. After getting out of the water, Kong Liang seeks help from his brother in taking revenge against Wu Song. The Kong brothers gather their followers and track down Wu Song, who is drunk when the Kongs show up. The Kong brothers capture him easily, tie him to a tree and beat him up. Just then, Song Jiang comes along, recognises Wu Song, and asks the Kong brothers to release him. With Song Jiang's help, the Kong brothers resolve their feud with Wu Song and they become friends. str_trp_knight_2_12_introduce_on_note|Nicknamed "Golden Eyed Tiger Cub", he ranks 85th among the 108 Stars of Destiny and 49th among the 72 Earthly Fiends. ^The novel describes Shi En as a six chi tall, handsome man with a fair complexion and a beard. His father is the superintendent of a prison camp in Mengzhou which houses convicts sentenced to exile. str_trp_knight_2_13_introduce_on_note|Nicknamed "Wood Dog of Well", he ranks 41st among the 108 Stars of Destiny and 5th among the 72 Earthly Fiends. ^Hao Siwen's mother dreamt that the celestial "Wood Dog of Well"[a] is going to be born into the human world. She became pregnant shortly after and subsequently gave birth to Hao Siwen. Hao Siwen is nicknamed after the deity because he is believed to be its human incarnation. He excels in martial arts but holds a minor position in Pudong County. str_trp_knight_2_14_introduce_on_note|Nicknamed "Long Armed Ape", he ranks 71st among the 108 Stars of Destiny and 35th among the 72 Earthly Fiends. ^Nicknamed "Long Armed Ape", Hou Jian is described in the novel as a skinny but agile and nimble man. Born in Hongdu, he works as a tailor in Jiangzhou. He also learnt martial arts from Xue Yong before. str_trp_knight_2_15_introduce_on_note|Nicknamed "Nine Tailed Turtle", he ranks 75th among the 108 Stars of Destiny and 39th among the 72 Earthly Fiends. ^Tao Zongwang was born in a peasant family in Guangzhou. Known for his great physical strength, he is also highly skilled in using the spear and sword. Along with Ou Peng, Ma Lin and Jiang Jing, he leads a bandit gang based at Mount Yellow Gate. str_trp_knight_2_16_introduce_on_note|Nicknamed "Tiger Slaying General", he ranks 86th of the 108 Stars of Destiny and 50th of the 72 Earthly Fiends. ^Li Zhong is from Haozhou. He makes a living as a medicine pedlar by performing martial arts and physical feats on the streets to promote the drugs he sells. His strong and muscular physique earns him the nickname "Tiger Slaying General" because he looks like a warrior capable of single-handedly killing a ferocious tiger. str_trp_knight_2_17_introduce_on_note|Nicknamed "Little Conqueror", he ranks 87th among the 108 Stars of Destiny and 51st among the 72 Earthly Fiends. He is often confused with the similarly named martial artist Zhou Tong, who trained the Song dynasty general Yue Fei in archery.^The novel describes Zhou Tong as a robust and strong man with a broad face and a loud booming voice. A highly skilled fighter, he wields a long spear in combat. As he resembles Xiang Yu in appearance, he earns himself the nickname "Little Conqueror". He leads a bandit gang based on Mount Peach Blossom in Qingzhou.^When Li Zhong passes by Mount Peach Blossom after parting ways with Shi Jin and Lu Zhishen, he encounters Zhou Tong, who attempts to rob him. After Li Zhong defeats him in a fight, Zhou Tong is so impressed with Li Zhong's skill that he invites Li Zhong to join his gang and replace him as chief. Li Zhong accepts the offer and becomes the new chief of the bandit gang while Zhou Tong serves as his second-in-command. str_trp_knight_2_18_introduce_on_note|Nicknamed "Gold Coin Spotted Leopard", he ranks 88th among the 108 Stars of Destiny and 52nd among the 72 Earthly Fiends. ^Standing at seven chi tall, Tang Long is nicknamed "Gold Coin Spotted Leopard" because he has coin-shaped spots all over his body. His father was a government official in Yan'an Prefecture. After his father's death, Tang Long becomes a wandering blacksmith and uses his earnings to support his gambling habits. He is well-trained in martial arts and specialises in using pole weapons. str_trp_knight_2_19_introduce_on_note|Nicknamed "Green Eyed Tiger", he ranks 97th of the 108 Stars of Destiny and 61st of the 72 Earthly Fiends. ^The novel describes Li Yun as a man with a broad face, thick eyebrows, a red beard and green eyes. A highly skilled martial artist specialising in sabre movements, he is capable of taking on dozens of opponents at the same time. His appearance and fighting prowess earn him the nickname "Green Eyed Tiger". He works as a constable in Yishui County, which is in present-day Linyi, Shandong. He also briefly instructed Zhu Fu in martial arts before. str_trp_knight_2_20_introduce_on_note|Nicknamed "Gardener", he ranks 102nd among the 108 Stars of Destiny and 66th among the 72 Earthly Fiends. ^The novel describes Zhang Qing as a man with an odd appearance and thin facial hair. Originally from Mengzhou, he used to work as a gardener in a monastery. After he killed the monks and burnt down the monastery following a heated quarrel, he fled to Cross Slope (十字坡; at the intersection of present-day Shen County, Shandong and Fan County, Henan) and made a living there by robbing travellers. One day, he attempts to rob an elderly man, who fights back and defeats him. The man recognises his potential and accepts him as his martial arts apprentice. Zhang Qing later marries his master's daughter, Sun Erniang.^Sun Erniang and Zhang Qing operate a tavern at Cross Slope, where they target unwary travellers and serve them food and wine spiked with drugs that will make them unconscious. Once their victims are out cold, the couple rob them, kill them and sometimes use their flesh to make fillings for baozi, which they then serve to other unsuspecting customers. While Zhang Qing spends most of his time farming, Sun Erniang runs the tavern with a few assistants. str_trp_knight_3_1_introduce_on_note|Nicknamed "Striking Hawk", he ranks 11th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Li Ying as a unique-looking man with eyes like those of a hawk, a head like a tiger's, arms like an ape's and a waist like a wolf's. He dons a red robe, rides a white stallion and wields a steel spear when he goes to battle. He is best known for his skill in throwing daggers, which he flings with accuracy even from a considerable distance. He is nicknamed "Striking Hawk" chiefly for this skill.^Li Ying is from Yunzhou, Zhongshan Prefecture, which is around present-day Dongping County, Shandong. He is the master of the Li Family Village, one of the three villages on Lone Dragon Ridge. The other two are the Zhu and Hu family villages. A wealthy squire with many servants and a small militia, he is gregarious in personality, and generous in helping the needy. str_trp_knight_3_2_introduce_on_note|Nicknamed "Featherless Arrow", he ranks 16th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Zhang Qing as a handsome, energetic and agile warrior with a waist like a wolf's, arms like an ape's, and a body like a tiger's. Originally from Zhangde Prefecture, he serves as a military general in Dongchang Prefecture and oversees the prefecture's armed forces. He earns himself the nickname "Featherless Arrow" because he can fling stones with great accuracy – a skill that augments his combat skills. After stunning his opponents with his stones, he will then seize the opportunity to knock them down and kill or capture them. str_trp_knight_3_3_introduce_on_note|Nicknamed "River Dragon", he ranks 26th of the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Li Jun as an eight chi tall man with thick eyebrows, large eyes, a reddish face, wire-like whiskers and a loud booming voice. Although he was born in Luzhou, he has moved to Jieyang Ridge near the Xunyang River with his close friend Li Li. Apart from being well-trained in combat skills, he is also highly proficient in swimming and diving. Due to his prowess in the water, he earns himself the nickname "River Dragon".^Li Jun and Li Li rob unsuspecting travellers for a living. Apart from smuggling salt across the river, Li Jun disguises himself as a boatman ferrying travellers across the river and robs them when they are far from the riverbank. Li Li pretends to run an inn near the riverbank, serves his guests food and drinks spiked with drugs that will make them unconscious, and robs and kills them when they are out cold. Li Jun and Li Li are close friends with the Tong brothers (Tong Wei and Tong Meng), who also participate in Li Jun's salt smuggling activities. str_trp_knight_3_4_introduce_on_note|Nicknamed "Tai Sui Who Stands His Ground", he ranks 27th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Ruan Xiao'er as a muscular man with a sharp face, a wide mouth, a cold gleam in his eyes and some yellow hair on his chest. He is the elder brother of Ruan Xiaowu and Ruan Xiaoqi. They live in Shijie Village, where they earn a living by fishing in the waters around the nearby Liangshan Marsh. All the three brothers are very skilful in swimming and underwater combat. Among the three brothers, Ruan Xiao'er is the only one who is married and has children. str_trp_knight_3_5_introduce_on_note|Nicknamed "Boatman", he ranks 28th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Zhang Heng as a man seven chi tall, with triangular eyes, yellow whiskers, red hair and crimson eyes. An excellent swimmer, he can propel himself in water like a flying fish. Even harsh weather conditions cannot deter him. He is nicknamed "Boatman" for his prowess in the water.^Zhang Heng lives at Jieyang Ridge near the Xunyang River with his younger brother, Zhang Shun. While Zhang Heng pretends to ferry travellers across the Xunyang River and robs them when they are unaware, Zhang Shun moves to Jiangzhou and makes a living as a fishmonger. str_trp_knight_3_6_introduce_on_note|Nicknamed "Short-lived Second Brother", he ranks 29th of the 36 Heavenly Spirits of the 108 Stars of Destiny.^The novel describes Ruan Xiaowu as a man with eyes resembling bells, arms like iron staffs, and a leopard tattoo on his chest. Although he always wears a smile on his face, he has a "murderous" look in his eyes. His nickname "Short-lived Second Brother" does not imply that he is short-lived; it actually means that his enemies are short-lived when they meet him and his smile.^Ruan Xiaowu is the middle of the three Ruan brothers (Ruan Xiaoer, himself and Ruan Xiaoqi). The brothers live in Shijie Village, where they earn a living by fishing in the waters around the nearby Liangshan Marsh. All the three brothers are very skilful in swimming and underwater combat. str_trp_knight_3_7_introduce_on_note|Nicknamed "White Stripe in the Waves", he ranks 30th among the 36 Heavenly Spirits of the 108 Stars of Destiny. ^The novel describes Zhang Shun as a man six chi tall with a fair complexion and a beautiful beard. He is nicknamed "White Stripe in the Waves" because of his powerful swimming and diving skills.^Zhang Shun and his elder brother, Zhang Heng, live in Jieyang Ridge near the Xunyang River. He moves to Jiangzhou and earns a living as a fishmonger there. str_trp_knight_3_8_introduce_on_note|Nicknamed "Living King Yama", he ranks 31st among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Ruan Xiaoqi as an unusual-looking man with bulging eyes, pale yellow whiskers, and dark patches on his skin that make him look like a bronze statue. As his physical appearance resembles depictions of King Yama, the ruler of Hell in Chinese mythology, he earns himself the nickname "Living King Yama".^Ruan Xiaoqi is the youngest of the three Ruan brothers (Ruan Xiaoer, Ruan Xiaowu and himself). They live in Shijie Village, where they make a living by fishing in the waters around the nearby Liangshan Marsh. All the three brothers are very skilful in swimming and underwater combat. str_trp_knight_3_9_introduce_on_note|Nicknamed "Unrestrained", he ranks 24th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Mu Hong as a handsome man with an impressive appearance and eyebrows that look like silkworms. He has a younger brother, Mu Chun, who is nicknamed "Little Unrestrained". The brothers are from a wealthy and influential family in Jieyang Town , which is located near the Xunyang River. Mu Hong is famous for his bravery and prowess in martial arts. str_trp_knight_3_10_introduce_on_note|Nicknamed "Langzi" (literally "Wanderer" or "Prodigal"), he ranks 36th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Yan Qing as a handsome youth over six chi tall, with a fair complexion, red lips, thick eyebrows, broad shoulders and a narrow waist. He sports flowery tattoos all over his upper torso. Orphaned as a child, he was raised by the wealthy squire Lu Junyi, who lives in Daming Prefecture. To repay Lu Junyi's kindness, Yan Qing serves as one of his stewards and shows unwavering loyalty towards his master.^Apart from being a highly skilled martial artist and wrestler, Yan Qing is also a talented musician who sings well and plays many instruments. His charming good looks and ability to learn quickly make him a perfect candidate for spying missions. str_trp_knight_3_11_introduce_on_note|Nicknamed "Heaven Shaking Thunder", he ranks 52nd among the 108 Stars of Destiny and 16th among the 72 Earthly Fiends. ^Ling Zhen is from Yanling. He not only excels in archery and military skills, but also has extensive expertise in pyrotechnics and firearms. He is so skilled in firing cannons that he is known as the top artilleryman in China in his time. He serves as an artillery officer in Dongjing, the imperial capital of the Song dynasty. str_trp_knight_3_12_introduce_on_note|Nicknamed "Eight-armed Nezha", he ranks 64th among the 108 Stars of Destiny and 28th among the 72 Earthly Fiends. ^A highly skilled warrior and dagger thrower, Xiang Chong wields an iron spear and 24 flying daggers in battle. He also dons a steel helmet and carries a shield with a bear's head engraved on it. He is nicknamed "Eight-armed Nezha" after the Chinese deity Nezha, who is sometimes depicted having three heads and six arms. Along with his close friends Fan Rui and Li Gun, he leads a 3,000 strong outlaw band on Mount Mangdang. str_trp_knight_3_13_introduce_on_note|Nicknamed "Sky Soaring Great Sage", he ranks 65th among the 108 Stars of Destiny and 29th among the 72 Earthly Fiends. ^A highly skilled warrior and javelin thrower, Li Gun wields a sword and 24 javelins in battle. He also dons a steel helmet and carries a shield with a beast's head engraved on it. Along with his close friends Fan Rui and Xiang Chong, he leads a 3,000 strong outlaw band on Mount Mangdang . str_trp_knight_3_14_introduce_on_note|Nicknamed "Fiery Eyed Suan-ni", he ranks 49th among the 108 Stars of Destiny and 13th among the 72 Earthly Fiends. ^Originally from Xiangyang, Deng Feng is one of the three leaders of a bandit gang active in the areas around Yinma River; his co-leaders are Pei Xuan and Meng Kang. He has a pair of fiery red eyes, which earn him the nickname "Fiery Eyed Suan-ni". His weapon of choice is a long iron chain with spikes. str_trp_knight_3_15_introduce_on_note|Nicknamed "Dragon Emerging from a Cave", he ranks 68th among the 108 Stars of Destiny and 32nd among the 72 Earthly Fiends. ^Tong Wei and his younger brother, Tong Meng, live in Jieyang Ridge near the Xunyang River. They are known for their prowess in swimming, diving and naval combat. The Tong brothers assist their friend Li Jun in running an illegal business of salt smuggling. They are also friends with Li Li, who runs a tavern at Jieyang Ridge to ensnare unsuspecting travellers and rob and kill them. str_trp_knight_3_16_introduce_on_note|Nicknamed "River Churning Clam", he ranks 69th among the 108 Stars of Destiny and 33rd among the 72 Earthly Fiends. ^Tong Meng and his elder brother, Tong Wei, live in Jieyang Ridge near the Xunyang River. They are known for their prowess in swimming, diving and naval combat. The Tong brothers assist their friend Li Jun in running an illegal business of salt smuggling. They are also friends with Li Li, who runs a tavern at Jieyang Ridge to ensnare unsuspecting travellers and rob and kill them. str_trp_knight_3_17_introduce_on_note|Nicknamed "Flowery Necked Tiger", he ranks 78th among the 108 Stars of Destiny and 42nd among the 72 Earthly Fiends. ^Gong Wang sports tattoos of tiger's stripes all over his body and the tattoo of a tiger's head on his neck. He is nicknamed "Flowery Necked Tiger" because of his tattoos. He excels in martial arts and fights well on foot and horseback. He and Ding Desun assist Zhang Qing, their commander, in defending Dongchang Prefecture. str_trp_knight_3_18_introduce_on_note|Nicknamed "Arrow-hit Tiger", he ranks 79th among the 108 Stars of Destiny and 43rd among the 72 Earthly Fiends. ^Ding Desun is nicknamed "Arrow-hit Tiger" because his face and neck are riddled with battle scars. He excels in martial arts and fights well on foot and horseback using a forked spear. Along with Gong Wang, he serves as a deputy to Zhang Qing, the general in charge of guarding Dongchang Prefecture. str_trp_knight_3_19_introduce_on_note|Nicknamed "Demon Face", he ranks 89th of the 108 Stars of Destiny and 53rd of the 72 Earthly Fiends. ^Du Xing is from Zhongshan Prefecture. He is nicknamed "Demon Face" because of his ugly appearance. When he was trading in Jizhou, he killed a fellow trader in a heated quarrel and ended up being arrested and imprisoned. During his incarceration, he develops a close friendship with the jailer Yang Xiong, who helps him secure his release from prison. str_trp_knight_3_20_introduce_on_note|Nicknamed "Little Unrestrained", he ranks 80th among the 108 Stars of Destiny and 44th among the 72 Earthly Fiends. ^Mu Chun is the younger brother of "Unrestrained" Mu Hong. The brothers are from a wealthy and influential family in Jieyang Town, near the Xunyang River. Mu Chun excels in martial arts and wields a sabre in battle. str_trp_knight_4_1_introduce_on_note|Nicknamed "Pilgrim",he ranks 14th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. In folklore, Wu Song is an apprentice of the martial artist Zhou Tong and he specialises in Chuojiao and the use of the staff and double broadswords. ^Wu Song is from Qinghe County (in present-day Xingtai, Hebei). The novel describes him as a good-looking man of an impressive bearing and with shining eyes, thick eyebrows and a muscular body. As his parents died early, he was raised by his dwarfish elder brother, Wu Dalang.^Wu Song once knocked out a man in a drunken rage. Thinking that he had killed that man, he goes on the run to avoid arrest and takes shelter in the residence of the nobleman Chai Jin. He meets Song Jiang there and they become sworn brothers. He decides to go home after learning there is no charge against him. str_trp_knight_4_2_introduce_on_note|Nicknamed "Black Whirlwind", he ranks 22nd among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Li Kui as a muscular man with a dark complexion, a reddish-yellow unibrow, and fiery eyes. He is as strong as an ox, which earns him the nickname "Iron Ox". However, he is more popularly referred to as "Black Whirlwind" for his berserk behaviour in combat and dark complexion. He has a bad temper and a strong penchant for alcohol, and is known to be a hardcore gambler. He strikes fear in the hearts of many people; a mere glare from him is sufficient to scare away an aggressor. A tough melee fighter, he uses a pair of axes in battle and often charges ahead of his men.^Li Kui is from Baizhang Village in Yishui County, which is in present-day Linyi, Shandong. He flees from home after accidentally killing someone in his hometown. He comes to Jiangzhou and becomes a warder in the prison under the warden Dai Zong. By chance, he meets Song Jiang, who has been sentenced to exile in Jiangzhou, and befriends him. Later, when Dai Zong and Li Kui accompany Song Jiang to a restaurant for a meal, Song Jiang has a sudden craving for fish. After learning that the fish at the restaurant is not fresh, Li Kui volunteers to get fish from the nearby market and gets into a brawl with Zhang Shun, the chief fishmonger. He beats Zhang Shun on land, but nearly drowns when they fight in the water. Luckily, Song Jiang and Dai Zong arrive on time and stop the fight. Li Kui and Zhang Shun then become friends. str_trp_knight_4_3_introduce_on_note|Nicknamed "Red Haired Devil", he ranks 21st among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^Liu Tang is from Dongluzhou. The novel describes him as a muscular man with a dark complexion, a wide face, a red birthmark on his face, and crimson hair. He is nicknamed "Red Haired Devil" for his birthmark and unique hair colour. A highly-skilled warrior, he specialises in using the pudao. He wanders around the Song Empire in his early adulthood and does some illegal trading in Shandong and Hebei. str_trp_knight_4_4_introduce_on_note|He ranks 25th of the 36 Heavenly Spirits of the 108 Liangshan heroes and is nicknamed "Winged Tiger". ^The novel describes Lei Heng as standing at about seven chi, with a purplish face and a string of whiskers on his face. He possesses immense strength and excels in martial arts. His most outstanding skill is his ability to leap across a body of water several metres wide and jump over high walls with ease. This ability, when combined with his prowess in martial arts, earns him the nickname "Winged Tiger". He stands up to injustice and often uses his combat skills to help the poor. str_trp_knight_4_5_introduce_on_note| Nicknamed "Sick Guan Suo", he ranks 32nd among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Yang Xiong as a good-looking man with flower tattoos all over his body. He has thick eyebrows, eyes like those of a fenghuang, and a few strands of beard on his chin. While he resembles Guan Suo in appearance, he is nicknamed "Sick Guan Suo" because of his paler complexion. (In those days, a pale complexion is suggestive of poor health.) Although he is originally from Henan, he works as a prison warden and executioner in Jizhou. str_trp_knight_4_6_introduce_on_note|Nicknamed "Daredevil Third Brother", he ranks 33rd among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^Shi Xiu's ancestral home is Jiankang Prefecture, which is present-day Nanjing, Jiangsu. He started out by travelling around with his uncle to do business. After his uncle died, he made huge losses and did not have enough money to make his journey home. He wanders around and ends up in Jizhou, where he earns a living by selling firewood. As a child, Shi Xiu has been well-trained in martial arts. He is brave and has a strong sense of righteousness. He always helps those who are oppressed or in need, often gallantly putting his life on the line. He is thus nicknamed "Daredevil Third Brother". str_trp_knight_4_7_introduce_on_note|Nicknamed "Double-headed Serpent", he ranks 34th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Xie Zhen as a powerfully built man seven chi tall, with a purplish face, wide shoulders and a narrow waist. He usually dons trousers made of leopard skin and wraps his torso with tiger hide. A brave soul, he can travel in harsh conditions, scale mountains and climb dangerous cliffs. Highly skilled in martial arts, he uses a bronze forked spear. He is nicknamed "Double-headed Serpent". str_trp_knight_4_8_introduce_on_note|Nicknamed "Twin-tailed Scorpion", he ranks 35th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Xie Bao as a seven chi young man with a round face and a dark complexion. He sports a pair of flying yaksha tattoos on his legs, and dresses like his brother, using tiger's or leopard's hide as his clothes. Brave and daring, he can travel in harsh conditions, scale mountains, and climb dangerous cliffs. He is highly skilled in martial arts and uses a bronze forked spear as his weapon. He is nicknamed "Twin-tailed Scorpion". str_trp_knight_4_9_introduce_on_note| Nicknamed "Demon King of Chaos", he ranks 61st among the 108 Stars of Destiny and 25th among the 72 Earthly Fiends. ^Fan Rui is from Puzhou. Described in the novel as a fearsome-looking man with untidy black hair, he dons a silk robe overlaid by a suit of armour when he goes to battle. His weapons of choice are a sword called "Netherworld Demon King Sword" and a "Dark Chain Spiked Mace". Apart from being a highly skilled warrior, he is also well-versed in Taoist sorcery, which allows him to control the weather and supernatural beings. His prowess in combat and mastery of Taoist sorcery earn him the nickname "Demon King of Chaos".^Along with his close friends Xiang Chong and Li Gun, Fan Rui leads a 3,000 strong outlaw band on Mount Mangdang str_trp_knight_4_10_introduce_on_note|Nicknamed "God of Death", he ranks 60th among the 108 Stars of Destiny and 24th among the 72 Earthly Fiends. ^The novel describes Bao Xu as an ugly-looking man with a face shaped and coloured like the bottom of a wok, fierce bulging eyes, lips like a wolf's, and a thunderous voice that strikes fear in people's hearts. Highly skilled in martial arts, he wields a broad-bladed sword in combat. As his passion in life is to kill and plunder, he earns himself the nickname "God of Death". He leads a bandit gang based on Mount Deadwood in Kouzhou. str_trp_knight_4_11_introduce_on_note|Nicknamed "Knife Wielding Demon", he ranks 81st among the 108 Stars of Destiny and 45th among the 72 Earthly Fiends. ^Cao Zheng is a butcher from Dongjing, the imperial capital of the Song Empire. Due to his excellent skills in butchery, he earns himself the nickname "Knife Wielding Demon". He also learnt martial arts from Lin Chong before when the latter was still the martial arts instructor of the imperial guards.^On one occasion, Cao Zheng travelled to Shandong to start a business. However, his business failed and he could not afford the expenses for his journey home, so he decided to settle down there and marry a local woman. He runs a tavern near Yellow Soil Ridge with his wife. str_trp_knight_4_12_introduce_on_note|Nicknamed "Sick Tiger", he ranks 84th of the 108 Stars of Destiny and 48th of the 72 Earthly Fiends. ^Xue Yong is from Luoyang, Henan. A highly skilled martial artist, he specialises in staff and spear movements. He makes a living as a medicine pedlar by performing martial arts and physical feats on the streets to promote the drugs he sells. He is nicknamed "Sick Tiger". str_trp_knight_4_13_introduce_on_note|Nicknamed "Iron Arm", he ranks 94th among the 108 Stars of Destiny and 58th among the 72 Earthly Fiends. He shares the same nickname as Zhou Tong, who, in legend, was the martial arts master of some Liangshan heroes such as Lu Junyi and Lin Chong. ^Cai Fu and his younger brother, Cai Qing, are from Daming Prefecture. They work as jailers and executioners in the local prison. Cai Fu is nicknamed "Iron Arm" because he can behead a convict with just one swing of his sword and spare him unnecessary pain. str_trp_knight_4_14_introduce_on_note|Nicknamed "Stalk of Flower", he ranks 95th among the 108 Stars of Destiny and 59th among the 72 Earthly Fiends. ^Cai Qing and his elder brother Cai Fu are from Daming Prefecture. They work as jailers and executioners in the local prison. Cai Qing, who has large eyes and thick eyebrows, is nicknamed "Stalk of Flower" because he likes to stick a flower in his hat. str_trp_knight_4_15_introduce_on_note|Nicknamed "Faceless", he ranks 98th of the 108 Stars of Destiny and 62nd of the 72 Earthly Fiends. ^Jiao Ting is from Zhongshan Prefecture. He is well-trained in a set of wrestling techniques passed down over generations in his family. His ancestors had created a family rule forbidding the Jiaos from imparting those skills to people not related to the Jiao family. He leads an anonymous life and hardly reveals his true identity when interacting with others. As a result, he earns himself the nickname "Faceless". str_trp_knight_4_16_introduce_on_note|Nicknamed "Stone General", he ranks 99th of the 108 Stars of Destiny and 63rd of the 72 Earthly Fiends. ^The novel describes Shi Yong as an eight chi tall man with a pale yellowish complexion, sharp eyes and clean shaven face. He is from Daming Prefecture. He spends most of time gambling and once killed someone in a fit of anger during a gambling session. To evade arrest, he flees Daming Prefecture and takes shelter in Chai Jin's residence. str_trp_knight_4_17_introduce_on_note|Nicknamed "Giant in the Clouds", he ranks 82nd among the 108 Stars of Destiny and 46th among the 72 Earthly Fiends. ^Song Wan is one of the three pioneers of the outlaw band based in Liangshan Marsh. He holds the third position of leadership in the band after Wang Lun and Du Qian. str_trp_knight_4_18_introduce_on_note|Nicknamed "Touching the Sky", he ranks 83rd among the 108 Stars of Destiny and 47th among the 72 Earthly Fiends. ^Du Qian is one of the three pioneers of the outlaw band based in Liangshan Marsh. He first met Wang Lun in Chai Jin's residence, and they decided to become outlaws. They recruited about 800 followers, moved to Liangshan Marsh and set up an outlaw stronghold there. Wang Lun became the chief of the outlaw band while Du Qian served as second-in-command. Song Wan later joined the band and became its third leader. str_trp_knight_4_19_introduce_on_note|Nicknamed "Forest Emerging Dragon", he ranks 90th among the 108 Stars of Destiny and 54th among the 72 Earthly Fiends. ^A native of Laizhou, Zou Yuan is famous for his upright character and prowess in martial arts. However, he is also known for being arrogant and intolerant towards people he dislikes. Before becoming an outlaw, he used to roam around and spend his time gambling.^Zou Yuan and his nephew Zou Run, who is around the same age as him, lead a group of outlaws based on Mount Dengyun near Laizhou, where they rob the rich to help the poor. The Zous are also close friends of Sun Xin, Yang Lin, Deng Fei and Shi Yong. str_trp_knight_4_20_introduce_on_note|Nicknamed "Single Horned Dragon", he ranks 91st of the 108 Stars of Destiny and 55th of the 72 Earthly Fiends. ^The novel describes Zou Run as an odd-looking man with a big stature. He is nicknamed "Single Horned Dragon" because he has a large tumour on his head. On one occasion, when he got into a heated argument, he rammed his head against a tree trunk and bent the tree trunk. Everyone was stunned by his extraordinary ability.^Zou Run and his uncle Zou Yuan, who is around the same age as him, lead a group of outlaws based on Mount Dengyun near Laizhou, where they rob the rich to help the poor. The Zous are also close friends of Sun Xin, Yang Lin, Deng Fei and Shi Yong. str_trp_knight_5_1_introduce_on_note|Nicknamed "Dragon in the Clouds", he ranks 4th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Gongsun Sheng as an eight chi tall Taoist priest, with eyebrows slanting apart like the Chinese character for "eight", almond-like eyes and a noble appearance. Hailing from Jizhou, he is a master of Taoist magic, who could summon the wind and rain, ride the mist, and drive the clouds. His magical powers and sometimes mystical conduct earn him the nickname "Dragon in the Clouds". He wields an ancient sword made of copper. str_trp_knight_5_2_introduce_on_note|Nicknamed "Little Whirlwind", he ranks 10th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Chai Jin as a handsome man with eyebrows like a dragon's, eyes like a fenghuang's, and red lips and white teeth. He is a descendant of Chai Rong, an emperor of the Later Zhou dynasty. During the Chenqiao Mutiny of 960, the Later Zhou general Zhao Kuangyin usurped the throne from Chai Rong's young son, Chai Zongxun, and established the Song dynasty with himself as the new emperor. However, as Zhao Kuangyin felt guilty about the usurpation, he treated the Chai family well and granted them and their descendants many privileges, including a danshu tiequan which provides them immunity from prosecution if they ever get into trouble with the law. Chai Jin inherits his ancestors' residence in Cangzhou, Hebei, as well as the danshu tiequan and the privileges associated with his lineage.^A number of the Liangshan outlaws, including Lin Chong, Wu Song and Song Jiang, decide to take shelter in Chai Jin's residence when they are on the run. That is because Chai Jin's danshu tiequan also forbids the authorities from entering his residence without his permission. Chai Jin is also very generous with his inherited wealth, which he uses to help his friends and the needy. The Liangshan outlaws regard him as their benefactor and close ally. str_trp_knight_5_3_introduce_on_note|Nicknamed "Magic Traveller", he ranks 20th among the 36 Heavenly Spirits, the first third of the 108 Stars of Destiny. ^The novel describes Dai Zong as a man with a broad face, squarish mouth and lean body. A practitioner of Taoist magical arts, he can travel on foot over long distances at superhuman speed by securing to his legs a pair of magic talismans, which increase his travelling speed to about 800 li in a day. Because of his special ability, he earns himself the nickname "Magic Traveller". str_trp_knight_5_4_introduce_on_note|Nicknamed "Resourceful Strategist", he ranks 37th among the 108 Stars of Destiny and 1st among the 72 Earthly Fiends. ^Described in the novel as a handsome man with blazing eyes and a long beard, Zhu Wu dresses like a Taoist priest and carries a hand fan made of crane feathers. His expertise in military strategy and battle formations earn him the nickname "Resourceful Strategist".^Originally from Dingyuan, Zhu Wu leads a band of outlaws based on Mount Shaohua along with his companions Chen Da and Yang Chun. Whenever their supplies run low, they raid the surrounding areas; the local government cannot do anything to stop them. str_trp_knight_5_5_introduce_on_note|Nicknamed "Sacred Handed Scholar", he ranks 46th among the 108 Stars of Destiny and 10th among the 72 Earthly Fiends. ^Xiao Rang is a scholar from Jizhou. Highly skilled in calligraphy, he holds a reputation for his ability to imitate the handwriting of the four most famous calligraphers of his time Su Dongpo, Huang Tingjian, Mi Fu and Cai Jing. His talents earn him the nickname "Sacred Handed Scholar". He is a friend of Wu Yong, the chief strategist of the outlaw band based at Liangshan Marsh. str_trp_knight_5_6_introduce_on_note|Nicknamed "Iron Faced Magistrate's Clerk", he ranks 47th among the 108 Stars of Destiny and 11th among the 72 Earthly Fiends.^Born in Jingzhao Prefecture, Pei Xuan serves as a kongmu (magistrate's clerk) under the local magistrate. He holds a reputation for being a stern but fair bureaucrat who always goes according to the book in enforcing court judgments against people regardless of their social status. He yields to neither threats nor bribes. As a result, he earns himself the nickname "Iron Faced Magistrate's Clerk". Apart from his legal expertise, he is also well-versed in swordsmanship and scholarly arts.^Pei Xuan's no-nonsense approach towards his job finally got him into trouble with corrupt officials, who falsely accused him of insubordination and bribed the magistrate to sentence him to exile at Shamen Island. Along the way, when Pei Xuan and his escorts passed by Yinma River, they encountered a bandit gang led by Deng Fei and Meng Kang. The bandits attacked the escorts and saved Pei Xuan, who felt so grateful that he decided to join the gang. As he was the oldest among the three, he became the overall leader of the gang. str_trp_knight_5_7_introduce_on_note|Nicknamed "Divine Mathematician", he ranks 53rd among the 108 Stars of Destiny and 17th among the 72 Earthly Fiends. ^Jiang Jing is from Tanzhou. When he was younger, he sat for the imperial examination with high hopes of passing it and becoming a government official. However, when he failed to make the cut, he decided to shift his focus of study to military-related subjects. After years of hard work, he becomes an expert in martial arts, military science and mathematics. His expertise in mathematics earns him the nickname "Divine Mathematician".^Some time later, Jiang Jing joins a bandit gang based at Mount Yellow Gate and becomes one of its four leaders alongside Ou Peng, Ma Lin and Tao Zongwang. str_trp_knight_5_8_introduce_on_note|Nicknamed "Divine Physician", he ranks 56th of the 108 Stars of Destiny and 20th of the 72 Earthly Fiends. ^An Daoquan is a physician from Jiankang Prefecture. His ability to treat a wide range of illnesses earns him the nickname "Divine Physician" and comparison to the Han dynasty physician Hua Tuo. str_trp_knight_5_9_introduce_on_note|Nicknamed "Purple Bearded Count", he ranks 57th among the 108 Stars of Destiny and 21st among the 72 Earthly Fiends. ^The novel describes Huangfu Duan as a man with green eyes and a long yellow beard. Believed to be of non-Han Chinese or mixed ancestry, he is nicknamed "Purple Bearded Count". Although Huangfu Duan is from Youzhou, he works as a veterinarian in Dongchang Prefecture. A specialist in equines, he can cure over 400 types of diseases affecting horses and is rumoured to possess the ability to bring dead horses back to life. He is a close friend of "Featherless Arrow" Zhang Qing, the military officer in charge of Dongchang Prefecture's armed forces. str_trp_knight_5_10_introduce_on_note|Nicknamed "Jade Armed Craftsman", he ranks 66th among the 108 Stars of Destiny and 30th among the 72 Earthly Fiends. ^Jin Dajian is a craftsman living in Jizhou. Due to his excellent skills in making seals, stone tablets and jade carvings decorated with exquisite patterns, he earns himself the nickname "Jade Armed Craftsman". He is a friend of Wu Yong, the chief strategist of the outlaw band based at Liangshan Marsh. str_trp_knight_5_11_introduce_on_note|Nicknamed "Jade Flagpole", he ranks 70th among the 108 Stars of Destiny and 34th among the 72 Earthly Fiends. ^Described in the novel as a tall and thin man with a pale complexion, Meng Kang is nicknamed "Jade Flagpole". He is from Zhending Prefecture. str_trp_knight_5_12_introduce_on_note| Nicknamed "Iron Whistle", he ranks 77th among the 108 Stars of Destiny and 41st among the 72 Earthly Fiends. ^The novel describes Yue He as a handsome-looking gentleman from Maozhou. A talented musician, he not only plays many instruments but also sings very well. He is good in gathering information and assessing situations. He also learns martial arts from Sun Li, who married his sister. str_trp_knight_5_13_introduce_on_note|Nicknamed "Dry Land Alligator", he ranks 92nd among the 108 Stars of Destiny and 56th among the 72 Earthly Fiends. ^The novel describes Zhu Gui as a tall man with a yellowish beard, and cheekbones like fists. Originally a trader, he decides to join the outlaws at Liangshan Marsh after suffering huge losses in his business. He holds the fourth leadership position in the outlaw band after Wang Lun, Du Qian and Song Wan. His intelligence gathering skills, coupled with his ability to blend in well into his surroundings, make him an ideal spy for Liangshan. He pretends to run a tavern near Liangshan where he gathers intelligence from travellers. str_trp_knight_5_14_introduce_on_note|Nicknamed "Sneering Tiger", he ranks 93rd of the 108 Stars of Destiny and 57th of the 72 Earthly Fiends. ^Zhu Fu and his elder brother, Zhu Gui, serve as a spies for the outlaw band based in Liangshan Marsh. Both of them disguise themselves and pretend to operate taverns near Liangshan to gather intelligence from travellers. In his early days, he was a martial arts apprentice of Li Yun, who works as a chief constable in his hometown of Yishui County. str_trp_knight_5_15_introduce_on_note|Nicknamed "Life Taking Judge", he ranks 96th among the 108 Stars of Destiny and 60th among the 72 Earthly Fiends. ^The novel describes Li Li as a man with a reddish beard and fiery round eyes like those of a tiger. Although he was born in Luzhou, he has moved to Jieyang Ridge near the Xunyang River. He is a close friend of his neighbour Li Jun.^Li Li runs an inn on Jieyang Ridge, where he serves his guests food and drinks spiked with drugs that will make them unconscious. When they are out cold, he will rob them, and sometimes butcher them and use their flesh to make fillings for the baozi he serves to other unwary customers. str_trp_knight_5_16_introduce_on_note|Nicknamed "Living Goddess of Lightning", he ranks 104th among the 108 Stars of Destiny and 68th among the 72 Earthly Fiends. ^The novel describes Wang Dingliu as a man with a pointed head, sparkling eyes and a pair of skinny legs. Nicknamed "Living Goddess of Lightning",he walks at an astonishingly fast pace as if he were flying.^Born in Jiankang Prefecture, Wang Dingliu runs a tavern near the Yangtze with his father. Although he has learnt martial arts from many instructors, he has not managed to fully master any of those styles. However, he is an excellent swimmer. str_trp_knight_5_17_introduce_on_note|Nicknamed "Daylight Rat", he ranks 106th among the 108 Stars of Destiny and 70th among the 72 Earthly Fiends. ^Bai Sheng is from Anle Village in Yuncheng County, Shandong. He is nicknamed "Daylight Rat" because he does not have a decent job and spends his time idling and gambling. str_trp_knight_5_18_introduce_on_note|Nicknamed "Flea on a Drum", he ranks 107th among the 108 Stars of Destiny and 71st among the 72 Earthly Fiends. ^Shi Qian is a thief from Gaotangzhou. Thin and small-sized, he is very agile and nimble. He is nicknamed "Flea on a Drum" for his excellent skills in scaling walls and moving on rooftops, which are requisite skills for burglary. He is active in the area around Jizhou. He once ran into trouble with the authorities but was saved by the jailer Yang Xiong. str_trp_knight_5_19_introduce_on_note|Nicknamed "God of the Dangerous Road", he ranks 105th among the 108 Stars of Destiny and 69th among the 72 Earthly Fiends. ^Yu Baosi is nicknamed "God of the Dangerous Road" because of his big and tall stature. He makes a living by leading a bandit gang of about 200 men who rob unwary travellers on the roads in Qingzhou. str_trp_knight_5_20_introduce_on_note|Nicknamed "Golden Haired Hound", he ranks 108th among the 108 Stars of Destiny and 72nd among the 72 Earthly Fiends. ^The novel describes Duan Jingzhu as a man with red hair and a yellow beard; he is nicknamed "Golden Haired Dog" because of his appearance. A horse thief from Zhuozhou, he makes a living by stealing horses from the northern frontier and selling them in the south.^On one occasion, he gets his hands on the "Jade Lion", a precious steed belonging to a Jurchen prince. He intends to present the "Jade Lion" and 200 horses as a gift to Chao Gai, the chief of the outlaw band at Liangshan Marsh, and request to join the band. During his journey to Liangshan, the Zeng brothers of the Zeng Family Fortress seize the "Jade Lion" and the horses, and jeer and mock him when he tells them the horses are for Liangshan. str_trp_knight_6_1_introduce_on_note|Fang Mao is Fang La's third brother. He oversees the defence of Suzhou and has the "Eight Valiant Riders" serving under his command. He is killed by Wu Song when Suzhou falls. str_trp_knight_6_2_introduce_on_note|Wang Yin is the Secretary of Military Affairs in Fang La's kingdom. Well-versed in both scholarly and military arts, he fights well with a spear and rides a powerful stallion named Zhuanshanfei. Apart from luring Shan Tinggui and Wei Dingguo into a fatal trap, he also kills Shi Yong and Li Yun. While attempting to flee during the fall of Shezhou, he gets cornered and killed by Lin Chong, Sun Li, Huang Xin, Zou Yuan and Zou Run. str_trp_knight_6_3_introduce_on_note|Deng Yuanjue, nicknamed "Buddha of Holy Light", is a Buddhist monk who serves as Fang La's Royal Adviser. His combat skills are on par with Lu Zhishen. He is killed by Liangshan forces after being wounded by an arrow fired by Hua Rong. str_trp_knight_6_4_introduce_on_note|Shi Bao, titled "Great General of the South", is one of Fang La's top warriors. Throughout the campaign, he single-handedly kills five Liangshan heroes – Suo Chao, Deng Fei, Yan Shun, Bao Xu and Ma Lin – and even manages to reach a draw in a duel against Guan Sheng. He eventually commits suicide to avoid being taken captive when the Liangshan forces defeat Fang La in the final battle. str_trp_knight_6_5_introduce_on_note|Lv Shinang oversees the defence of Runzhou along with his subordinates, the "12 Deities of Jiangnan". He is killed by Xu Ning in Wuxi. str_trp_knight_6_6_introduce_on_note|Bao Daoyi, also known as "Lingying Heavenly Master", is an unorthodox Taoist sorcerer serving under Fang La. During the battle of Muzhou, he uses his powers to control a sword and slice off Wu Song's left arm. He is later blasted into bits by cannon fire from Ling Zhen. str_trp_knight_6_7_introduce_on_note|Li Tianrun, titled "Great General Who Guards the Kingdom", leads reinforcements to Dusong Pass. He kills Zhou Tong and Zhang Qing, and eventually meets his end at the hands of Lu Junyi. str_trp_knight_6_8_introduce_on_note|Si Xingfang, titled "Great General Who Defends the Kingdom", leads reinforcements to Deqing County. He kills Lei Heng in a duel. After the fall of Deqing County, he falls into the river while attempting to escape and eventually drowns. str_trp_knight_6_9_introduce_on_note|Qian Zhenpeng is in charge of guarding Changzhou. He is killed by Guan Sheng. str_trp_knight_6_10_introduce_on_note|Lou Minzhong is the Left Premier of Fang La's kingdom. He unsuspectingly recommends the disguised Chai Jin, Yan Qing and Ruan Xiaowu to serve under Fang La. Later, he discovers that Ruan Xiaowu is a Liangshan spy and executes him. When the Liangshan forces overrun Qingxi County, he commits suicide to avoid being captured. str_trp_knight_6_11_introduce_on_note|Fang Jie is Fang Hou's grandson. With Du Wei's help, he kills Qin Ming in a duel, and later meets his end at the hands of Chai Jin and Yan Qing. str_trp_knight_6_12_introduce_on_note|Pang Wanchun, nicknamed "Little Yang Youji", is a highly skilled warrior and archer serving under Fang La. He is in charge of guarding Yuling Pass. He kills Shi Jin and Ou Peng with arrow shots, while his archers kill Shi Xiu, Chen Da, Yang Chun, Li Zhong and Xue Yong during the battle of Yuling Pass. He is later captured by Tang Long and executed by the Liangshan forces. str_trp_knight_6_13_introduce_on_note|Bai Qin indirectly causes Ma Lin's death by injuring him; Shi Bao then finishes off the wounded Ma Lin. During the battle of Black Dragon Ridge, he duels Lv Fang and perishes together with his opponent. str_trp_knight_6_14_introduce_on_note|Zheng Biao, also known as "Demon Lord Zheng", is Bao Daoyi's apprentice and the Palace Commandant (殿帥太尉) of Fang La's kingdom. He kills Wang Ying and Hu Sanniang, and later meets his end at the hands of Guan Sheng. str_trp_knight_6_15_introduce_on_note|Guo Shiguang, titled "Flying Panther Great General", duels with Huang Xin. He perishes together with Xuan Zan in a duel under Yinma Bridge in Suzhou. str_trp_knight_6_16_introduce_on_note|Cheng Gui, nicknamed "Jade-Clawed Dragon" , one of Four Dragons of Zhejiang. str_trp_knight_6_17_introduce_on_note|Xiahou Cheng duels Lu Zhishen during the battle of Qingxi County and attempts to flee after his defeat. However, Lu Zhishen catches up with him and kills him. str_trp_knight_6_18_introduce_on_note|Du Wei is a former blacksmith who specialises in throwing daggers. He kills Yu Baosi and Sun Erniang, and indirectly causes Qin Ming's death. Following the Liangshan victory, Du Wei attempts to hide among the civilians but they capture him and hand him over to the Liangshan forces, who execute him to appease the Liangshan heroes he killed. str_trp_knight_6_19_introduce_on_note|Gao Keli, nicknamed "Tai Sui Deity", kills Han Tao. He is killed by Li Kui later. str_trp_knight_6_20_introduce_on_note|Zhang Tao kills Dong Ping. He is later captured by Xie Zhen and Xie Bao. str_trp_knight_7_1_introduce_on_note|Gao Qiu is one of the primary antagonists in the novel. Originally a hooligan living on the streets of Dongjing, he meets Prince Duan by chance and impresses the prince with his talent in the ball game qiqiu. Through their common hobby, Gao Qiu develops a close relationship with Prince Duan and eventually gets appointed as a Grand Marshal when Prince Duan becomes emperor. After entering office, Gao Qiu abuses his powers by taking revenge against those who previously offended him and persecuting innocents. Some of the 108 Stars of Destiny – most notably Lin Chong – have suffered some form of injustice at Gao Qiu's hands. Gao Qiu also urges Emperor Huizong to send imperial forces to eliminate the Liangshan outlaws on four separate occasions. However, the outlaws emerge victorious every time, and some of the imperial commanders (e.g. Huyan Zhuo, Guan Sheng) decide to join the outlaws in opposing the corrupt Song government. When Gao Qiu personally leads imperial forces to attack the outlaws, he suffers a devastating defeat in the marshes and ends up being captured. While Lin Chong and some of the outlaws want to kill Gao Qiu in revenge, Song Jiang stops them because he wants Gao Qiu to help the outlaws convey to Emperor Huizong their desire for to be granted amnesty and opportunities to serve the Song Empire. Gao Qiu pretends to agree, and breaks his promise as soon as the outlaws release him. Despite Gao Qiu and other corrupt officials' attempts to stop them, the outlaws eventually secure amnesty from Emperor Huizong and go on military campaigns against the Liao Empire and rebel forces on Song territory as a form of service to the Song Empire. After the campaigns, Emperor Huizong confers official appointments on the surviving Liangshan heroes to honour them for their service. Gao Qiu and the other corrupt officials were dissatisfied with the outcome so they conspire to murder Song Jiang and Lu Junyi. str_trp_knight_7_2_introduce_on_note|Cai Jing is the Imperial Tutor in Emperor Huizong's court. A corrupt official, he collaborates with Gao Qiu, Tong Guan, Yang Jian and others to block the Liangshan outlaws' attempt to obtain amnesty from Emperor Huizong. However, their attempt fails and the outlaws receive amnesty and go on military campaigns as a form of service to the Song Empire. Later, he conspires with Gao Qiu and the others to murder Song Jiang and Lu Junyi. Apart from characterising Cai Jing as a villain, the novel also names Cai Jing as one of the best calligraphers of his time alongside Su Shi (Su Dongpo), Huang Tingjian and Mi Fu. In one chapter, the Liangshan outlaws recruit Xiao Rang, who is known for his ability to imitate the works of the four calligraphers, to forge a letter in Cai Jing's handwriting. str_trp_knight_7_3_introduce_on_note|Su Yuanjing is a Grand Marshal in Emperor Huizong's court. He is known to be an honest official. Song Jiang wishes to convey his and the Liangshan heroes' grievances of being forced to become outlaws due to corruption in the government, as well as express their desire to serve the Song Empire. After Song Jiang approaches Su Yuanjing for help, the latter manages to convince Emperor Huizong to grant the outlaws amnesty. He also speaks up for the Liangshan heroes in front of the emperor on several occasions. He is sent by the emperor to grant amnesty to the outlaws again after the first attempt by Chen Zongshan failed. str_trp_knight_7_4_introduce_on_note|Tong Guan is a eunuch serving as a Privy Councillor in Emperor Huizong's court. A corrupt official who rose to power because the emperor favoured him, he conspires with Gao Qiu and the others to murder Song Jiang and Lu Junyi. str_trp_knight_7_5_introduce_on_note|Liang Shijie, better known as Grand Secretary Liang, is Cai Jing's son-in-law and the governor of Daming Prefecture. When Yang Zhi is exiled to Daming Prefecture, Liang Shijie recruits him as his subordinate after Yang Zhi impresses him with his skills in a martial arts contest. Liang Shijie later puts Yang Zhi in charge of escorting a convoy of birthday gifts to his father-in-law in Dongjing. However, the gifts are stolen by Chao Gai and his friends, who flee to Liangshan Marsh and join the outlaw band there. Fearing that he will be punished for his failure, Yang Zhi abandons his men and later becomes an outlaw too. Since then, Liang Shijie has been holding a grudge against the Liangshan outlaws. When Lu Junyi is arrested and accused of being in league with the Liangshan outlaws, Liang Shijie vents his frustration on Lu Junyi by ordering him to be tortured and ill-treated in prison. str_trp_knight_7_6_introduce_on_note|Murong Yanda is the governor of Qingzhou. He orders the execution of Qin Ming's family after mistakenly believing that the latter has joined the Mount Qingfeng outlaws. Huyan Zhuo comes to Qingzhou to join him after his defeat and helps him in attacking some outlaws in Qingzhou. After the Liangshan outlaws capture Huyan Zhuo and convince him to surrender and join them, Huyan Zhuo tricks Murong Yanda into opening Qingzhou's gates for the outlaws to enter and overrun the city. Qin Ming captures and kills Murong Yanda to avenge his family. str_trp_knight_7_7_introduce_on_note|Gao Lian is Gao Qiu's cousin and the corrupt governor of Gaotangzhou. After Li Kui kills Yin Tianxi, Gao Lian holds Chai Jin responsible and orders him imprisoned. When the Liangshan outlaws attack Gaotangzhou to save Chai Jin, Gao Lian uses his mastery of dark magic to hold off the outlaws. However, he eventually loses when Gongsun Sheng shows up and breaks his dark magic, thus allowing the Liangshan outlaws to break into Gaotangzhou and save Chai Jin. Gao Lian is killed by Lei Heng after falling off his magical cloud while attempting to escape. str_trp_knight_7_8_introduce_on_note|Zhang Shuye's biography further described Song Jiang and the outlaws' activities and how they were eventually defeated by Zhang. Which Said The outlaw Song Jiang of Huainan and others attacked the army at Huaiyang, (the Emperor) sent generals to attack and arrest them. (The outlaws) infringed on the east of the capital (Kaifeng), Hebei, and entered the boundaries of Chu and Haizhou. The prefect Zhang Shuye was ordered to pacify them. str_trp_knight_7_9_introduce_on_note|One of "Ten Famous General" in Song. He have drawn the duel with Lin Chong. str_trp_knight_7_10_introduce_on_note|One of "Ten Famous General" in Song. He have drawn the duel with Huyan Zhuo. str_trp_knight_7_11_introduce_on_note|One of "Ten Famous General" in Song. He have win the duel with Zhang Qing. str_trp_knight_7_12_introduce_on_note|One of "Ten Famous General" in Song. He have drawn the duel with Dong Ping. str_trp_knight_7_13_introduce_on_note|He is a Song general, killed Jing De at Black Dragon Ridge. str_trp_knight_7_14_introduce_on_note|Li Cheng and Wen Da are two military officers serving in Daming Prefecture. They are defeated in battle by the Liangshan outlaws. str_trp_knight_7_15_introduce_on_note|Li Cheng and Wen Da are two military officers serving in Daming Prefecture. They are defeated in battle by the Liangshan outlaws. str_trp_knight_7_16_introduce_on_note|Dragon General of Song. He is a guard of Tong Guan, and captured by Lu Junyi str_trp_knight_7_17_introduce_on_note|Tiger General of Song. He is a guard of Tong Guan, and have drawn the duel with Lei Heng. str_trp_knight_7_18_introduce_on_note|Gao Qiu's guard. He is defeated by Zhang Qing, and killed by Yang Lin str_trp_knight_7_19_introduce_on_note|Yang Jian is a eunuch serving as a Grand Marshal in Emperor Huizong's court. A corrupt official who rose to power because the emperor favoured him, he conspires with Gao Qiu and the others to murder Song Jiang and Lu Junyi. str_trp_knight_7_20_introduce_on_note|Liu Menglong is a military officer who specialises in naval warfare. He is appointed by Gao Qiu to lead the imperial navy to attack Liangshan Marsh. His complacency results in him falling into an ambush in the marsh, where his entire fleet is destroyed and he is captured by the outlaws. He is sent back to Gao Qiu after his defeat and promptly executed for his failure. str_trp_knight_8_1_introduce_on_note|Yelv Dezhong, representing the "Taiyang Star" is Yelv Hui's younger brother. He is in charge of guarding Jizhou. He is killed by Wu Song. str_trp_knight_8_2_introduce_on_note|Wuyan Guang, representing the "Earth Star of the Centre", is a field marshal of the Liao army. He is killed in battle by Guan Sheng and Zhang Qing. str_trp_knight_8_3_introduce_on_note|He Chongbao is in charge of guarding Youzhou. He is well-versed in sorcery but is no match for Gongsun Sheng. He is dismounted from his horse by Huang Xin, cornered by Yang Xiong, Shi Xiu and Song Wan, and eventually killed by Liangshan infantry. str_trp_knight_8_4_introduce_on_note|Yelv Guozhen is Yelv Hui's nephew. He is killed by Dong Ping. str_trp_knight_8_5_introduce_on_note|Yelv Guobao is Yelv Guozhen's younger brother. He falls off horseback after being hit in the face with a stone flung by Zhang Qing, and gets killed by Liangshan forces. str_trp_knight_8_6_introduce_on_note|Quli Chuqing represents the "Water Star of the North". He is captured by Zhu Tong. str_trp_knight_8_7_introduce_on_note|Wuli Ke'an represents the "Gold Star of the West". str_trp_knight_8_8_introduce_on_note|Dalibo, also known as Princess Tianshou, represents the "Taiyin Star". She is captured by Wang Ying during the final battle, and later released after the Liao Empire's surrender. str_trp_knight_8_9_introduce_on_note|Chu Jian is the Right Premier and Royal Adviser of the Liao Empire. He represents the Liao Empire in surrendering to the Song Empire. str_trp_knight_8_10_introduce_on_note|Wuyan Yanshou is Wuyan Guang's eldest son. He is captured by Huyan Zhuo. str_trp_knight_8_11_introduce_on_note|Li Ji, also referred to as "Li Jinyu", is the zhi jinyu (security chief of the capital) of the Liao Empire and a descendant of Li Ling. He is killed by Qin Ming. str_trp_knight_8_12_introduce_on_note|Taizhen Xuqing is Yelv Hui's son-in-law. He flees from battle after Wuyan Yanshou is captured and Li Ji is killed. str_trp_knight_8_13_introduce_on_note|Qiongyao Nayan is hit in the face by an arrow fired by Hua Rong, and killed by Shi Jin. str_trp_knight_8_14_introduce_on_note|Koushuang Zhenyuan is killed by Sun Li. str_trp_knight_8_15_introduce_on_note|Baomisheng is killed by Lin Chong. str_trp_knight_8_16_introduce_on_note|Tianshanyong fires a crossbow bolt that injures Zhang Qing in the neck. He is killed by Xu Ning. str_trp_knight_8_17_introduce_on_note|Aliqi defeats Xu Ning in a duel and pursues him. He is later injured by Zhang Qing, captured by Liangshan forces, and subsequently dies of his wound. str_trp_knight_8_18_introduce_on_note|Yao'er Weikang is killed by Suo Chao. str_trp_knight_8_19_introduce_on_note|Chu Mingyu is killed by Shi Jin. str_trp_knight_8_20_introduce_on_note|Cao Mingji is killed by Shi Jin. str_trp_knight_9_1_introduce_on_note|Sun An surrenders and joins the Liangshan forces after he is captured by Lu Junyi. Apart from helping the Liangshan forces to defeat Tian Hu, he also convinces Qiao Daoqing, who is from the same hometown as him, to surrender and join Liangshan. He follows the Liangshan heroes on their campaign against Wang Qing. In one battle, he assists Lu Junyi in defeating an enemy officer, Du Xue. He dies of illness shortly after the battle. str_trp_knight_9_2_introduce_on_note|Ma Ling, nicknamed "Divine Horse" and "Little Hua Guang", is one of Tian Hu's top warriors. He is also well-versed in Taoist magic. After Tian Hu's defeat, Ma Ling surrenders to the Liangshan forces and eventually chooses to spend the rest of his life studying Taoism under Taoist Luo's tutelage. str_trp_knight_9_3_introduce_on_note|Qiao Lie, better known as Qiao Daoqing, is a Taoist magician serving as the Royal Adviser and Left Premier of Tian Hu's kingdom. After Sun An convinces him to surrender and join the Liangshan forces, he does so and becomes Gongsun Sheng's apprentice. He also accompanies the Liangshan heroes on their campaign against Wang Qing. After the Liangshan heroes emerge victorious, Qiao Daoqing leaves them and spends the rest of his life studying Taoism under Taoist Luo's tutelage. str_trp_knight_9_4_introduce_on_note|Niu Wenzhong is the head of the privy council of Tian Hu's kingdom. He is tasked with overseeing the defence of Gaizhou along with 30,000 troops. Under his command, he has four lieutenants called the "Four Might Generals" , who each has four subordinates. He is killed by Lu Zhishen while attempting to escape when Gaizhou falls to the Liangshan forces. str_trp_knight_9_5_introduce_on_note|Bian Xiang is the Right Premier of Tian Hu's kingdom and one of Tian Hu's top warriors. He reaches a draw in a duel against both Shi Jin and Hua Rong at the same time. He surrenders and joins the Liangshan forces after being captured in battle by Lu Junyi, and joins the Liangshan heroes on their campaign against Wang Qing. During the campaign, he kills Feng Tai and meets his end at the hands of Kou Mie. str_trp_knight_9_6_introduce_on_note|Tian Bao is Tian Hu's second brother. He is in charge of guarding Fenyang Prefecture. After Tian Hu's defeat, he is captured by the Liangshan forces and subsequently executed. str_trp_knight_9_7_introduce_on_note|Dong Cheng is in charge of guarding Lingchuan County. He duels with Zhu Tong and Hua Rong, and is killed by an arrow fired by Hua Rong. str_trp_knight_9_8_introduce_on_note|Shan Shiqi is in charge of guarding Hu Pass. He duels with Lin Chong and reaches a draw with his opponent. After Hu Pass falls to the Liangshan forces, he surrenders and later joins the Liangshan heroes on their campaign against Wang Qing. He is killed by Feng Tai. str_trp_knight_9_9_introduce_on_note|Tang Bin is in charge of guarding Mount Baodu . He surrenders and joins the Liangshan forces, and later follows them on their campaign against Wang Qing. He is killed by Mi Sheng. str_trp_knight_9_10_introduce_on_note|Wu Li is Tian Hu's brother-in-law. He is killed by Qiongying and Zhang Qing. str_trp_knight_9_11_introduce_on_note|Fang Xuedu is the officer guarding Yushe County. He is killed in battle by Guan Sheng, Suo Chao and Tang Long. str_trp_knight_9_12_introduce_on_note|Zhu Jing is killed by the defector Tang Bin. str_trp_knight_9_13_introduce_on_note|Qiongying is Wu Li's stepdaughter. After learning a "flying stones" technique from a divine warrior in a mystical dream, she has been wanting to find that warrior and marry him. In the initial battles against the Liangshan forces, she uses the "flying stones" technique to defeat Wang Ying, Hu Sanniang and Sun Xin, and even manages to force Lin Chong to retreat. Later, she encounters Zhang Qing, who is on an espionage mission, and recognises him as the divine warrior in her dream. They fall in love and get married. After Zhang Qing reveals his true identity as a Liangshan spy, Qiongying tells him that she has all along been secretly plotting revenge against Tian Hu, who murdered her parents. Qiongying and Zhang Qing then work together to kill Wu Li and his men, and assist the Liangshan forces in defeating Tian Hu. She bears Zhang Qing a son, Zhang Jie, who follows in his father's footsteps by serving the Song Empire and fighting in the Jin–Song Wars. str_trp_knight_9_14_introduce_on_note|Wen Zhongrong also surrenders and joins Liangshan, and participates in the campaign against Wang Qing. He is killed by Mi Sheng. str_trp_knight_9_15_introduce_on_note|Cui Ye also surrenders and joins Liangshan, and participates in the campaign against Wang Qing. He is killed by Mi Sheng. str_trp_knight_9_16_introduce_on_note|An Shirong, titled "Pixiu's Might General", is killed by Xu Ning. str_trp_knight_9_17_introduce_on_note|Fei Zhen is Qiao Daoqing's subordinate. str_trp_knight_9_18_introduce_on_note|Geng Gong surrenders and joins the Liangshan forces after he is captured by Bao Xu. str_trp_knight_9_19_introduce_on_note|Ye Qing surrenders to the Liangshan forces. str_trp_knight_9_20_introduce_on_note|Yu Deyuan is killed in battle. str_trp_knight_10_1_introduce_on_note|Li Zhu, nicknamed "Mr. Golden Sword", is Wang Qing's chief strategist and the Premier of his kingdom. Well-trained in Taoist magic, he can use his powers to control his sword and attack enemies at lightning-fast speed. He is eventually defeated by Gongsun Sheng and captured by Lu Junyi. str_trp_knight_10_2_introduce_on_note|Du Xue engages Lu Junyi in a one-on-one duel at the battle of Mount Yique. After some 50 rounds, neither Du Xue nor Lu Junyi has managed to overcome his opponent. When Sun An comes to Lu Junyi's aid, Zhuo Mao tries to intercept Sun An but ends up being killed. When Du Xue is distracted by Zhuo Mao's death, Sun An cuts off Du Xue's right arm and Lu Junyi seizes the opportunity to finish him off. str_trp_knight_10_3_introduce_on_note|Yuan Lang ,kills Jin Ding and Huang Yue. Later, he duels with Qin Ming and Qiongying until the Liangshan forces launch their all-out assault on Mount Ji. He is killed by cannon fire during the battle. str_trp_knight_10_4_introduce_on_note|Duan Sanniang is Wang Qing's wife and the queen of his kingdom. Notorious for her rough and violent ways, she murdered her first husband, whom she was forced to marry when she was 15. She and her brothers used to lead a bandit gang in Fangzhou before she met Wang Qing, fell in love with him, and married him. In the final battle, she is captured by the Liangshan forces after being struck in the face by Qiongying's "flying stones", and eventually executed along with Wang Qing. str_trp_knight_10_5_introduce_on_note|Feng Tai kills Shan Shiqi to avenge Wei He. He is later killed by Bian Xiang. str_trp_knight_10_6_introduce_on_note|Mi Sheng kills Wen Zhongrong and Cui Ye, and reaches a draw in a duel against Suo Chao. With Ma Jiang's help, he kills Tang Bin and captures Pei Xuan, Xiao Rang and Jin Dajian, and hands the three captives over to Liang Yong in Jingnan. He is killed by cannon fire after falling into a trap set by Chai Jin. str_trp_knight_10_7_introduce_on_note|Liu Yuan covers the right flank in the final battle. He is killed by Lin Chong in a duel that lasted over 50 rounds. str_trp_knight_10_8_introduce_on_note|Fan Quan is Wang Qing's maternal cousin. He serves as a commander under Wang Qing and dies during the final battle. str_trp_knight_10_9_introduce_on_note|Teng Kan, is Teng Kui's younger brother. He reaches a draw in a duel against Huyan Zhuo after more than 50 rounds. He is later killed in battle. str_trp_knight_10_10_introduce_on_note|Teng Kui, is killed by Qiongying in a duel. str_trp_knight_10_11_introduce_on_note|Ma Jin is Ma Jiang's brother. He is killed in battle. str_trp_knight_10_12_introduce_on_note|Ma Jiang assists Mi Sheng in killing Tang Bin. He is killed by Xiao Jiasui later. str_trp_knight_10_13_introduce_on_note|Zuo Mou is Duan Er's adviser. He is killed in battle by Liangshan forces. str_trp_knight_10_14_introduce_on_note|Gong Duan is in charge of guarding Xijing. He is killed in battle by the Liangshan forces. str_trp_knight_10_15_introduce_on_note|Gong Zheng is Gong Duan's younger brother. The Gong brothers previously learnt martial arts from Wang Qing, and later pledged their support to him when he started his rebellion and declared himself "King of Chu". str_trp_knight_10_16_introduce_on_note|Kou Mie, nicknamed "Toxic Flames Devil King", is a Taoist sorcerer who specialises in conjuring magical flames to burn his enemies. He kills Bian Xiang during the battle of Longmen Gate. Later, he is defeated and killed by Qiao Daoqing. str_trp_knight_10_17_introduce_on_note|Wei He is killed in a duel against Shan Shiqi. str_trp_knight_10_18_introduce_on_note|Liu Yijing is the vanguard commander in the final battle. He is killed by Liangshan forces shortly after being dismounted by Jiao Ting. str_trp_knight_10_19_introduce_on_note|Shangguan Yi is the deputy vanguard commander in the final battle. He is killed by Liangshan forces. str_trp_knight_10_20_introduce_on_note|Wenren Shichong is a naval officer serving under Wang Qing. He is defeated and killed by Liangshan forces under Li Jun during the battle of Qutang Gorge. str_trp_kingdom_1_pretender_introduce_on_note|Gao Yanei, nicknamed "Tai Sui of Flowers", is Gao Qiu's lecherous foster son. After seeing Lin Chong's wife at the temple, he becomes sexually attracted to her and tries to molest her but Lin Chong shows up and stops him. Unwilling to give up on Lin Chong's wife, he gets Lu Qian and Fu'an to help him lure her into a trap Lu Qian pretends to invite Lin Chong out for drinks, while Fu'an lies to Lin Chong's wife that her husband has become unconscious after drinking, and tricks her into entering Lu Qian's house, where Gao Yanei is waiting. Lin Chong's wife puts up resistance when Gao Yanei tries to force himself on her. In the meantime, Jin'er escapes and informs her master, who rushes to Lu Qian's house to save his wife. Gao Yanei flees when he hears Lin Chong approaching. Gao Yanei later falls sick due to his obsession with Lin Chong's wife. Fu'an and Lu Qian help him by plotting to eliminate Lin Chong so that Gao Yanei can take Lin Chong's wife. In the plot, Lin Chong is tricked into entering the White Tiger Hall while carrying a sabre, and framed for attempting to assassinate Gao Qiu. str_trp_kingdom_2_pretender_introduce_on_note|Nicknamed "Pagoda-Shifting Heavenly King",He is not one of the 108 Stars of Destiny because he dies before the Grand Assembly of the 108 Stars. However, after his death, he serves as a spiritual guardian of the outlaws, who from time to time dedicate ceremonial sacrifices to him.^Chao Gai earned his nickname "Pagoda-Shifting Heavenly King" after carrying a pagoda miniature from the west side of a creek to the east, where his village stood, to deter malevolent spirits. His fellows commonly refer to him as "Heavenly King Chao". Born in a wealthy family, he serves as the baozheng of Dongxi Village in Yuncheng County, Shandong. Apart from having a wide network of friends and acquaintances throughout the jianghu, he also maintains close friendships with the local chief constables Zhu Tong and Lei Heng. str_trp_kingdom_3_pretender_introduce_on_note|Qiao Zheng, nicknamed "Wave-Crashing Dragon". str_trp_kingdom_4_pretender_introduce_on_note|Deng Long is the chief of a bandit gang based on Mount Twin Dragons. He is killed by Lu Zhishen, Yang Zhi and Cao Zheng, who seize control of his stronghold. str_trp_kingdom_5_pretender_introduce_on_note|Wang Lun is the first chief of Liangshan. He is described to be a selfish man who is unwilling to accept others who are better than him out of fear that they will usurp his position as chief. However, he invites Yang Zhi to join his band as soon as they are introduced, albeit without sincerity. Wang Lun initially tries to send away Lin Chong, but eventually backs down and allows him to stay at Liangshan. When Wang Lun tries to send away Chao Gai and his friends, Lin Chong turns furious and kills Wang Lun. str_trp_kingdom_6_pretender_introduce_on_note|Jin Jie has long harboured the intention of surrendering to the Song Empire. Acting on his wife's advice, he defects to the Liangshan forces and assists them in capturing Changzhou. After the campaign, he continues serving the Song Empire and fights in the Jin–Song Wars. str_trp_kingdom_9_pretender_introduce_on_note|Fan Quan is Lady Fan's father which is Tian Hu's concubine. str_trp_kingdom_10_pretender_introduce_on_note|Liao Li is the leader of an outlaw gang in Fangzhou . Before Wang Qing started his rebellion, he led his followers to take shelter under Liao Li. However, Liao Li refuses to accept them because he is afraid that Wang Qing will usurp his leadership position. Liao Li is eventually killed by Wang Qing and Duan Sanniang. str_trp_xerina_show_on_note|Famous in Tournament str_trp_dranton_show_on_note|Famous in Tournament str_trp_kradus_show_on_note|Famous in Tournament str_trp_jin_npc1_show_on_note|General of Dajin. str_trp_jin_npc2_show_on_note|General of Dajin. str_trp_jin_npc3_show_on_note|General of Dajin. str_trp_jin_npc4_show_on_note|General of Dajin. str_trp_jin_npc5_show_on_note|General of Dajin. str_trp_jin_npc6_show_on_note|General of Dajin. str_trp_jin_npc7_show_on_note|General of Dajin. str_trp_jin_npc8_show_on_note|General of Dajin. str_trp_deserter_han_npc1_show_on_note|Han deserter leader. str_trp_deserter_han_npc2_show_on_note|Han deserter leader. str_trp_deserter_liang_npc1_show_on_note|Liang dester leader. str_trp_deserter_liang_npc2_show_on_note|Liang dester leader. str_trp_deserter_zhao_npc1_show_on_note|Zhao dester leader. str_trp_deserter_zhao_npc2_show_on_note|Zhao dester leader. str_trp_deserter_sha_npc1_show_on_note|Sha dester leader. str_trp_deserter_sha_npc2_show_on_note|Sha dester leader. str_trp_deserter_shu_npc1_show_on_note|Shu dester leader. str_trp_deserter_shu_npc2_show_on_note|Shu dester leader. str_trp_deserter_wu_npc1_show_on_note|Wu dester leader. str_trp_deserter_wu_npc2_show_on_note|Wu dester leader. str_trp_deserter_song_npc1_show_on_note|Song dester leader. str_trp_deserter_song_npc2_show_on_note|Song dester leader. str_trp_deserter_liao_npc1_show_on_note|Liao dester leader. str_trp_deserter_liao_npc2_show_on_note|Liao dester leader. str_trp_deserter_jin_npc1_show_on_note|Jin dester leader. str_trp_deserter_jin_npc2_show_on_note|Jin dester leader. str_trp_deserter_chu_npc1_show_on_note|Chu dester leader. str_trp_deserter_chu_npc2_show_on_note|Chu dester leader. str_trp_forest_npc1_show_on_note|Flowery bandits chief. str_trp_forest_npc2_show_on_note|Flowery bandits chief. str_trp_forest_npc3_show_on_note|Flowery bandits chief. str_trp_forest_npc4_show_on_note|Flowery bandits chief. str_trp_forest_npc5_show_on_note|Flowery bandits chief. str_trp_forest_npc6_show_on_note|Flowery bandits chief. str_trp_sea_npc1_show_on_note|Sea raiders chief. str_trp_sea_npc2_show_on_note|Sea raiders chief. str_trp_sea_npc3_show_on_note|Sea raiders chief. str_trp_snow_npc1_show_on_note|Taiga bandits chief. str_trp_desert_npc1_show_on_note|Desert bandits chief. str_trp_desert_npc2_show_on_note|Desert bandits chief. str_trp_desert_npc3_show_on_note|Desert bandits chief. str_trp_mountain_npc1_show_on_note|Mountain bandits chief str_trp_mountain_npc2_show_on_note|Mountain bandits chief str_trp_steppe_npc1_show_on_note|Steppe bandits chief str_trp_steppe_npc2_show_on_note|Steppe bandits chief str_trp_xerina_say_words|watch my arror! str_trp_dranton_say_words|There some defect in your fighting skill, this will make you defeated by ture worrier. str_trp_kradus_say_words|Fight with full strength, do not underestimate your enermy! str_trp_npc1_say_words|Here am I! Wu da! str_trp_npc2_say_words|Sorry for my fault, does it hurt? str_trp_npc3_say_words|Taste my skill! str_trp_npc4_say_words|Brother! Watch my killing! str_trp_npc5_say_words|It is not my will to hurt you. Amitabha~ str_trp_npc6_say_words|I…I…have hit you! Am I s…skillful? str_trp_npc7_say_words|Whoever dare to come, I'll stab him to death! str_trp_npc8_say_words|No matter how you are cunning,make you drink my water for feet-washing. str_trp_npc9_say_words|How dare you! str_trp_npc10_say_words|Hmm! I am equally mighty worrior as champion all around the world str_trp_npc11_say_words|Little girl, play with me? str_trp_npc12_say_words|General, this head is dedicated to you! str_trp_npc13_say_words|Mercy from my Budda! Jesus Christ! Amen! str_trp_npc14_say_words|Ah. Actually I hurt you! Not my intention, I just follow the order… str_trp_npc15_say_words|You such a heartless man, go to hell! str_trp_npc16_say_words|Taste this! Guard! Drag this out and make one hundrad club hitting! str_trp_npc17_say_words|Really weaker than those animals! str_trp_npc18_say_words|Gugugugu…(looks excited) str_trp_npc19_say_words|All sages and sages have been lonely since ancient times, but only my reputaion is widly known! str_trp_npc20_say_words|Ah! Blood! Wuwuwuwu…. str_trp_npc21_say_words|I can kick you down without any hand punch on you! str_trp_npc22_say_words|Nobody around the world can march me! str_trp_npc23_say_words|My name will shake your heart! str_trp_npc24_say_words|Hmm! How dare you to be such a manner. I am really unhappy for this! str_trp_npc25_say_words|Just watch my command for cavalry! Enermy 's leader must be killed! str_trp_npc26_say_words|Although I have no intention on glory, anyone who offend my fellow must pay his price! str_trp_npc27_say_words|Any couragous man, join me! str_trp_npc28_say_words|Eh…Is this enermy's blood? str_trp_jin_npc1_say_words|How about my Jing empire's knight? str_trp_jin_npc2_say_words|You will know my fierce! str_trp_jin_npc3_say_words|Attacking should be operated with caution. Even though a victory is got, defence should be established immediately. str_trp_jin_npc4_say_words|There is no honor for me to kill you.I will capture all of you alive! One by one. str_trp_jin_npc5_say_words|You say that I can not march my brothers? Watch this! str_trp_jin_npc6_say_words|Master Luan, just watch my bravity. str_trp_jin_npc7_say_words|I had been thinking about taking you to the governer for reward, and you do my such a favor! str_trp_jin_npc8_say_words|You tease my youngth? Take this flying knife! str_trp_deserter_han_npc1_say_words|Come and surrunder, then you will be reward with high-ranking position. str_trp_deserter_han_npc2_say_words|Step aside, I will end Lu's life with my own hands. str_trp_deserter_liang_npc1_say_words|My men hunt a big tiger last night. How dare you make such a accuse? str_trp_deserter_liang_npc2_say_words|Take him! Cut down his head here right now! For great justice! str_trp_deserter_zhao_npc1_say_words|Rabels of Liangshan will be eliminated in days! str_trp_deserter_zhao_npc2_say_words|Catch you as a rat in the hole, such a easy task. str_trp_deserter_sha_npc1_say_words|I will make you know that my ability fits the title of 'Lord'. str_trp_deserter_sha_npc2_say_words|Crash them all! March to capital! str_trp_deserter_shu_npc1_say_words|Catch and tie him up! str_trp_deserter_shu_npc2_say_words|God bless me! str_trp_deserter_wu_npc1_say_words|Watch my bravity! str_trp_deserter_wu_npc2_say_words|Observe stars in tonight, and world events will be known from this. str_trp_deserter_song_npc1_say_words|Hand the treasure all! Do not play any tricks! str_trp_deserter_song_npc2_say_words|Prisoner! How dare you! str_trp_deserter_liao_npc1_say_words|I am incarnation of general of Jupiter! Who dare to approch! str_trp_deserter_liao_npc2_say_words|If you surrunder to Liao empire, you will be rewarded with gold and title! str_trp_deserter_jin_npc1_say_words|Taste my skill! str_trp_deserter_jin_npc2_say_words|Hold your idle bravity! str_trp_deserter_chu_npc1_say_words|Have you heard our reputation? Four worriors of Longzhong! str_trp_deserter_chu_npc2_say_words|Surprise attack succeed! str_trp_forest_npc1_say_words|Have been waiting for you for long time! So take my face slaps first! str_trp_forest_npc2_say_words|Please move to my inner room for close visiting, madam. str_trp_forest_npc3_say_words|With support from my lord, who dare to offend me? str_trp_forest_npc4_say_words|It's said that you have been a lord of Liangshan. No matter what governers will do to you, I will crush you soon! str_trp_forest_npc5_say_words|So, please tell me something about the relic first, with other things put aside str_trp_forest_npc6_say_words|Just feel my manhood!, Poxi. str_trp_sea_npc1_say_words|You have been defeated by me, how dare you come again? str_trp_sea_npc2_say_words|Taste my flying fork! str_trp_sea_npc3_say_words|I will take your life, as well as your gold. str_trp_snow_npc1_say_words|Soothsayer told me I will gain a big treasure this year. It must refer to this! str_trp_desert_npc1_say_words|Fighting is also my ability! str_trp_desert_npc2_say_words|This will make you know strength of Zhujiazhuang! str_trp_desert_npc3_say_words|Stop this! Or I will fight you back! str_trp_mountain_npc1_say_words|I am Chai Jin the little whirlwind, mighty lord of Liangshan! str_trp_mountain_npc2_say_words|I am Song Jiang, protector of righteousness, surrender right now! str_trp_steppe_npc1_say_words|Search carefully, and take him alive! str_trp_steppe_npc2_say_words|No places for your hiding now! str_trp_kingdom_1_lord_say_words|HaHa! All of you, are nobody to me. str_trp_kingdom_2_lord_say_words|No intention to hurt you, aplogies for that. str_trp_kingdom_3_lord_say_words|Let all of you taste my arrow! str_trp_kingdom_4_lord_say_words|Barster! Taste my strength! str_trp_kingdom_5_lord_say_words|Surrender now! Or this will be your end! str_trp_kingdom_6_lord_say_words|As army is under my directly command, be brave and charge enermy with your full strength! str_trp_kingdom_7_lord_say_words|How dare you! What do you take me as? str_trp_kingdom_8_lord_say_words|Comparing to shake such a huge force with your tiny strength, why not surrend to my Liao empire and be my citizens? str_trp_kingdom_9_lord_say_words|You such barsted creature, how dare you offend me! str_trp_kingdom_10_lord_say_words|Anyone who disobey me, this man will be the example. str_trp_knight_1_1_say_words|Ahhhhh! str_trp_knight_1_2_say_words|Barster! Come to meet your death! str_trp_knight_1_3_say_words|My widely known name has never been changed, Yangzhi,the blue faced beast. str_trp_knight_1_4_say_words|Such a rude basterd! str_trp_knight_1_5_say_words|Anyone wants a fight? Come and fight me! str_trp_knight_1_6_say_words|Surrender and save your lives! str_trp_knight_1_7_say_words|Once you resist, death will be upon you! str_trp_knight_1_8_say_words|Such a nameless outlaw, fight me and take your defeat! str_trp_knight_1_9_say_words|As I have come here, nothing should be worried about. str_trp_knight_1_10_say_words|Such a rusty guy, come and face your death! str_trp_knight_1_11_say_words|Have you recognized me? str_trp_knight_1_12_say_words|Basterd! Don't move! I will take your life! str_trp_knight_1_13_say_words|where do you flee! str_trp_knight_1_14_say_words|How dare you despise me! str_trp_knight_1_15_say_words|Get out of my way! str_trp_knight_1_16_say_words|Stop running! Little things. str_trp_knight_1_17_say_words|You come here for your death? str_trp_knight_1_18_say_words|Come and make a spear combat! str_trp_knight_1_19_say_words|If you can escape from my blade, you may save your life. str_trp_knight_1_20_say_words|Taste my club and spear! str_trp_knight_2_1_say_words|Nameless one! How dare you offend me! str_trp_knight_2_2_say_words|I will finish him right now! str_trp_knight_2_3_say_words|Dismount and surrender! Save your life! str_trp_knight_2_4_say_words|Stop showing your courage in vain! str_trp_knight_2_5_say_words|Here's the place for your death! str_trp_knight_2_6_say_words|Just let him come! str_trp_knight_2_7_say_words|Such a common guy, no need to be cautious. str_trp_knight_2_8_say_words|All you guys! Block me and be dead! Run may save your lives! str_trp_knight_2_9_say_words|Please be mercy. str_trp_knight_2_10_say_words|Where do you flee! str_trp_knight_2_11_say_words|Where do you run! str_trp_knight_2_12_say_words|It's obviouse that I will beat you. str_trp_knight_2_13_say_words|Be wise and run! str_trp_knight_2_14_say_words|Glory is mine! str_trp_knight_2_15_say_words|Hehe~ str_trp_knight_2_16_say_words|I got something good! str_trp_knight_2_17_say_words|Have you heard my mighty nickname "Little Conqueror"? str_trp_knight_2_18_say_words|My name will impress you! str_trp_knight_2_19_say_words|basterd! Don't move! str_trp_knight_2_20_say_words|Taste my skill! str_trp_knight_3_1_say_words|You will be dead, watch my flying knife! str_trp_knight_3_2_say_words|Singly come, singly go. Doubly come, flee in pairs!^^Haven't you seen my trick with stones? str_trp_knight_3_3_say_words|All stop! str_trp_knight_3_4_say_words|Barsted! Where do you flee! str_trp_knight_3_5_say_words|Which form of your death, noodles or dumpings? You decide. str_trp_knight_3_6_say_words|You enraged me, as you enraged a tiger. str_trp_knight_3_7_say_words|Come! True worrior never be panic or flee! str_trp_knight_3_8_say_words|I wonder what knid of shit may fits you. str_trp_knight_3_9_say_words|Losser! Stop fleeing str_trp_knight_3_10_say_words|Watch this! str_trp_knight_3_11_say_words|Come and fight! str_trp_knight_3_12_say_words|Who dare to approach to me! str_trp_knight_3_13_say_words|That desperated guy! Come to me and face your death! str_trp_knight_3_14_say_words|You will never be a worrior! str_trp_knight_3_15_say_words|You'll be dead! str_trp_knight_3_16_say_words|You are seeking for your death! str_trp_knight_3_17_say_words|Anyone dare to face me! str_trp_knight_3_18_say_words|Basterd! How dare you enraged me. str_trp_knight_3_19_say_words|How dare you look down upon me! str_trp_knight_3_20_say_words|Take your fake bravity back! str_trp_knight_4_1_say_words|I am Wu Song, tiger killer of Jingyanggang! str_trp_knight_4_2_say_words|Stoping running, really pleased for killing you! str_trp_knight_4_3_say_words|Anyone come and fight me! str_trp_knight_4_4_say_words|How dare you fight me! Can't you see that death is upon you? str_trp_knight_4_5_say_words|Watch your step! One approaches, one kill. Two move close, a pair will be slautered. str_trp_knight_4_6_say_words|Here I am! 'Daredevil Third Brother' str_trp_knight_4_7_say_words|Basterd! You will be dead! str_trp_knight_4_8_say_words|Anyone dare to touch me will be crushed into mod! str_trp_knight_4_9_say_words|Who's next? str_trp_knight_4_10_say_words|Intresting! str_trp_knight_4_11_say_words|Surrender or die! str_trp_knight_4_12_say_words|Let them come! str_trp_knight_4_13_say_words|Go to the jail! str_trp_knight_4_14_say_words|Got it! str_trp_knight_4_15_say_words|He's fried. str_trp_knight_4_16_say_words|Tast my punch who dare to stop me! str_trp_knight_4_17_say_words|Get away! str_trp_knight_4_18_say_words|Time for killing! str_trp_knight_4_19_say_words|Time to die! str_trp_knight_4_20_say_words|Fight for death! str_trp_knight_5_1_say_words|Watch out! str_trp_knight_5_2_say_words|Give me a plan. str_trp_knight_5_3_say_words|Don't mess with the bad guy! str_trp_knight_5_4_say_words|Forward! str_trp_knight_5_5_say_words|Sorry~ str_trp_knight_5_6_say_words|Look at my twin swords! str_trp_knight_5_7_say_words|Sorry for that. str_trp_knight_5_8_say_words|Start running! str_trp_knight_5_9_say_words|What am I afraid at? str_trp_knight_5_10_say_words|Let's ride! str_trp_knight_5_11_say_words|Haha! str_trp_knight_5_12_say_words|I am the Iron Whistle! str_trp_knight_5_13_say_words|What are you waiting for? str_trp_knight_5_14_say_words|Don't look down upon me! str_trp_knight_5_15_say_words|Time for die, my friend. str_trp_knight_5_16_say_words|Come on, come on! str_trp_knight_5_17_say_words|Down boy! str_trp_knight_5_18_say_words|Where are you going? str_trp_knight_5_19_say_words|Dare to fight with me? str_trp_knight_5_20_say_words|Save your life. str_trp_knight_6_1_say_words|It's time for a lil blood! str_trp_knight_6_2_say_words|Wang Yin is here! Who can stop me? str_trp_knight_6_3_say_words|For the glory of Wu! str_trp_knight_6_4_say_words|You're annoying my horse! str_trp_knight_6_5_say_words|For the glory of Fang La! str_trp_knight_6_6_say_words|Taste my spell! str_trp_knight_6_7_say_words|Death to all who oppose Wu! str_trp_knight_6_8_say_words|Death from mount! str_trp_knight_6_9_say_words|Victory for the Wu! str_trp_knight_6_10_say_words|Back off pup! str_trp_knight_6_11_say_words|Anyone else? str_trp_knight_6_12_say_words|You know Yangyou? Look at my arrows! str_trp_knight_6_13_say_words|Fire! str_trp_knight_6_14_say_words|Thunder! str_trp_knight_6_15_say_words|Here comes me again! str_trp_knight_6_16_say_words|I dedicate my power to Wu! str_trp_knight_6_17_say_words|Surrender! str_trp_knight_6_18_say_words|Watch my throwing knifes str_trp_knight_6_19_say_words|Here's the chance! str_trp_knight_6_20_say_words|Taste my blade! str_trp_knight_7_1_say_words|Take them off! str_trp_knight_7_2_say_words|Look out! str_trp_knight_7_3_say_words|To arms! str_trp_knight_7_4_say_words|Honorguide me! str_trp_knight_7_5_say_words|Gone! str_trp_knight_7_6_say_words|No one else available? str_trp_knight_7_7_say_words|Lighting! str_trp_knight_7_8_say_words|Time to go! str_trp_knight_7_9_say_words|None shall pass! str_trp_knight_7_10_say_words|Have at thee! str_trp_knight_7_11_say_words|To the death! str_trp_knight_7_12_say_words|Now feel my rath! str_trp_knight_7_13_say_words|Follow me! str_trp_knight_7_14_say_words|Now victory shall be ours. str_trp_knight_7_15_say_words|Death! str_trp_knight_7_16_say_words|Take it! str_trp_knight_7_17_say_words|This podao's for you! str_trp_knight_7_18_say_words|This battle is over! str_trp_knight_7_19_say_words|Hey you, catch! str_trp_knight_7_20_say_words|Do you know me now? str_trp_knight_8_1_say_words|You dare to kill my son! str_trp_knight_8_2_say_words|Eat hot dead! str_trp_knight_8_3_say_words|It's my turn. str_trp_knight_8_4_say_words|Why dare you againest Liao? str_trp_knight_8_5_say_words|For victory! str_trp_knight_8_6_say_words|Death comes for you! str_trp_knight_8_7_say_words|Charge with me! str_trp_knight_8_8_say_words|Look at my white armor and weapon! str_trp_knight_8_9_say_words|Storm comes! str_trp_knight_8_10_say_words|So eazy! str_trp_knight_8_11_say_words|Cavalry, charge! str_trp_knight_8_12_say_words|For glory! str_trp_knight_8_13_say_words|To battle! str_trp_knight_8_14_say_words|Watch my spear! str_trp_knight_8_15_say_words|Catch the flag! str_trp_knight_8_16_say_words|Shoot ta kill! str_trp_knight_8_17_say_words|You are going to die! str_trp_knight_8_18_say_words|Kill! str_trp_knight_8_19_say_words|Wow! str_trp_knight_8_20_say_words|I..win..? str_trp_knight_9_1_say_words|For honor, for freedom! str_trp_knight_9_2_say_words|Run for me! str_trp_knight_9_3_say_words|Spirits of Earth and Storm, strike! str_trp_knight_9_4_say_words|Watch this! str_trp_knight_9_5_say_words|I'll run them through! str_trp_knight_9_6_say_words|Capture them, children! str_trp_knight_9_7_say_words|Let me face the peril! str_trp_knight_9_8_say_words|Death to the infidels! str_trp_knight_9_9_say_words|Surrender quickly! str_trp_knight_9_10_say_words|Have at thee! str_trp_knight_9_11_say_words|Justice will be served! str_trp_knight_9_12_say_words|Cry! str_trp_knight_9_13_say_words|Defending your name! str_trp_knight_9_14_say_words|Make it fast! str_trp_knight_9_15_say_words|That's so eazy! str_trp_knight_9_16_say_words|Standing guard! str_trp_knight_9_17_say_words|I shall not fear. str_trp_knight_9_18_say_words|Catch! str_trp_knight_9_19_say_words|Fear the night! str_trp_knight_9_20_say_words|It's my turn now! str_trp_knight_10_1_say_words|Taste my golden sword! str_trp_knight_10_2_say_words|Come and get it! str_trp_knight_10_3_say_words|Taste my spear! str_trp_knight_10_4_say_words|Taste my Mace! str_trp_knight_10_5_say_words|I'm make short work of them! str_trp_knight_10_6_say_words|Make your peace! str_trp_knight_10_7_say_words|Run for your life! str_trp_knight_10_8_say_words|None shall survive! str_trp_knight_10_9_say_words|Time to die now! str_trp_knight_10_10_say_words|I am TENG KUI! str_trp_knight_10_11_say_words|Feel my wrath! str_trp_knight_10_12_say_words|Strike! str_trp_knight_10_13_say_words|By the Godess! str_trp_knight_10_14_say_words|I am your father! str_trp_knight_10_15_say_words|I am your daddy! str_trp_knight_10_16_say_words|For the burning Blade! str_trp_knight_10_17_say_words|Follow me, quick! str_trp_knight_10_18_say_words|You may feel a sting. str_trp_knight_10_19_say_words|Rewords for you, my soldiers. str_trp_knight_10_20_say_words|Watch my boat! str_trp_kingdom_1_pretender_say_words|You know who I am? str_trp_kingdom_2_pretender_say_words|None shall survive! str_trp_kingdom_3_pretender_say_words|Let you know four Zhejiang Dragon! str_trp_kingdom_4_pretender_say_words|Feel my pain! str_trp_kingdom_5_pretender_say_words|Sorry.. str_trp_kingdom_6_pretender_say_words|My fault! My fault! str_trp_kingdom_9_pretender_say_words|Surprise! str_trp_kingdom_10_pretender_say_words|Feel my rath! str_trp_xerina_say_defeated_words|Help me, borther! str_trp_dranton_say_defeated_words|Leave me alone! str_trp_kradus_say_defeated_words|What? You are spy? str_trp_npc1_say_defeated_words|I'm gone! str_trp_npc2_say_defeated_words|I'm hurt! str_trp_npc3_say_defeated_words|Don't hit me! str_trp_npc4_say_defeated_words|Brother Three! str_trp_npc5_say_defeated_words|I won't hurt you, you can't hurt me! str_trp_npc6_say_defeated_words|You, you, you, I, I, I.. str_trp_npc7_say_defeated_words|See you next time! str_trp_npc8_say_defeated_words|Stop! I won't make you to baozi! str_trp_npc9_say_defeated_words|Oh my husband.. str_trp_npc10_say_defeated_words|What? I'm not the best one? str_trp_npc11_say_defeated_words|Non't hit my face! str_trp_npc12_say_defeated_words|Take care! General! str_trp_npc13_say_defeated_words|How dare you hurt buddha? str_trp_npc14_say_defeated_words|Help me, my lord! str_trp_npc15_say_defeated_words|You are so mean! str_trp_npc16_say_defeated_words|Where's Lei Heng? Where's Zhu Tong? Where's Song jiang? str_trp_npc17_say_defeated_words|Save me! str_trp_npc18_say_defeated_words|O.. str_trp_npc19_say_defeated_words|Can't cross the river, can't climb the mountain.. str_trp_npc20_say_defeated_words|Oh my god, it's my blood! str_trp_npc21_say_defeated_words|Don't hit me by stone! str_trp_npc22_say_defeated_words|Don't kill me, Wu Song! str_trp_npc23_say_defeated_words|I'm not Li Kui! str_trp_npc24_say_defeated_words|I'm not crying! str_trp_npc25_say_defeated_words|You don't get out much do you? str_trp_npc26_say_defeated_words|I'm hiding. str_trp_npc27_say_defeated_words|I wish I was a bird. str_trp_npc28_say_defeated_words|Ouch, no body hit me like this before! str_trp_jin_npc1_say_defeated_words|Victory shall be ours! str_trp_jin_npc2_say_defeated_words|For the Dajin! str_trp_jin_npc3_say_defeated_words|Wating for the reinforcements. str_trp_jin_npc4_say_defeated_words|Death! str_trp_jin_npc5_say_defeated_words|Move your arse! str_trp_jin_npc6_say_defeated_words|Sorry, master. str_trp_jin_npc7_say_defeated_words|Save me, big borther! str_trp_jin_npc8_say_defeated_words|Hey you, catch! str_trp_deserter_han_npc1_say_defeated_words|Ahhhggg! str_trp_deserter_han_npc2_say_defeated_words|Let me alive! str_trp_deserter_liang_npc1_say_defeated_words|Alright, give the dead tiger back to you. str_trp_deserter_liang_npc2_say_defeated_words|Your prattle begins to annoy me. str_trp_deserter_zhao_npc1_say_defeated_words|Oh my boat! str_trp_deserter_zhao_npc2_say_defeated_words|God bless me! str_trp_deserter_sha_npc1_say_defeated_words|Do you know who's my uncle? str_trp_deserter_sha_npc2_say_defeated_words|I'm yours. str_trp_deserter_shu_npc1_say_defeated_words|(surprise) str_trp_deserter_shu_npc2_say_defeated_words|Don't you have a strategy? str_trp_deserter_wu_npc1_say_defeated_words|Run! str_trp_deserter_wu_npc2_say_defeated_words|What the bloody hell are you playing at? str_trp_deserter_song_npc1_say_defeated_words|Touch me not! str_trp_deserter_song_npc2_say_defeated_words|I have bad brethren. str_trp_deserter_liao_npc1_say_defeated_words|I'm to blame! str_trp_deserter_liao_npc2_say_defeated_words|What? str_trp_deserter_jin_npc1_say_defeated_words|I'd tell you more. str_trp_deserter_jin_npc2_say_defeated_words|Make your peace! str_trp_deserter_chu_npc1_say_defeated_words|Where's my borthers? str_trp_deserter_chu_npc2_say_defeated_words|So many enemies! str_trp_forest_npc1_say_defeated_words|Song Jiang wanna kill me! str_trp_forest_npc2_say_defeated_words|Return my close! str_trp_forest_npc3_say_defeated_words|My back is killing me! str_trp_forest_npc4_say_defeated_words|Sorry, Shi Jin! str_trp_forest_npc5_say_defeated_words|I may have somethin for you! str_trp_forest_npc6_say_defeated_words|Sorry, Song jiang! str_trp_sea_npc1_say_defeated_words|Revenge! str_trp_sea_npc2_say_defeated_words|Help me , brother Cui! str_trp_sea_npc3_say_defeated_words|Forgive me, please! str_trp_snow_npc1_say_defeated_words|I am bleeding. str_trp_desert_npc1_say_defeated_words|We are three borthers. str_trp_desert_npc2_say_defeated_words|Borthers! str_trp_desert_npc3_say_defeated_words|I see dead people. str_trp_mountain_npc1_say_defeated_words|I'm not Chai Jin! str_trp_mountain_npc2_say_defeated_words|I'm not Song Jiang! str_trp_steppe_npc1_say_defeated_words|Borther, run! str_trp_steppe_npc2_say_defeated_words|Borther, run! str_trp_kingdom_1_lord_say_defeated_words|Alright. str_trp_kingdom_2_lord_say_defeated_words|Is my help required? str_trp_kingdom_3_lord_say_defeated_words|It's only a flesh wound! str_trp_kingdom_4_lord_say_defeated_words|Attttaccckkk! str_trp_kingdom_5_lord_say_defeated_words|Is someone injured? str_trp_kingdom_6_lord_say_defeated_words|That's it, I'm dead! str_trp_kingdom_7_lord_say_defeated_words|You're annoying! str_trp_kingdom_8_lord_say_defeated_words|Feel my rath! str_trp_kingdom_9_lord_say_defeated_words|To the death! str_trp_kingdom_10_lord_say_defeated_words|One more time! str_trp_knight_1_1_say_defeated_words|You're annoying me! str_trp_knight_1_2_say_defeated_words|I will revenge! str_trp_knight_1_3_say_defeated_words|Taste my steel! str_trp_knight_1_4_say_defeated_words|Right away! str_trp_knight_1_5_say_defeated_words|Back off! str_trp_knight_1_6_say_defeated_words|Say the word! str_trp_knight_1_7_say_defeated_words|Start running! str_trp_knight_1_8_say_defeated_words|Euuhhhhh! str_trp_knight_1_9_say_defeated_words|Sorry! str_trp_knight_1_10_say_defeated_words|I will never surrender unless your lord come! str_trp_knight_1_11_say_defeated_words|I'm fail?? str_trp_knight_1_12_say_defeated_words|Ready for you. str_trp_knight_1_13_say_defeated_words|No surrender. str_trp_knight_1_14_say_defeated_words|Release me! str_trp_knight_1_15_say_defeated_words|Yeah, you win. str_trp_knight_1_16_say_defeated_words|Badly hurt! str_trp_knight_1_17_say_defeated_words|(Music start) str_trp_knight_1_18_say_defeated_words|It's yours. str_trp_knight_1_19_say_defeated_words|Dangerous! str_trp_knight_1_20_say_defeated_words|Well done! str_trp_knight_2_1_say_defeated_words|Don't bother me! str_trp_knight_2_2_say_defeated_words|Fight or die! str_trp_knight_2_3_say_defeated_words|What my life! str_trp_knight_2_4_say_defeated_words|I'm OK, I'm OK. str_trp_knight_2_5_say_defeated_words|Charge! str_trp_knight_2_6_say_defeated_words|Don't hurry! str_trp_knight_2_7_say_defeated_words|Not good for my renown! str_trp_knight_2_8_say_defeated_words|For the Liangshan! str_trp_knight_2_9_say_defeated_words|My life! str_trp_knight_2_10_say_defeated_words|Help, master! str_trp_knight_2_11_say_defeated_words|Do you know who's my master? str_trp_knight_2_12_say_defeated_words|Let me call the reinforcement. str_trp_knight_2_13_say_defeated_words|Just kill me! You! str_trp_knight_2_14_say_defeated_words|Surrender! str_trp_knight_2_15_say_defeated_words|Let me have lunch! str_trp_knight_2_16_say_defeated_words|Here's the money! str_trp_knight_2_17_say_defeated_words|Damn, because of the horse! str_trp_knight_2_18_say_defeated_words|Another chance! str_trp_knight_2_19_say_defeated_words|I dare you? str_trp_knight_2_20_say_defeated_words|So, what's your nickname? str_trp_knight_3_1_say_defeated_words|How can I be rich any more. str_trp_knight_3_2_say_defeated_words|Ammo out. str_trp_knight_3_3_say_defeated_words|Sad for my borthers. str_trp_knight_3_4_say_defeated_words|Kill me! str_trp_knight_3_5_say_defeated_words|Watch my ass! str_trp_knight_3_6_say_defeated_words|Is that all you do? str_trp_knight_3_7_say_defeated_words|Brother Song Jiang! str_trp_knight_3_8_say_defeated_words|Me not that kind of man! str_trp_knight_3_9_say_defeated_words|Don't let me see you again. str_trp_knight_3_10_say_defeated_words|Ready to die. str_trp_knight_3_11_say_defeated_words|OK, OK, you win. str_trp_knight_3_12_say_defeated_words|Here's a trap! Run my brother! str_trp_knight_3_13_say_defeated_words|Oh my shield! str_trp_knight_3_14_say_defeated_words|Children, run! str_trp_knight_3_15_say_defeated_words|Borther! str_trp_knight_3_16_say_defeated_words|Borther! str_trp_knight_3_17_say_defeated_words|Oh my spear! str_trp_knight_3_18_say_defeated_words|What a life! str_trp_knight_3_19_say_defeated_words|Let me call my master! str_trp_knight_3_20_say_defeated_words|Wait, I'm calling my brother. str_trp_knight_4_1_say_defeated_words|Let you know Pilgrim another day. str_trp_knight_4_2_say_defeated_words|What? What's your name? str_trp_knight_4_3_say_defeated_words|I need 2 more! str_trp_knight_4_4_say_defeated_words|Why not? str_trp_knight_4_5_say_defeated_words|I'm in the trap! str_trp_knight_4_6_say_defeated_words|Not you, but me! str_trp_knight_4_7_say_defeated_words|Target sighted. str_trp_knight_4_8_say_defeated_words|Run, quickly! str_trp_knight_4_9_say_defeated_words|Oh my spell.. str_trp_knight_4_10_say_defeated_words|Good sword! str_trp_knight_4_11_say_defeated_words|Enemy spotted. str_trp_knight_4_12_say_defeated_words|Shame.. str_trp_knight_4_13_say_defeated_words|Mayday!Mayday! str_trp_knight_4_14_say_defeated_words|Fire on sight. str_trp_knight_4_15_say_defeated_words|Wonderful punch! str_trp_knight_4_16_say_defeated_words|Set'm down. str_trp_knight_4_17_say_defeated_words|At your service. str_trp_knight_4_18_say_defeated_words|I am fail. str_trp_knight_4_19_say_defeated_words|More fighting! str_trp_knight_4_20_say_defeated_words|I think I have a splinter! str_trp_knight_5_1_say_defeated_words|Cloud! str_trp_knight_5_2_say_defeated_words|Good for you! str_trp_knight_5_3_say_defeated_words|OK, OK, here's the money. str_trp_knight_5_4_say_defeated_words|You should win by knowleadge, not punch. str_trp_knight_5_5_say_defeated_words|Em.. I am reading. str_trp_knight_5_6_say_defeated_words|For my people! str_trp_knight_5_7_say_defeated_words|I am prepared to die! str_trp_knight_5_8_say_defeated_words|Somebody heal me? str_trp_knight_5_9_say_defeated_words|What can I do? str_trp_knight_5_10_say_defeated_words|Don't wait up for me. str_trp_knight_5_11_say_defeated_words|Fight for death! str_trp_knight_5_12_say_defeated_words|As you wish. str_trp_knight_5_13_say_defeated_words|One way trip. str_trp_knight_5_14_say_defeated_words|You wanna drink? str_trp_knight_5_15_say_defeated_words|Show me the way. str_trp_knight_5_16_say_defeated_words|Good bye! str_trp_knight_5_17_say_defeated_words|I've been spotted! str_trp_knight_5_18_say_defeated_words|They found me out! str_trp_knight_5_19_say_defeated_words|Come, come! str_trp_knight_5_20_say_defeated_words|Just wait for the reinforcement! str_trp_knight_6_1_say_defeated_words|Let's get outa here! str_trp_knight_6_2_say_defeated_words|Damn! str_trp_knight_6_3_say_defeated_words|I'm in too close! str_trp_knight_6_4_say_defeated_words|I don't have time for this! str_trp_knight_6_5_say_defeated_words|No face to see my dad. str_trp_knight_6_6_say_defeated_words|Fight another day! str_trp_knight_6_7_say_defeated_words|I need support! str_trp_knight_6_8_say_defeated_words|You are so strong! str_trp_knight_6_9_say_defeated_words|Forward! str_trp_knight_6_10_say_defeated_words|Yeah, you are the best. str_trp_knight_6_11_say_defeated_words|How can I get out? str_trp_knight_6_12_say_defeated_words|Damn it, ambush! str_trp_knight_6_13_say_defeated_words|Attack! str_trp_knight_6_14_say_defeated_words|Run for cover! str_trp_knight_6_15_say_defeated_words|Just kill me! str_trp_knight_6_16_say_defeated_words|Oh my god, water! str_trp_knight_6_17_say_defeated_words|The end is near. str_trp_knight_6_18_say_defeated_words|Don't kill me! str_trp_knight_6_19_say_defeated_words|Find the chance another time. str_trp_knight_6_20_say_defeated_words|Enemy in my sites! str_trp_knight_7_1_say_defeated_words|How about join us? str_trp_knight_7_2_say_defeated_words|Fogive me, hero! str_trp_knight_7_3_say_defeated_words|No face to return.. str_trp_knight_7_4_say_defeated_words|God bless me.. str_trp_knight_7_5_say_defeated_words|Who's your daddy? str_trp_knight_7_6_say_defeated_words|Where's my guard? str_trp_knight_7_7_say_defeated_words|Watch out! What? str_trp_knight_7_8_say_defeated_words|What a hero! str_trp_knight_7_9_say_defeated_words|Maybe I'm too old… str_trp_knight_7_10_say_defeated_words|Come and fight again! str_trp_knight_7_11_say_defeated_words|Good play! str_trp_knight_7_12_say_defeated_words|I remember you! str_trp_knight_7_13_say_defeated_words|Cover me! str_trp_knight_7_14_say_defeated_words|Run, run! str_trp_knight_7_15_say_defeated_words|Take care of the general! str_trp_knight_7_16_say_defeated_words|Release me? You sure? str_trp_knight_7_17_say_defeated_words|Tell the general first. str_trp_knight_7_18_say_defeated_words|I'm your man. str_trp_knight_7_19_say_defeated_words|How can the wine.. str_trp_knight_7_20_say_defeated_words|Fire! Fire! str_trp_knight_8_1_say_defeated_words|Where's the monk? str_trp_knight_8_2_say_defeated_words|God punish Liao! str_trp_knight_8_3_say_defeated_words|It's too quiet here. str_trp_knight_8_4_say_defeated_words|Brother..No.. str_trp_knight_8_5_say_defeated_words|Brother..I.. str_trp_knight_8_6_say_defeated_words|I'm not home! str_trp_knight_8_7_say_defeated_words|Winning is gone. str_trp_knight_8_8_say_defeated_words|Hey! Be polite to the lady! str_trp_knight_8_9_say_defeated_words|What's that? str_trp_knight_8_10_say_defeated_words|What? Taoist? str_trp_knight_8_11_say_defeated_words|Where's my leader? str_trp_knight_8_12_say_defeated_words|I'm running! str_trp_knight_8_13_say_defeated_words|Game over. str_trp_knight_8_14_say_defeated_words|There shooting me! str_trp_knight_8_15_say_defeated_words|What a tough guy! str_trp_knight_8_16_say_defeated_words|I should use crossbow! str_trp_knight_8_17_say_defeated_words|Ouch........... str_trp_knight_8_18_say_defeated_words|Ah........ str_trp_knight_8_19_say_defeated_words|Run, run! str_trp_knight_8_20_say_defeated_words|DON'T KILL ME~!!! str_trp_knight_9_1_say_defeated_words|I'm just one man. str_trp_knight_9_2_say_defeated_words|Am I wrong? str_trp_knight_9_3_say_defeated_words|Don't force me so much! str_trp_knight_9_4_say_defeated_words|Why failure again? str_trp_knight_9_5_say_defeated_words|Why? Why? str_trp_knight_9_6_say_defeated_words|My fault! str_trp_knight_9_7_say_defeated_words|Where's the arrows from? str_trp_knight_9_8_say_defeated_words|I'm hit! str_trp_knight_9_9_say_defeated_words|Get out, my borther! str_trp_knight_9_10_say_defeated_words|I'm unarmed! str_trp_knight_9_11_say_defeated_words|Not my reason. str_trp_knight_9_12_say_defeated_words|What? You are a spy? str_trp_knight_9_13_say_defeated_words|Where's my husband? str_trp_knight_9_14_say_defeated_words|Damn it! str_trp_knight_9_15_say_defeated_words|Brother.. str_trp_knight_9_16_say_defeated_words|Where's the reinforcements? str_trp_knight_9_17_say_defeated_words|I'm ready for die! str_trp_knight_9_18_say_defeated_words|Don't kill me! str_trp_knight_9_19_say_defeated_words|Get me outa here! str_trp_knight_9_20_say_defeated_words|Don't shoot! str_trp_knight_10_1_say_defeated_words|Mommy! str_trp_knight_10_2_say_defeated_words|You can't 2 on 1! str_trp_knight_10_3_say_defeated_words|You are sure? str_trp_knight_10_4_say_defeated_words|Good punch! str_trp_knight_10_5_say_defeated_words|Just quickly than me... str_trp_knight_10_6_say_defeated_words|What a plan! str_trp_knight_10_7_say_defeated_words|How can I meet you? str_trp_knight_10_8_say_defeated_words|Why my life so short? str_trp_knight_10_9_say_defeated_words|Why me? str_trp_knight_10_10_say_defeated_words|Who are you? str_trp_knight_10_11_say_defeated_words|I'm dead. str_trp_knight_10_12_say_defeated_words|Emmmmmm............ str_trp_knight_10_13_say_defeated_words|We're pinned down! str_trp_knight_10_14_say_defeated_words|What? The enemy is coming? str_trp_knight_10_15_say_defeated_words|Fogive me, my lord! str_trp_knight_10_16_say_defeated_words|What? Water? Oh my fire! str_trp_knight_10_17_say_defeated_words|My horse bad! str_trp_knight_10_18_say_defeated_words|Hurry, hurry! str_trp_knight_10_19_say_defeated_words|Where are you from? str_trp_knight_10_20_say_defeated_words|We're being attacked! str_trp_kingdom_1_pretender_say_defeated_words|Daddy, help! str_trp_kingdom_2_pretender_say_defeated_words|Damn! You just injure me with a secret arrow! str_trp_kingdom_3_pretender_say_defeated_words|Aha, I can swim! str_trp_kingdom_4_pretender_say_defeated_words|You are more mean than the Flowery monk! str_trp_kingdom_5_pretender_say_defeated_words|Du Qian! Song Wan! Zhu Gui! str_trp_kingdom_6_pretender_say_defeated_words|I will never surrender! str_trp_kingdom_9_pretender_say_defeated_words|Do you know who's my son in law? str_trp_kingdom_10_pretender_say_defeated_words|You are not hero! str_xx_zhong|Loyal str_xx_yi|Chivalrous str_xx_yong|Courage str_job_shangren|Merchant str_job_cunmin|Farmer str_job_diaomin|Warrior str_job_jiangren|Artisan str_job_shanmin|Herder str_job_lishi|Titan str_job_yiren|Actor str_job_xueshi|Academic str_job_jiushang|Barkeeper str_job_chuanfu|Fisher str_job_daozei|Thief str_job_yisheng|Doctor str_job_senan|Playboy str_job_shaonv|Beauty str_job_daoshi|Taoist str_job_level_1|Level 1 str_job_level_2|Level 2 str_job_level_3|Level 3 str_job_level_4|Level 4 str_job_level_5|Level 5 str_job_shangren_level_1|MER L1 str_job_shangren_level_2|MER L2 str_job_shangren_level_3|MER L3 str_job_shangren_level_4|MER L4 str_job_shangren_level_5|MER L5 str_job_cunmin_level_1|FAR L1 str_job_cunmin_level_2|FAR L2 str_job_cunmin_level_3|FAR L3 str_job_cunmin_level_4|FAR L4 str_job_cunmin_level_5|FAR L5 str_job_diaomin_level_1|WAR L1 str_job_diaomin_level_2|WAR L2 str_job_diaomin_level_3|WAR L3 str_job_diaomin_level_4|WAR L4 str_job_diaomin_level_5|WAR L5 str_job_jiangren_level_1|ART L1 str_job_jiangren_level_2|ART L2 str_job_jiangren_level_3|ART L3 str_job_jiangren_level_4|ART L4 str_job_jiangren_level_5|ART L5 str_job_shanmin_level_1|HER L1 str_job_shanmin_level_2|HER L2 str_job_shanmin_level_3|HER L3 str_job_shanmin_level_4|HER L4 str_job_shanmin_level_5|HER L5 str_job_lishi_level_1|TIT L1 str_job_lishi_level_2|TIT L2 str_job_lishi_level_3|TIT L3 str_job_lishi_level_4|TIT L4 str_job_lishi_level_5|TIT L5 str_job_yiren_level_1|ACT L1 str_job_yiren_level_2|ACT L2 str_job_yiren_level_3|ACT L3 str_job_yiren_level_4|ACT L4 str_job_yiren_level_5|ACT L5 str_job_xueshi_level_1|ACA L1 str_job_xueshi_level_2|ACA L2 str_job_xueshi_level_3|ACA L3 str_job_xueshi_level_4|ACA L4 str_job_xueshi_level_5|ACA L5 str_job_jiushang_level_1|BAR L1 str_job_jiushang_level_2|BAR L2 str_job_jiushang_level_3|BAR L3 str_job_jiushang_level_4|BAR L4 str_job_jiushang_level_5|BAR L5 str_job_chuanfu_level_1|FIS L1 str_job_chuanfu_level_2|FIS L2 str_job_chuanfu_level_3|FIS L3 str_job_chuanfu_level_4|FIS L4 str_job_chuanfu_level_5|FIS L5 str_job_daozei_level_1|THI L1 str_job_daozei_level_2|THI L2 str_job_daozei_level_3|THI L3 str_job_daozei_level_4|THI L4 str_job_daozei_level_5|THI L5 str_job_yisheng_level_1|DOC L1 str_job_yisheng_level_2|DOC L2 str_job_yisheng_level_3|DOC L3 str_job_yisheng_level_4|DOC L4 str_job_yisheng_level_5|DOC L5 str_job_senan_level_1|PLA L1 str_job_senan_level_2|PLA L2 str_job_senan_level_3|PLA L3 str_job_senan_level_4|PLA L4 str_job_senan_level_5|PLA L5 str_job_shaonv_level_1|BEA L1 str_job_shaonv_level_2|BEA L2 str_job_shaonv_level_3|BEA L3 str_job_shaonv_level_4|BEA L4 str_job_shaonv_level_5|BEA L5 str_job_daoshi_level_1|TAO L1 str_job_daoshi_level_2|TAO L2 str_job_daoshi_level_3|TAO L3 str_job_daoshi_level_4|TAO L4 str_job_daoshi_level_5|TAO L5 str_108_heroes_zhang_qing_mission_word_1|Robber varlet of the swamp, I challenge a fight to the death! str_108_heroes_zhang_qing_mission_word_2|Who will contend with Zhang Qin? str_108_heroes_zhang_qing_mission_word_3|Xu Ning! Just the man! str_108_heroes_zhang_qing_mission_word_4|Who will take on that scoundrel. str_108_heroes_zhang_qing_mission_word_5|What? Yan Shun, wait! str_108_heroes_zhang_qing_mission_word_6|That wretch is nothing to be afraid of! str_108_heroes_zhang_qing_mission_word_7|The kid is nothing to fear! str_108_heroes_zhang_qing_mission_word_8|If our prestige is broken, how will we be able to fight in days to come? ^^Let's see if those stones can hit me!” str_108_heroes_zhang_qing_mission_word_9|Singly come, singly go. Doubly come, flee in pairs!^^Haven't you seen my trick with stones? str_108_heroes_zhang_qing_mission_word_10|You've hit others, but you'll never hit me!” str_108_heroes_zhang_qing_mission_word_11|I'll either take Zhang Qin personally or I won't return to my army! str_108_heroes_zhang_qing_mission_word_12|What use are we brothers if you have to go forth yourself! str_108_heroes_zhang_qing_mission_word_13|Over−rated scamp! What have you got except a bit of strength and courage? ^^Do you recognize the great warrior Huyan Zhuo? str_108_heroes_zhang_qing_mission_word_14|Traitor and vanquished general! See what you can do with this! str_108_heroes_zhang_qing_mission_word_15|All of the cavalry chieftains have been wounded.^^Who of the infantry dares to capture Zhang Qin? str_108_heroes_zhang_qing_mission_word_16|Don't be afraid my borther, I will beat him! str_108_heroes_zhang_qing_mission_word_17|Puny commander! I've beaten your cavalry. What good are footsloggers! str_108_heroes_zhang_qing_mission_word_18|Who will rescue Liu Tang? str_108_heroes_zhang_qing_mission_word_19|Let Liu Tang go! str_108_heroes_zhang_qing_mission_word_20|Take that! str_108_heroes_zhang_qing_mission_word_21|If we lose our manhood today, how can we return to Liangshan Marsh?^^Who will work off this rage for me? str_108_heroes_zhang_qing_mission_word_22|They've taken Liu Tang. So what!^^If one man can't deal with Zhang Qin, we'll attack him together! str_108_heroes_zhang_qing_mission_word_23|One's not enough, so you've added another. ^^Even if there were ten of you, it wouldn't matter! str_108_heroes_zhang_qing_mission_word_24|Surrender or die! str_108_heroes_zhang_qing_mission_word_25|(I surrendered to Song Jiang only recently. If I don't display some of my military skill, ^^people won't think much of me when we go up the mountain.) str_108_heroes_zhang_qing_mission_word_26|Yours and mine are neighboring prefectures, as close as lips and teeth. ^Together we exterminated robbers, which was only fitting and proper. ^Why have you turned against the imperial court? You ought to be ashamed! str_108_heroes_zhang_qing_mission_word_27|Others may fear your stones, but they can't touch me! str_108_heroes_zhang_qing_mission_word_28|Let me help you, Dong Ping! str_108_heroes_zhang_qing_mission_word_29|Ding Desun, Let's attack them together! str_108_heroes_zhang_qing_mission_word_30|Take that! str_108_heroes_zhang_qing_mission_word_31|Watch out! str_108_heroes_zhang_qing_mission_word_32|Eat my arrow! str_108_heroes_zhang_qing_mission_word_33|Charge! str_108_heroes_zhang_qing_mission_word_34|We will save you! str_108_heroes_zhang_qing_mission_word_35|They've defeated fifteen of our chieftains in a row. ^^We'll lose face if we don't nab at least one lieutenant.” str_108_heroes_zhang_qing_mission_word_36|Charge! Capture Song Jiang alive! str_108_heroes_zhang_qing_mission_word_37|Song Jiang is Captured! We win! str_108_heroes_zhang_qing_mission_word_38|In the Five Dynasties period, Wang Yanzhang of the Great Liang beat thirty−six Tang commanders str_108_heroes_zhang_qing_mission_word_39|before the sun so much as moved their shadows, str_108_heroes_zhang_qing_mission_word_40|Today, Zhang Qin vanquished fifteen of our chieftains. str_108_heroes_zhang_qing_mission_word_41|Truly, a splendid general, no less a man than Wang Yanzhang! str_108_heroes_zhang_qing_mission_word_42|Chapter 70 in "water margin" str_liang_shan_start_war_2|More and more spies is sending by Song. It seems that the 5 kindoms of Liangshan won't be alliance any more. str_liang_shan_start_war_3|More and more spies is sending by Song. It seems that the 6 kindoms of Liangshan won't be alliance any more. str_hong_tai_wei_talk_1|General, enough! str_hong_tai_wei_talk_2|Have you tired, my lord? str_hong_tai_wei_talk_3|Security! Security! str_hong_tai_wei_talk_4|You are too strong for me, general. str_hong_tai_wei_talk_5|Anything else you can do, my general? str_hong_tai_wei_talk_6|Rebound! str_hong_tai_wei_talk_7|Zzzzzzzzzz.. str_hong_tai_wei_talk_8|Stop kidding please, my lord. str_cheat_menu_on|Cheating! Evil+30, Shame+50, relation with modder -60 str_cheat_menu_off|Cheating close! Cool+50, Niubility+60, relation with modder +80 str_own_special_item|[Owner] Increase bonus up to 150% str_special_item_level|Special Item Level str_special_item_level_1|Lv.1 str_special_item_level_2|Lv.2 str_special_item_level_3|Lv.3 str_special_item_level_4|Lv.4 str_special_item_random_feature_name_1|Cavalry Killer str_special_item_random_feature_name_2|Ranged Killer str_special_item_random_feature_name_3|Infantry Killer str_special_item_random_feature_name_4|Infantry Champion str_special_item_random_feature_name_5|Cavalry Champion str_special_item_random_feature_name_6|Dark Arts str_special_item_random_feature_name_7|Shadow Infusion str_special_item_random_feature_name_8|Drain Life str_special_item_random_feature_name_9|Lasting Affliction str_special_item_random_feature_name_10|Blood magic str_special_item_random_feature_name_11|Strength str_special_item_random_feature_name_12|Agility str_special_item_random_feature_name_13|Intelligence str_special_item_random_feature_name_14|Charisma str_special_item_random_feature_name_15|One Handed Weapon str_special_item_random_feature_name_16|Two Handed Weapon str_special_item_random_feature_name_17|Polearms str_special_item_random_feature_name_18|Archery str_special_item_random_feature_name_19|Crossbow str_special_item_random_feature_name_20|Throwing str_special_item_random_feature_name_21|Firearm str_special_item_random_feature_name_22|Trade str_special_item_random_feature_name_23|Leadership str_special_item_random_feature_name_24|Prisoner Management str_special_item_random_feature_name_25|Persuasion str_special_item_random_feature_name_26|Engineer str_special_item_random_feature_name_27|First Aid str_special_item_random_feature_name_28|Surgery str_special_item_random_feature_name_29|Wound Treatment str_special_item_random_feature_name_30|Inventory Management str_special_item_random_feature_name_31|Spotting str_special_item_random_feature_name_32|Pathfinding str_special_item_random_feature_name_33|Tactics str_special_item_random_feature_name_34|Tracking str_special_item_random_feature_name_35|Trainer str_special_item_random_feature_name_36|Looting str_special_item_random_feature_name_37|Horse Archery str_special_item_random_feature_name_38|Riding str_special_item_random_feature_name_39|Athletics str_special_item_random_feature_name_40|Shield str_special_item_random_feature_name_41|Weapon Master str_special_item_random_feature_name_42|Power Draw str_special_item_random_feature_name_43|Power Throw str_special_item_random_feature_name_44|Power Strike str_special_item_random_feature_name_45|Ironflesh str_special_item_random_feature_name_46|Elder str_special_item_random_feature_name_47|Stealing str_special_item_random_feature_name_48|Drain life str_special_item_random_feature_name_49|Groom str_special_item_random_feature_name_50|Refill str_special_item_random_feature_name_51|Imposing str_special_item_random_feature_name_52|Capturing str_special_item_random_feature_name_53|Trapping str_special_item_random_feature_name_54|Catching str_special_item_random_feature_name_55|Looting str_special_item_random_feature_name_56|Persistent str_special_item_random_feature_name_57|Favour str_special_item_random_feature_name_58|Renown str_special_item_random_feature_name_59|Fame str_special_item_random_feature_name_60|Extract str_special_item_random_feature_name_61|Catch str_special_item_random_feature_name_62|Supply str_special_item_random_feature_name_63|Sharp str_special_item_random_feature_name_64|Checkmate str_special_item_random_feature_name_65|Abstinency str_special_item_random_feature_name_66|Han Invader str_special_item_random_feature_name_67|Liang Invader str_special_item_random_feature_name_68|Zhao Invader str_special_item_random_feature_name_69|Sha Invader str_special_item_random_feature_name_70|Shu Invader str_special_item_random_feature_name_71|Wu Invader str_special_item_random_feature_name_72|Song Invader str_special_item_random_feature_name_73|Liao Invader str_special_item_random_feature_name_74|Jin Invader str_special_item_random_feature_name_75|Chu Invader str_special_item_random_feature_name_76|Greenwood Hero str_special_item_random_feature_name_77|Dajin Defender str_special_item_random_feature_name_78|Challenger str_special_item_random_feature_name_79|Walls Attacker str_special_item_random_feature_name_80|Walls Defender str_special_item_random_feature_name_81|Village Defender str_special_item_random_feature_name_82|Steppe Hero str_special_item_random_feature_name_83|Snow Hero str_special_item_random_feature_name_84|Desert Hero str_special_item_random_feature_name_85|Forest Hero str_special_item_random_feature_name_86|Critical str_special_item_random_feature_name_87|Undead str_special_item_random_feature_name_88|On Fire str_special_item_random_feature_name_89|Calm str_special_item_random_feature_name_90|Charger str_special_item_random_feature_name_91|Sniper str_special_item_random_feature_name_92|Daytime Hero str_special_item_random_feature_name_93|Night Hero str_special_item_random_feature_name_94|Blade str_special_item_random_feature_name_95|Raid str_special_item_random_feature_name_96|Removal str_special_item_random_feature_name_97|Chaos str_special_item_random_feature_name_98|Immobilized str_special_item_random_feature_name_99|Confused str_special_item_random_feature_name_100|Swift str_special_item_random_feature_name_101|Obscured str_special_item_random_feature_name_102|Broken str_special_item_random_feature_name_103|Gallop str_special_item_random_feature_name_104|Accurate str_special_item_random_feature_effect_1|Increase damage to horses and cavalry by str_special_item_random_feature_effect_2|Increase damage to ranged by str_special_item_random_feature_effect_3|Increase damage to infantry by str_special_item_random_feature_effect_4|Increase damage while on foot by str_special_item_random_feature_effect_5|Increase damage while riding by str_special_item_random_feature_effect_6|Increase damage of spells of Taoist by str_special_item_random_feature_effect_7|Increase range of spells of Taoist by str_special_item_random_feature_effect_8|There are str_special_item_random_feature_effect_9|Increase num of kill Req to on fire by str_special_item_random_feature_effect_10|Reduce damage for Taoist by str_special_item_random_feature_effect_11|attribute increase by str_special_item_random_feature_effect_12|attribute increase by str_special_item_random_feature_effect_13|attribute increase by str_special_item_random_feature_effect_14|attribute increase by str_special_item_random_feature_effect_15|proficiencies increase by str_special_item_random_feature_effect_16|proficiencies increase by str_special_item_random_feature_effect_17|proficiencies increase by str_special_item_random_feature_effect_18|proficiencies increase by str_special_item_random_feature_effect_19|proficiencies increase by str_special_item_random_feature_effect_20|proficiencies increase by str_special_item_random_feature_effect_21|proficiencies increase by str_special_item_random_feature_effect_22|skill increase by str_special_item_random_feature_effect_23|skill increase by str_special_item_random_feature_effect_24|skill increase by str_special_item_random_feature_effect_25|skill increase by str_special_item_random_feature_effect_26|skill increase by str_special_item_random_feature_effect_27|skill increase by str_special_item_random_feature_effect_28|skill increase by str_special_item_random_feature_effect_29|skill increase by str_special_item_random_feature_effect_30|skill increase by str_special_item_random_feature_effect_31|skill increase by str_special_item_random_feature_effect_32|skill increase by str_special_item_random_feature_effect_33|skill increase by str_special_item_random_feature_effect_34|skill increase by str_special_item_random_feature_effect_35|skill increase by str_special_item_random_feature_effect_36|skill increase by str_special_item_random_feature_effect_37|skill increase by str_special_item_random_feature_effect_38|skill increase by str_special_item_random_feature_effect_39|skill increase by str_special_item_random_feature_effect_40|skill increase by str_special_item_random_feature_effect_41|skill increase by str_special_item_random_feature_effect_42|skill increase by str_special_item_random_feature_effect_43|skill increase by str_special_item_random_feature_effect_44|skill increase by str_special_item_random_feature_effect_45|skill increase by str_special_item_random_feature_effect_46|Get extra EXP on killing by str_special_item_random_feature_effect_47|Get extra gold on killing by str_special_item_random_feature_effect_48|Chance to recover HP on killing by str_special_item_random_feature_effect_49|Chance to recover horse HP on killing by str_special_item_random_feature_effect_50|Chance to refill ammo on killing str_special_item_random_feature_effect_51|There are str_special_item_random_feature_effect_52|There are str_special_item_random_feature_effect_53|There are str_special_item_random_feature_effect_54|There are str_special_item_random_feature_effect_55|Increase looting chance on defeat hero by str_special_item_random_feature_effect_56|Recover HP on defeat hero by str_special_item_random_feature_effect_57|There are str_special_item_random_feature_effect_58|There are str_special_item_random_feature_effect_59|There are str_special_item_random_feature_effect_60|Increase refine stone looting chance on defeat hero by str_special_item_random_feature_effect_61|Chance to capture enemy soldier on killking by str_special_item_random_feature_effect_62|Chance to recover nearest ally HP on killing by str_special_item_random_feature_effect_63|Increase damage by str_special_item_random_feature_effect_64|Increase damage to hero by str_special_item_random_feature_effect_65|Increase damage to opposite sex by str_special_item_random_feature_effect_66|Increase damage to Han troops by str_special_item_random_feature_effect_67|Increase damage to Liang troops by str_special_item_random_feature_effect_68|Increase damage to Zhao troops by str_special_item_random_feature_effect_69|Increase damage to Sha troops by str_special_item_random_feature_effect_70|Increase damage to Shu troops by str_special_item_random_feature_effect_71|Increase damage to Wu troops by str_special_item_random_feature_effect_72|Increase damage to Song troops by str_special_item_random_feature_effect_73|Increase damage to Liao troops by str_special_item_random_feature_effect_74|Increase damage to Jin troops by str_special_item_random_feature_effect_75|Increase damage to Chu troops by str_special_item_random_feature_effect_76|Increase damage to Outlaw troops by str_special_item_random_feature_effect_77|Increase damage to Dajin troops by str_special_item_random_feature_effect_78|Increase damage on dueling by str_special_item_random_feature_effect_79|Increase damage on attacking walls by str_special_item_random_feature_effect_80|Increase damage on defending walls by str_special_item_random_feature_effect_81|Increase damage in village by str_special_item_random_feature_effect_82|Increase damage in steppe by str_special_item_random_feature_effect_83|Increase damage in snow by str_special_item_random_feature_effect_84|Increase damage in desert by str_special_item_random_feature_effect_85|Increase damage in forest by str_special_item_random_feature_effect_86|There are str_special_item_random_feature_effect_87|Increase damage by str_special_item_random_feature_effect_88|Increase damage by str_special_item_random_feature_effect_89|Increase damage by str_special_item_random_feature_effect_90|Increase damage by str_special_item_random_feature_effect_91|Increase damage by str_special_item_random_feature_effect_92|Increase damage in the daytime by str_special_item_random_feature_effect_93|Increase damage in the night by str_special_item_random_feature_effect_94|Increase damage by str_special_item_random_feature_effect_95|Increase damage from back by str_special_item_random_feature_effect_96|There are str_special_item_random_feature_effect_97|There are str_special_item_random_feature_effect_98|There are str_special_item_random_feature_effect_99|There are str_special_item_random_feature_effect_100|There are str_special_item_random_feature_effect_101|There are str_special_item_random_feature_effect_102|There are str_special_item_random_feature_effect_103|There are str_special_item_random_feature_effect_104|There are str_special_item_random_feature_end_1|% str_special_item_random_feature_end_2|% str_special_item_random_feature_end_3|% str_special_item_random_feature_end_4|% str_special_item_random_feature_end_5|% str_special_item_random_feature_end_6|% str_special_item_random_feature_end_7|% str_special_item_random_feature_end_8|%chance to make damage become HP until on fire str_special_item_random_feature_end_9|persons str_special_item_random_feature_end_10|% str_special_item_random_feature_end_11|points str_special_item_random_feature_end_12|points str_special_item_random_feature_end_13|points str_special_item_random_feature_end_14|points str_special_item_random_feature_end_15|points str_special_item_random_feature_end_16|points str_special_item_random_feature_end_17|points str_special_item_random_feature_end_18|points str_special_item_random_feature_end_19|points str_special_item_random_feature_end_20|points str_special_item_random_feature_end_21|points str_special_item_random_feature_end_22|points str_special_item_random_feature_end_23|points str_special_item_random_feature_end_24|points str_special_item_random_feature_end_25|points str_special_item_random_feature_end_26|points str_special_item_random_feature_end_27|points str_special_item_random_feature_end_28|points str_special_item_random_feature_end_29|points str_special_item_random_feature_end_30|points str_special_item_random_feature_end_31|points str_special_item_random_feature_end_32|points str_special_item_random_feature_end_33|points str_special_item_random_feature_end_34|points str_special_item_random_feature_end_35|points str_special_item_random_feature_end_36|points str_special_item_random_feature_end_37|points str_special_item_random_feature_end_38|points str_special_item_random_feature_end_39|points str_special_item_random_feature_end_40|points str_special_item_random_feature_end_41|points str_special_item_random_feature_end_42|points str_special_item_random_feature_end_43|points str_special_item_random_feature_end_44|points str_special_item_random_feature_end_45|points str_special_item_random_feature_end_46|% str_special_item_random_feature_end_47|% str_special_item_random_feature_end_48|points str_special_item_random_feature_end_49|points str_special_item_random_feature_end_51|%chance to get 1 renown on killing str_special_item_random_feature_end_52|%chance to capture special troops on killing str_special_item_random_feature_end_53|%chance to capture Dajin troops on killing str_special_item_random_feature_end_54|%chance to capture on defeat hero str_special_item_random_feature_end_55|% str_special_item_random_feature_end_56|% str_special_item_random_feature_end_57|%chance to get 1 honor on defeat hero str_special_item_random_feature_end_58|%chance to get 3 renown on defeat hero str_special_item_random_feature_end_59|%chance to get 2 relation on defeat hero str_special_item_random_feature_end_60|% str_special_item_random_feature_end_61|% str_special_item_random_feature_end_62|% str_special_item_random_feature_end_63|% str_special_item_random_feature_end_64|% str_special_item_random_feature_end_65|% str_special_item_random_feature_end_66|% str_special_item_random_feature_end_67|% str_special_item_random_feature_end_68|% str_special_item_random_feature_end_69|% str_special_item_random_feature_end_70|% str_special_item_random_feature_end_71|% str_special_item_random_feature_end_72|% str_special_item_random_feature_end_73|% str_special_item_random_feature_end_74|% str_special_item_random_feature_end_75|% str_special_item_random_feature_end_76|% str_special_item_random_feature_end_77|% str_special_item_random_feature_end_78|% str_special_item_random_feature_end_79|% str_special_item_random_feature_end_80|% str_special_item_random_feature_end_81|% str_special_item_random_feature_end_82|% str_special_item_random_feature_end_83|% str_special_item_random_feature_end_84|% str_special_item_random_feature_end_85|% str_special_item_random_feature_end_86|%chance to deal critical hit str_special_item_random_feature_end_87|%while HP less than 20% str_special_item_random_feature_end_88|%while on fire str_special_item_random_feature_end_89|%until on fire str_special_item_random_feature_end_90|%while more than 4 persons around str_special_item_random_feature_end_91|%while less than 1 persons around str_special_item_random_feature_end_92|% str_special_item_random_feature_end_93|% str_special_item_random_feature_end_94|points str_special_item_random_feature_end_95|% str_special_item_random_feature_end_96|%chance to deal removal hit str_special_item_random_feature_end_97|%chance to deal chaos hit str_special_item_random_feature_end_98|%chance to deal immobilized hit str_special_item_random_feature_end_99|%chance to deal confused hit str_special_item_random_feature_end_100|%chance to deal swift hit str_special_item_random_feature_end_101|%chance to deal obscured hit str_special_item_random_feature_end_102|%chance to deal broken hit str_special_item_random_feature_end_103|%chance to deal gallop hit str_special_item_random_feature_end_104|%chance to deal accurate hit str_special_item_random_feature_show_message_48|Hp recover! str_special_item_random_feature_show_message_49|Horse hp recover! str_special_item_random_feature_show_message_50|Ammo refill! str_special_item_random_feature_show_message_52|Specialt troops captured! str_special_item_random_feature_show_message_53|Troops of Dajin captured! str_special_item_random_feature_show_message_61|Troops captured! str_special_item_random_feature_show_message_62|Ally hp recover! str_special_item_random_feature_show_message_86|Critical Hit! str_special_item_random_feature_show_message_96|Removal Hit! str_special_item_random_feature_show_message_97|Chaos Hit! str_special_item_random_feature_show_message_98|Immobilized Hit! str_special_item_random_feature_show_message_99|Confused Hit! str_special_item_random_feature_show_message_100|Swift Hit! str_special_item_random_feature_show_message_101|Obscured Hit! str_special_item_random_feature_show_message_102|Broken Hit! str_special_item_random_feature_show_message_103|Gallop Hit! str_special_item_random_feature_show_message_104|Accurate Hit! str_kill_list_rank_1|First str_kill_list_rank_2|Second str_kill_list_rank_3|Third str_kill_list_rank_4|4th str_kill_list_rank_5|5th str_kill_list_rank_6|6th str_kill_list_rank_7|7th str_kill_list_rank_8|8th str_kill_list_rank_9|9th str_kill_list_rank_10|10th str_troop_hero_title_jungong_0|Rank Lv.1 str_troop_hero_title_jungong_1|Rank Lv.2 str_troop_hero_title_jungong_2|Rank Lv.3 str_troop_hero_title_jungong_3|Rank Lv.4 str_troop_hero_title_jungong_4|Rank Lv.5 str_troop_hero_title_jungong_5|Rank Lv.6 str_troop_hero_title_jungong_6|Rank Lv.7 str_troop_hero_title_jungong_7|Rank Lv.8 str_troop_hero_title_jungong_8|Rank Lv.9 str_troop_hero_title_jungong_9|Rank Lv.10 str_troop_hero_title_danshou_1|One Handed Weapon Practicer str_troop_hero_title_danshou_2|One Handed Weapon Veteran str_troop_hero_title_danshou_3|One Handed Weapon Master str_troop_hero_title_shuangshou_1|Two Handed Weapon Practicer str_troop_hero_title_shuangshou_2|Two Handed Weapon Veteran str_troop_hero_title_shuangshou_3|Two Handed Weapon Master str_troop_hero_title_changgan_1|Polearms Practicer str_troop_hero_title_changgan_2|Polearms Veteran str_troop_hero_title_changgan_3|Polearms Master str_troop_hero_title_gongjian_1|Archery Practicer str_troop_hero_title_gongjian_2|Archery Veteran str_troop_hero_title_gongjian_3|Archery Master str_troop_hero_title_nushi_1|Crossbows Practicer str_troop_hero_title_nushi_2|Crossbows Veteran str_troop_hero_title_nushi_3|Crossbows Master str_troop_hero_title_touzhi_1|Throwing Practicer str_troop_hero_title_touzhi_2|Throwing Veteran str_troop_hero_title_touzhi_3|Throwing Master str_troop_hero_title_dangshixiaohe|Xiao He Reborn str_troop_hero_title_miaoshouhuichun|Magic Hand str_troop_hero_title_bufengzhuoying|Wind Catcher str_troop_hero_title_shenjijunshi|Resourceful Strategist str_troop_hero_title_rongguiguli|Back To Hometown str_troop_hero_title_dudangyimian|Growing Up str_troop_hero_title_yiqixiangtou|Congenial str_troop_hero_title_gongchoujiaocuo|Wine-And-Meat Friends str_troop_hero_title_yongguansanjun|Champion str_troop_hero_title_rushizhongfu|Relief str_troop_hero_title_cibeiweihuai|Take The Lead str_troop_hero_title_yimadangxian|Leniency str_troop_hero_title_zhujiaaozhan|Memory In Zhu str_slot_troop_hero_title_name_1|Rank Level str_slot_troop_hero_title_name_2|One Handed Weapon Practicer/Veteran/Master str_slot_troop_hero_title_name_3|Two Handed Weapon Practicer/Veteran/Master str_slot_troop_hero_title_name_4|Polearms Practicer/Veteran/Master str_slot_troop_hero_title_name_5|Archery Practicer/Veteran/Master str_slot_troop_hero_title_name_6|Crossbow Practicer/Veteran/Master str_slot_troop_hero_title_name_7|Throwing Practicer/Veteran/Master str_slot_troop_hero_title_name_8|Xiao He Reborn str_slot_troop_hero_title_name_9|Magic Hand str_slot_troop_hero_title_name_10|Wind Catcher str_slot_troop_hero_title_name_11|Resourceful Strategist str_slot_troop_hero_title_name_12|Back To Hometown str_slot_troop_hero_title_name_13|Growing Up str_slot_troop_hero_title_name_14|Congenial str_slot_troop_hero_title_name_15|Wine-And-Meat Friends str_slot_troop_hero_title_name_16|Champion str_slot_troop_hero_title_name_17|Relief str_slot_troop_hero_title_name_18|Take The Lead str_slot_troop_hero_title_name_19|Leniency str_slot_troop_hero_title_name_20|Memory In Zhu str_slot_troop_hero_title_intro_1|Increase STR/AGI/INT 1 point random per level str_slot_troop_hero_title_intro_2|Proficiencies of one handed weapons increase 15/35/50 points str_slot_troop_hero_title_intro_3|Proficiencies of two handed weapons increase 15/35/50 points str_slot_troop_hero_title_intro_4|Proficiencies of polearms increase 15/35/50 points str_slot_troop_hero_title_intro_5|Proficiencies of archery increase 15/35/50 points str_slot_troop_hero_title_intro_6|Proficiencies of crossbows increase 15/35/50 points str_slot_troop_hero_title_intro_7|Proficiencies of throwing increase 15/35/50 points str_slot_troop_hero_title_intro_8|trade+1, engineer+1 str_slot_troop_hero_title_intro_9|first aid+1, surgery+1, wound treatment+1 str_slot_troop_hero_title_intro_10|spotting+1, pathfinding+1, tracking+1 str_slot_troop_hero_title_intro_11|tactics+1, trainer+1, looting+1 str_slot_troop_hero_title_intro_12|CHA+1 str_slot_troop_hero_title_intro_13|CHA+1 str_slot_troop_hero_title_intro_14|CHA+1 str_slot_troop_hero_title_intro_15|CHA+1, more morale increase in drinking str_slot_troop_hero_title_intro_16|STR+2, AGI+2 str_slot_troop_hero_title_intro_17|Fight skill increase 3 points random str_slot_troop_hero_title_intro_18|Fight skill increase 1 point random str_slot_troop_hero_title_intro_19|Assist skill increase 1 point random str_slot_troop_hero_title_intro_20|STR+3, AGI+3 str_hong_tai_wei_sword_talk_1|...... str_hong_tai_wei_sword_talk_2|What's the metter? Something on my face? str_hong_tai_wei_sword_talk_3|Turnaround! str_hong_tai_wei_sword_talk_4|Are these gold yours? str_hong_tai_wei_sword_talk_5|Twinkle, Twinkle Little Star...... str_hong_tai_wei_sword_talk_6|How I wonder what you are ...... str_hong_tai_wei_sword_talk_7|Have you tired? Let me do some massage for you! str_hong_tai_wei_sword_talk_8|I really want to fight with you if I can move. Em... I am joking! str_hong_tai_wei_sword_talk_9|Your weapon looks good too! str_hong_tai_wei_sword_talk_10|......En? What did you say? I am sleeping. str_trp_tournament_npc1_introduce_on_note|Character in TV "Water Margin", little sister of Pang Wanchun [Little Yang Youji]. str_trp_tournament_npc2_introduce_on_note|Apprentice of Lin Chong [Panther Head]. str_trp_tournament_npc3_introduce_on_note|Number one scholar of Song Dynasty. str_trp_tournament_npc1_show_on_note|Famous in Tournament str_trp_tournament_npc2_show_on_note|Famous in Tournament str_trp_tournament_npc3_show_on_note|Famous in Tournament str_trp_tournament_npc1_say_words|How about my archery skill, brother? str_trp_tournament_npc2_say_words|Have you heard my title? str_trp_tournament_npc3_say_words|This battle is only as usual, and there are no surprises. str_trp_tournament_npc1_say_defeated_words|Help me! My brother! str_trp_tournament_npc1_say_defeated_words|Take care of yourself! Master Lin! str_trp_tournament_npc1_say_defeated_words|Damn! I am played out.. str_troop_leadership_level_0|D str_troop_leadership_level_1|C str_troop_leadership_level_2|B str_troop_leadership_level_3|A str_troop_leadership_level_4|S str_troop_leadership_rank_0|- str_troop_leadership_rank_1| str_troop_leadership_rank_2|+ str_troop_leadership_ad_1|[D] str_troop_leadership_ad_2|[A] str_troop_leadership_target_1|INF str_troop_leadership_target_2|ARC str_troop_leadership_target_3|CAV str_troop_leadership_ad_show_1|[D]+ str_troop_leadership_ad_show_2|[A]+ str_troop_leadership_ad_att|ATK+ str_troop_leadership_ad_def|DEF+ str_troop_tactics_class_name|Post str_troop_tactics_class_leader_1|Leader str_troop_tactics_class_leader_2|Attacker str_troop_tactics_class_leader_3|Defender str_troop_tactics_class_player|Player str_troop_tactics_class_relation|Relation str_troop_leadership_class_ad_att|ATK+ str_troop_leadership_class_ad_def|DEF+ str_troop_leadership_class_to|For str_troop_leadership_class_increase| str_troop_leadership_class_show_level|[Leadership Level] str_troop_leadership_class_show_exp|[Leadership EXP] str_troop_leadership_class_show_exp_add|[Leadership EXP Increase] str_troop_leadership_class_show_tooltip|[Click to change leadership level/exp] str_troop_tactics_tooltip_string_1|[Commander] Player controlled character. When you learned mind reading and it’s not on CD, you can click the button to change commander before battle. The Leadership Level of player can increase whole party’s attribute, which have 10% effect. If there’s no leader in one class, the effect is 25%. str_troop_tactics_tooltip_string_2|[Advisor] Party can use advisor skill on the battle. This function is unavailable in this version. "str_troop_tactics_tooltip_string_3|Click the button to change the post.^[Leader] Increase ATK/DEF of the class, take 50% effect.^[Attacker] Increase ATK of the class, take 20% effect.^[Defender] Increase DEF of the class, take 20% effect.^Besides, the relation of Leader/attacker/defender can also buff the class, take 20% effect. If they have same native, they will get more relation addition after battle. You can move your mouse to the number to check the percent. " "str_troop_tactics_tooltip_string_4|Click the button to change the post.^[Leader] Increase ATK/DEF of the class, take 50% effect.^[Attacker] Increase ATK of the class, take 20% effect.^[Defender] Increase DEF of the class, take 20% effect.^Besides, the relation of Leader/attacker/defender can also buff the class, take 20% effect. If they have same native, they will get more relation addition after battle. You can move your mouse to the number to check the percent. " str_troop_tactics_tooltip_string_5|Choose the hero in your team, click right button to change the post. "str_troop_tactics_tooltip_string_6|Leadership Level There are 5 level of leadership D, C, B, A, S. Each level also contain 3 level, which like C-, C, C+. There are two way when hero reach to A, power up ATK or DEF, like A+[A], or A-[D]. There are three way when hero reach to S, increase or decrease damage from cavalry /infantry /archers. Like S-[A]CAV, means leadership is S-, more ATK, and take extra damage to cavalry.^Heroes will get more leadership EXP if the soldier in his class kill more troops. The higher level troop is, the more EXP heroes will get. You can click the “Leadership Level” text to switch it to “Leadership EXP”. When the heroes in your party can level up to A or S, you should level it up manual and choose the direction. " str_troop_leadership_level_up_1|Level Up str_troop_leadership_level_max_1|Max Level str_troop_leadership_level_up_menual_1|Manual Level Up str_troop_leadership_level_max_2|Max Level str_troop_leadership_level_up_menual_2|Click to level up str_troop_leadership_class_relation_add_1|1 str_troop_leadership_class_relation_add_2|2 str_troop_leadership_class_relation_add_3|3 str_troop_battle_setting_order_1|Hold str_troop_battle_setting_order_2|Follow str_troop_battle_setting_order_3|Charge str_troop_battle_setting_density_1|Default str_troop_battle_setting_density_2|Stand Closer str_troop_battle_setting_density_3|Spread Out str_troop_battle_setting_line_1|Default str_troop_battle_setting_line_2|1 row str_troop_battle_setting_line_3|2 row str_troop_battle_setting_line_4|3 row str_troop_battle_setting_line_5|4 row str_troop_battle_setting_line_6|5 row str_troop_battle_setting_order_dialog_1|Hold! str_troop_battle_setting_order_dialog_2|Follow the commander! str_troop_battle_setting_order_dialog_3|Charge! str_view_special_item_type_0|Refine Stones str_view_special_item_type_1|One Handed Weapons str_view_special_item_type_2|Two Handed Weapons str_view_special_item_type_3|Polearms str_view_special_item_type_4|Shields str_view_special_item_type_5|Ranges str_view_special_item_type_6|Ammo str_view_special_item_type_7|Horses str_view_special_item_type_8|Helmets str_view_special_item_type_9|Armor str_view_special_item_type_10|Legs str_view_special_item_type_11|Jewels str_view_special_item_get_new|Collection is update! str_refine_stone_intro_1|Can upgrade max level of legendary weapon by Tang Long^ amount str_refine_stone_intro_2|Can power up first feature of legendary weapon by Tang Long^ amount str_refine_stone_intro_3|Can reroll random features of legendary weapon by Tang Long^ amount str_refine_stone_intro_4|Can set owner of legendary weapon by Tang Long^ amount str_jade_intro|Valuable treasure^Can be given to other heroes ^or sell a good price at a merchant str_chinese_no_1|One str_chinese_no_2|Two str_chinese_no_3|Three str_chinese_no_4|Four str_chinese_no_5|Five str_108_heroes_arena_team_fight_vs|VS str_108_heroes_arena_team_fight_win|Win str_108_heroes_arena_team_fight_lose|Lose str_108_heroes_arena_team_fight_win_leave|You Won! Press Tab to leave.. str_108_heroes_arena_team_fight_lose_leave|You lose! Press Tab to leave.. str_108_heroes_arena_team_fight_list_1|1st str_108_heroes_arena_team_fight_list_2|2nd str_108_heroes_arena_team_fight_list_3|3rd str_108_heroes_arena_team_fight_list_4|4th str_108_heroes_arena_team_fight_list_5|5th str_108_heroes_arena_team_fight_text_1|Hero str_108_heroes_arena_team_fight_text_2|Faction str_108_heroes_arena_team_fight_text_3|Team str_108_heroes_arena_team_fight_faction_0|All str_108_heroes_arena_team_fight_faction_1|Tournament str_108_heroes_arena_team_fight_faction_2|Tavern str_108_heroes_arena_team_fight_faction_3|Dajin str_108_heroes_arena_team_fight_faction_4|Deserters str_108_heroes_arena_team_fight_faction_5|Bandits str_108_heroes_arena_team_fight_faction_6|Han str_108_heroes_arena_team_fight_faction_7|Liangshan str_108_heroes_arena_team_fight_faction_8|Zhao str_108_heroes_arena_team_fight_faction_9|Sha str_108_heroes_arena_team_fight_faction_10|Shu str_108_heroes_arena_team_fight_faction_11|Wu str_108_heroes_arena_team_fight_faction_12|Song str_108_heroes_arena_team_fight_faction_13|Liao str_108_heroes_arena_team_fight_faction_14|Jin str_108_heroes_arena_team_fight_faction_15|Chu str_108_heroes_arena_team_fight_tooltip_1|Click to choose this hero str_108_heroes_arena_team_fight_tooltip_2|Click to change the hero str_108_heroes_arena_team_fight_result_win|Your Team won the tournament of China! str_108_heroes_arena_team_fight_result_lose|Your Team lost the tourament, have another try when you are strong enough. str_108_heroes_arena_team_fight_round_1|Quarterfinals str_108_heroes_arena_team_fight_round_2|Semifinals str_108_heroes_arena_team_fight_round_3|Finals str_108_heroes_arena_team_fight_result_win_final_1|Congratulations! Your team won the Champion in the finals! str_108_heroes_arena_team_fight_result_win_final_2|Congratulations! Your team won the Champion in the finals! str_108_heroes_arena_team_fight_result_lose_final_1|Good work! Your team won the second place in the tournament! str_108_heroes_arena_team_fight_result_lose_final_2|Good work! Your team won the second place in the tournament! str_108_heroes_arena_team_fight_result_special_reword|And you got a extra reward from host str_job_effect_intro_1|[Merchant] EFF get money, BUD Market, REQ INT str_job_effect_intro_2|[Farmer] EFF get food, increase prosperity, BUD Farm, REQ CHA str_job_effect_intro_3|[Warrior] EFF stop enemies (blue sign), BUD Camp, REQ STR str_job_effect_intro_4|[Artisan] EFF refill allies’ ammo and shield (player need press H), BUD Workshop, REQ INT str_job_effect_intro_5|[Herder] EFF heal ally horses HP (player need press H), BUD Stable, REQ AGL str_job_effect_intro_6|[Titan] EFF reduce enemies morale and get chaos(green sign), BUD Training, REQ STR str_job_effect_intro_7|[Actor] EFF increase ally morale and make some ally heroes get excited too, BUD Downtown, REQ CHA str_job_effect_intro_8|[Academic] EFF make enemies surrender, BUD College, REQ INT str_job_effect_intro_9|[Barkeeper] EFF make enemies or hero get drunk, 100% chance to capture (except bandit hero), BUD Tavern, REQ CHA str_job_effect_intro_10|[Fisher] EFF make enemy heroes dead together while he's dying, BUD Fishery, REQ AGL str_job_effect_intro_11|[Thief] EFF invisible and steal enemies' equipment, BUD None, REQ AGL str_job_effect_intro_12|[Doctor] EFF heal allies, BUD None, REQ INT str_job_effect_intro_13|[Playboy] EFF make female enemies become allies (heart sign, 100% chance for enemy beauty), make female ally stronger, BUD None, REQ CHA str_job_effect_intro_14|[Beauty] EFF make male enemies become allies (100% chance for enemy playboy) BUD None, REQ CHA str_job_effect_intro_15|[Taoist] EFF enemies around him will take damage by percent per few second (red aura), but when he get excited, the aura will disappear, BUD None, REQ INT. str_recruit_soldiers_fail_1|(too low prosperity) str_recruit_soldiers_fail_2|(on CD) str_recruit_soldiers_fail_3|(too many soldiers) "str_special_cabbages_intro|Zhang Qing exclusive special cabbage ^The speed of consumption is almost equal to the growth rate ^ It is delicious with the baozi ^ But if there is no other food to match ^Soldiers will soon get tired and reduce morale." str_gong_sun_sheng_mission_success|I think you are brave and arrogant. There are a few stones, hoping it can help. str_108_heroes_lei_heng_mission_dialog_1|Although my town has been broken, but you want to capture me? ^^Haha, don't look down upon my spells, watch out! str_108_heroes_lei_heng_mission_dialog_2|(I remember that Mr. Gongsun asked me to break a few fakes in order to break the spells.^ Is not difficult. But I don’t know the order. ^Is there any mark around the dummies? Whatever, let me search around.) str_108_heroes_lei_heng_mission_dialog_3|What?! I can't believe you just broke my spell! ^Who is secretly helping? str_108_heroes_lei_heng_mission_dialog_4|Ha ha! Show up, my flying double swordsmen, give this guy one last blow! str_108_heroes_lei_heng_mission_dialog_5|What?! No way!
https://w.atwiki.jp/touhoukashi/pages/4632.html
【登録タグ HANIPAGANDA L Stack アンロケイテッドヘル トータスドラゴン ~ 幸運と不運 暁Records 曲】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
https://w.atwiki.jp/my-sql/pages/171.html
HOME 関数 GROUP BY節で使用する関数 COUNT COUNT COUNT(expr) SELECT ステートメントで取り出されたレコードのうち、NULL 以外の値の数のカウントを返す。 mysql SELECT student.student_name,COUNT(*) - FROM student,course - WHERE student.student_id=course.student_id - GROUP BY student_name; COUNT(*) は、レコードに NULL 値が含まれているかどうかにかかわらず、取り出されたレコード数のカウントを返すという点で多少異なる。 SELECT で 1 つのテーブルから値を取り出し、他のカラムからは値を取り出さず、かつ WHERE 節がない場合、COUNT(*) は迅速に戻るよう最適化される。次に例を示す。 mysql SELECT COUNT(*) FROM student; この最適化は、MyISAM テーブルと ISAM テーブルにのみ適用される。これは、この 2 つのテーブル型では正確なレコードカウントが格納され、迅速にアクセスできるためである。トランザクションストレージエンジン(InnodB, BDB)の場合、複数のトランザクションが発生し、それぞれがカウントに影響する場合があるため、正確なレコードカウントの格納はより難しくなる。 COUNT(DISTINCT expr,[expr...]) NULL 以外の異なる各値の数のカウントを返す。 mysql SELECT COUNT(DISTINCT results) FROM student; MySQL では、式のリストを指定することによって、NULL を含まない、重複のない式の組み合せの数を得ることができる。 SQL-99 では、COUNT(DISTINCT ...) 内ですべての式を連結する必要がある。 _uacct = UA-4617913-1 ; urchinTracker();
https://w.atwiki.jp/kurapika/pages/190.html
HUNTER×HUNTER連載再開!!! 8月8日の週刊少年ジャンプでハンターハンターが再開!! 前月 2021年12月 翌月 日 月 火 水 木 金 土 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 名前 コメント
https://w.atwiki.jp/warband/pages/253.html
str_multi_scene_1|Ruins str_multi_scene_2|Village str_multi_scene_3|Hailes Castle str_multi_scene_4|Ruined Fort str_multi_scene_5|Scene 5 str_multi_scene_6|Scene 6 str_multi_scene_7|Field by the River str_multi_scene_8|Rudkhan Castle str_multi_scene_9|Snowy Village str_multi_scene_10|Turin Castle str_multi_scene_11|Nord Town str_multi_scene_16|Port Assault str_multi_scene_17|Brunwud Castle str_multi_scene_18|Battle on Ice str_multi_scene_19|Mahdaar Castle str_multi_scene_20|Jameyyed Castle str_multi_scene_21|The Arena str_multi_scene_22|Forest Hideout str_multi_scene_12|Random Plains (Medium) str_multi_scene_13|Random Plains (Large) str_multi_scene_14|Random Steppe (Medium) str_multi_scene_15|Random Steppe (Large) str_multi_scene_end|multi scene end str_multi_game_type_1|Deathmatch str_multi_game_type_2|Team Deathmatch str_multi_game_type_3|Battle str_multi_game_type_4|Fight and Destroy str_multi_game_type_5|Capture the Flag str_multi_game_type_6|Conquest str_multi_game_type_7|Siege str_multi_game_type_8|Duel str_multi_game_types_end|multi game types end str_poll_kick_player_s1_by_s0|{s0} started a poll to kick player {s1}. str_poll_ban_player_s1_by_s0|{s0} started a poll to ban player {s1}. str_poll_change_map_to_s1_by_s0|{s0} started a poll to change map to {s1}. str_poll_change_map_to_s1_and_factions_to_s2_and_s3_by_s0|{s0} started a poll to change map to {s1} and factions to {s2} and {s3}. str_poll_change_number_of_bots_to_reg0_and_reg1_by_s0|{s0} started a poll to change bot counts to {reg0} and {reg1}. str_poll_kick_player|Poll to kick player {s0} 1 = Accept, 2 = Decline str_poll_ban_player|Poll to ban player {s0} 1 = Accept, 2 = Decline str_poll_change_map|Poll to change map to {s0} 1 = Accept, 2 = Decline str_poll_change_map_with_faction|Poll to change map to {s0} and factions to {s1} versus {s2} 1 = Accept, 2 = Decline str_poll_change_number_of_bots|Poll to change number of bots to {reg0} for {s0} and {reg1} for {s1} 1 = Accept, 2 = Decline str_poll_time_left|({reg0} seconds left) str_poll_result_yes|The poll is accepted by the majority. str_poll_result_no|The poll is rejected by the majority. str_total_item_cost_reg0|Total cost {reg0} str_server_name|Server name str_game_password|Game password str_map|Map str_game_type|Game type str_max_number_of_players|Maximum number of players str_number_of_bots_in_team_reg1|Number of bots in team {reg1} str_team_reg1_faction|Team {reg1} faction str_enable_valve_anti_cheat|Enable Valve Anti-cheat (Requires valid Steam account) str_allow_friendly_fire|Allow ranged friendly fire str_allow_melee_friendly_fire|Allow melee friendly fire str_friendly_fire_damage_self_ratio|Friendly fire damage self (%) str_friendly_fire_damage_friend_ratio|Friendly fire damage friend (%) str_spectator_camera|Spectator camera str_control_block_direction|Control block direction str_map_time_limit|Map time limit (minutes) str_round_time_limit|Round time limit (seconds) str_players_take_control_of_a_bot_after_death|Switch to bot on death str_team_points_limit|Team point limit str_point_gained_from_flags|Team points gained for flags (%) str_point_gained_from_capturing_flag|Points gained for capturing flags str_respawn_period|Respawn period (seconds) str_add_to_official_game_servers_list|Add to official game servers list str_combat_speed|Combat speed str_combat_speed_0|Slowest str_combat_speed_1|Slower str_combat_speed_2|Medium str_combat_speed_3|Faster str_combat_speed_4|Fastest str_off|Off str_on|On str_defender_spawn_count_limit|Defender spawn count str_unlimited|Unlimited str_automatic|Automatic str_by_mouse_movement|By mouse movement str_free|Free str_stick_to_any_player|Lock to any player str_stick_to_team_members|Lock to team members str_stick_to_team_members_view|Lock to team members' view str_make_factions_voteable|Allow polls to change factions str_make_kick_voteable|Allow polls to kick players str_make_ban_voteable|Allow polls to ban players str_bots_upper_limit_for_votes|Bot count limit for polls str_make_maps_voteable|Allow polls to change maps str_valid_vote_ratio|Poll accept threshold (%) str_auto_team_balance_limit|Auto team balance threshold (diff.) str_welcome_message|Welcome message str_initial_gold_multiplier|Starting gold (%) str_battle_earnings_multiplier|Combat gold bonus (%) str_round_earnings_multiplier|Round gold bonus (%) str_allow_player_banners|Allow individual banners str_force_default_armor|Force minimum armor str_respawning_in_reg0_seconds|Respawning in {reg0} seconds... str_no_more_respawns_remained_this_round|No lives left for this round str_reg0_respawns_remained|({reg0} lives remaining) str_this_is_your_last_respawn|(This is your last life) str_wait_next_round|(Wait for the next round) str_yes_wo_dot|Yes str_no_wo_dot|No str_we_resign|We have no strength left to put up a fight. We surrender to you, {playername}. str_i_resign|I don't want to die today. I surrender. str_s1_returned_flag|{s1} has returned their flag to their base! str_s1_auto_returned_flag|{s1} flag automatically returned to their base! str_s1_captured_flag|{s1} has captured the enemy flag! str_s1_taken_flag|{s1} has taken the enemy flag! str_s1_neutralized_flag_reg0|{s1} has neutralized flag {reg0}. str_s1_captured_flag_reg0|{s1} has captured flag {reg0}! str_s1_pulling_flag_reg0|{s1} has started pulling flag {reg0}. str_s1_destroyed_target_0|{s1} destroyed target A! str_s1_destroyed_target_1|{s1} destroyed target B! str_s1_destroyed_catapult|{s1} destroyed the catapult! str_s1_destroyed_trebuchet|{s1} destroyed the trebuchet! str_s1_destroyed_all_targets|{s1} destroyed all targets! str_s1_saved_1_target|{s1} saved one target. str_s1_saved_2_targets|{s1} saved all targets. str_s1_defended_castle|{s1} defended their castle! str_s1_captured_castle|{s1} captured the castle! str_auto_team_balance_in_20_seconds|Auto-balance will be done in 20 seconds. str_auto_team_balance_next_round|Auto-balance will be done next round. str_auto_team_balance_done|Teams have been auto-balanced. str_s1_won_round|{s1} has won the round! str_round_draw|Time is up. Round draw. str_round_draw_no_one_remained|No one left. Round draw. str_death_mode_started|Hurry! Become master of the field! str_reset_to_default|Reset to Default str_done|Done str_player_name|Player Name str_kills|Kills str_deaths|Deaths str_ping|Ping str_dead|Dead str_reg0_dead|{reg0} Dead str_bots_reg0_agents|Bots ({reg0} agents) str_bot_1_agent|Bot (1 agent) str_score|Score str_score_reg0|Score {reg0} str_flags_reg0|(Flags {reg0}) str_reg0_players|({reg0} players) str_reg0_player|({reg0} player) str_open_gate|Open Gate str_close_gate|Close Gate str_open_door|Open Door str_close_door|Close Door str_raise_ladder|Raise Ladder str_drop_ladder|Drop Ladder str_back|Back str_start_map|Start Map str_choose_an_option|Choose an option str_choose_a_poll_type|Choose a poll type str_choose_faction|Choose Faction str_choose_a_faction|Choose a faction str_choose_troop|Choose Troop str_choose_a_troop|Choose a troop class str_choose_items|Choose Equipment str_options|Options str_redefine_keys|Redefine Keys str_submit_a_poll|Submit a Poll str_administrator_panel|Administrator Panel str_kick_player|Kick Player str_ban_player|Ban Player str_mute_player|Mute Player str_unmute_player|Unmute Player str_quit|Quit str_poll_for_changing_the_map|Change the map str_poll_for_changing_the_map_and_factions|Change the map and factions str_poll_for_changing_number_of_bots|Change number of bots in teams str_poll_for_kicking_a_player|Kick a player str_poll_for_banning_a_player|Ban a player str_choose_a_player|Choose a player str_choose_a_map|Choose a map str_choose_a_faction_for_team_reg0|Choose a faction for team {reg0} str_choose_number_of_bots_for_team_reg0|Choose number of bots for team {reg0} str_spectator|Spectator str_spectators|Spectators str_command|Command str_profile_banner_selection_text|Choose a banner for your profile str_use_default_banner|Use Faction's Banner str_party_morale_is_low|Morale of some troops is low! str_weekly_report|Weekly Report str_has_deserted_the_party|has deserted the party. str_have_deserted_the_party|have deserted the party. str_space| str_us_|Us str_allies_|Allies str_enemies_|Enemies str_routed|Routed str_weekly_budget|Weekly Budget str_income_from_s0|Income from {s0} str_mercenary_payment_from_s0|Mercenary payment from {s0} str_s0s_party|{s0}'s Party str_loss_due_to_tax_inefficiency|Loss due to tax inefficiency str_wages_for_s0|Wages for {s0} str_earlier_debts|Earlier debts str_net_change|Net change str_earlier_wealth|Earlier wealth str_new_wealth|New wealth str_new_debts|New debts str_maximum_seconds_for_round_is_reg0|Maximum seconds for round is {reg0}. str_respawn_period_is_reg0_seconds|Respawn period is {reg0} seconds. str_bots_upper_limit_for_votes_is_reg0|Bots upper limit for votes is {reg0}. str_map_is_voteable|Map is voteable. str_map_is_not_voteable|Map is not voteable. str_factions_are_voteable|Factions are voteable. str_factions_are_not_voteable|Factions are not voteable. str_players_respawn_as_bot|Players respawn as bot. str_players_do_not_respawn_as_bot|Players do not respawn as bot. str_kicking_a_player_is_voteable|Kicking a player is voteable. str_kicking_a_player_is_not_voteable|Kicking a player is not voteable. str_banning_a_player_is_voteable|Banning a player is voteable. str_banning_a_player_is_not_voteable|Banning a player is not voteable. str_player_banners_are_allowed|Player banners are allowed. str_player_banners_are_not_allowed|Player banners are not allowed. str_default_armor_is_forced|Default armor is forced. str_default_armor_is_not_forced|Default armor is not forced. str_percentage_of_yes_votes_required_for_a_poll_to_get_accepted_is_reg0|Percentage of yes votes required for a poll to get accepted is {reg0}%. str_auto_team_balance_threshold_is_reg0|Auto team balance threshold is {reg0}. str_starting_gold_ratio_is_reg0|Starting gold ratio is {reg0}%. str_combat_gold_bonus_ratio_is_reg0|Combat gold bonus ratio is {reg0}%. str_round_gold_bonus_ratio_is_reg0|Round gold bonus ratio is {reg0}%. str_point_gained_from_flags_is_reg0|Team points gained for flags is {reg0}%. str_point_gained_from_capturing_flag_is_reg0|Points gained for capturing flags is {reg0}%. str_map_time_limit_is_reg0|Map time limit is {reg0} minutes. str_team_points_limit_is_reg0|Team point limit is {reg0}. str_defender_spawn_count_limit_is_s1|Defender spawn count is {s1}. str_system_error|SYSTEM ERROR! str_prisoner_granted_parole|Prisoner granted parole str_prisoner_not_offered_parole|Prisoner not offered parole str__age_reg1_family_|^Age {reg1}^Family str_s49_s12_s11_rel_reg0|{s49} {s12} ({s11}, rel {reg0}), str_s49_s12_s11|{s49} {s12} ({s11}), str_lord_info_string|{reg6? {reg4?{s54} is the ruler of the {s56}.^ {s54} is a vassal of {s55} of the {s56}.^}}Renown {reg5}. Controversy {reg15}. Reputation {s68}.^{reg9?{reg3?She He} is the {reg3?lady lord} of {s58}. {reg3?She He} has no fiefs.}{s59} Wealth {reg17} Soldiers fit {reg37}. Ideal army size {reg38} ({reg39}%).^{s49} str_lord_info_string_short|{reg6? {reg4?{s54} is the ruler of the {s56}.^ {s54} is a vassal of {s55} of the {s56}.^}}Renown {reg5}. Controversy {reg15}. Reputation {s68}.^{reg9?{reg3?She He} is the {reg3?lady lord} of {s58}. {reg3?She He} has no fiefs.}{s59}^{s49} str_foreign_relations__|Foreign relations ^ str_s21__the_s5_is_at_war_with_the_s14|{s21}^* The {s5} is at war with the {s14}. str_s21_the_s5_has_had_the_upper_hand_in_the_fighting|{s21} The {s5} has had the upper hand in the fighting. str_s21_the_s5_has_gotten_the_worst_of_the_fighting|{s21} The {s5} has gotten the worst of the fighting. str_s21_the_fighting_has_gone_on_for_some_time_and_the_war_may_end_soon_with_a_truce|{s21} The fighting has gone on for some time, and the war may end soon with a truce. str_s21_the_fighting_has_begun_relatively_recently_and_the_war_may_continue_for_some_time|{s21} The fighting has begun relatively recently, and the war may continue for some time. str__however_the_truce_is_no_longer_binding_on_the_s14| However, the truce is no longer binding on the {s14} str_s21__the_s5_is_bound_by_truce_not_to_attack_the_s14s18_the_truce_will_expire_in_reg1_days|{s21}^* The {s5} is bound by truce not to attack the {s14}.{s18} The truce will expire in {reg1} days. str_s21__the_s5_has_recently_suffered_provocation_by_subjects_of_the_s14_and_there_is_a_risk_of_war|{s21}^* The {s5} has recently suffered provocation by subjects of the {s14}, and there is a risk of war. str_s21__the_s5_has_no_outstanding_issues_with_the_s14|{s21}^* The {s5} has no outstanding issues with the {s14} str_s21_the_s14_was_recently_provoked_by_subjects_of_the_s5_and_there_is_a_risk_of_war_|{s21} The {s14} was recently provoked by subjects of the {s5}, and there is a risk of war.^ str_the_s5_is_ruled_by_s6_it_occupies_s8_its_vassals_are_s10__s21|The {s5} is ruled by {s6}. The current marshal is {s68}.^It controls {s8}.^Its vassals are {s10}.^^{s21} str_reg4_killed_reg5_wounded_reg6_routed|{reg4} killed, {reg5} wounded, {reg6} routed str_reg4_killed_reg5_routed|{reg4} killed, {reg5} routed str_reg4_killed_reg5_wounded|{reg4} killed, {reg5} wounded str_reg4_wounded_reg5_routed|{reg4} wounded, {reg5} routed str_s42|{s42} str_s4_awarded_to_s5|{s4} awarded to {s5} str_calculating_sortie_for_s4_strength_of_reg3_vs_reg4_enemies|Calculating sortie for {s4}, strength of {reg3} vs {reg4} enemies str_current_wealth_reg1_taxes_last_collected_from_s4|Wealth when NPC visited fief {reg1}. Taxes last collected from {s4} str_s4_has_reg4_chance_of_recruiting_troops|{s4} has {reg4} chance of recruiting troops str_s4_has_reg4_chance_of_going_to_s5|{s4} has {reg4} chance of going to {s5} str_s4_has_reg5_chance_of_patrolling_s6|{s4} has {reg5} chance of patrolling {s6} str_s4_has_reg5_chance_of_raiding_s6|{s4} has {reg5} chance of raiding {s6} str_s4_has_reg5_chance_of_besieging_s6|{s4} has {reg5} chance of besieging {s6} str_sum_chances_reg6|Sum chances {reg6} str_deciding_faction_ai_for_s3|Deciding faction AI for {s3} str_lords_of_the_s1_gather_for_a_feast_at_s2|Lords of the {s1} gather for a feast at {s2}. str_players_kingdom_has_had_reg3_days_of_peace|Player's kingdom has had {reg3} days of peace str_s4_is_present_at_the_center_and_is_attending_the_feast|{s4} is present at the center and is attending the feast str_s4_is_present_at_the_center_and_is_awaiting_the_player_in_private|{s4} is present at the center and is awaiting the player in private str_s4_is_present_at_the_center_and_is_allowed_to_meet_the_player|{s4} is present at the center and is allowed to meet the player str_s4_is_present_at_the_center_and_is_not_allowed_to_meet_the_player|{s4} is present at the center and is not allowed to meet the player str_no_relation|no relation str_niece|niece str_nephew|nephew str_aunt|aunt str_uncle|uncle str_cousin|cousin str_daughterinlaw|daughter-in-law str_soninlaw|son-in-law str_motherinlaw|mother-in-law str_fatherinlaw|father-in-law str_sisterinlaw|sister-in-law str_brotherinlaw|brother-in-law str_print_party_members_entered|print party members entered str_num_companion_stacks_=_reg10|num companion stacks = {reg10} str_someone|someone str_i_take_what_work_i_can_sirmadame_i_carry_water_or_help_the_merchants_with_their_loads_or_help_build_things_if_theres_things_to_be_built|I take what work I can, {reg63?sir madame}. I carry water, or help the merchants with their loads, or help build things, if there are things to be built. str_im_not_doing_anything_sirmadame_theres_no_work_to_be_had_around_here_these_days|I'm not doing anything, {reg63?sir madame}. There's no work to be had around here these days. str_im_not_doing_anything_sirmadame_i_have_no_land_of_my_own_and_theres_no_work_to_be_had_around_here_these_days|I'm not doing anything, {reg63?sir madame}. I have no land of my own, and there's no work to be had around here these days. str_why_im_still_living_off_of_your_kindness_and_goodness_sirmadame_hopefully_there_will_be_work_shortly|Why, I'm still living off of your kindness and goodness, {reg63?sir madame}. Hopefully there will be work, shortly. str_i_work_in_the_fields_just_outside_the_walls_where_they_grow_grain_we_dont_quite_grow_enough_to_meet_our_needs_though_and_have_to_import_grain_from_the_surrounding_countryside|I work in the fields, just outside the walls, where they grow grain. We don't quite grow enough to meet our needs, though, and have to import grain from the surrounding countryside. str_i_work_mostly_in_the_fields_growing_grain_in_the_town_they_grind_it_to_make_bread_or_ale_and_we_can_also_boil_it_as_a_porridge|I work mostly in the fields, growing grain. In the town they grind it to make bread or ale, and we can also boil it as a porridge. str_i_work_in_the_breweries_making_ale_the_poor_folk_drink_a_lot_of_it_as_its_cheaper_than_wine_we_make_it_with_grain_brought_in_from_the_countryside|I work in the breweries, making ale. The poor folk drink a lot of it, as it's cheaper than wine. We make it with grain brought in from the countryside. str_i_work_in_a_mill_grinding_flour_to_make_bread_bread_is_cheap_keeps_well_and_fills_the_stomach|I work in a mill, grinding flour to make bread. Bread is cheap, keeps well, and fills the stomach. str_i_tend_cattle_we_dry_and_salt_meat_to_preserve_it_and_make_cheese_from_the_milk|I tend cattle. We dry and salt meat to preserve it, and send the hides to the towns to be made into leather. We also make cheese from the milk. str_i_tend_cattle_we_dry_and_salt_meat_to_preserve_it_and_make_cheese_from_the_milk_so_it_doesnt_spoil|I tend cattle. We dry and salt meat to preserve it, and send the hides to the towns to be made into leather. We also make cheese from the milk. str_i_tend_sheep_we_send_the_wool_to_the_cities_to_be_woven_into_cloth_and_make_mutton_sausage_when_we_cull_the_herds|I tend sheep. We send the wool to the cities to be woven into cloth, and make mutton sausage when we cull the herds. str_i_work_at_a_loom_spinning_cloth_from_wool_wool_is_some_of_the_cheapest_cloth_you_can_buy_but_it_will_still_keep_you_warm|I work at a loom, spinning cloth from wool. Wool is some of the cheapest cloth you can buy, but it will still keep you warm. str_i_crew_a_fishing_boat_we_salt_and_smoke_the_flesh_to_sell_it_far_inland|I crew a fishing boat. We salt and smoke the flesh, to sell it far inland. str_i_sift_salt_from_a_nearby_flat_they_need_salt_everywhere_to_preserve_meat_and_fish|I sift salt from a nearby flat. They need salt everywhere, to preserve meat and fish. str_i_mine_iron_from_a_vein_in_a_nearby_cliffside_they_use_it_to_make_tools_arms_and_other_goods|I mine iron from a vein in a nearby cliffside. They use it to make tools, arms, and other goods. str_i_make_pottery_which_people_use_to_store_grain_and_carry_water|I make pottery, which people use to store grain and carry water. str_trade_explanation_tools|I work in a smithy, {reg63?sir madame}, making all sorts of ironware -- knives, axes, pots, plough-blades, scythes, hammers, anvils, tongs, adzes, saws, nails, horseshoes, firesteel, braziers, and of course arms and armor for your excellencies. str_trade_explanation_oil|I work in an oil press, making oil from olives brought in from the countryside. If you can afford it, our oil has a hundred uses -- in cooking, in lamps, even for easing childbirth. str_trade_explanation_linen|I weave linen, using flax brought in from the surrounding countryside. It's makes a tough, light fabric, {reg63?sir madame} -- good for summer clothing, sails for boats, and the like. str_trade_explanation_velvet|I work in one of this town's great weaveries, carefully making the velvet for which we are known. We use silks brought from across the mountains, and dyes from the far corners of the earth, and make of it the finest and most expensive fabric that can be found in the land. str_trade_explanation_spice|I work in the caravanserai, helping the merchants unload the spice they bring from across the mountains. Pepper, cinnamon, cloves, saffron... The rich mark their wealth by the amount of spices in their food, and they say that for every ailment, there's a spice which cures it. str_trade_explanation_apples|I'm just coming in from the orchards, where we grow apples. We dry them for storage, or they can also be made into cider or vinegar. str_trade_explanation_grapes|I work in the vineyards on the hillsides, growing grapes to be made into fine wines for the tables of the lords, ladies, and merchants, and cheap wine to be mixed with water to quench the thirst of the commons. str_trade_explanation_dyes|I work in the caravanserai, unloading dyes brought in from the lands outside Pendor -- the crimson of oak beetles and the red roots of madder, the blue of indigo and woad shrubs, the yellow of weld root and greenweed. The weavers use it to color the silks and velvets of the great lords of the realm. str_trade_explanation_leatherwork|I work in the tanneries outside the walls, turning cured hides from the countryside into good, supple leather. It's foul work, and I come home stinking of urine, dung, and lime -- but that's where your boots, saddles, and bridles come from, {reg63?sir my lady}. str_trade_explanation_flax|I sew and harvest linseed, and rot the stems to make flax fibers. That's the source of your fine linens, {reg63?sir my lady} -- a rotting pit on the edge of a field. str_trade_explanation_dates|I tend to a grove of date palms. I hope you don't mind me saying so, but it takes great skill to tend them, as we must climb to the tops of the palms to ensure that the trees will flower. We export the fruit far and wide, as they keep for many months when properly dried. As sweet as honey, and they grant the eater health and strength. str_trade_explanation_olives|I tend to a grove of olive trees. You can eat the fruit or preserve it in brine, but we end up sending most of it to be pressed, to be made into oil. str_s14_i_hear_that_you_can_find_a_good_price_for_it_in_s15|{s14}. I hear that you can find a good price for it in {s15}. str_s2s_rebellion|{s2}'s Rebellion str_political_suggestion|Political suggestion str_instability_reg0_of_lords_are_disgruntled_reg1_are_restless|Instability {reg0}% of lords are disgruntled, {reg1}% are restless str_reg1shehe_is_prisoner_of_s1|{reg1?She He} is prisoner of {s1}. str_s39_rival|{s39} (rival) str_s41_s39_rival|{s41}, {s39} (rival) str_love_interest|love interest str_betrothed|betrothed str_other_relations_s40_|Other relations {s40}^ str_relation_with_liege_reg0_|Relation with liege {reg0}^ str_sense_of_security_military_reg1_court_position_reg3_|Sense of security military {reg1}, court position {reg3}^ str_political_details_s47_|Political details ^{s47}^ str_the_s55|the {s55} str_travellers_on_the_road|travellers on the road str_a_short_while_ago|a short while ago str_one_day_ago|one day ago str_two_days_day_ago|two days day ago str_earlier_this_week|earlier this week str_about_a_week_ago|about a week ago str_about_two_weeks_ago|about two weeks ago str_several_weeks_ago|several weeks ago str_unknown_assailants|unknown assailants str_swadians|Sarleon str_vaegirs|Ravenstern str_khergits|D'Shar str_nords|Fierdsvain str_rhodoks|Baccus Empire str_bandits|bandits str_deserters|deserters str_your_followers|your followers str_we_have_heard_that_travellers_heading_to_s40_were_attacked_on_the_road_s46_by_s39|We have heard that travelers heading to {s40} were attacked on the road {s46} by {s39} str_we_have_heard_that_travellers_coming_from_s40_were_attacked_on_the_road_s46_by_s39|We have heard that travelers coming from {s40} were attacked on the road {s46} by {s39} str_travellers_coming_from_s40_traded_here_s46|Travelers coming from {s40} traded here {s46} str_it_is_still_early_in_the_caravan_season_so_we_have_seen_little_tradings42|It is still early in the caravan season, so we have seen little trading.{s42} str_there_has_been_very_little_trading_activity_here_recentlys42|There has been very little trading activity here recently.{s42} str_there_has_some_trading_activity_here_recently_but_not_enoughs42|There has some trading activity here recently, but not enough.{s42} str_there_has_some_trading_activity_here_recently_but_the_roads_are_dangerouss42|There has some trading activity here recently, but the roads are dangerous.{s42} str_the_roads_around_here_are_very_dangerouss42|The roads around here are very dangerous.{s42} str_we_have_received_many_traders_in_town_here_although_there_is_some_danger_on_the_roadss42|We have received many traders in town here, although there is some danger on the roads.{s42} str_we_have_received_many_traders_in_town_heres42|We have received many traders in town here.{s42} str_there_is_little_news_about_the_caravan_routes_to_the_towns_of_s44_and_nearby_parts_but_no_news_is_good_news_and_those_are_therefore_considered_safe|There is little news about the caravan routes to the towns of {s44} and nearby parts. But no news is good news, and those are therefore considered safe. str_s47_also_the_roads_to_the_villages_of_s44_and_other_outlying_hamlets_are_considered_safe|{s47} Also, the roads to the villages of {s44} and other outlying hamlets are considered safe. str_however_the_roads_to_the_villages_of_s44_and_other_outlying_hamlets_are_considered_safe|However, the roads to the villages of {s44} and other outlying hamlets are considered safe. str_we_have_shortages_of|We have shortages of str_we_have_adequate_stores_of_all_commodities|We have adequate stores of all commodities str_s33_and_some_other_commodities|{s33} and some other commodities str_the_roads_are_full_of_brigands_friend_but_that_name_in_particular_does_not_sound_familiar_good_hunting_to_you_nonetheless|The roads are full of brigands, friend, but that name in particular does not sound familiar. Good hunting to you, nonetheless. str_less_than_an_hour_ago|less than an hour ago str_maybe_reg3_hours_ago|maybe {reg3} hours ago str_reg3_days_ago|{reg3} days ago str_youre_in_luck_we_sighted_those_bastards_s16_near_s17_hurry_and_you_might_be_able_to_pick_up_their_trail_while_its_still_hot|You're in luck. We sighted those bastards {s16} near {s17}. Hurry, and you might be able to pick up their trail while it's still hot. str_you_speak_of_claims_to_the_throne_good_there_is_nothing_id_rather_do_than_fight_for_a_good_cause|You speak of claims to the throne. Good. There is nothing I'd rather do than fight for a good cause. str_you_speak_of_claims_to_the_throne_well_there_is_nothing_id_rather_do_than_fight_for_a_good_cause_but_the_claim_you_make_seems_somewhat_weak|You speak of claims to the throne. Well, there is nothing I'd rather do than fight for a good cause, but the claim you make seems somewhat weak. str_i_am_pleased_that_you_speak_of_upholding_my_ancient_rights_which_are_sometimes_trod_upon_in_these_sorry_days|I am pleased that you speak of upholding my ancient rights, which are sometimes trod upon in these sorry days. str_i_am_pleased_that_you_speak_of_upholding_my_ancient_rights_but_sometimes_men_make_pledges_before_they_are_king_which_they_cannot_keep_once_they_take_the_throne|I am pleased that you speak of upholding my ancient rights. But sometimes men make pledges before they are king, which they cannot keep once they take the throne. str_you_speak_of_protecting_the_commons_well_i_supposed_thats_good_but_sometimes_the_commons_overstep_their_boundaries_im_more_concerned_that_your_claim_be_legal_so_i_can_swing_my_sword_with_a_good_conscience|You speak of protecting the commons. Well, I supposed that's good, but sometimes the commons overstep their boundaries. I'm more concerned that your claim be legal, so I can swing my sword with a good conscience. str_you_speak_of_giving_me_land_good_i_ask_for_no_more_than_my_due|You speak of giving me land. Good. I ask for no more than my due. str_you_speak_of_giving_me_land_unfortunately_you_are_not_wellknown_for_rewarding_those_to_whom_you_have_made_such_offers|You speak of giving me land. Unfortunately, you are not well-known for rewarding those to whom you have made such offers. str_you_speak_of_unifying_calradia_well_i_believe_that_well_always_be_fighting__its_important_that_we_fight_for_a_rightful_cause|You speak of unifying Pendor. Well, I believe that we'll always be fighting - it's important that we fight for a rightful cause. str_you_talk_of_claims_to_the_throne_but_i_leave_bickering_about_legalities_to_the_lawyers_and_clerks|You talk of claims to the throne, but I leave bickering about legalities to the lawyers and clerks. str_you_speak_of_ruling_justly_hah_ill_believe_theres_such_a_thing_as_a_just_king_when_i_see_one|You speak of ruling justly. Hah! I'll believe there's such a thing as a just king when I see one. str_you_spoke_of_protecting_the_rights_of_the_nobles_if_you_did_youd_be_the_first_king_to_do_so_in_a_very_long_time|You spoke of protecting the rights of the nobles. If you did, you'd be the first king to do so in a very long time. str_you_speak_of_giving_me_land_ay_well_lets_see_if_you_deliver|You speak of giving me land. Ay, well, let's see if you deliver. str_you_speak_of_giving_me_land_bah_youre_not_known_for_delivering_on_your_pledges|You speak of giving me land. Bah. You're not known for delivering on your pledges. str_you_speak_of_unifying_calradia_well_youve_done_a_good_job_at_making_calradia_bend_its_knee_to_you_so_maybe_thats_not_just_talk|You speak of unifying Pendor. Well, you've done a good job at making Pendor bend its knee to you, so maybe that's not just talk. str_you_speak_of_unifying_calradia_id_be_impressed_if_i_thought_you_could_do_it_but_unfortunately_you_dont|You speak of unifying Pendor. I'd be impressed if I thought you could do it. But unfortunately, I don't. str_you_speak_of_claims_to_the_throne_well_any_peasant_can_claim_to_be_a_kings_bastard|You speak of claims to the throne. Well, any peasant can claim to be a king's bastard. str_well_its_a_fine_thing_to_court_the_commons_with_promises_but_what_do_you_have_to_offer_me|Well, it's a fine thing to court the commons with promises, but what do you have to offer me? str_you_speak_of_protecting_the_rights_of_lords_that_would_make_a_fine_change_if_my_rights_as_lord_would_be_respected|You speak of protecting the rights of lords. That would make a fine change, if my rights as lord were to be respected. str_you_speak_of_protecting_the_rights_of_lords_that_would_make_a_fine_change_if_my_rights_as_lord_would_be_respected_however_it_is_easy_for_you_to_make_promises_while_you_are_weak_that_you_have_no_intention_of_keeping_when_you_are_strong|You speak of protecting the rights of lords. That would make a fine change, if my rights as lord would be respected. However, it is easy for you to make promises while you are weak, that you have no intention of keeping when you are strong. str_you_speak_of_giving_me_land_well_my_family_is_of_ancient_and_noble_lineage_so_you_promise_me_no_more_than_my_due_still_your_gesture_is_appreciated|You speak of giving me land. Well, my family is of ancient and noble lineage, so you promise me no more than my due. Still, your gesture is appreciated. str_you_speak_of_giving_me_land_well_you_make_that_pledge_but_i_am_not_impressed|You speak of giving me land. Well, you make that pledge, but I am not impressed. str_you_speak_of_unifying_calradia_well_much_of_this_land_now_bends_its_knee_to_you_so_perhaps_that_is_not_just_talk|You speak of unifying Pendor. Well, much of this land now bends its knee to you, so perhaps that is not just talk. str_you_speak_of_unifying_calradia_but_right_now_yours_is_just_one_squabbling_faction_among_many|You speak of unifying Pendor, but right now yours is just one squabbling faction among many. str_you_speak_of_claims_well_no_offense_but_a_claim_unsupported_by_might_rarely_prospers|You speak of claims. Well, no offense, but a claim unsupported by might rarely prospers. str_you_speak_of_protecting_the_commons_well_i_suppose_that_will_make_for_a_more_prosperous_realm_ive_always_tried_to_treat_my_peasants_decently_saves_going_to_bed_worrying_about_whether_youll_wake_up_with_the_roof_on_fire|You speak of protecting the commons. Well, I suppose that will make for a more prosperous realm. I've always tried to treat my peasants decently. Saves going to bed worrying about whether you'll wake up with the roof on fire. str_you_speak_of_protecting_the_commons_very_well_but_remember_that_peasants_are_more_likely_to_cause_trouble_if_you_make_promises_then_dont_deliver_than_if_you_never_made_the_promise_in_the_first_place|You speak of protecting the commons. Very well. But remember that peasants are more likely to cause trouble if you make promises and then don't deliver, than if you never made the promise in the first place. str_you_speak_of_protecting_the_rights_of_lords_good_youd_be_well_advised_to_do_that__men_fight_better_for_a_king_wholl_respect_their_rights|You speak of protecting the rights of lords. Good. You'd be well advised to do that -- men fight better for a king who'll respect their rights. str_you_speak_of_protecting_the_rights_of_lords_very_well_but_remember__failing_to_keep_promises_which_you_made_while_scrambling_up_the_throne_is_the_quickest_way_to_topple_off_of_it_once_you_get_there|You speak of protecting the rights of lords. Very well. But remember -- failing to keep promises which you made while scrambling up the throne is the quickest way to topple off of it once you get there. str_you_speak_of_giving_me_land_very_good_but_often_i_find_that_when_a_man_makes_too_many_promises_trying_to_get_to_the_top_he_has_trouble_keeping_them_once_he_reaches_it|You speak of giving me land. Very good, but often I find that when a man makes too many promises trying to get to the top, he has trouble keeping them once he reaches it. str_you_speak_of_unifying_calradia_well_many_have_said_that_you_might_very_well_be_the_one_to_do_it|You speak of unifying Pendor. Well, many have said that, you might very well be the one to do it. str_you_speak_of_unifying_calradia_well_all_the_kings_say_that_im_not_sure_that_you_will_succeed_while_they_fail|You speak of unifying Pendor. Well, all the kings say that. I'm not sure that you will succeed where they fail. str_you_speak_of_claims_do_you_think_i_care_for_the_nattering_of_lawyers|You speak of claims. Do you think I care for the nattering of lawyers? str_you_speak_of_protecting_the_commons_how_kind_of_you_i_shall_tell_my_swineherd_all_about_your_sweet_promises_no_doubt_he_will_become_your_most_faithful_vassal|You speak of protecting the commons. How kind of you! I shall tell my swineherd all about your sweet promises. No doubt he will become your most faithful vassal. str_you_speak_of_protecing_the_rights_of_lords_such_sweet_words_but_ill_tell_you_this__the_only_rights_that_are_respected_in_this_world_are_the_rights_to_dominate_whoever_is_weaker_and_to_submit_to_whoever_is_stronger|You speak of protecting the rights of lords. Such sweet words! But I'll tell you this -- the only rights that are respected in this world are the rights to dominate whoever is weaker, and to submit to whoever is stronger. str_you_speak_of_giving_me_land_yes_very_good__but_you_had_best_deliver|You speak of giving me land. Yes, very good -- but you had best deliver. str_you_speak_of_giving_me_land_hah_perhaps_all_those_others_to_whom_you_promised_lands_will_simply_step_aside|You speak of giving me land. Hah! Perhaps all those others to whom you promised lands will simply step aside? str_you_speak_of_unifying_calradia_you_may_indeed_humble_the_other_kings_of_this_land_and_in_that_case_i_would_hope_that_you_would_remember_me_as_your_faithful_servant|You speak of unifying Pendor. You may indeed humble the other kings of this land, and in that case I would hope that you would remember me as your faithful servant. str_you_speak_of_unifying_calradia_but_you_are_weak_and_i_think_that_you_will_remain_weak|You speak of unifying Pendor. But you are weak, and I think that you will remain weak. str_you_speak_of_claims_its_good_for_a_king_to_have_a_strong_claim_although_admittedly_im_more_concerned_that_he_rules_just_ly_than_with_legalities_anyway_your_claim_seems_wellfounded_to_me|You speak of claims. It's good for a king to have a strong claim, although admittedly I'm more concerned that he rules justly than with legalities. Anyway, your claim seems well-founded to me. str_you_speak_of_claims_but_your_claim_seems_a_bit_weak_to_me|You speak of claims, but your claim seems a bit weak to me. str_you_speak_of_protecting_the_commons_i_like_that_my_tenants_are_a_happy_lot_i_think_but_i_hear_of_others_in_other_estates_that_arent_so_fortunate|You speak of protecting the commons. I like that. My tenants are a happy lot, I think, but I hear of others in other estates that aren't so fortunate. str_you_speak_of_protecting_the_commons_im_glad_to_hear_you_say_that_but_do_me_a_favor__dont_promise_the_commons_anything_you_cant_deliver_thats_a_sure_way_to_get_them_to_rebel_and_it_breaks_my_heart_to_have_to_put_them_down|You speak of protecting the commons. I'm glad to hear you say that. But do me a favor -- don't promise the commons anything you can't deliver. That's a sure way to get them to rebel, and it breaks my heart to have to put them down. str_you_speak_of_protecting_the_rights_of_lords_well_very_good_i_suppose_but_you_know__we_lords_can_take_of_ourselves_its_the_common_folk_who_need_a_strong_king_to_look_out_for_them_to_my_mind|You speak of protecting the rights of lords. Well, very good, I suppose. But you know -- we lords can take of ourselves. It's the common folk who need a strong king to look out for them, to my mind. str_you_speak_of_giving_me_land_its_kind_of_you_really_though_that_is_not_necessary|You speak of giving me land. It's kind of you. Really, though, that is not necessary. str_you_speak_of_unifying_calradia_well_maybe_you_can_unite_this_land_by_the_sword_but_im_not_sure_that_this_will_make_you_a_good_ruler|You speak of unifying Pendor. Well, maybe you can unite this land by the sword. But I'm not sure that this will make you a good ruler. str_you_speak_of_claims_a_king_must_have_a_strong_legal_claim_for_there_not_to_be_chaos_in_the_realm_and_yours_is_wellestablished|You speak of claims. A king must have a strong legal claim for there not to be chaos in the realm, and yours is well-established. str_you_speak_of_claims_a_king_must_have_a_strong_legal_claim_for_there_not_to_be_chaos_in_the_realm_but_your_claim_is_not_so_strong|You speak of claims. A king must have a strong legal claim for there not to be chaos in the realm, but your claim is not so strong. str_you_speak_of_protecting_the_rights_of_lords_it_is_of_course_important_that_a_king_respect_the_rights_of_his_vassals_although_i_worry_that_a_king_who_took_a_throne_without_proper_cause_would_not_rule_with_justice|You speak of protecting the rights of lords. It is of course important that a king respect the rights of his vassals, although I worry that a king who took a throne without proper cause would not rule with justice. str_you_speak_of_protecting_the_rights_of_lords_it_is_of_course_important_that_a_king_respect_the_rights_of_his_vassals_however_i_would_like_to_know_that_you_would_indeed_deliver_on_your_promises|You speak of protecting the rights of lords. It is of course important that a king respect the rights of his vassals. However, I would like to know that you would indeed deliver on your promises. str_you_speak_of_protecting_the_commons_i_would_be_pleased_to_serve_a_king_who_respected_the_rights_of_his_subjects_although_i_worry_that_a_king_who_took_a_throne_without_proper_cause_would_not_rule_with_justice|You speak of protecting the commons. I would be pleased to serve a king who respected the rights of his subjects, although I worry that a king who took a throne without proper cause would not rule with justice. str_you_speak_of_protecting_the_commons_i_would_be_pleased_to_serve_a_king_who_respected_the_rights_of_his_subjects_however_i_would_like_to_know_that_you_would_indeed_deliver_on_your_promises|You speak of protecting the commons. I would be pleased to serve a king who respected the rights of his subjects. However, I would like to know that you would indeed deliver on your promises. str_i_am_not_swayed_by_promises_of_reward|I am not swayed by promises of reward str_you_speak_of_unifying_calradia_it_would_be_good_to_bring_peace_to_the_realm_and_i_believe_that_you_are_strong_enough_to_do_so|You speak of unifying Pendor. It would be good to bring peace to the realm, and I believe that you are strong enough to do so. str_you_speak_of_unifying_calradia_it_would_be_good_to_bring_peace_the_realm_but_with_your_kingdom_in_its_current_state_i_worry_that_you_are_just_bringing_more_discord|You speak of unifying Pendor. It would be good to bring peace the realm, but with your kingdom in its current state, I worry that you are just bringing more discord. str_my_s11_s15|my {s11} {s15} str_my_s11_s18|My {s11} {s18} str_the_socalled_s11_s18|The so-called {s11} {s18} str_s18_would_cheat_me_of_my_inheritance_by_heaven_i_know_my_rights_and_im_not_going_to_back_down|{s18} would cheat me of my inheritance. By heaven, I know my rights, and I'm not going to back down. str_s18_once_questioned_my_honour_and_my_bravery_i_long_for_the_day_when_i_can_meet_him_in_battle_and_make_him_retract_his_statement|{s18} once questioned my honor and my bravery. I long for the day when I can meet him in battle, and make him retract his statement. str_s18_once_questioned_my_judgment_in_battle_by_heaven_would_he_have_us_shirk_our_duty_to_smite_our_sovereigns_foes|{s18} once questioned my judgment in battle. By heaven, would he have us shirk our duty to smite our sovereign's foes? str_s18_seems_to_think_he_has_the_right_to_some_of_my_property_well_he_does_not|{s18} seems to think he has the right to some of my property. Well, he does not. str_s18_once_took_something_i_said_amiss_stubborn_bastard_wont_give_it_up_and_keeps_trying_to_get_me_to_recant_my_words|{s18} once took something I said amiss. Stubborn bastard won't give it up, and keeps trying to get me to recant my words. str_s18_is_a_crafty_weasel_and_i_dont_trust_him_one_bit|{s18} is a crafty weasel, and I don't trust him one bit. str_s18_i_despite_him_he_puts_on_such_a_nauseating_display_of_virtue_and_thinks_nothing_of_insulting_his_betters|{s18}? I despise him. He puts on such a nauseating display of virtue, and thinks nothing of insulting his betters. str_s18_entered_into_a_little_deal_with_me_and_is_now_trying_to_wriggle_out_of_it|{s18} entered into a little deal with me and is now trying to wriggle out of it. str_s18_once_ran_an_errand_for_me_and_now_thinks_i_owe_him_something_i_owe_his_ilk_nothing|{s18} once ran an errand for me, and now thinks I owe him something. I owe his ilk nothing. str_s18_is_soft_and_weak_and_not_fit_to_govern_a_fief_and_i_have_always_detested_him|{s18} is soft, and weak, and not fit to govern a fief, and I have always detested him. str_s18_is_a_quarrelsome_oaf_and_a_liability_in_my_opinion_and_ive_let_him_know_as_much|{s18} is a quarrelsome oaf and a liability, in my opinion, and I've let him know as much. str_s18_i_am_sorry_to_say_is_far_too_softhearted_a_man_to_be_given_any_kind_of_responsibility_his_chivalry_will_allow_the_enemy_to_flee_to_fight_another_day_and_will_cost_the_lives_of_my_own_faithful_men|{s18}, I am sorry to say, is far too softhearted a man to be given any kind of responsibility. His chivalry will allow the enemy to flee to fight another day, and will cost the lives of my own faithful men. str_s18_seems_to_have_something_against_me_for_some_reason_i_dont_like_to_talk_ill_of_people_but_i_think_hes_can_be_a_bit_of_a_cad_sometimes|{s18} seems to have something against me, for some reason. I don't like to talk ill of people, but I think he can be a bit of a cad, sometimes. str_s18_has_always_treated_me_contemptuously_although_i_have_done_him_no_wrong|{s18} has always treated me contemptuously, although I have done him no wrong. str_s18_is_thoroughly_dishonorable_and_a_compulsive_spinner_of_intrigues_which_i_fear_will_drag_us_into_wars_or_incite_rebellions|{s18} is thoroughly dishonorable, and a compulsive spinner of intrigues which I fear will drag us into wars or incite rebellions. str_s18_disappoints_me_i_once_scolded_for_his_rashness_in_battle_and_he_took_offense_i_do_not_care_to_apologize_for_my_efforts_to_save_his_life_and_the_lives_of_his_men|{s18} disappoints me. I once scolded for his rashness in battle, and he took offense. I do not care to apologize for my efforts to save his life, and the lives of his men. str_s18_squanders_money_and_carouses_in_a_way_most_unbefitting_a_noble_by_doing_so_he_disgraces_us_all|{s18} squanders money and carouses in a way most unbefitting a noble. By doing so, he disgraces us all. str_s18_has_been_speaking_ill_of_me_behind_my_back_or_so_they_say|{s18} has been speaking ill of me behind my back, or so they say. str_s18_is_a_disgrace_reg3shehe_consorts_with_merchants_lends_money_at_interest_uses_coarse_language_and_shows_no_attempt_to_uphold_the_dignity_of_the_honor_bestowed_upon_reg3herhim|{s18} is a disgrace. {reg3?She He} consorts with merchants, lends money at interest, uses coarse language, and shows no attempt to uphold the dignity of the honor bestowed upon {reg3?her him}. str_s18_has_condemned_me_for_engaging_in_commerce_what_could_possibly_be_wrong_with_that|{s18} has condemned me for engaging in commerce. What could possibly be wrong with that? str_s18_i_have_heard_has_been_encouraging_seditious_ideas_among_the_peasantry__a_foolish_move_which_endangers_us_all|{s18}, I have heard, has been encouraging seditious ideas among the peasantry -- a foolish move which endangers us all. str_s18_has_called_me_out_for_the_way_i_deal_with_my_tenants_well_so_be_it_if_i_teach_them_that_they_are_the_equal_of_anyone_with_socalled_gentle_blood_what_is_it_to_reg3herhim|{s18} has called me out for the way I deal with my tenants. Well, so be it. If I teach them that they are the equal of anyone with so-called 'gentle' blood, what is it to {reg3?her him}? str_a_most_gallant_gentleman_who_knows_how_to_treat_a_lady|a most gallant gentleman, who knows how to treat a lady str_a_base_cad|a base cad str_a_man_who_treats_me_as_his_equal_which_is_rare|a man who treats me as his equal, which is rare str_appears_to_value_me_with_his_estate_and_his_horse_as_prizes_worth_having|appears to value me with his estate and his horse as prizes worth having str_a_bit_dull_but_what_can_you_expect|a bit dull, but what can you expect... str_the_man_whom_destiny_intends_for_me|the man whom destiny intends for me str_is_not_right_for_me__i_cannot_say_why_but_he_makes_my_skin_crawl|is not right for me - I cannot say why, but he makes my skin crawl str_is_a_man_who_clearly_intends_to_make_his_mark_in_the_world|is a man who clearly intends to make his mark in the world str_is_a_layabout_a_naif_prey_for_others_who_are_cleverer_than_he|is a lay-about, a naif, prey for others who are cleverer than he str_is_a_man_of_stalwart_character|is a man of stalwart character str_appears_to_be_a_man_of_low_morals|appears to be a man of low morals str_appears_to_be_a_man_who_lacks_selfdiscipline|appears to be a man who lacks self-discipline str_bandits_attacked_a_party_on_the_roads_so_a_bounty_is_probably_available|Bandits attacked a party on the roads, so a bounty is probably available str_total_additions_reg4|Total additions {reg4} str_total_subtractions_reg4|Total subtractions {reg4} str_s11_relocates_to_s10|{s11} relocates to {s10}. str__i_must_attend_to_this_matter_before_i_worry_about_the_affairs_of_the_realm| I must attend to this matter before I worry about the affairs of the realm. str_the_other_matter_took_precedence|The other matter took precedence. str_i_cannot_leave_this_fortress_now_as_it_is_under_siege|I cannot leave this fortress now, as it is under siege. str_after_all_we_are_under_siege|After all, we are under siege. str_we_are_not_strong_enough_to_face_the_enemy_out_in_the_open|We are not strong enough to face the enemy out in the open. str_i_should_probably_seek_shelter_behind_some_stout_walls|I should probably seek shelter behind some stout walls. str_enemies_are_reported_to_be_nearby_and_we_should_stand_ready_to_either_man_the_walls_or_sortie_out_to_do_battle|Enemies are reported to be nearby, and we should stand ready to either man the walls or sortie out to do battle. str_the_enemy_is_nearby|The enemy is nearby. str_as_the_marshall_i_am_assembling_the_army_of_the_realm|As the marshal, I am assembling the army of the realm. str_as_the_marshall_i_am_assembling_the_army_of_the_realm_and_travel_to_lands_near_s10_to_inform_more_vassals|As the marshal, I am assembling the army of the realm. We are traveling to the region of {s10} to inform more vassals. str_i_intend_to_assemble_the_army_of_the_realm|I intend to assemble the army of the realm. str_as_the_marshall_i_am_leading_the_siege|As the marshal, I am leading the siege. str_i_intend_to_begin_the_siege|I intend to begin the siege. str_as_the_marshall_i_am_leading_our_raid|As the marshal, I am leading our raid. str_i_intend_to_start_our_raid|I intend to start our raid. str_as_the_marshall_i_am_leading_our_forces_in_search_of_the_enemy|As the marshal, I am leading our forces in search of the enemy. str_i_intend_to_lead_our_forces_out_to_find_the_enemy|I intend to lead our forces out to find the enemy. str_as_the_marshall_i_am_leading_our_forces_to_engage_the_enemy_in_battle|As the marshal, I am leading our forces to engage the enemy in battle. str_i_intend_to_lead_our_forces_out_to_engage_the_enemy|I intend to lead our forces out to engage the enemy. str_i_dont_have_enough_troops_and_i_need_to_get_some_more|I don't have enough troops, and I need to get some more. str_i_am_running_low_on_troops|I am running low on troops. str_we_are_following_your_direction|We are following your direction. str_i_need_to_make_preparations_for_your_wedding|I need to make preparations for your wedding. str_after_all_i_need_to_make_preparations_for_your_wedding|After all, I need to make preparations for your wedding. str_i_am_heading_to_the_site_of_our_wedding|I am heading to the site of our wedding. str_after_all_we_are_soon_to_be_wed|After all, we are soon to be wed! str_i_am_hosting_a_feast_there|I am hosting a feast there. str_i_have_a_feast_to_host|I have a feast to host. str_i_am_to_be_the_bridegroom_there|I am to be the bridegroom there. str_my_wedding_day_draws_near|My wedding day draws near. str_i_have_too_much_loot_and_too_many_prisoners_and_need_to_secure_them|I have too much loot and too many prisoners, and need to secure them. str_i_should_think_of_dropping_off_some_of_my_prisoners|I should think of dropping off some of my prisoners. str_i_need_to_reinforce_it_as_it_is_poorly_garrisoned|I need to reinforce it, as it is poorly garrisoned. str_there_is_a_hole_in_our_defenses|There is a hole in our defenses. str_i_am_following_the_marshals_orders|I am following the marshal's orders. str_the_marshal_has_given_me_this_command|The marshal has given me this command. str_i_am_answering_the_marshals_summons|I am answering the marshal's summons. str_our_realm_needs_my_support_there_is_enemy_raiding_one_of_our_villages_which_is_not_to_far_from_here_i_am_going_there|Our realm needs my support. There is enemy raiding one of our villages which is not to far from here. I am going there. str_the_marshal_has_issued_a_summons|The marshal has issued a summons. str_comradeinarms|comrade-in-arms. str_i_am_supporting_my_s11_s10|I am supporting my {s11} {s10}. str_i_believe_that_one_of_my_comrades_is_in_need|I believe that one of my comrades is in need. str_a_fortress_is_vulnerable|A fortress is vulnerable. str_i_believe_that_the_enemy_may_be_vulnerable|I believe that the enemy may be vulnerable. str_i_need_to_inspect_my_properties_and_collect_my_dues|I need to inspect my properties and collect my dues. str_it_has_been_too_long_since_i_have_inspected_my_estates|It has been too long since I have inspected my estates. str_my_men_are_weary_so_we_are_returning_home|My men are weary, so we are returning home. str_my_men_are_becoming_weary|My men are becoming weary. str_i_have_a_score_to_settle_with_the_lord_there|I have a score to settle with the lord there. str_i_am_thinking_of_settling_an_old_score|I am thinking of settling an old score. str_i_am_short_of_money_and_i_hear_that_there_is_much_wealth_there|I am short of money, and I hear that there is much wealth there. str_i_need_to_refill_my_purse_preferably_with_the_enemys_money|I need to refill my purse, preferably with the enemy's money. str_by_striking_at_the_enemys_richest_lands_perhaps_i_can_draw_them_out_to_battle|By striking at the enemy's richest lands, perhaps I can draw them out to battle! str_i_am_thinking_of_going_on_the_attack|I am thinking of going on the attack. str_perhaps_if_i_strike_one_more_blow_we_may_end_this_war_on_our_terms_|Perhaps, if I strike one more blow, we may end this war on our terms. str_we_may_be_able_to_bring_this_war_to_a_close_with_a_few_more_blows|We may be able to bring this war to a close with a few more blows. str_i_wish_to_attend_the_feast_there|I wish to attend the feast there. str_there_is_a_feast_which_i_wish_to_attend|There is a feast which I wish to attend. str_there_is_a_fair_lady_there_whom_i_wish_to_court|There is a fair lady there, whom I wish to court. str_i_have_the_inclination_to_pay_court_to_a_fair_lady|I have the inclination to pay court to a fair lady. str_we_have_heard_reports_that_the_enemy_is_in_the_area|We have heard reports that the enemy is in the area. str_i_have_heard_reports_of_enemy_incursions_into_our_territory|I have heard reports of enemy incursions into our territory. str_i_need_to_spend_some_time_with_my_household|I need to spend some time with my household. str_it_has_been_a_long_time_since_i_have_been_able_to_spend_time_with_my_household|It has been a long time since I have been able to spend time with my household. str_i_am_watching_the_borders|I am watching the borders. str_i_may_be_needed_to_watch_the_borders|I may be needed to watch the borders. str_i_will_guard_the_areas_near_my_home|I will guard the areas near my home... str_i_am_perhaps_needed_most_at_home|I am perhaps needed most at home. str_i_cant_think_of_anything_better_to_do|I can't think of anything better to do... str_i_am_completing_what_i_have_already_begun|I am completing what I have already begun. str_i_dont_even_have_a_home_to_which_to_return|I don't even have a home to which to return. str__i_am_acting_independently_because_no_marshal_is_appointed| I am acting independently, because no marshal has been appointed. str__i_am_acting_independently_because_our_marshal_is_currently_indisposed| I am acting independently, because our marshal is currently indisposed. str__i_am_acting_independently_because_our_realm_is_currently_not_on_campaign| I am acting independently, because our realm is currently not on campaign. str__i_am_not_accompanying_the_marshal_because_i_fear_that_he_may_lead_us_into_disaster| I am not accompanying the marshal, because I fear that he may lead us into disaster. str_i_am_not_accompanying_the_marshal_because_i_question_his_judgment| I am not accompanying the marshal, because I question his judgment. str_i_am_not_accompanying_the_marshal_because_i_can_do_greater_deeds| I am not accompanying the marshal, because I can do greater deeds. str__s16_has_kept_us_on_campaign_on_far_too_long_and_there_are_other_pressing_matters_to_which_i_must_attend| {s16} has kept us on campaign on far too long, and there are other pressing matters to which I must attend. str__i_am_not_participating_in_the_marshals_campaign_because_i_do_not_know_where_to_find_our_main_army| I am not participating in the marshal's campaign, because I do not know where to find our main army. str__i_am_acting_independently_although_some_enemies_have_been_spotted_within_our_borders_they_havent_come_in_force_and_the_local_troops_should_be_able_to_dispatch_them| I am acting independently. Although some enemies have been spotted within our borders, they haven't come in force and the local troops should be able to dispatch them. str__the_needs_of_the_realm_must_come_first| The needs of the realm must come first. str_we_are_likely_to_be_overwhelmed_by_the_s9_let_each_defend_their_own|We are likely to be overwhelmed by the {s9}. Let each defend their own. str_we_should_see_this_siege_through|We should see this siege through. str_we_should_prepare_to_defend_s21_but_we_should_gather_our_forces_until_we_are_strong_enough_to_engage_them|We should prepare to defend {s21}, but we should gather our forces until we are strong enough to engage them. str_we_should_prepare_to_defend_s21_but_first_we_have_to_gather|We should prepare to defend {s21}. But first we have to gather our army. str_we_should_ride_to_break_the_siege_of_s21|We should ride to break the siege of {s21}. str_we_should_ride_to_defeat_the_enemy_gathered_near_s21|We should ride to defeat the enemy gathered near {s21}. str_we_have_located_s21s_army_and_we_should_engage_it|We have located {s21}'s army, and we should engage it. str_this_offensive_needs_to_wind_down_soon_so_the_vassals_can_attend_to_their_own_business|This offensive needs to wind down soon, so the vassals can attend to their own business. str_the_vassals_are_tired_we_let_them_rest_for_some_time|The vassals are tired of campaigning. We should let them rest for some time. str_the_vassals_still_need_time_to_attend_to_their_own_business|The vassals still need time to attend to their own business. str_it_is_time_to_go_on_the_offensive_and_we_must_first_assemble_the_army|It is time to go on the offensive, and we must first assemble the army. str_we_must_continue_to_gather_the_army_before_we_ride_forth_on_an_offensive_operation|We have only assembled a few vassals, but we must continue to gather the army before we ride forth on an offensive operation. str_there_is_no_need_to_beat_around_the_borders__we_can_take_one_of_their_important_towns|There is no need to beat around the borders, we can take one of their important towns. str_we_should_exploit_our_success_over_s21_by_seizing_one_of_their_fortresses|We should exploit our success over {s21} by seizing one of their fortresses. str_we_shall_leave_a_fiery_trail_through_the_heart_of_the_enemys_lands_targeting_the_wealthy_settlements_if_we_can|We shall leave a fiery trail through the heart of the enemy's lands, targeting the wealthy settlements if we can. str_the_army_will_be_disbanded_because_we_have_been_waiting_too_long_without_a_target|The army will be disbanded, because we have been waiting too long without a target. str_it_is_time_for_the_feast_to_conclude|It is time for the feast to conclude. str_we_should_continue_the_feast_unless_there_is_an_emergency|We should continue the feast, unless there is an emergency. str_you_had_wished_to_hold_a_feast|You had wished to hold a feast. str_your_wedding_day_approaches_my_lady|Your wedding day approaches, my lady. str_your_wedding_day_approaches|Your wedding day approaches. str_s22_and_s23_wish_to_marry|{s22} and {s23} wish to marry. str_it_has_been_a_long_time_since_the_lords_of_the_realm_gathered_for_a_feast|It has been a long time since the lords of the realm gathered for a feast. str_the_circumstances_which_led_to_this_decision_no_longer_apply_so_we_should_stop_and_reconsider_shortly|The circumstances which led to this decision no longer apply, so we should stop and reconsider shortly. str_s15_is_at_war_with_s16_|{s15} is at war with {s16}. str_in_the_short_term_s15_has_a_truce_with_s16_as_a_matter_of_general_policy_|In the short term, {s15} has a truce with {s16}. As a matter of general policy, str_in_the_short_term_s15_was_recently_provoked_by_s16_and_is_under_pressure_to_declare_war_as_a_matter_of_general_policy_|In the short term, {s15} was recently provoked by {s16}, and is under pressure to declare war. As a matter of general policy, str_s12s15_cannot_negotiate_with_s16_as_to_do_so_would_undermine_reg4herhis_own_claim_to_the_throne_this_civil_war_must_almost_certainly_end_with_the_defeat_of_one_side_or_another|{s12}{s15} cannot negotiate with {s16}, as to do so would undermine {reg4?her his} own claim to the throne. This civil war must almost certainly end with the defeat of one side or another. str_s12s15_considers_s16_to_be_dangerous_and_untrustworthy_and_shehe_wants_to_bring_s16_down|{s12}{s15} considers {s16} to be dangerous and untrustworthy, and {reg4?she he} wants to bring {s16} down. str_s12s15_is_anxious_to_reclaim_old_lands_such_as_s18_now_held_by_s16|{s12}{s15} is anxious to reclaim old lands such as {s18}, now held by {s16}. str_s12s15_feels_that_reg4shehe_is_winning_the_war_against_s16_and_sees_no_reason_not_to_continue|{s12}{s15} feels that {reg4?she he} is winning the war against {s16}, and sees no reason not to continue. str_s12s15_faces_too_much_internal_discontent_to_feel_comfortable_ignoring_recent_provocations_by_s16s_subjects|{s12}{s15} faces too much internal discontent to feel comfortable ignoring recent provocations by {s16}'s subjects. str_s12even_though_reg4shehe_is_fighting_on_two_fronts_s15_is_inclined_to_continue_the_war_against_s16_for_a_little_while_longer_for_the_sake_of_honor|{s12}Even though {reg4?she he} is fighting on two fronts, {s15} is inclined to continue the war against {s16} for a little while longer, for the sake of honor. str_s12s15_feels_that_reg4shehe_must_pursue_the_war_against_s16_for_a_little_while_longer_for_the_sake_of_honor|{s12}{s15} feels that {reg4?she he} must pursue the war against {s16} for a little while longer, for the sake of honor. str_s12s15_is_currently_on_the_offensive_against_s17_now_held_by_s16_and_reluctant_to_negotiate|{s12}{s15} is currently on the offensive against {s17}, now held by {s16}, and reluctant to negotiate. str_s12s15_is_alarmed_by_the_growing_power_of_s16|{s12}{s15} is alarmed by the growing power of {s16}. str_s12s15_distrusts_s16_and_fears_that_any_deals_struck_between_the_two_realms_will_not_be_kept|{s12}{s15} distrusts {s16}, and fears that any deals struck between the two realms will not be kept. str_s12s15_is_at_war_on_too_many_fronts_and_eager_to_make_peace_with_s16|{s12}{s15} is at war on too many fronts, and eager to make peace with {s16}. str_s12s15_seems_to_think_that_s16_and_reg4shehe_have_a_common_enemy_in_the_s17|{s12}{s15} seems to think that {s16} and {reg4?she he} have a common enemy in the {s17}. str_s12s15_feels_frustrated_by_reg4herhis_inability_to_strike_a_decisive_blow_against_s16|{s12}{s15} feels frustrated by {reg4?her his} inability to strike a decisive blow against {s16}. str_s12s15_has_suffered_enough_in_the_war_with_s16_for_too_little_gain_and_is_ready_to_pursue_a_peace|{s12}{s15} has suffered enough in the war with {s16}, for too little gain, and is ready to pursue a peace. str_s12s15_would_like_to_firm_up_a_truce_with_s16_to_respond_to_the_threat_from_the_s17|{s12}{s15} would like to firm up a truce with {s16} to respond to the threat from the {s17}. str_s12s15_wishes_to_be_at_peace_with_s16_so_as_to_pursue_the_war_against_the_s17|{s12}{s15} wishes to be at peace with {s16} so as to pursue the war against the {s17}. str_s12s15_seems_to_be_intimidated_by_s16_and_would_like_to_avoid_hostilities|{s12}{s15} seems to be intimidated by {s16}, and would like to avoid hostilities. str_s12s15_has_no_particular_reason_to_continue_the_war_with_s16_and_would_probably_make_peace_if_given_the_opportunity|{s12}{s15} has no particular reason to continue the war with {s16}, and would probably make peace if given the opportunity. str_s12s15_seems_to_be_willing_to_improve_relations_with_s16|{s12}{s15} seems to be willing to improve relations with {s16}. str_excuse_me_how_can_you_possibly_imagine_yourself_worthy_to_marry_into_our_family|Excuse me? How can you possibly imagine yourself worthy to marry into our family? str_em_with_regard_to_her_ladyship_we_were_looking_specifically_for_a_groom_of_some_distinction_fight_hard_count_your_dinars_and_perhaps_some_day_in_the_future_we_may_speak_of_such_things_my_good_man|Em... With regard to her ladyship, we were looking specifically for a groom of some distinction. Fight hard, count your denars, and perhaps some day in the future we may speak of such things, my good man! str_em_with_regard_to_her_ladyship_we_were_looking_specifically_for_a_groom_of_some_distinction|Em... With regard to her ladyship, we were looking specifically for a groom of some distinction. str_it_is_too_early_for_you_to_be_speaking_of_such_things_you_are_still_making_your_mark_in_the_world|It is too early for you to be speaking of such things. You are still making your mark in the world. str_you_dont_serve_the_s4_so_id_say_no_one_day_we_may_be_at_war_and_i_prefer_not_to_have_to_kill_my_inlaws_if_at_all_possible|You don't serve the {s4}, so I'd say no. One day we may be at war, and I prefer not to have to kill my in-laws, if at all possible. str_as_you_are_not_a_vassal_of_the_s4_i_must_decline_your_request_the_twists_of_fate_may_mean_that_we_will_one_day_cross_swords_and_i_would_hope_not_to_make_a_widow_of_a_lady_whom_i_am_obligated_to_protect|As you are not a vassal of the {s4}, I must decline your request. The twists of fate may mean that we will one day cross swords, and I would hope not to make a widow of a lady whom I am obligated to protect. str_as_you_are_not_a_pledged_vassal_of_our_liege_with_the_right_to_hold_land_i_must_refuse_your_request_to_marry_into_our_family|As you are not a pledged vassal of our liege, with the right to hold land, I must refuse your request to marry into our family. str_look_here_lad__the_young_s14_has_been_paying_court_to_s16_and_youll_have_to_admit__hes_a_finer_catch_for_her_than_you_so_lets_have_no_more_of_this_talk_shall_we|Look here, lad -- the young {s14} has been paying court to {s16}, and you'll have to admit -- he's a finer catch for her than you. So let's have no more of this talk, shall we? str_i_do_not_care_for_you_sir_and_i_consider_it_my_duty_to_protect_the_ladies_of_my_household_from_undesirable_suitors|I do not care for you, sir, and I consider it my duty to protect the ladies of my household from undesirable suitors... str_hmm_young_girls_may_easily_be_led_astray_so_out_of_a_sense_of_duty_to_the_ladies_of_my_household_i_think_i_would_like_to_get_to_know_you_a_bit_better_we_may_speak_of_this_at_a_later_date|Hmm. Young girls may easily be led astray, so out of a sense of duty to the ladies of my household, I think I would like to get to know you a bit better. We may speak of this at a later date. str_you_may_indeed_make_a_fine_match_for_the_young_mistress|You may indeed make a fine match for the young mistress. str_madame__given_our_relations_in_the_past_this_proposal_is_most_surprising_i_do_not_think_that_you_are_the_kind_of_woman_who_can_be_bent_to_a_hushands_will_and_i_would_prefer_not_to_have_our_married_life_be_a_source_of_constant_acrimony|Madame -- given our relations in the past, this proposal is most surprising. I do not think that you are the kind of woman who can be bent to a husband's will, and I would prefer not to have our married life be a source of constant acrimony. str_i_would_prefer_to_marry_a_proper_maiden_who_will_obey_her_husband_and_is_not_likely_to_split_his_head_with_a_sword|I would prefer to marry a proper maiden who will obey her husband, and is not likely to split his head with a sword. str_my_lady_while_i_admire_your_valor_you_will_forgive_me_if_i_tell_you_that_a_woman_like_you_does_not_uphold_to_my_ideal_of_the_feminine_of_the_delicate_and_of_the_pure|My lady, while I admire your valor and your beauty, you will forgive me if I tell you that a woman like you does not uphold to my ideal of a wife feminine, delicate, and pure. str_nah_i_want_a_woman_wholl_keep_quiet_and_do_what_shes_told_i_dont_think_thats_you|Nah. I want a woman who'll keep quiet and do what she's told. I don't think that's you. str_my_lady_you_are_possessed_of_great_charms_but_no_properties_until_you_obtain_some_to_marry_you_would_be_an_act_of_ingratitude_towards_my_ancestors_and_my_lineage|My lady, you are possessed of great charms, but no properties. Until you obtain some, to marry you would be an act of ingratitude towards my ancestors and my lineage. str_my_lady_you_are_a_woman_of_no_known_family_of_no_possessions__in_short_a_nobody_do_you_think_that_you_are_fit_to_marry_into_may_family|My lady, you are a woman of no known family, of no possessions -- in short, a nobody. Do you think that you are fit to marry into may family? str_my_lady__forgive_me__the_quality_of_our_bond_is_not_of_the_sort_which_the_poets_tell_us_is_necessary_to_sustain_a_happy_marriage|My lady -- forgive me -- the quality of our bond is not of the sort which the poets tell us is necessary to sustain a happy marriage. str_um_i_think_that_if_i_want_to_stay_on_s4s_good_side_id_best_not_marry_you|Um, I think that if I want to stay on {s4}'s good side, I'd best not marry you. str_you_serve_another_realm_i_dont_see_s4_granting_reg4herhis_blessing_to_our_union|You serve another realm. I don't see {s4} granting {reg4?her his} blessing to our union. str_madame_my_heart_currently_belongs_to_s4|Madame, my heart currently belongs to {s4}. str_my_lady_you_are_a_woman_of_great_spirit_and_bravery_possessed_of_beauty_grace_and_wit_i_shall_give_your_proposal_consideration|My lady, you are a woman of great spirit and bravery, possessed of beauty, grace, and wit. I shall give your proposal consideration. str_my_lady_you_are_a_woman_of_great_spirit_and_bravery_possessed_of_beauty_grace_and_wit_i_would_be_most_honored_were_you_to_become_my_wife|My lady, you are a woman of great spirit and bravery, possessed of beauty, grace, and wit. I would be most honored were you to become my wife. str_ah__kais_and_layali__such_a_sad_tale_many_a_time_has_it_been_recounted_for_my_family_by_the_wandering_poets_who_come_to_our_home_and_it_has_never_failed_to_bring_tears_to_our_eyes|Ah -- 'Kais and Layali' -- such a sad tale. Many a time has it been recounted for my family by the wandering poets who come to our home, and it has never failed to bring tears to our eyes. str_kais_and_layali_three_hundred_stanzas_of_pathetic_sniveling_if_you_ask_me_if_kais_wanted_to_escape_heartbreak_he_should_have_learned_to_live_within_his_station_and_not_yearn_for_what_he_cannot_have|'Kais and Layali'? Three hundred stanzas of pathetic sniveling, if you ask me. If Kais wanted to escape heartbreak, he should have learned to live within his station, and not yearn for what he cannot have. str_kais_and_layali_no_one_should_ever_have_written_such_a_sad_poem_if_it_was_the_destiny_of_kais_and_layali_to_be_together_than_their_love_should_have_conquered_all_obstacles|'Kais and Layali'? No one should ever have written such a sad poem! If it was the destiny of Kais and Layali to be together, than their love should have conquered all obstacles! str_ah_kais_and_layali_a_very_old_standby_but_moving_in_its_way|Ah, 'Kais and Layali.' A very old stand-by, but moving, in its way. str_the_saga_of_helgered_and_kara_such_happy_times_in_which_our_ancestors_lived_women_like_kara_could_venture_out_into_the_world_like_men_win_a_name_for_themselves_and_not_linger_in_their_husbands_shadow|The saga of 'Helgered and Kara'? Such happy times in which our ancestors lived! Women like Kara could venture out into the world like men, win a name for themselves, and not linger in their husbands' shadow. str_ah_the_saga_of_helgered_and_kara_now_there_was_a_lady_who_knew_what_she_wanted_and_was_not_afraid_to_obtain_it|Ah, the saga of 'Helgered and Kara'. Now there was a lady who knew what she wanted, and was not afraid to obtain it. str_the_saga_of_helgered_and_kara_a_terrible_tale__but_it_speaks_of_a_very_great_love_if_she_were_willing_to_make_war_on_her_own_family|The saga of 'Helgered and Kara'? A terrible tale - but it speaks of a very great love, if she were willing to make war on her own family. str_the_saga_of_helgered_and_kara_as_i_recall_kara_valued_her_own_base_passions_over_duty_to_her_family_that_she_made_war_on_her_own_father_i_have_no_time_for_a_poem_which_praises_such_a_woman|The saga of 'Helgered and Kara'? As I recall, Kara valued her own base passions over duty to her family that she made war on her own father. I have no time for a poem which praises such a woman! str_the_saga_of_helgered_and_kara_how_could_a_woman_don_armor_and_carry_a_sword_how_could_a_man_love_so_ungentle_a_creature|The saga of 'Helgered and Kara'? How could a woman don armor and carry a sword! How could a man love so ungentle a creature! str_a_conversation_in_the_garden_i_cannot_understand_the_lady_in_that_poem_if_she_loves_the_man_why_does_she_tease_him_so|'A Conversation in the Garden'? I cannot understand the lady in that poem. If she loves the man, why does she tease him so? str_a_conversation_in_the_garden_let_us_see__it_is_morally_unedifying_it_exalts_deception_it_ends_with_a_maiden_surrendering_to_her_base_passions_and_yet_i_cannot_help_but_find_it_charming_perhaps_because_it_tells_us_that_love_need_not_be_tragic_to_be_memorable|'A Conversation in the Garden'? Let us see -- it is morally unedifying, it exalts deception, it ends with a maiden surrendering to her base passions... And yet I cannot help but find it charming, perhaps because it tells us that love need not be tragic to be memorable. str_a_conversation_in_the_garden_now_that_is_a_tale_every_lady_should_know_by_heart_to_learn_the_subtleties_of_the_politics_she_must_practice|'A Conversation in the Garden'? Now that is a tale every lady should know by heart, to learn the subtleties of the politics she must practice! str_a_conversation_in_the_garden_it_is_droll_i_suppose__although_there_is_nothing_there_that_truly_stirs_my_soul|'A Conversation in the Garden'? It is droll, I suppose -- although there is nothing there that truly stirs my soul. str_storming_the_fortress_of_love_ah_yes_the_lady_sits_within_doing_nothing_while_the_man_is_the_one_who_strives_and_achieves_i_have_enough_of_that_in_my_daily_life_why_listen_to_poems_about_it|'Storming the Fortress of Love'? Ah, yes. The lady sits within doing nothing, while the man is the one who strives and achieves. I have enough of that in my daily life. Why listen to poems about it? str_storming_the_fortress_of_love_ah_yes_an_uplifting_tribute_to_the_separate_virtues_of_man_and_woman|'Storming the Fortress of Love'? Ah, yes. An uplifting tribute to the separate virtues of man and woman. str_storming_the_fortress_of_love_ah_yes_but_although_it_is_a_fine_tale_of_virtues_it_speaks_nothing_of_passion|'Storming the Fortress of Love'? Ah, yes. But although it is a fine tale of virtues, it speaks nothing of passion! str_storming_the_fortress_of_love_ah_a_sermon_dressed_up_as_a_love_poem_if_you_ask_me|'Storming the Fortress of Love'? Ah ... A sermon dressed up as a love poem, if you ask me. str_a_hearts_desire_ah_such_a_beautiful_account_of_the_perfect_perfect_love_to_love_like_that_must_be_to_truly_know_rapture|'A Heart's Desire'? Ah, such a beautiful account of the perfect, perfect love! To love like that must be to truly know rapture! str_a_hearts_desire_silly_if_you_ask_me_if_the_poet_desires_a_lady_then_he_should_endeavor_to_win_her__and_not_dress_up_his_desire_with_a_pretense_of_piety|'A Heart's Desire'? Silly, if you ask me. If the poet desires a lady, then he should endeavor to win her -- and not dress up his desire with a pretense of piety! str_a_hearts_desire_hmm__it_is_an_interesting_exploration_of_earthly_and_divine_love_it_does_speak_of_the_spiritual_quest_which_brings_out_the_best_in_man_but_i_wonder_if_the_poet_has_not_confused_his_yearning_for_higher_things_with_his_baser_passions|'A Heart's Desire'? Hmm -- it is an interesting exploration of earthly and divine love. It does speak of the spiritual quest which brings out the best in man, but I wonder if the poet has not confused his yearning for higher things with his baser passions. str_a_hearts_desire_oh_yes__it_is_very_worthy_and_philosophical_but_if_i_am_to_listen_to_a_bard_strum_a_lute_for_three_hours_i_personally_prefer_there_to_be_a_bit_of_a_story|'A Heart's Desire'? Oh, yes -- it is very worthy and philosophical. But if I am to listen to a bard strum a lute for three hours, I personally prefer there to be a bit of a story. str_reg3_units_of_s4_for_reg5_guests_and_retinue|{reg3} units of {s4} for {reg5} guests and retinue str_reg3_units_of_spice_of_reg5_to_be_consumed|{reg3} units of spice of {reg5} to be consumed str_reg3_units_of_oil_of_reg5_to_be_consumed|{reg3} units of oil of {reg5} to be consumed str_of_food_which_must_come_before_everything_else_the_amount_is_s8|Of food, which must come before everything else, the amount is {s8} str_s9_and_the_variety_is_s8_|{s9} and the variety is {s8}. str_s9_of_drink_which_guests_will_expect_in_great_abundance_the_amount_is_s8|{s9} Of drink, which guests will expect in great abundance, the amount is {s8} str_s9_of_spice_which_is_essential_to_demonstrate_that_we_spare_no_expense_as_hosts_the_amount_is_s8_|{s9} Of spice, which is essential to demonstrate that we spare no expense as hosts, the amount is {s8}. str_s9_of_oil_which_we_shall_require_to_light_the_lamps_the_amount_is_s8|{s9} Of oil, which we shall require to light the lamps, the amount is {s8}. str_s9_overall_our_table_will_be_considered_s8|{s9} Overall, our table will be considered {s8}. str_rebel|rebel str_bandit|bandit str_relation_of_prisoner_with_captor_is_reg0|relation of prisoner with captor is {reg0} str_s5_suffers_attrition_reg3_x_s4|{s5} suffers attrition {reg3} x {s4} str_s10_said_on_s1_s11__|{s10} said on {s1} {s11}^^ str_totalling_casualties_caused_during_mission|Totaling casualties caused during mission ... str_removing_s4_from_s5|Removing {s4} from {s5} str_s4_joins_prison_break|{s4} joins prison break str_helper_is_spawned|helper is spawned. str_leaving_area_during_prison_break|Leaving area during prison break str_talk_to_the_trainer|Talk to the trainer. str_woman|woman str_man|man str_noble|noble str_common|common str_may_find_that_you_are_able_to_take_your_place_among_calradias_great_lords_relatively_quickly|may find that you are able to take your place among Pendor's great lords relatively quickly str_may_face_some_difficulties_establishing_yourself_as_an_equal_among_calradias_great_lords|may face some difficulties establishing yourself as an equal among Pendor's great lords str_may_face_great_difficulties_establishing_yourself_as_an_equal_among_calradias_great_lords|may face great difficulties establishing yourself as an equal among Pendor's great lords str_current_party_morale_is_reg5_current_party_morale_modifiers_are__base_morale__50_party_size_s2reg1_leadership_s3reg2_food_variety_s4reg3s5s6_recent_events_s7reg4_total__reg5___|Current party morale is {reg5}.^Current party morale modifiers are ^^Base morale +{reg6}^Party size {s2}{reg1}^Leadership {s3}{reg2}^Food variety {s4}{reg3}{s5}{s6}^------------------------------------^Sum (range 0-99) {reg0}^^Recent events {s7}{reg4}^TOTAL {reg5}^^^ str_s1extra_morale_for_s9_troops__reg6_|{s1}Extra morale for {s9} troops {reg6}^ str_courtships_in_progress_|Courtships in progress ^ str_s1_s2_relation_reg3_last_visit_reg4_days_ago|{s1}^{s2}, relation {reg3}, last visit {reg4} days ago str_s1__poems_known|{s1}^^Poems known str_s1_storming_the_castle_of_love_allegoric|{s1}^Storming the Castle of Love (Allegoric) str_s1_kais_and_layali_tragic|{s1}^Kais and Layali (Tragic) str_s1_a_conversation_in_the_garden_comic|{s1}^A Conversation in the Garden (Comic) str_s1_helgered_and_kara_epic|{s1}^Helgered and Kara (Epic) str_s1_a_hearts_desire_mystic|{s1}^A Heart's Desire (Mystic) str_no_companions_in_service|No companions in service str_gathering_support|Gathering support str_expected_back_imminently|Expected back imminently str_expected_back_in_approximately_reg3_days|Expected back in approximately {reg3} days str_gathering_intelligence|Gathering intelligence str_diplomatic_embassy_to_s9|Diplomatic embassy to {s9} str_serving_as_minister|Serving as minister str_in_your_court_at_s9|In your court at {s9} str_under_arms|Under arms str_in_your_party|In your party str_attacking_enemy_army_near_s11|Attacking enemy army near {s11} str_holding_feast_at_s11|Holding feast at {s11} str_s9s10_current_state_s11_hours_at_current_state_reg3_current_strategic_thinking_s14_marshall_s12_since_the_last_offensive_ended_reg4_hours_since_the_decisive_event_reg10_hours_since_the_last_rest_reg9_hours_since_the_last_feast_ended_reg5_hours_percent_disgruntled_lords_reg7_percent_restless_lords_reg8__|{s9}{s10}^Current state {s11}^Hours at current state {reg3}^Current strategic thinking {s14}^Marshall {s12}^Since the last offensive ended {reg4} hours^Since the decisive event {reg10} hours^Since the last 18+ hour rest {reg9} hours^Since the last feast ended {reg5} hours^Percent disgruntled lords {reg7}%^Percent restless lords {reg8}%^^ str__right_to_rule_reg12|^Right to rule {reg12}. str_political_arguments_made_legality_reg3_rights_of_lords_reg4_unificationpeace_reg5_rights_of_commons_reg6_fief_pledges_reg7|Political arguments made ^Legality {reg3}^Rights of lords {reg4}^Unification/peace {reg5}^Rights of commons {reg6}^Fief pledges {reg7} str_renown_reg2_honour_rating_reg3s12_friends_s8_enemies_s6_s9|Renown {reg2}.^Honor rating {reg3}.{s12}^Friends {s8}.^Enemies {s6}.^{s9} str_you_lie_stunned_for_several_minutes_then_stagger_to_your_feet_to_find_your_s10_standing_over_you_you_have_lost_the_duel|You lie stunned for several minutes, then stagger to your feet, to find your {s10} standing over you. You have lost the duel. str_s10_lies_in_the_arenas_dust_for_several_minutes_then_staggers_to_his_feet_you_have_won_the_duel|{s10} lies in the arena's dust for several minutes, then staggers to his feet. You have won the duel str__this_castle_is_temporarily_under_royal_control| This castle is temporarily under royal control. str__this_castle_does_not_seem_to_be_under_anyones_control| This castle does not seem to be under anyone's control. str__this_town_is_temporarily_under_royal_control| This town is temporarily under royal control. str__the_townspeople_seem_to_have_declared_their_independence| The townspeople seem to have declared their independence. str_to_your_husband_s11|to your husband, {s11}. str__you_see_the_banner_of_your_wifehusband_s7_over_the_castle_gate| You see the banner of your {reg63?wife husband}, {s7}, over the castle gate. str__the_banner_of_your_wifehusband_s7_flies_over_the_town_gates| The banner of your {reg63?wife husband}, {s7}, flies over the town gates. str__the_lord_is_currently_holding_a_feast_in_his_hall|^The lord is currently holding a feast in his hall. str__join_the_feast| (join the feast) str_belligerent_drunk_in_s4|Belligerent drunk in {s4} str_belligerent_drunk_not_found|Belligerent drunk not found str_roughlooking_character_in_s4|Rough-looking character in {s4} str_roughlooking_character_not_found|Rough-looking character not found str__however_you_have_sufficiently_distinguished_yourself_to_be_invited_to_attend_the_ongoing_feast_in_the_lords_castle|. However, you have sufficiently distinguished yourself to be invited to attend the ongoing feast in the lord's castle. str_s8_you_are_also_invited_to_attend_the_ongoing_feast_in_the_castle|{s8}. You are also invited to attend the ongoing feast in the castle. str_s11_unfortunately_s12_was_wounded_and_had_to_be_left_behind|{s11} Unfortunately, {s12} was wounded and had to be left behind. str_s11_also_s12_was_wounded_and_had_to_be_left_behind|{s11} Also, {s12} was wounded and had to be left behind. str_with_the_s10|with the {s10} str_outside_calradia|outside Pendor. str_you_have_been_indicted_for_treason_to_s7_your_properties_have_been_confiscated_and_you_would_be_well_advised_to_flee_for_your_life|You have been indicted for treason to {s7}. Your properties have been confiscated, and you would be well advised to flee for your life. str_by_order_of_s6_s4_of_the_s5_has_been_indicted_for_treason_the_lord_has_been_stripped_of_all_reg4herhis_properties_and_has_fled_for_reg4herhis_life_he_is_rumored_to_have_gone_into_exile_s11|By order of {s6}, {s4} of the {s5} has been indicted for treason. The lord has been stripped of all {reg4?her his} properties, and has fled for {reg4?her his} life. He is rumored to have gone into exile {s11}. str_local_notables_from_s1_a_village_claimed_by_the_s4_have_been_mistreated_by_their_overlords_from_the_s3_and_petition_s5_for_protection|local notables from {s1}, a village claimed by the {s4}, have been mistreated by their overlords from the {s3} and petition {s5} for protection str_villagers_from_s1_stole_some_cattle_from_s2|villagers from {s1} stole some cattle from {s2} str_villagers_from_s1_abducted_a_woman_from_a_prominent_family_in_s2_to_marry_one_of_their_boys|villagers from {s1} abducted a woman from a prominent family in {s2} to marry one of their boys str_villagers_from_s1_killed_some_farmers_from_s2_in_a_fight_over_the_diversion_of_a_stream|villagers from {s1} killed some farmers from {s2} in a fight over the diversion of a stream str_your_new_minister_|Your new minister str_s10_is_your_new_minister_and_|{s10} is your new minister, and str_due_to_the_fall_of_s10_your_court_has_been_relocated_to_s12|Due to the loss of {s10}, your court has been relocated to {s11} str_after_to_the_fall_of_s10_your_faithful_vassal_s9_has_invited_your_court_to_s11_|After to the loss of {s10}, your faithful vassal {s9} has invited your court to {s11} str_after_to_the_fall_of_s11_your_court_has_nowhere_to_go|After the loss of {s11}, your court has nowhere to go str_s8_wishes_to_inform_you_that_the_lords_of_s9_will_be_gathering_for_a_feast_at_his_great_hall_in_s10_and_invites_you_to_be_part_of_this_august_assembly|{s8} wishes to inform you that the lords of {s9} will be gathering for a feast at his great hall in {s10}, and invites you to be part of this exalted assembly. str_consult_with_s11_at_your_court_in_s12|Consult with {s11} at your court in {s12} str_as_brief_as_our_separation_has_been_the_longing_in_my_heart_to_see_you_has_made_it_seem_as_many_years|As brief as our separation has been, the longing in my heart to see you has made it seem as many years. str_although_it_has_only_been_a_short_time_since_your_departure_but_i_would_be_most_pleased_to_see_you_again|Although it has only been a short time since your departure, I would be most pleased to see you again. str_although_i_have_received_no_word_from_you_for_quite_some_time_i_am_sure_that_you_must_have_been_very_busy_and_that_your_failure_to_come_see_me_in_no_way_indicates_that_your_attentions_to_me_were_insincere_|Although I have received no word from you for quite some time, I am sure that you must have been very busy, and that your failure to come see me in no way indicates that your attentions to me were insincere. str_i_trust_that_you_have_comported_yourself_in_a_manner_becoming_a_gentleman_during_our_long_separation_|I trust that you have comported yourself in a manner becoming a gentleman during our long separation. str_it_has_been_many_days_since_you_came_and_i_would_very_much_like_to_see_you_again|It has been many days since you came, and I would very much like to see you again. str__you_should_ask_my_s11_s16s_permission_but_i_have_no_reason_to_believe_that_he_will_prevent_you_from_coming_to_see_me| You should ask my {s11} {s16}'s permission, but I have no reason to believe that he will prevent you from coming to see me. str__you_should_first_ask_her_s11_s16s_permission|. You should first ask her {s11} {s16}'s permission str__alas_as_we_know_my_s11_s16_will_not_permit_me_to_see_you_however_i_believe_that_i_can_arrange_away_for_you_to_enter_undetected| Alas, as we know, my {s11} {s16} will not permit me to see you. However, I believe that I can arrange a way for you to enter undetected. str__as_my_s11_s16_has_already_granted_permission_for_you_to_see_me_i_shall_expect_your_imminent_arrival| As my {s11} {s16} has already granted permission for you to see me, I shall expect your imminent arrival. str_visit_s3_who_was_last_at_s4s18|Visit {s3}, who was last at {s4}{s18} str_the_guards_at_the_gate_have_been_ordered_to_allow_you_through_you_might_be_imagining_things_but_you_think_one_of_them_may_have_given_you_a_wink|The guards at the gate have been ordered to allow you through. You might be imagining things, but you think one of them may have given you a wink str_the_guards_glare_at_you_and_you_know_better_than_to_ask_permission_to_enter_however_as_you_walk_back_towards_your_lodgings_an_elderly_lady_dressed_in_black_approaches_you_i_am_s11s_nurse_she_whispers_urgently_don_this_dress_and_throw_the_hood_over_your_face_i_will_smuggle_you_inside_the_castle_to_meet_her_in_the_guise_of_a_skullery_maid__the_guards_will_not_look_too_carefully_but_i_beg_you_for_all_of_our_sakes_be_discrete|The guards glare at you, and you know better than to ask permission to enter. However, as you walk back towards your lodgings, an elderly lady dressed in black approaches you. 'I am {s11}'s nurse,' she whispers urgently. 'Don this dress, and throw the hood over your face. I will smuggle you inside the castle to meet her in the guise of a scullery maid -- the guards will not look too carefully. But I beg you, for all of our sakes, be discreet! str_the_guards_glare_at_you_and_you_know_better_than_to_ask_permission_to_enter_however_as_you_walk_back_towards_your_lodgings_an_elderly_lady_dressed_in_black_approaches_you_i_am_s11s_nurse_she_whispers_urgently_wait_for_a_while_by_the_spring_outside_the_walls_i_will_smuggle_her_ladyship_out_to_meet_you_dressed_in_the_guise_of_a_shepherdess_but_i_beg_you_for_all_of_our_sakes_be_discrete|The guards glare at you, and you know better than to ask permission to enter. However, as you walk back towards your lodgings, an elderly lady dressed in black approaches you. 'I am {s11}'s nurse,' she whispers urgently. 'Wait for a while by the spring outside the walls. I will smuggle her ladyship out to meet you, dressed in the guise of a shepherdess. But I beg you, for all of our sakes, be discreet! str_the_guards_glare_at_you_and_you_know_better_than_to_ask_permission_to_enter_however_as_you_walk_back_towards_your_lodgings_an_elderly_lady_dressed_in_black_approaches_you_i_am_s11s_nurse_she_whispers_urgently_her_ladyship_asks_me_to_say_that_yearns_to_see_you_but_that_you_should_bide_your_time_a_bit_her_ladyship_says_that_to_arrange_a_clandestine_meeting_so_soon_after_your_last_encounter_would_be_too_dangerous|The guards glare at you, and you know better than to ask permission to enter. However, as you walk back towards your lodgings, an elderly lady dressed in black approaches you.^'I am {s11}'s nurse,' she whispers urgently. 'Her ladyship asks me to say that she yearns to see you, but that you should bide your time a bit. Her ladyship says that to arrange a clandestine meeting so soon after your last encounter would be too dangerous.' str_the_guards_glare_at_you_and_you_know_better_than_to_ask_permission_to_enter|The guards glare at you, and you know better than to ask permission to enter. str_party_with_commander_mismatch__check_log_for_details_|Party with commander mismatch - check log for details str_doing_political_calculations_for_s9|Doing political calculations for {s9} str_current_wealth_reg1|Current wealth {reg1} str_wanted_bandits_spotted_by_s4|{s1} was spotted near {s4} str_s4_ready_to_voice_objection_to_s3s_mission_if_in_party|{s4} ready to voice objection to {s3}'s mission, if in party str_strange_that_one_didnt_seem_like_your_ordenary_troublemaker_he_didnt_drink_all_that_much__he_just_stood_there_quietly_and_watched_the_door_you_may_wish_to_consider_whether_you_have_any_enemies_who_know_you_are_in_town_a_pity_that_blood_had_to_be_spilled_in_my_establishment|Strange. That one didn't seem like your ordinary troublemaker. He didn't drink all that much -- he just stood there, quietly, and watched the door. You may wish to consider whether you have any enemies who know you are in town... A pity that blood had to be spilled in my establishment... str_you_never_let_him_draw_his_weapon_still_it_looked_like_he_was_going_to_kill_you_take_his_sword_and_purse_i_suppose_he_was_trouble_but_its_not_good_for_an_establishment_to_get_a_name_as_a_place_where_men_are_killed|You never let him draw his weapon... Still, it looked like he was going to kill you. Take his sword and purse, I suppose. He was trouble, but it's not good for an establishment to get a name as a place where men are killed. str_well_id_say_that_he_started_it_that_entitles_you_to_his_sword_and_purse_i_suppose_have_a_drink_on_the_house_as_i_daresay_youve_saved_a_patron_or_two_a_broken_skull_still_i_hope_he_still_has_a_pulse_its_not_good_for_an_establishment_to_get_a_name_as_a_place_where_men_are_killed|Well... I'd say that he started it. That entitles you to his weapon and purse, I suppose. Have a drink on the house, as I daresay you've saved a patron or two a broken skull. Still, I hope he still has a pulse. It's not good for an establishment to get a name as a place where men are killed. str_stop_no_shooting_no_shooting|Stop! No shooting! No shooting! str_em_ill_stay_out_of_this|Em... I'll stay out of this. str_the_s12_is_a_labyrinth_of_rivalries_and_grudges_lords_ignore_their_lieges_summons_and_many_are_ripe_to_defect|The {s12} is a labyrinth of rivalries and grudges. Lords ignore their liege's summons, and many are ripe to defect. str_the_s12_is_shaky_many_lords_do_not_cooperate_with_each_other_and_some_might_be_tempted_to_defect_to_a_liege_that_they_consider_more_worthy|The {s12} is shaky. Many lords do not cooperate with each other, and some might be tempted to defect to a liege that they consider more worthy. str_the_s12_is_fairly_solid_some_lords_bear_enmities_for_each_other_but_they_tend_to_stand_together_against_outside_enemies|The {s12} is fairly solid. Some lords bear enmities for each other, but they tend to stand together against outside enemies. str_the_s12_is_a_rock_of_stability_politically_speaking_whatever_the_lords_may_think_of_each_other_they_fight_as_one_against_the_common_foe|The {s12} is a rock of stability, politically speaking. Whatever the lords may think of each other, they fight as one against the common foe. str_tribune_s12|Tribune {s12} str_lady_s12|Lady {s12} str_lord_s12|Lord {s12} str_resolve_the_dispute_between_s11_and_s12|Resolve the dispute between {s11} and {s12} str_in_doing_so_you_will_be_in_violation_of_your_truce_is_that_what_you_want|In doing so, you will be in violation of your truce. Is that what you want? str_if_you_attack_without_provocation_some_of_your_vassals_may_consider_you_to_be_too_warlike_is_that_what_you_want|If you attack without provocation, some of your vassals may consider you to be too warlike. Is that what you want? str_our_men_are_ready_to_ride_forth_at_your_bidding_are_you_sure_this_is_what_you_want|Our men are ready to ride forth at your bidding... Are you sure this is what you want? str_seek_recognition|seek recognition str_seek_vassalhood|seek vassalhood str_seek_a_truce|seek a truce str__promised_fief| (promised fief) str_no_fiefss12|(no fiefs){s12} str_fiefs_s0s12|(fiefs {s0}{s12}) str_please_s65_|Please {s65}, str__s15_is_also_being_held_here_and_you_may_wish_to_see_if_reg4shehe_will_join_us| {s15} is also being held here, and you may wish to see if {reg4?she he} will join us. str_one_thing_in_our_favor_is_that_s12s_grip_is_very_shaky_he_rules_over_a_labyrinth_of_rivalries_and_grudges_lords_often_fail_to_cooperate_and_many_would_happily_seek_a_better_liege|One thing in our favor is that {s12}'s grip is very shaky. He rules over a labyrinth of rivalries and grudges. Lords often fail to cooperate, and many would happily seek a better liege. str_thankfully_s12s_grip_is_fairly_shaky_many_lords_do_not_cooperate_with_each_other_and_some_might_be_tempted_to_seek_a_better_liege|Thankfully, {s12}'s grip is fairly shaky. Many lords do not cooperate with each other, and some might be tempted to seek a better liege. str_unfortunately_s12s_grip_is_fairly_strong_until_we_can_shake_it_we_may_have_to_look_long_and_hard_for_allies|Unfortunately, {s12}'s grip is fairly strong. Until we can shake it, we may have to look long and hard for allies. str_unfortunately_s12s_grip_is_very_strong_unless_we_can_loosen_it_it_may_be_difficult_to_find_allies|Unfortunately, {s12}'s grip is very strong. Unless we can loosen it, it may be difficult to find allies. str_playername_come_to_plague_me_some_more_have_you|{playername}... Come to plague me some more, have you? str_ah_it_is_you_again|Ah. It is you again... str_well_playername|Well, {playername} str_flagon_of_mead|flagon of mead str_skin_of_kumis|skin of kumis str_mug_of_kvass|mug of kvass str_cup_of_wine|cup of wine str_you_intend_to_challenge_s13_to_force_him_to_retract_an_insult|You intend to challenge {s13} to force him to retract an insult. str_youll_have_to_speak_to_me_at_some_other_time_then|You'll have to speak to me at some other time, then. str_this_is_no_time_for_words|This is no time for words! str_of_course_my_wife|Of course, my wife. str_perhaps_not_our_marriage_has_become_a_bit_strained_dont_you_think|Perhaps not. Our marriage has become a bit strained, don't you think? str_why_is_that_my_wife_actually_our_marriage_has_become_such_that_i_prefer_to_have_a_witness_for_all_of_our_converations|Why is that, my wife? Actually, our marriage has become such that I prefer to have a witness for all of our conversations. str_all_right_then_what_do_you_have_to_say_out_with_it|All right then. What do you have to say? Out with it. str_bah__im_in_no_mood_for_whispering_in_the_corner|Bah -- I'm in no mood for whispering in the corner. str_bah_i_dont_like_you_that_much_im_not_going_to_go_plot_with_you_in_some_corner|Bah. I don't like you that much. I'm not going to go plot with you in some corner. str_well__now_what_do_you_have_to_propose|Well -- now what do you have to propose? str_trying_our_hand_at_intrigue_are_we_i_think_not|Trying our hand at intrigue, are we? I think not str_hah_i_trust_you_as_a_i_would_a_serpent_i_think_not|Hah! I trust you as a I would a serpent. I think not. str_i_do_not_like_to_conduct_my_business_in_the_shadows_but_sometimes_it_must_be_done_what_do_you_have_to_say|I do not like to conduct my business in the shadows, but sometimes it must be done. What do you have to say? str_i_would_prefer_to_conduct_our_affairs_out_in_the_open|I would prefer to conduct our affairs out in the open. str_do_not_take_this_amiss_but_with_you_i_would_prefer_to_conduct_our_affairs_out_in_the_open|Do not take this amiss, but with you, I would prefer to conduct our affairs out in the open. str_hmm_you_have_piqued_my_interest_what_do_you_have_to_say|Hmm. You have piqued my interest. What do you have to say? str_em_lets_keep_our_affairs_out_in_the_open_for_the_time_being|Em... Let's keep our affairs out in the open, for the time being. str_thats_sensible__the_world_is_full_of_churls_who_poke_their_noses_into_their_betters_business_now_tell_me_what_it_is_that_you_have_to_say|That's sensible -- the world is full of churls who poke their noses into their betters' business. Now tell me what it is that you have to say. str_what_do_you_take_me_for_a_plotter|What do you take me for? A plotter? str_well_i_normally_like_to_keep_things_out_in_the_open_but_im_sure_someone_like_you_would_not_want_to_talk_in_private_unless_heshe_had_a_good_reason_what_is_it|Well, I normally like to keep things out in the open, but I'm sure someone like you would not want to talk in private unless {reg63?he she} had a good reason. What is it? str_surely_we_can_discuss_whatever_you_want_to_discuss_out_here_in_the_open_cant_we|Surely we can discuss whatever you want to discuss out here in the open, can't we? str_im_a_simple__man_not_one_for_intrigue_but_id_guess_that_you_have_something_worthwhile_to_say_what_is_it|I'm a simple man, not one for intrigue, but I'd guess that you have something worthwhile to say. What is it? str_forgive_me_but_im_not_one_for_going_off_in_corners_to_plot|Forgive me, but I'm not one for going off in corners to plot. str_please_do_not_take_this_amiss_but_i_do_not_trust_you|Please do not take this amiss, but I do not trust you. str_certainly_playername_what_is_it|Certainly, {playername}. What is it? str_forgive_me_but_id_prefer_to_keep_our_conversations_in_the_open|Forgive me, but I'd prefer to keep our conversations in the open. str_please_do_not_take_this_amiss_but_im_not_sure_you_and_i_are_still_on_those_terms|Please do not take this amiss, but I'm not sure you and I are still on those terms. str_really_well_this_is_the_first_i_have_heard_of_it_unless_you_build_up_support_for_that_claim_you_may_find_it_difficult_to_find_allies_however_whenever_you_see_fit_to_declare_yourself_publically_as_queen_i_should_be_honored_to_be_your_consort|Really? Well, this is the first I have heard of it. Unless you build up support for that claim, you may find it difficult to find allies. However, whenever you see fit to declare yourself publically as queen, I should be honored to be your consort. str_yes_i_have_heard_such_talk_while_it_is_good_that_you_are_building_up_your_support_i_do_not_think_that_you_are_quite_ready_to_proclaim_yourself_yet_however_i_will_let_you_be_the_judge_of_that_and_when_you_decide_i_should_be_honored_to_be_your_consort|Yes... I have heard such talk. While it is good that you are building up your support, I do not think that you are quite ready to proclaim yourself yet. However, I will let you be the judge of that, and when you decide, I should be honored to be your consort. str_yes_and_many_others_in_calradia_think_so_as_well_perhaps_it_is_time_that_you_declared_yourself_and_we_shall_ride_forth_together_to_claim_your_throne_i_should_be_honored_to_be_your_consort|Yes... and many others in Pendor think so as well. Perhaps it is time that you declared yourself, and we shall ride forth together to claim your throne. I should be honored to be your consort. str_i_am_disturbed_about_my_lord_s15s_choice_of_companions|I am disturbed about my lord {s15}'s choice of companions. str_well_ill_be_honest_i_feel_that_sometimes_s15_overlooks_my_rights_and_extends_his_protection_to_the_unworthy|Well, I'll be honest. I feel that sometimes {s15} overlooks my rights, and extends {reg15?her his} protection to the unworthy. str_heh_one_thing_that_ill_say_about_s15_is_that_he_has_a_ripe_batch_of_bastards_in_his_court|Heh. One thing that I'll say about {s15} is that {reg15?she he} has a ripe batch of bastards in {reg15?her his} court. str_well_sometimes_i_have_to_say_that_i_question_s15s_judgment_regarding_those_who_he_keeps_in_his_court|Well, sometimes I have to say that I question {s15}'s judgment regarding those whom {reg15?she he} keeps in his court. str_s15_is_a_weak_man_who_too_easily_lends_his_ear_to_evil_council_and_gives_his_protection_to_some_who_have_done_me_wrong|{s15} is a weak ruler, who too easily lends an ear to evil council, and gives protection to some who have done me wrong. str_i_will_confess_that_sometimes_i_worry_about_s15s_judgment_particularly_in_the_matter_of_the_counsel_that_he_keeps|I will confess that sometimes I worry about {s15}'s judgment, particularly in the matter of the counsel that {reg15?she he} keeps... str_what_do_i_think_i_think_that_s15_is_a_vile_pretender_a_friend_to_the_flatterer_and_the_hypocrite|What do I think? I think that {s15} is a vile pretender, a friend to the flatterer and the hypocrite. str_well_s15_is_not_like_you_ill_say_that_much|Well, {s15} is not like you. I'll say that much. str_s15_long_may_he_live|{s15}? Long may {reg15?she he} live! str_he_is_my_liege_that_is_all_that_i_will_say_on_this_matter|{s15} is my liege. That is all that I will say on this matter. str_that_you_are_the_rightful_heir_to_the_throne_of_calradia|That you are the rightful heir to the throne of Pendor? str_that_s14_is_the_rightful_ruler_of_calradia|That {s14} is the rightful ruler of Pendor? str_that_s14_will_rule_this_land_justly|That {s14} will rule this land justly? str_that_s14_will_protect_our_rights_as_nobles|That {s14} will protect our rights as nobles? str_that_s14_will_unify_this_land_and_end_this_war|That {s14} will unify this land and end this war? str_that_s14_will_reward_me_with_a_fief|That {s14} will reward me with a fief? str_king|king str_queen|queen str_khan|khan str_i|I str_according_to_the_ancient_law_and_custom_of_the_calradians_s45_should_be_s47|According to the ancient law and custom of the Pendorians, {s45} should be {s47} str_because_s44_is_the_rightful_s47_of_the_s46|Because {s44} is the rightful {s47} of the {s46} str_you_speak_of_claims_and_legalities_yet_to_others_you_talk_of_bringing_peace_by_force|You speak of claims and legalities, yet to others you talk of bringing peace by force str_you_speak_of_bringing_peace_by_force_yet_to_others_you_make_legal_claims|You speak of bringing peace by force, yet to others you make legal claims. str_you_speak_to_some_of_upholding_the_rights_of_the_commons_yet_you_speak_to_others_of_uphold_the_rights_of_nobles_what_if_those_rights_are_in_conflict|You speak to some of upholding the rights of the commons, yet you speak to others of uphold the rights of nobles. What if those rights are in conflict? str_you_speak_to_me_of_upholding_my_rights_as_a_lord_but_to_others_you_talk_of_upholding_the_rights_of_all_commons_what_if_those_rights_come_into_conflict|You speak to me of upholding my rights as a lord, but to others you talk of upholding the rights of all commons. What if those rights come into conflict? str_a_claim_should_be_strong_indeed_before_one_starts_talking_about_it|A claim should be strong indeed before one starts talking about it. str_a_king_should_prove_his_valor_beyond_any_doubt_before_he_starts_talking_about_a_claim_to_the_throne|A king should prove his valor beyond any doubt before he starts talking about a claim to the throne. str_you_must_prove_yourself_a_great_warrior_before_men_will_follow_you_as_king|You must prove yourself a great warrior before men will follow you as king. str_a_claim_to_the_throne_should_be_strong_indeed_before_one_presses_it|A claim to the throne should be strong indeed before one presses it. str_indeed_but_a_man_must_also_prove_himself_a_great_warrior_before_men_will_follow_you_as_king|Indeed. But a man must also prove himself a great warrior before men will follow him as king. str_my_pigherd_can_declare_himself_king_if_he_takes_he_fancy_i_think_you_need_to_break_a_few_more_heads_on_tbe_battlefield_before_men_will_follow_you|My pigherd can declare himself king, if he takes he fancy. I think you need to break a few more heads on the battlefield before men will follow you. str_if_you_do_not_wish_to_die_on_a_scaffold_like_so_many_failed_pretenders_before_you_i_would_suggest_that_you_to_build_your_claim_on_stronger_foundations_so_that_men_will_follow_you|If you do not wish to die on a scaffold, like so many failed pretenders before you, I would suggest that you to build your claim on stronger foundations, so that men will follow you. str_if_you_do_not_wish_to_die_on_a_scaffold_like_so_many_failed_pretenders_before_you_i_would_advise_you_prove_yourself_on_the_field_of_battle_so_that_men_will_follow_you|If you do not wish to die on a scaffold, like so many failed pretenders before you, I would advise you prove yourself on the field of battle, so that men will follow you. str_talk_is_for_heralds_and_lawyers_real_kings_prove_themselves_with_their_swords|Talk is for heralds and lawyers. Real kings prove themselves with their swords. str_i_were_you_i_would_try_to_prove_myself_a_bit_more_before_i_went_about_pressing_my_claim|If I were you, I would try to prove myself a bit more before I went about pressing my claim. str_indeed_please_continue|Indeed. Please continue. str_me|me str_i_worry_about_those_with_whom_you_have_chosen_to_surround_yourself|I worry about those with whom you have chosen to surround yourself. str_there_are_some_outstanding_matters_between_me_and_some_of_your_vassals_|There are some outstanding matters between me and some of your vassals. str_my_liege_has_his_faults_but_i_dont_care_for_your_toadies|My liege has his faults but I don't care for your toadies. str_i_think_youre_a_good_man_but_im_worried_that_you_might_be_pushed_in_the_wrong_direction_by_some_of_those_around_you|I think you're a good man, but I'm worried that you might be pushed in the wrong direction by some of those around you. str_i_am_loathe_to_fight_alongside_you_so_long_as_you_take_under_your_wing_varlots_and_base_men|I am loathe to fight alongside you, so long as you take under your wing varlots and base men. str_ill_be_honest__with_some_of_those_who_follow_you_i_think_id_be_more_comfortable_fighting_against_you_than_with_you|I'll be honest -- with some of those who follow you, I think I'd be more comfortable fighting against you than with you. str_i_say_that_you_can_judge_a_man_by_the_company_he_keeps_and_you_have_surrounded_yourself_with_vipers_and_vultures|I say that you can judge a man by the company he keeps, and you have surrounded yourself with vipers and vultures. str_you_know_that_i_have_always_had_a_problem_with_some_of_our_companions|You know that I have always had a problem with some of our companions. str_politically_i_would_be_a_better_position_in_the_court_of_my_current_liege_than_in_yours|Politically, I would be a better position in the court of my current liege, than in yours. str_i_am_more_comfortable_with_you_and_your_companions_than_with_my_current_liege|I am more comfortable with you and your companions than with my current liege str_militarily_youre_in_no_position_to_protect_me_should_i_be_attacked_id_be_reluctant_to_join_you_until_you_could|Militarily, you're in no position to protect me, should I be attacked. I'd be reluctant to join you until you could. str_militarily_when_i_consider_the_lay_of_the_land_i_realize_that_to_pledge_myself_to_you_now_would_endanger_my_faithful_retainers_and_my_family|Militarily, when I consider the lay of the land, I realize that to pledge myself to you now would endanger my faithful retainers and my family. str_militarily_youre_in_no_position_to_come_to_my_help_if_someone_attacked_me_i_dont_mind_a_good_fight_but_i_like_to_have_a_chance_of_winning|Militarily, you're in no position to come to my help, if someone attacked me. I don't mind a good fight, but I like to have a chance of winning. str_militarily_you_would_have_me_join_you_only_to_find_myself_isolated_amid_a_sea_of_enemies|Militarily, you would have me join you, only to find myself isolated amid a sea of enemies. str_militarily_youre_in_no_position_to_come_to_my_help_if_someone_attacked_me_youd_let_me_be_cut_down_like_a_dog_id_bet|Militarily, you're in no position to come to my help, if someone attacked me. You'd let me be cut down like a dog, I'd bet. str_militarily_i_wouldnt_be_any_safer_if_i_joined_you|Militarily, I wouldn't be any safer if I joined you. str_militarily_i_might_be_safer_if_i_joined_you|Militarily, I might be safer if I joined you. str_finally_there_is_a_cost_to_ones_reputation_to_change_sides_in_this_case_the_cost_would_be_very_high|Finally, one should always think carefully about retracting one's allegiance, even if there is good reason, as it is not good to get a name as one who changes lieges easily. In this case, the cost to my reputation would be very high. str_finally_there_is_a_cost_to_ones_reputation_to_change_sides_in_this_case_the_cost_would_be_significant|Finally, one should always think carefully about retracting one's allegiance, even if there is good reason, as it is not good to get a name as one who changes lieges easily. In this case, the cost to my reputation would be significant. str_finally_there_is_a_cost_to_ones_reputation_to_change_sides_in_this_case_however_many_men_would_understand|Finally, one should always think carefully about retracting one's allegiance, even if there is good reason, as it is not good to get a name as one who changes lieges easily. In this case, however, many men would understand. str_i_will_not_have_it_be_said_about_me_that_i_am_a_traitor_that_is_my_final_decision_i_have_nothing_more_to_say_on_this_matter|I will not have it be said about me that I am a traitor. That is my final decision. I have nothing more to say on this matter. str_i_am_pledged_to_defend_s14_i_am_sorry_though_we_may_meet_on_the_battlefield_i_hope_that_we_will_still_be_friends|I am pledged to defend {s14}. I am sorry. Though we may meet on the battlefield, I hope that we will still be friends. str_i_really_cannot_bring_myself_to_renounce_s14_i_am_sorry_please_lets_not_talk_about_this_any_more|I really cannot bring myself to renounce {s14}. I am sorry. Please, let's not talk about this any more. str_however_i_have_decided_that_i_must_remain_loyal_to_s14_i_am_sorry|However, I have decided that I must remain loyal to {s14}. I am sorry. str_however_i_will_not_let_you_lead_me_into_treason_do_not_talk_to_me_of_this_again|However, I will not let you lead me into treason. Do not talk to me of this again. str_its_not_good_to_get_a_reputation_as_one_who_abandons_his_liege_that_is_my_decision_let_us_speak_no_more_of_this_matter|It's not good to get a reputation as one who abandons his liege. That is my decision. Let us speak no more of this matter. str_ive_decided_to_stick_with_s14_i_dont_want_to_talk_about_this_matter_any_more|I've decided to stick with {s14}. I don't want to talk about this matter any more. str_you_are_challenging_me_to_a_duel_how_droll_as_you_wish_playername_it_will_be_good_sport_to_bash_your_head_in|You are challenging me to a duel? How droll! As you wish, {playername}, it will be good sport to bash your head in. str_call_me_coward_very_well_you_leave_me_no_choice|Call me coward? Very well, you leave me no choice. str_reg3_hours|{reg3} hours. str_hour|hour. str_however_circumstances_have_changed_since_we_made_that_decision_and_i_may_reconsider_shortly_s16|However, circumstances have changed since we made that decision, and I may reconsider shortly. {s16} str_i_wish_to_marry_your_s11_s10_i_ask_for_your_blessing|I wish to marry your {s11}, {s10}. I ask for your blessing. str_i_wish_to_marry_your_s11_s10_i_ask_for_your_help|I wish to marry your {s11}, {s10}. I ask for your help. str_you_plan_to_marry_s3_at_a_feast_hosted_by_s4_in_s5_you_should_be_notifed_of_the_feast_as_soon_as_it_is_held|You plan to marry {s3} at a feast hosted by {s4} in {s5}. You should be notified of the feast as soon as it is held. str_your_s11_|your {s11}, str_i_ask_again_may|I ask again may str_may|May str_very_well_as_far_as_im_concerned_i_suppose_she_can_see_most_anyone_she_likes__within_reason_of_course|Very well. As far as I'm concerned, I suppose she can see most anyone she likes - within reason, of course. str_very_well_an_alliance_with_you_could_be_valuable_go_chat_with_her_and_see_if_you_can_get_her_to_take_a_fancy_to_you_if_she_doesnt_and_if_we_still_want_to_conclude_this_business_then_i_can_make_her_see_reason|Very well. An alliance with you could be valuable. Go chat with her, and see if you can get her to take a fancy to you. If she doesn't, and if we still want to conclude this business, then I can make her see reason. str_you_have_my_blessing_to_pay_suit_to_her__so_long_as_your_intentions_are_honorable_of_course_depending_on_how_things_proceed_between_you_two_we_may_have_more_to_discuss_at_a_later_date|You have my blessing to pay suit to her -- so long as your intentions are honorable, of course. Depending on how things proceed between you two, we may have more to discuss at a later date. str_the_war_has_barely_begun_so_and_it_is_too_early_to_say_who_is_winning_and_who_is_losing|The war has barely begun, so and it is too early to say who is winning and who is losing. str_we_have_been_hitting_them_very_hard_and_giving_them_little_chance_to_recover|We have been hitting them very hard, and giving them little chance to recover. str_the_fighting_has_been_hard_but_we_have_definitely_been_getting_the_better_of_them|The fighting has been hard, but we have definitely been getting the better of them. str_they_have_been_hitting_us_very_hard_and_causing_great_suffering|They have been hitting us very hard, and causing great suffering. str_the_fighting_has_been_hard_and_i_am_afraid_that_we_have_been_having_the_worst_of_it|The fighting has been hard, and I am afraid that we have been having the worst of it. str_both_sides_have_suffered_in_the_fighting|Both sides have suffered in the fighting. str_no_clear_winner_has_yet_emerged_in_the_fighting_but_i_think_we_are_getting_the_better_of_them|No clear winner has yet emerged in the fighting, but I think we are getting the better of them. str_no_clear_winner_has_yet_emerged_in_the_fighting_but_i_fear_they_may_be_getting_the_better_of_us|No clear winner has yet emerged in the fighting, but I fear they may be getting the better of us. str_no_clear_winner_has_yet_emerged_in_the_fighting|No clear winner has yet emerged in the fighting. str_there_is_no_campaign_currently_in_progress|There is no campaign currently in progress. str_we_are_assembling_the_army|We are assembling the army. str_we_aim_to_take_the_fortress_of_s8|We aim to take the fortress of {s8}. str_we_are_on_a_raid_and_are_now_targeting_s8|We are on a raid, and are now targeting {s8}. str_we_are_trying_to_seek_out_and_defeat_s8|We are trying to seek out and defeat {s8}. str_we_are_riding_to_the_defense_of_s8|We are riding to the defense of {s8}. str_we_are_gathering_for_a_feast_at_s8|We are gathering for a feast at {s8}. str__however_that_may_change_shortly_s14| However, that may change shortly. {s14} str_it_is_our_custom_to_seal_any_such_alliances_with_marriage_and_in_fact_we_have_been_looking_for_a_suitable_groom_for_my_s11_s14|It is our custom to seal any such alliances with marriage - and, in fact, we have been looking for a suitable groom for my {s11}, {s14}. str_once_again_|once again str_cheat__marriage_proposal|Cheat - marriage proposal str_you_plan_to_marry_s4_as_you_have_no_family_in_calradia_he_will_organize_the_wedding_feast|You plan to marry {s4}. As you have no family in Pendor, he will organize the wedding feast. str_s43_just_so_you_know_if_you_attack_me_you_will_be_in_violation_of_the_truce_you_signed_with_the_s34|{s43} Just so you know, if you attack me, you will be in violation of the truce you signed with the {s34} str_very_well__you_are_now_my_liege_as_well_as_my_husband|We can keep this short you are now my liege, as well as my husband, with all the mutual obligations which that entails. str_i_thank_you_reg39my_ladylord|I thank you, {reg39?my lady lord}. str_now_some_might_say_that_women_have_no_business_leading_mercenary_companies_but_i_suspect_that_you_would_prove_them_wrong_what_do_you_say|Now, some might say that women have no business leading mercenary companies, but I suspect that you would prove them wrong. What do you say? str_what_do_you_say_to_entering_the_service_of_s9_as_a_mercenary_captain_i_have_no_doubt_that_you_would_be_up_to_the_task|What do you say to entering the service of {s9} as a mercenary captain? I have no doubt that you would be up to the task. str_s9_asked_you_to_rescue_s13_who_is_prisoner_at_s24|{s9} asked you to rescue {s13}, who is prisoner at {s24}. str_s9_asked_you_to_attack_a_village_or_some_caravans_as_to_provoke_a_war_with_s13|{s9} asked you to attack a village or some caravans as to provoke a war with {s13}. str_s9_asked_you_to_catch_the_three_groups_of_runaway_serfs_and_bring_them_back_to_s4_alive_and_breathing_he_said_that_all_three_groups_are_heading_towards_s3|{s9} asked you to catch the three groups of runaway serfs and bring them back to {s4}, alive and breathing. He said that all three groups are heading towards {s3}. str_you_intend_to_bring_goods_to_s9_in_preparation_for_the_feast_which_will_be_held_as_soon_as_conditions_permit|You intend to bring goods to {s9} in preparation for the feast, which will be held as soon as conditions permit. str_hello_playername|Hello, {playername} str_ah_my_gentle_playername_how_much_good_it_does_my_heart_to_see_you_again| How much good it does my heart to see you again! Sometimes, I feel that there is a mystic bond between us that transcends the distance. str_playername__i_am_so_glad_to_see_you_again_i_must_say_i_do_envy_your_freedom_to_ride_out_and_experience_the_world| I must say, I do envy your freedom to ride out and experience the world. str_playername__i_am_so_glad_to_see_you_i_trust_that_you_have_been_behaving_honorably_since_last_we_met| I trust that you have been behaving honorably since last we met. str_playername__i_am_so_glad_that_you_were_able_to_come| I am so glad that you were able to come. str_i_do_enjoy_speaking_to_you_but_i_am_sure_you_understand_that_our_people_cluck_their_tongues_at_a_woman_to_spend_too_long_conversing_with_a_man_outside_her_family__although_the_heavens_know_its_never_the_man_who_is_held_to_blame_|I do enjoy speaking to you. But I am sure you understand that our people cluck their tongues at a woman who spends too long conversing with a man outside her family -- although the heavens know it's never the man who is held to blame. str_as_much_as_i_enjoy_speaking_to_you_i_do_not_care_to_be_gossiped_about_by_others_who_might_lack_my_grace_and_beauty_|As much as I enjoy speaking to you, I do not care to be gossiped about by others who might lack my grace and beauty. str_i_do_so_enjoy_speaking_to_you_but_as_a_daughter_of_one_of_the_great_families_of_this_land_i_must_set_an_example_of_propriety_|I do so enjoy speaking to you. But as a daughter of one of the great families of this land, I must set an example of propriety. str_i_do_so_enjoy_speaking_to_you_but_as_a_daughter_of_good_family_i_must_protect_my_reputation_|I do so enjoy speaking to you. But as a daughter of good family, I must protect my reputation. str_although_it_is_kind_of_you_to_pay_me_such_attentions_i_suspect_that_you_might_find_other_ladies_who_may_be_more_inclined_to_return_your_affection|Although it is kind of you to pay me such attentions, I suspect that you might find other ladies who may be more inclined to return your affection. str_as_flattered_as_i_am_by_your_attentions_perhaps_you_should_seek_out_another_lady_of_somewhat_shall_we_say_different_tastes|As flattered as I am by your attentions, perhaps you should seek out another lady of somewhat... shall we say... different tastes. str_as_flattered_as_i_am_by_your_attentions_i_am_a_daughter_of_good_family_and_must_be_aware_of_my_reputation_it_is_not_seemly_that_i_converse_too_much_at_one_time_with_one_man_i_am_sure_you_understand_now_if_you_will_excuse_me|As flattered as I am by your attentions, I am a daughter of a good family and must be aware of my reputation. It is not seemly that I converse too much at one time with one man. I am sure you understand. Now, if you will excuse me... str_very_well__i_will_let_you_choose_the_time|Very well -- I will let you choose the time. str_good_i_am_glad_that_you_have_abandoned_the_notion_of_pushing_me_into_marriage_before_i_was_ready|Good! I am glad that you have abandoned the notion of pushing me into marriage before I was ready. str_i_am|I am str_s12_s11_to_s14|{s12} {s11} to {s14} str_s12_i_am_here_for_the_feast|{s12}. I am here for the feast. str_another_tournament_dedication_oh_i_suppose_it_is_always_flattering|Another tournament dedication? Oh, I suppose it is always flattering... str_do_you_why_what_a_most_gallant_thing_to_say|Do you? Why, what a most gallant thing to say. str_hmm_i_cannot_say_that_i_altogether_approve_of_such_frivolity_but_i_must_confess_myself_a_bit_flattered|Hmm... I cannot say that I altogether approve of such frivolity, but I must confess myself a bit flattered. str_why_thank_you_you_are_most_kind_to_do_so|Why, thank you. You are most kind to do so. str_you_are_most_courteous_and_courtesy_is_a_fine_virtue_|You are most courteous, and courtesy is a fine virtue. str_hmm_youre_a_bold_one_but_i_like_that_|Hmm. You're a bold one, but I like that. str_ah_well_they_all_say_that_but_no_matter_a_compliment_well_delivered_is_at_least_a_good_start_|Ah, well, they all say that. But no matter. A compliment well delivered is at least a good start. str_oh_do_you_mean_that_such_a_kind_thing_to_say|Oh! Do you mean that? Such a kind thing to say! str_you_are_a_most_gallant_young_man_|You are a most gallant young man. str__do_come_and_see_me_again_soon| Do come and see me again soon. str_you_intend_to_ask_s12_for_permission_to_marry_s15|You intend to ask {s12} for permission to marry {s15}. str_you_intend_to_ask_s12_to_pressure_s10_to_marry_you|You intend to ask {s12} to pressure {s10} to marry you. str_do_be_careful_i_am_so_much_endebted_to_you_for_this|Do be careful! I am so much indebted to you for this... str_go_then__we_shall_see_which_of_you_triumphs|Go, then -- we shall see which of you triumphs... str_sigh_i_will_never_truly_understand_men_and_their_rash_actions|Sigh... I will never truly understand men, and their rash actions... str_you_intend_to_challenge_s13_to_force_him_to_relinquish_his_suit_of_s11|You intend to challenge {s13} to force him to relinquish his suit of {s11}. str_farewell|Farewell. str_farewell_playername|Farewell, {playername}. str___we_believe_that_there_is_money_to_be_made_selling_| We believe that there is money to be made selling str__we_carry_a_selection_of_goods_although_the_difference_in_prices_for_each_is_not_so_great_we_hope_to_make_a_profit_off_of_the_whole| We carry a selection of goods. Although the difference in prices for each is not so great, we hope to make a profit off of the whole. str_s14and_other_goods|{s14}and other goods. str__have_you_not_signed_a_truce_with_our_lord| Have you not signed a truce with our lord? str_parole|parole str_normal|normal str__meanwhile_s51_reg2areis_being_held_in_the_castle_but_reg2havehas_made_pledges_not_to_escape_and_reg2areis_being_held_in_more_comfortable_quarters| Meanwhile, {s51} {reg2?are is} being held in the castle, but {reg2?have has} made pledges not to escape, and {reg2?are is} being held in more comfortable quarters. str_you_may_be_aware_my_lord_of_the_quarrel_between_s4_and_s5_which_is_damaging_the_unity_of_this_realm_and_sapping_your_authority_if_you_could_persuade_the_lords_to_reconcile_it_would_boost_your_own_standing_however_in_taking_this_on_you_run_the_risk_of_one_the_lords_deciding_that_you_have_taken_the_rivals_side|You may be aware, {reg63?sire my lady}, of the quarrel between {s4} and {s5} which is damaging the unity of this realm and sapping your authority. If you could persuade the lords to reconcile, it would boost your own standing. However, in taking this on, you run the risk of one the lords deciding that you have taken the rival's side. str_you_may_be_aware_my_lord_of_the_quarrel_between_s4_and_s5_which_is_damaging_the_unity_of_this_realm_and_sapping_your_authority_if_you_could_persuade_the_lords_to_reconcile_i_imagine_that_s7_would_be_most_pleased_however_in_taking_this_on_you_run_the_risk_of_one_the_lords_deciding_that_you_have_taken_the_rivals_side|You may be aware, {reg63?my lord my lady}, of the quarrel between {s4} and {s5} which is damaging the unity of this realm. If you could persuade the lords to reconcile, I imagine that {s7} would be most pleased. However, in taking this on, you run the risk of one the lords deciding that you have taken the rival's side. str__of_course_the_land_is_currently_at_peace_so_you_may_have_better_luck_in_other_realms| Of course, the land is currently at peace, so you may have better luck in other realms. str_here|here str_over|over str_s8_in_s12|{s8} in {s12} str__has_put_together_a_bounty_on_some_bandits_who_have_been_attacking_travellers_in_the_area| has put together a bounty on some bandits who have been attacking travelers in the area. str__is_looking_for_a_way_to_avoid_an_impending_war| is looking for a way to avoid an impending war. str__may_need_help_rescuing_an_imprisoned_family_member| may need help rescuing an imprisoned family member. str__has_been_asking_around_for_someone_who_might_want_work_id_watch_yourself_with_him_though| has been asking around for someone who might want work. I'd watch yourself with him, though. str_town|town. str_castle|castle. str__but_he_is_holding_there_as_a_prisoner_at_dungeon_of_s13| But {reg4?she he} is being held there as a prisoner in the dungeon of {s13}. str_they_say_that_s9_is_a_most_conventional_maiden__devoted_to_her_family_of_a_kind_and_gentle_temperament_a_lady_in_all_her_way|They say that {s9} is a most conventional maiden - devoted to her family, of a kind and gentle temperament, a lady in all her way. str_they_say_that_s9_is_a_bit_of_a_romantic_a_dreamer__of_a_gentle_temperament_yet_unpredictable_she_is_likely_to_be_led_by_her_passions_and_will_be_trouble_for_her_family_ill_wager|They say that {s9} is a bit of a romantic, a dreamer -- of a gentle temperament, yet unpredictable. She is likely to be led by her passions, and will be trouble for her family, I'll wager. str_they_say_that_s9_is_determined_to_marry_well_and_make_her_mark_in_the_world_she_may_be_a_tremendous_asset_for_her_husband__provided_he_can_satisfy_her_ambition|They say that {s9} is determined to marry well and make her mark in the world. She may be a tremendous asset for her husband -- provided he can satisfy her ambition! str_they_say_that_s9_loves_to_hunt_and_ride_maybe_she_wishes_she_were_a_man_whoever_she_marries_will_have_a_tough_job_keeping_the_upper_hand_i_would_say|They say that {s9} loves to hunt and ride. Maybe she wishes she were a man! Whoever she marries will have a tough job keeping the upper hand, I would say. str_they_say_that_s9_is_a_lady_of_the_highest_moral_standards_very_admirable_very_admirable__and_very_hard_to_please_ill_warrant|They say that {s9} is a lady of the highest moral standards. Very admirable, very admirable -- and very hard to please, I'll warrant. str_s9_is_now_betrothed_to_s11_soon_we_believe_there_shall_be_a_wedding|{s9} is now betrothed to {s11}. Soon, we believe, there shall be a wedding! str_i_have_not_heard_any_news_about_her|I have not heard any news about her. str_they_say_that_s9_has_shown_favor_to_s11_perhaps_it_will_not_be_long_until_they_are_betrothed__if_her_family_permits|They say that {s9} has shown favor to {s11}. Perhaps it will not be long until they are betrothed -- if her family permits. str_they_say_that_s9_has_been_forced_by_her_family_into_betrothal_with_s11|They say that {s9} has been forced by her family into betrothal with {s11}. str_they_say_that_s9_has_agreed_to_s11s_suit_and_the_two_are_now_betrothed|They say that {s9} has agreed to {s11}'s suit, and the two are now betrothed. str_they_say_that_s9_under_pressure_from_her_family_has_agreed_to_betrothal_with_s11|They say that {s9}, under pressure from her family, has agreed to betrothal with {s11}. str_they_say_that_s9_has_refused_s11s_suit|They say that {s9} has refused {s11}'s suit. str_they_say_that_s11_has_tired_of_pursuing_s9|They say that {s11} has tired of pursuing {s9}. str_they_say_that_s9s_family_has_forced_her_to_renounce_s11_whom_she_much_loved|They say that {s9}'s family has forced her to renounce {s11}, whom she much loved. str_they_say_that_s9_has_run_away_with_s11_causing_her_family_much_grievance|They say that {s9} has run away with {s11}, causing her family much grievance. str_they_say_that_s9_and_s11_have_wed|They say that {s9} and {s11} have wed. str_they_say_that_s9_was_recently_visited_by_s11_who_knows_where_that_might_lead|They say that {s9} was recently visited by {s11}. Who knows where that might lead! str_there_is_not_much_to_tell_but_it_is_still_early_in_the_season|There is not much to tell, but it is still early in the season str_s12there_is_a_feast_of_the_s3_in_progress_at_s4_but_it_has_been_going_on_for_a_couple_of_days_and_is_about_to_end_|{s12}There is a feast of the {s3} in progress at {s4}, but it has been going on for a couple of days and is about to end. str_s12there_is_a_feast_of_the_s3_in_progress_at_s4_which_should_last_for_at_least_another_day_|{s12}There is a feast of the {s3} in progress at {s4}, which should last for at least another day. str_s12there_is_a_feast_of_the_s3_in_progress_at_s4_which_has_only_just_begun_|{s12}There is a feast of the {s3} in progress at {s4}, which has only just begun. str_not_at_this_time_no|Not at this time, no. str_s12the_great_lords_bring_their_daughters_and_sisters_to_these_occasions_to_see_and_be_seen_so_they_represent_an_excellent_opportunity_to_make_a_ladys_acquaintance|{s12}The great lords bring their daughters and sisters to these occasions to see and be seen, so they represent an excellent opportunity to make a lady's acquaintance. str_you_will_not_be_disappointed_sirmadam_you_will_not_find_better_warriors_in_all_calradia|You will not be disappointed {reg63?sir madam}. You will not find better warriors in all Pendor. str_your_excellency|your excellency str_s10_and_s11|{s10} and {s11} str_your_loyal_subjects|your loyal subjects str_loyal_subjects_of_s10|loyal subjects of {s10} str_the|the str_we|we str_track_down_s7_and_defeat_him_defusing_calls_for_war_within_the_s11|Track down {s7} and defeat him, defusing calls for war within the {s11}. str_track_down_the_s9_who_attacked_travellers_near_s8_then_report_back_to_the_town|Track down the {s9} who attacked travellers near {s8}, then report back to the town. str_do_you_wish_to_award_it_to_one_of_your_vassals|Do you wish to award it to one of your vassals? str_who_do_you_wish_to_give_it_to|Who do you wish to give it to? str_sire_my_lady_we_have_taken_s1_s2|{reg63?Sire My lady}, we have taken {s1}. {s2} str_s12i_want_to_have_s1_for_myself|{s12}I want to have {s1} for myself. {s2} str_fiefs_s0|(fiefs {s0}) str_production_setting_buy_from_market|We are buying raw materials from the market. str_production_setting_buy_from_inventory|We are only using the raw materials in our inventory. str_production_setting_produce_to_inventory|We are putting our output into the inventory. str_production_setting_produce_to_market|We are selling our output directly into the inventory. str_feast_quest_expired|You were unable to hold a feast as planned. Most likely, major faction campaigns or other events intervened. You may attempt to hold the feast again, if you wish. str_whereabouts_unknown|Whereabouts unknown. str_mulberry_groves|acres of mulberry groves str_olive_groves|acres of olive groves str_acres_flax|acres of flax fields str_enterprise_enemy_realm|{reg63?Sir Madame}, you are an enemy of this realm. We cannot allow you to buy land here. str_you_intend_to_denounce_s14_to_s13_on_behalf_of_s12|You intend to privately denounce {s14} to {s13} on behalf of {s12} str_you_intend_to_denounce_s14_to_his_face_on_behalf_of_s14|You intend to openly denounce {s14} to his face, on behalf of {s12} str_you_intend_to_bring_gift_for_s14|You intend to bring velvet and furs to {s12}. Then, speak to {s14}, to see if {s12} was able to arrange a reconciliation. str_we_will_gather_the_army_but_not_ride_until_we_have_an_objective|We will gather the army, but not ride forth until we have an objective. str_we_shall_lay_siege_to_an_easy_fortress_to_capture|We are concentrating our forces on their most vulnerable fortress. str_we_shall_strike_at_the_heart_of_our_foe_and_seize_the_fortress_of_s14|We intend to strike a blow which will do them great damage. str_we_shall_take_the_fortress_of_s14_which_appears_easily_defensible|We aim to take a fortress which is easy for us to defend. str_we_shall_cut_a_fiery_trail_through_their_richest_lands_to_draw_them_out_to_battle|We shall leave a fiery trail through their richest lands, to draw them out to battle. str_strategy_criticism_rash|I believe that this strategy is rash, and needlessly exposes our forces to danger. str_strategy_criticism_cautious|I believe that this strategy is overly cautious, and will see our army melt away from boredom without us achieving any successes. str_tavernkeeper_invalid_quest| had some sort of business going on, but I'm having trouble remembering the details. str_faction_title_male_player|Lord {s0} str_faction_title_male_1|Baron {s0} str_faction_title_male_2|Count {s0} str_faction_title_male_3|{s0} Khan str_faction_title_male_4|Jarl {s0} str_faction_title_male_5|{s0} Legatus str_faction_title_male_6|Lord {s0} str_faction_title_female_player|Lady {s0} str_faction_title_female_1|Baroness {s0} str_faction_title_female_2|Countess {s0} str_faction_title_female_3|Bibi {s0} str_faction_title_female_4|Lady {s0} str_faction_title_female_5|{s0} Legata str_faction_title_female_6|Lady {s0} str_faction_title_female_7|Tribune {s0} str_name_kingdom_text|What will be the name of your kingdom? str_default_kingdom_name|Kingdom of Pendor str_lord_defects_ordinary|A Lord Defects! {s1} has renounced {reg4?her his} allegiance to the {s3}, and joined the {s2} str_lord_defects_player|A Lord Defects!^{s1} has renounced {reg4?her his} allegiance to the {s3}. He has tentatively joined your kingdom. You may go to your court to receive a pledge, if you wish. str_lord_defects_player_faction|A Lord Defects!^{s1} has renounced {reg4?her his} allegiance to the {s3}. He has tentatively joined your kingdom. You may go to your court to receive a pledge, if you wish. str_lord_indicted_player_faction|By order of {s6}, {s4} of the {s5} has been indicted for treason. The lord has been stripped of all {reg4?her his} properties, and has fled for {reg4?her his} life. He wishes to join your kingdom. You may find him in your court to receive {reg?her his} allegiance, if you wish it. str_lord_indicted_dialog_approach|Greetings, {reg63?my lord my lady}. You may have heard of my ill treatment at the hands of {s10}. You have a reputation as one who treats {reg63?his her} vassals well, and if you will have me, I would be honored to pledge myself as your vassal. str_lord_indicted_dialog_approach_yes|And I would be honored to accept your pledge. str_lord_indicted_dialog_approach_no|I'm sorry. Your service is not required. str_lord_indicted_dialog_rejected|Indeed? Well, perhaps your reputation is misleading. Good day, {reg63?my lord my lady} -- I go to see if another ruler in Pendor is more appreciative of my talents. str__has_been_worried_about_bandits_establishing_a_hideout_near_his_home| has been worried about bandits establishing a hideout in his area. str_bandit_lair_quest_description|Find and destroy the {s9}, and report back to {s11}. str_bandit_hideout_preattack|You approach the hideout. The {s4} don't appear to have spotted you yet, and you could still sneak away unnoticed. The difficult approach to the site -- {s5} -- means that only a handful of troops in your party will be able to join the attack, and they will be unable to bring their horses. If your initial attack fails, the {s4} will easily be able to make their escape and disperse. Do you wish to attack the hideout, or wait for another occasion? str_bandit_hideout_failure|The {s4} beat back your attack. You regroup, and advance again to find that they have dispersed and vanished into the surrounding countryside, where no doubt they will continue to threaten travelers. str_bandit_hideout_success|With their retreat cut off, the {s4} fall one by one to your determined attack. Their hideout, and their ill-gotten gains, as now yours. str_bandit_approach_defile|down a narrow defile str_bandit_approach_swamp|through a pine swamp str_bandit_approach_thickets|through a series of dense thickets str_bandit_approach_cliffs|up a path along the side of a cliff str_bandit_approach_cove|down a stream bed cutting through the sea-cliffs str_political_explanation_lord_lacks_center|In this case, the fief should go to a lord who has no land and no income. str_political_explanation_lord_took_center|In this case, the fortress should go to the one who captured it. str_political_explanation_most_deserving_friend|In this case, I looked to my close friends and companions, and decided to give the fief to the most deserving. str_political_explanation_most_deserving_in_faction|In this case, I looked to all the lords of the realm, and decided to give the fief to the most deserving. str_political_explanation_self|In the absence of any clear other candidate, I nominate myself. str_political_explanation_marshal|I chose the most valiant of our nobles, whom I trust, and whose name is not currently tainted by controversy. str_prisoner_at_large|large, after the captors were defeated in battle. I expect your friend will resurface shortly. str_quick_battle_scene_1|Farmhouse str_quick_battle_scene_2|Oasis str_quick_battle_scene_3|Tulbuk's Pass str_quick_battle_scene_4|Haima Castle str_quick_battle_scene_5|Ulbas Castle str_quick_battle_troop_1|There is a reason no one goes about the cities without armed guards once the sun sets, and that reason is Rodrigo de Braganca. Once a bright eyed merchant who arrived at Valonbray with a small fortune in rubies and a dream to corner the velvet market, he was soon reduced to a pauper, having lost everything to cutthroat competition with the colluding Empire merchant guilds. But he soon turned measuring scales into swords, and applied his considerable business smarts into building up the deadliest criminal enterprise in Ethos, with hideouts and operations in every major town. He has attained his goal, for the price on his head is greater than the riches he once pursued. Now he takes great pleasure in relieving his former competitors of their worldly goods -・and worries. str_quick_battle_troop_2|Usiatra usurped leadership of the group of bandits that occupied Siri, a rural village in the southern deserts outside the realm of Pendor, in a curt and bloody fashion when she was seventeen years old. Under her direction, the band of ruffians quickly expanded their operations across the southlands. Her shrewd, decisive manner, combined with her merciless ambition which she acts upon with inhuman composure and cruelty, garners fanatic admiration from those that follow her. As such, amongst her own she lives a decadent, spoilt lifestyle -- built upon the violent plundering she exacts in her travels. Her military strength and natural strategic wit allowed her outfit to remain undealt with in her homeland, and now she turns her eye towards the rich lands of Pendor to sustain her war band. str_quick_battle_troop_3|The second son of a minor noble living near Marleons, Hegen was educated in the art of war and single combat. After being knighted he served as a paid knight in the army of the lord of Marleons and fought against the Ravenstern before leading a group of outriders that defeated a D'Shar raid near Amere. The ensuing counter raid and the following two campaigns earned him glory and fame as a warrior. Unfortunately, he lost any chance of further prestige when peace was declared and he was discharged. With no hope of inheriting and his skills at war languishing in peace, he assembled other young warriors and set out as a mercenary captain. He now hopes to take advantage of the fact that Pendor never lacks warring states in need of mercenaries. str_quick_battle_troop_4|Konrad is a professional mercenary from the distant land of Balion, far beyond the vast western ocean. Having spent most of his years on campaign and seen countless battles, Konrad has grown to love his life as a soldier of fortune. Though he once had his nose flattened by a mace blow and has received many wounds, he has nevertheless survived this harsh existence through the strength of his arm, innate cunning and pure luck. Hearing of the lucrative career opportunities awaiting a man of his talents in Pendor, Konrad chartered a vessel and crossed the sea with his men in search of new wars to fight in. A sellsword with no ties to any of the Pendorian states, he is more than happy to offer his services to any lord with a fat enough coin-purse. str_quick_battle_troop_5|Sverre is one of the so-called sea raiders -- freebooters and lawless men from the icy realm of Jumne beyond the North Sea, also said to be the ancestral home of the Nords. Already as a young man he has been along on many raids against both his distant cousins in the Windholm region and the Ravenstern. However, Sverre was always a sharp lad, and it didn't take him long to see that Pendor was a far more prosperous land than his own, and that he could have a better life here than among his own people. During a raid on Jayek, Sverre stole away while his comrades were busy looting the village and taking captives. Passing himself off as a yokel from the Chalbek mountains, Sverre quickly built up a reputation for himself as a fierce fighter, and he now seeks his fortune at the head of a mercenary band. str_quick_battle_troop_6|Hailing from Charnye, in the far reaches of the Ravenstern tundra, Borislav is a hunter. For all of his life he has tracked the beasts of the wild for their meat and fur, living off the land just as his forefathers had done in happier days, before the endless wars. Now, the game is quick to take fright from the constant sounds of battle, and the wanton slaughter of animals by soldiers has left empty those forests that have not been burnt down. Facing starvation, Borislav chose to turn his great skill with bow and spear, learned from hunting stag, wolf, and bear, to the practice of hunting men, and his steady hand and keen eye have claimed many lives. Borislav does not care much for the disputes of kingdoms, and is only really interested in keeping himself and his men fed. str_quick_battle_troop_7|Stavros was born in the independent city-state of Zendar, and spent much of his adult life serving in the town watch under the famous constable Hareck. Stavros' leadership and prowess were instrumental in ridding the area of the dreaded river pirates, but even he was powerless against the calamity that befell the city. When Zendar was razed to the ground by a great horde of sea raiders, Stavros fled the burning city in a crowd of refugees. After a brief period of wandering and odd jobs, he found a place in a mercenary company, eventually rising to become its leader due to his dedication and tactical aptitude. He now devotes most of his efforts to working with manhunters and local authorities against the sea raiders and other outlaws, trying to keep the land safe for travelers. str_quick_battle_troop_8|Growing up with one of the nomadic tribes deep in the desert beyond D'Shar lands, Gamara learned early on how to hunt with sling and spear. However, the simple life and pitiless conditions in the desert did not satisfy her, and she burned with a desire to see the great world beyond that she had heard so many wondrous tales about. Life is not easy for an adventuring young woman, and Gamara had to learn the ways of Pendor quickly. Taking the weapons and armor of a soldier who had attacked her after a dispute, Gamara now hides her beauty under thick Sarranid garb, and many never even suspect she is a woman ・ certainly as a force on the battlefield she is as dangerous as any man. She has gathered about her a group of followers, and together they wander the war-torn land in search of glory. str_quick_battle_troop_9|Aethrod is not a noble person. He's changed his name twice, and is blamed for most of the crimes on Ravenstern territory. True or not, he claims to never have taken an innocent man's life, and considers himself a patriotic citizen, several times bringing his band or renegades to the assistance of his faction, when it is threatened. In times of peace, however, most lords must be careful when he is in the vicinity due to his daring personality and willingness to challenge a lord. Born and raised in the slums of Ravenstern, he learned how to use a bow at an early age and ran away from home a fourteen. Now at thirty two, his archery skills are near perfect and though he can't ride a horse well, he can hit one at the furthest of distances. Tough as nails and sharp as a hawk, he is a true local legend. str_quick_battle_troop_10|Being the daughter of one of the most infamous bandit leaders in the D'Shar realm isn't always easy, but Zaira seems to have managed quite well. Unlike most women she grew up learning the ways of the desert warrior and is deadly with the sword as well as the bow. While the other girls her age learned how to manage the household, Zaira learned how to best gut a merchant before taking his money. At the age of sixteen Zaira had killed more men than the average veteran in the Khan's army. Just before her twentieth birthday her father was killed in brawl with another bandit leader. As the only child, Zaira now took control of her father's band. After avenging her father, she quickly picked up where he had left. Now she's on a good way of establishing her own reputation has a bandit leader. str_quick_battle_troop_11|Argo Sendnar had quite a diversified life. When he arrived at Pendor, working as a trader, he hoped for more income than in Lokti. Little did he know, that the wartorn Pendor was a wasps' nest for bandits and cutthroats that made trading a lot more complicated than in Lokti. Being bought out by another competeting trader, after losing all his goods and money due to caravan raids, he was forced to serve as a caravan guard to make a living. Despite his pathetic fighting skills, he soon found an employment on one of the more dangerous routes through Pendor. Due to sheer luck he managed to stay alive long enough to acquire enough combat experience and money to start his own business as a caravan master, offering his services to traders in need of defense for their goods. str_tutorial_training_ground_intro_message|Walk around the training field and speak with the fighters to practice various aspects of Mount Blade combat. You can use ASDW keys to move around. To talk to a character, approach him until his name appears on your screen, and then press the F key. You can also use the F key to pick up items, open doors and interact with objects. Press the Tab key to exit the tutorial any time you like. str_map_basic|Map str_game_type_basic|Game Type str_battle|Battle str_siege_offense|Siege (Offense) str_siege_defense|Siege (Defense) str_character|Character str_biography|Background str_player|Player str_enemy|Enemy str_faction|Faction str_army_composition|Army Composition str_army_size|Army Size str_reg0_men|{reg0} men str_start|Start str_i_need_to_raise_some_men_before_attempting_anything_else|I need to raise some men before attempting anything else str_we_are_currently_at_peace|We are currently at peace. str_the_marshalship|the marshalship str_you|you str_myself|myself str_my_friend_s15|my friend {s15} str_custom_battle|Custom Battle str_comment_intro_liege_affiliated_to_player|I am told that you would dispute my claim to the crown of Pendor. Needless to say, I am not pleased by this news. However, we may still talk. str_s21_the_s8_declared_war_out_of_personal_enmity|{s21} The {s8} declared war out of personal enmity. str_s21_the_s8_declared_war_in_response_to_border_provocations|{s21} The {s8} declared war in response to border provocations. str_s21_the_s8_declared_war_to_curb_the_other_realms_power|{s21} The {s8} declared war to curb the other realm's power. str_s21_the_s8_declared_war_to_regain_lost_territory|{s21} The {s8} declared war to regain lost territory. str__family_|^Family str_we_are_conducting_recce|We will first scout the area, and then decide what to do. str_s49_s12_s11_end|{s49} {s12} ({s11}). str_center_party_not_active|is not our target, because we don't have a leader who has taken the field. str_center_is_friendly|is not our enemy. str_center_is_already_besieged|is already under siege. str_center_is_looted_or_raided_already|is already been laid waste. str_center_marshal_does_not_want_to_attack_innocents|is inhabited by common folk, who would suffer the most if the land is laid waste. str_center_we_have_already_committed_too_much_time_to_our_present_siege_to_move_elsewhere|is already under siege, so it would be a mistake to move elsewhere. str_center_we_are_already_here_we_should_at_least_loot_the_village|is close at hand, we should take hold of its wealth and lay waste to the rest. str_center_far_away_we_can_reconnoiter_but_will_delay_decision_until_we_get_close|NOT USED str_center_far_away_our_cautious_marshal_does_not_wish_to_reconnoiter|is too far away, even to reconnoiter. str_center_far_away_even_for_our_aggressive_marshal_to_reconnoiter|is too far away, even to reconnoiter. str_center_far_away_reason|{s6} is further than {s5} to our centers, therefore it will be harder for us to protect after taking it. str_center_closer_but_this_is_not_enought|{s6} is closer than {s5} to our borders, but because of other reasons we are not attacking {s6} for now. str_center_protected_by_enemy_army_aggressive|is protected by enemy forces, which we believe to be substantially stronger than our own. str_center_protected_by_enemy_army_cautious|is protected by an enemy army, which we believe to be too strong to engage with confidence of victory. str_center_cautious_marshal_believes_center_too_difficult_to_capture|would require a bloody and risky siege. str_center_even_aggressive_marshal_believes_center_too_difficult_to_capture|is too heavily defended to capture. str_center_value_outweighed_by_difficulty_of_capture|is not of sufficient value to justify the difficulty of attacking it. str_center_value_justifies_the_difficulty_of_capture|can be taken, and is of sufficient value to justify an attack. str_center_is_indefensible|is too far away from our other fortresses to be defended. str_we_are_waiting_for_selection_of_marshal|We are waiting for the selection of a marshal. str_best_to_attack_the_enemy_lands|Given the size of our forces, we believe the best approach is to attack the enemy's lands. str_we_believe_the_fortress_will_be_worth_the_effort_to_take_it|We believe the fortress will be worth the effort to take it. str_we_will_gather_to_defend_the_beleaguered_fortress|We will gather to defend the beleaguered fortress. str_the_enemy_temporarily_has_the_field|The enemy temporarily has the field, and we should seek refuge until the storm passes. str_center_has_not_been_scouted|has not been recently scouted by our forces, but we can go there, and decide what to do when we get close. str_we_have_assembled_some_vassals|We have assembled some of the vassals, but we will wait until we have more before venturing into enemy territory. str_we_are_waiting_here_for_vassals|We are waiting for the vassals to join us. str_we_are_travelling_to_s11_for_vassals|We are traveling to {s11}, so that the vassals may more easily join our host before we ride forth. str_center_strength_not_scouted|We have not scouted it recently, and do not know how strongly it is defended str_center_strength_strongly_defended|We believe it to be strongly defended str_center_strength_moderately_defended|We believe it to be moderately well defended str_center_strength_weakly_defended|We believe it to be weakly defended str_center_distant_from_concentration|is close to us than it is to the main enemy army, which we have located. It could be attacked and destroyed before they are able to respond str_plus|+ str_minus|- str_tutorial_training_ground_warning_no_weapon|Hey, don't you think you need some sort of weapon before we try that? There should be some spare weapons over there. Just go pick one up. str_tutorial_training_ground_warning_shield|You need to put down your shield first. Scroll down with the mouse scroll-wheel to put down your shield. str_tutorial_training_ground_warning_melee_with_parry|You need to wield a melee weapon for this exercise. str_tutorial_training_ground_warning_melee|Scroll up with your mouse wheel to equip a weapon. Scrolling up will equip next weapon while scrolling down will equip next shield. str_tutorial_training_ground_attack_training|Number of successful attacks {reg0} / 5^Number of unsuccessful attacks {reg1}^{s0} str_tutorial_training_ground_attack_training_down|Make a thrust attack! (Move your mouse down while pressing the left mouse button) str_tutorial_training_ground_attack_training_up|Make an overhead attack! (Move your mouse up while pressing the left mouse button) str_tutorial_training_ground_attack_training_left|Attack from left! (Move your mouse left while pressing the left mouse button) str_tutorial_training_ground_attack_training_right|Attack from right! (Move your mouse right while pressing the left mouse button) str_tutorial_training_ground_parry_training|Number of successful parries {reg0} / 5 str_tutorial_training_ground_chamber_training|Number of successful chambering blocks {reg0} / 5 str_tutorial_training_ground_archer_training|Number of nice shots {reg0} / 3^{s0} str_tutorial_training_ground_ammo_refill|Your missiles are refilled for the tutorial. str_tutorial_training_ground_archer_text_1|Approach the {s0} and press F to pick it up. str_tutorial_training_ground_archer_text_2|Shoot the targets now. str_tutorial_training_ground_archer_text_3|The size of the targeting reticule indicates your accuracy. Press and hold down the left mouse button until the reticule shrinks down to its minimum size. Release the left mouse button when the reticule is at its smallest. If you wait too long the reticule will expand again. str_tutorial_training_ground_archer_text_4|Press R to toggle first person view. First person view makes it easier to aim with ranged weapons. str_tutorial_training_ground_archer_text_5|You have shot all the targets. Now talk to the trainer again. str_tutorial_training_ground_horseman_text_1|Go near the {s0} and press F to pick it up. str_tutorial_training_ground_horseman_text_2|Approach the horse and press F to mount. str_tutorial_training_ground_horseman_text_3|Ride towards the next waypoint. str_tutorial_training_ground_horseman_text_4|Strike the next dummy that has an arrow on top of it! str_tutorial_training_ground_horseman_text_5|Shoot at the archery target that has an arrow on top of it! str_tutorial_training_ground_horseman_text_6|You have finished the exercise successfully. Now go back to the trainer and talk to him. str_the_great_lords_of_your_kingdom_plan_to_gather_at_your_hall_in_s10_for_a_feast|The great lords of your kingdom plan to gather at your hall in {s10} for a feast str_your_previous_court_some_time_ago|your previous court some time ago, str_awaiting_the_capture_of_a_fortress_which_can_serve_as_your_court|awaiting the recapture of a fortress which can serve as your court. str_but_if_this_goes_badly| I value your advice. But if this goes badly, I shall hold you responsible. str_i_realize_that_you_are_on_good_terms_with_s4_but_we_ask_you_to_do_this_for_the_good_of_the_realm| I realize that you are on good terms with {s4}, but this is all for the good of the realm str_i_realize_that_you_are_on_good_terms_with_s4_but_the_blow_will_hurt_him_more|I realize that you are on good terms with {s4} -- but this only means that your blow will hit him even harder! str_killed_bandit_at_alley_fight|The merchant takes you to his house. Once inside, he stands by the door for a while checking the street, and then, finally convinced you have not been followed, begins to speak. str_wounded_by_bandit_at_alley_fight|You are struck down. However, before you lose consciousness, you hear shouts and a rush of footfalls. You awake to find yourself indoors, weak but alive. str_cannot_leave_now|Cannot leave now. str_press_tab_to_exit_from_town|Press Tab to leave now. You can press Tab key to quickly exit any location in the game. str_find_the_lair_near_s9_and_free_the_brother_of_the_prominent_s10_merchant|Find the Kidnappers' Hideout near {s9}, and free the {s1} of the {s10} merchant. str_please_sir_my_lady_go_find_some_volunteers_i_do_not_know_how_much_time_we_have|{reg63?Sir My lady} -- if you want to justify the trust which I have placed in you, then make a bit of haste. Go find some volunteers and mercenaries. I'm not sure how much time we have. str_you_need_more_men_sir_my_lady|Look -- you need more men. Right now, you have only {reg0} in your party. If you attack them with too few men, you may find their hideout by getting yourself dragged up to it in fetters, and that's not the plan. Do not take that risk. Go out and visit some more villages to find more volunteers, hire those mercenaries over there and then you can start paying them back in their own coin. str_good_you_have_enough_men|Good, good. You did well. You have enough men. Now, go and knock some of those robbers over the head, and make them tell you how to find their hideout. str_do_not_waste_time_go_and_learn_where_my_brother_is|Look, {reg63?sir my lady}. Time is at a bit of premium, here. Now, if you could go find out where they are hiding my {s3}, that would be appreciated. str_start_up_quest_message_1|The {s9} wants you to recruit at least five men from nearby villages or mercenaries in the {s1} tavern. After you collect these men, find and speak with him. He is in the tavern at {s1}. str_start_up_quest_message_2|Find and defeat a group of {s3} lurking near {s9}, and learn where your employer's {s1} has been taken. str_start_up_quest_message_3|Rescue the merchant's brother from the robber's hideout located near {s9}. str_start_up_first_quest|You have taken your first quest. You may view your quest log by pressing 'Q' anytime in the game. str_reason_1|Our current objective is of greater value. str_reason_2|An attack on {s8} poses a greater danger to our realm. str_reason_3|We believe that {s8} faces a more immediate threat str_reason_4|It may be because of the size of the enemy forces in the area. str_reason_5|I'm not sure. str_reason_6|We do not know how strongly it is defended. str_reason_7|We believe it to be strongly defended. str_reason_8|We believe it to be moderately well defended. str_reason_9|We believe it to be weakly defended. str_has_decided_that_an_attack_on_|has decided to attack str_this_would_be_better_worth_the_effort|This would be better worth the effort, taking into consideration its value, and its distance, and the likely number of defenders. str_has_decided_to_defend_|has decided to defend str_before_going_offensive_we_should_protect_our_lands_if_there_is_any_threat_so_this_can_be_reason_marshall_choosed_defending_s4|Before going offensive we should protect our lands if there is any threat. So this can be reason marshall chose defending {s4}. str_are_you_all_right|Please allow me explain my proposition. str_you_are_awake|Ah, you're awake. It's good to see that you can still walk. You're lucky that we came along. I was talking to the watch, when we heard the sounds of a fight and ran to see what was afoot. We didn't arrive in time to prevent your getting knocked down, but we likely saved you from a cut throat. Now, mayhap you can help me... str_save_town_from_bandits|Save {s9} from bandits. str_you_fought_well_at_town_fight_survived|Hah! Well done -- I saw at least three of the enemy go down before you. Keep fighting like that, and you'll make quite a name for yourself in this land. str_you_fought_normal_at_town_fight_survived|Well done! I hear you accounted for one or two of the bastards, and you're still on your feet. You can't ask for a better outcome of a battle than that... str_you_fought_bad_at_town_fight_survived|Well, the enemy is in flight, and it looks like you're still on your feet. At the end of the day, that's all that's important in a battle. str_you_fought_well_at_town_fight|Ah! You're awake. You took quite a blow, there. But good news! We defeated them -- and you did them some real damage before you went down. If you hadn't been here, it could have gone very baldy. I'm grateful to you... str_you_wounded_at_town_fight|Ah! You're alive. That's a relief. You took quite a blow, there. I'm not sure that you got any of them yourself, but thankfully, the rest of us were able to beat them. We'll need to see about getting you some treatment... str_you_fought_well_at_town_fight_survived_answer|Let every villain learn to fear the name {playername}! str_you_fought_normal_at_town_fight_survived_answer|Ah, well, I'm proud to have done my bit along with the rest... str_you_fought_bad_at_town_fight_survived_answer|Well, I was about to strike one down, but I slipped in some blood, you see... str_you_fought_well_at_town_fight_answer|Ah well. I guess I don't mind a blow taken in a good cause. str_you_wounded_at_town_fight_answer|Right. I suppose I should be more careful. str_unfortunately_reg0_civilians_wounded_during_fight_more| Unfortunately, about {reg0} of my lads got themselves wounded. I should go look on on them. str_unfortunately_reg0_civilians_wounded_during_fight| Unfortunately, one of my lads took a pretty nasty blow. I should go see how he is doing. str_also_one_another_good_news_is_any_civilians_did_not_wounded_during_fight| Also, no one on our side was hurt very seriously. That's good news str_merchant_and_you_call_some_townsmen_and_guards_to_get_ready_and_you_get_out_from_tavern|You leave the tavern and go out to the streets. Nervous looking young men are waiting in every street corner. You can see they have daggers and clubs concealed under their clothes, and catch a mixture of fear, anticipation and pride in the quick looks they throw at you as you pass by. Praying that your enemies have not been alarmed by this all too obvious bunch of plotters, you check your weapons for one last time and prepare yourself for the action ahead. str_town_fight_ended_you_and_citizens_cleaned_town_from_bandits|The remaining few bandits scatter off to the town's narrow alleys, only to be hunted down one by one by the angry townsfolk. Making sure that your victory is complete and all the wounded have been taken care of, you and the merchant head to his house to review the day's events. str_town_fight_ended_you_and_citizens_cleaned_town_from_bandits_you_wounded|You fall down with that last blow, unable to move and trying hard not to pass out. Soon the sounds of fighting filling the street gives way to the cheers of the townsmen and you realize with relief that your side won the day. Soon, friendly arms pick you up from the ground and you let yourself drift off to a blissful sleep. Hours later, you wake up in the merchants house. str_journey_to_sarleon|You travel by caravan through the heartland of Pendor. Green shoots of wheat are beginning to push through the dark soil of Sarleon's rolling plains. The land here is rich, but troubled, as the occasional burning village bears witness. The caravan avoids the Woods of Laria, where desperate men have taken refuge and the mysterious Noldor lurk. You crest a ridge and catch sight of the town of Sarleon, its rooftops shining golden in the last rays of the setting sun. str_journey_to_ravenstern|You travel through the Ravenstern highlands, exposed to bitter winds and snow, with a backdrop of howling wolves. Much of the land here is frozen solid for part of the year, but Ravenstern's forests are rich with fur-bearing game, and the river teems with fish. Miners wrest iron from the unyielding mountains. The riches of the land draw traders, but the traders, in turn, draw bandits. Mystmountain Raiders, mounted on shaggy horses, watch the passage of your caravan from a snowy ridge but luckily don't attack. You are glad when the spires of the town of Ravenstern come into view. str_journey_to_torbah|You came with a caravan carrying goods from faraway lands to trade for salt and D'Shar spices. It was hard going. At last you crested a ridge before you appeared on the D'Shar plains. Thin spring grass was already turning yellow in the sandy landscape, punctuated only by distant D'Shar Raiders and what the Caravan Master said were bands of dissident Knights and Singalian Slavers. Herds of steppe ponies guarded by tribal clans testified to the wealth of the D'Shar Khans. Small groups of horsemen followed your caravan from a distance, but your caravan was well-guarded and they did not attack. Still, you were relieved to arrive at last in the low, mud-walled town of Torbah unscathed. str_journey_to_javiksholm|You took passage on a Barclay merchant ship, heavily loaded with trade goods to be sold to wealthy Fierdsvain merchants, and distributed by caravans throughout Pendor. It was not a favorable season for sailing; the ship struggled through storms and heavy seas. Twice your captain outsailed marauding Vanskerry Raider longships bound from their frozen lairs to ravage the Fierdsvain coasts. The captain explained that the Fierdsvain was home to the Vanskerries' distant kinsmen, the Fierdsvain lords, who only a few generations before had carved themselves a kingdom in this rich but troubled land. str_journey_to_janos|You arrived by ship, skirting the sands where the Empire lands meet the sea. Much of the coastline was obscured by tendrils of fog which obscured its flatlands and forests. Occasionally you caught sight of a village watchtower rising above the mists -- and on one occasion, a beacon fire burning to warn of a Snake Cult warband. The captain told you tales of this infamous cult which regularly invaded the Empire, seeking to turn the Empire to worship of its hideous goddess. You were relieved when your ship docked in Janos, and marvelled at the sight of Empire galleys riding at anchor, pennants fluttering in the evening breeze. str_victim_sarleon|sister str_victim_ravenstern|brother str_victim_dshar|third wife str_victim_fierdsvain|son str_victim_empire|daughter str_bandits_sarleon|Heretics str_bandits_ravenstern|Mystmountain Raiders str_bandits_dshar|Singalians str_bandits_fierdsvain|Vanskerries str_bandits_empire|Snake cultists str_lost_tavern_duel_ordinary|You slump to the floor, stunned by the drunk's last blow. Your attacker's rage immediately seems to slacken. He drops into a chair and sits there watching you, muttering under his breath, almost regretfully. A few of the other patrons manage to coax him to his feet and bundle him out the door. One of the others attends to your wounds, and soon you too are back on your feet, unsteady but alive. str_lost_tavern_duel_assassin|You slump to the floor, stunned by your attacker's last blow. Slowly and deliberately, he kneels down by your side, pulling a long knife from under his clothes. But before he can finish you off, the tavernkeeper, who seems to have regained his courage, comes up from behind and gives your attacker a clout behind the head. He loses his balance, and then, seeing that his chance to kill you has been lost, makes a dash for the door. He gets away. Meanwhile, the other tavern patrons bind your wounds and haul you to a back room to rest and recover. str_lost_startup_hideout_attack|You recover consciousness a short while later, and see that the kidnappers have celebrated their victory by breaking open a cask of wine, and have forgotten to take a few elementary precautions -- like binding your hands and feet. You manage to slip away. Based on the boisterous sounds coming from the hideout, you suspect that you may yet have some time to gather a few more followers and launch another attack. str_as_you_no_longer_maintain_an_independent_kingdom_you_no_longer_maintain_a_court|As you no longer rule an independent kingdom, you no longer maintain a court str_rents_from_s0|Rents from {s0} str_tariffs_from_s0|Tariffs from {s0} str_general_quarrel| We've found ourselves on the opposite side of many arguments over the years, and bad blood has built up between us. str_the_steppes|the steppes str_the_deserts|the deserts str_the_tundra|the tundra str_the_forests|the forests str_the_highlands|the highlands str_the_coast|the coast str_my_lady_not_sufficient_chemistry|My lady, there are other maidens who have captured my heart. str_my_lady_engaged_to_another|My lady, as I understand it, you are engaged to another. str_attempting_to_rejoin_party|Attempting to rejoin party, str_separated_from_party|Separated from party, str_leading_party|leading a party str_court_disbanded|As you no longer rule an independent kingdom, your court has been disbanded str_i_am_not_accompanying_the_marshal_because_will_be_reappointment| I am not accompanying the marshal, because I suspect that our ruler will shortly appoint another to that post. str_persuasion_opportunity|Persuasion opportunity.^Relation required for automatic success {reg4}^Current relationship {reg5}^Chance of success {reg7}^Chance of losing {reg9} relation point(s) {reg8} str_marshal_warning|You are not following {s1}. However, you will not suffer any penalty. str_follow_army_quest_brief_2|Your mission is complete. You may continue to follow {s9}'s army, if you wish further assignments. str_greetings_playername__it_is_good_to_see_you_i_hope_that_you_have_had_success_in_your_efforts_to_make_your_name_in_the_world| I am glad to see you. I trust you are having some success out there, making your name in the world str_minister_advice_select_fief| Might I suggest that you select {s4}, as the vassals have been speculating about how you might assign it. str_minister_advice_select_fief_wait| Might I suggest that you wait until after you have appointed a marshal, as that will give time to the vassals to decide whom they wish to support. str_minister_advice_fief_leading_vassal| {s4}, by the way, has already received the support of {reg4} of your vassals. str_unassigned_center| (unassigned) str_s43_also_you_should_know_that_an_unprovoked_assault_is_declaration_of_war|{s43} Also, as you are the ruler of your realm, you should know that this assault constitutes a declaration of war. str_missing_after_battle|Missing after battle str_retrieve_garrison_warning| (Troops might not be retrievable if fortress awarded to another) str_s12s15_declared_war_to_control_calradia|{s12}{s15} may attack {s16} without pretext, as a bid to extend control over all of Pendor. str_offer_gift_description| improve my standing by offering a gift. str_resolve_dispute_description| improve my standing by resolving a dispute. str_feast_wedding_opportunity| If your betrothed and her family are present, then this may be an opportunity for you to celebrate the wedding. str_s21_the_s8_declared_war_as_part_of_a_bid_to_conquer_all_calradia|{s21}. The {s8} declared war with very little pretext, as part of a bid to conquer all Pendor. str_master_vinter|Master Vinter str_s54_has_left_the_realm|{s54} has left the realm. str_enterprise_s5_at_s0|Net revenue from {s5} at {s0} str_bread_site|mill str_ale_site|brewery str_oil_site|oil press str_wine_site|wine press str_tool_site|ironworks str_leather_site|tannery str_linen_site|linen weavery str_wool_cloth_site|wool weavery str_velvet_site|dyeworks str_under_sequestration|Under sequestration str_describe_secondary_input| In addition, you will also need to purchase {s11} worth {reg10} denars. str_profit|profit str_loss|loss str_server_name_s0|Server Name {s0} str_map_name_s0|Map Name {s0} str_game_type_s0|Game Type {s0} str_remaining_time_s0reg0_s1reg1|Remaining Time {s0}{reg0} {s1}{reg1} str_for_s4| for {s4} str_cancel_fiancee_quest| Also, you should please consider that other matter I had asked of you to have been successfully completed. It is not fit for me to commission you with tasks. str_a_duel_request_is_sent_to_s0|A duel offer is sent to {s0}. str_s0_offers_a_duel_with_you|{s0} offers a duel with you. str_your_duel_with_s0_is_cancelled|Your duel with {s0} is canceled. str_a_duel_between_you_and_s0_will_start_in_3_seconds|A duel between you and {s0} will start in 3 seconds. str_you_have_lost_a_duel|You have lost a duel. str_you_have_won_a_duel|You have won a duel! str_server_s0|[SERVER] {s0} str_disallow_ranged_weapons|Disallow ranged weapons str_ranged_weapons_are_disallowed|Ranged weapons are disallowed. str_ranged_weapons_are_allowed|Ranged weapons are allowed. str_duel_starts_in_reg0_seconds|Duel starts in {reg0} seconds... str_insult_1|savage, tent-living barbarian str_insult_2|heathen, dishonorable scum str_insult_3|perverted, twisted and deranged str_insult_4|sand-eating, horse lover str_insult_5|plebeian and rogue str_insult_6|goat-footed, demon humpers str_insult_7|despicable, underground str_insult_8|moronic and family-killing str_insult_9|bastard, no-good band of str_insult_10|savage, dirty-skinned steppe str_insult_11|rogue and dog-kicking peasant str_insult_12|pointy-eared, weak-blooded str_insult_13|ridiculously dimwitted scoundrel str_insult_14|bark-eating, dirt squatter str_insult_15|disgusting, weak and infantile str_insult_16|serpentine, scaly heathen str_insult_17|slippery, slimy and downright degenerate str_insult_18|mountain living, inbred scum str_insult_19|mad, degenerate thieves str_order_rank_1|Retainer str_order_rank_2|Sergeant str_order_rank_3|Squire str_order_rank_4|Knight str_order_rank_5|Knight Commander str_order_rank_6|Constable str_order_rank_7|Grandmaster str_minor_order_adj_yellow|Yellow str_minor_order_adj_golden|Golden str_minor_order_adj_blue|Blue str_minor_order_adj_azure|Azure str_minor_order_adj_black|Black str_minor_order_adj_dark|Dark str_minor_order_adj_red|Red str_minor_order_adj_scarlet|Scarlet str_minor_order_adj_white|White str_minor_order_adj_silver|Silver str_minor_order_adj_green|Green str_minor_order_adj_emerald|Emerald str_minor_order_adj_glorious|Glorious str_minor_order_adj_radiant|Radiant str_minor_order_adj_steadfast|Steadfast str_minor_order_adj_eternal|Eternal str_minor_order_noun_eagle|Eagle str_minor_order_noun_lion|Lion str_minor_order_noun_boar|Boar str_minor_order_noun_dragon|Dragon str_minor_order_noun_lily|Lily str_minor_order_noun_cross|Cross str_minor_order_noun_stallion|Stallion str_minor_order_noun_stag|Stag str_minor_order_noun_castle|Castle str_minor_order_noun_wolf|Wolf str_minor_order_noun_dolphin|Bull str_minor_order_noun_pimpernel|Bear str_minor_order_end|ERROR str_cb5_s_medic_yes_1|As a matter of fact, there is! A young noble, a friend of a friend you see, broke his leg and needs setting. str_cb5_s_medic_yes_2|I was just looking for one. An adventurer I know, took an arrow to his knee, and needs first aid. The poor Chap, likely, will have to become a guard now. str_cb5_s_medic_yes_3|Yes, my friend is feeling ill and requires a tonic that can help him sleep. str_cb5_s_medic_no|No, nothing at this time. Check back again later! str_cb5_s_bard_yes_1|As a matter of fact, there is! You look like a bard, and I need some entertainment to liven this place up. Do you want it? str_cb5_s_bard_yes_2|Splendid! You look like an entertainer! Glad to have you here, start immediately! Sure you are up for this? str_cb5_s_bard_yes_3|You are a bard! Excellent! Corner is over there, food will be brought out every few hours, and as long as you are singing, your ale will be on the house! That is, of course, if you want the job? str_cb5_s_bard_no|I have no need for an entertainer right now. There may be other work... do you want to hear about it? str_cb5_background_default|For a meager price of course. str_cb5_death_of_barclay_duke|Speaking of which, did you hear the fate of that poor Duke of Barclay, being beheaded for treason? Very nasty bit of business going on across the sea, let me tell you! I heard that dozens of his vassals migrated to resettle in these lands. str_cb5_statue_lookalike|Say, it just dawned on me why you look so familiar! You look just like the statue of old King Cavalain that overlooks the main square in Sarleon! Ha! Imagine that! str_cb5_merchant_trade|This land is ripe for trade. You will find that the Red Brotherhood is not as powerful here as it is in Barclay. Something tells me this is welcome news to you. str_cb5_event_poacher|Say, you look like the bounty hunter type. There are a couple of hunters here, in the tavern, who are looking for someone to lead them for profit. Should I tell them you'll take the job? str_cb5_event_physician|Say, you look like a healer of sort. No offense, but the unique 'aroma' of cod oil and antiseptic gives you away friend. Check the various travelers from time to time; you may find some options to apply your healing skills, for coin. str_cb5_enemies_craftsmen|Say, you look like the fellow those Red Brotherhood chaps are looking for. I tell you what! You pay me 30 gold and I will forget I ever saw you! str_cb5_event_troubadour|Say, I see that you carry that lute on your back. As a bard, you can find occasional work with the innkeeper. Just ask, and they will tell you of all the opportunities they know. str_cb5_all_loss|Say, you fit the description of the fellow a few vile blokes are looking for. Tell you what, you pay me 30 gold and I will forget that I ever saw you! str_cb5_death_of_fiancee|Say, you do not look so well, like you lost you best friend. Ah! My apologies, I did not mean to intrude. I see that I inadvertently hit a nerve. Best of luck in your travels! str_cb5_revenge_fiancee|Sailors, for example, spill their secrets for mere ale. One told me of your quest for revenge! You are in luck, I saw the scoundrel just outside of town yesterday. Hurry and you can catch him! str_red_fletchers_spawn|The Order of Red Fletchers have been denounced and named an outlaw order. str_renegade_boars_spawn|The Knighthood order of the Boar had their Validus Charta revoked; and henceforth are an outlaw order. str_renegade_owl_spawn|The Knighthood order of the Owl have been declared Outlaw for acts of treason; they are henceforth an outlaw order. str_renegade_morgan_spawn|The noble House of Morgan have been declared outlaw for the heinous acts of kidnapping. They are stripped of all lands and properties. str_renegade_felin_spawn|The Merchant House of Felin has been declared an enemy of Sarleon, for smuggling and other high crimes. str_renegade_melitine_spawn|A group of Melitine noble adventurers kidnapped a lady in waiting from Torbah, and have been declared outlaws. str_renegade_deathwind_spawn|The Deathwind Savaran has been declared an outlaw knighthood order by D'Shar Khan. str_renegade_omenseeker_spawn|A group of renegade omen seekers are following a deranged Savaran and killing all who cross their path. str_renegade_dshar_assassin_spawn|A coven of assassins, calling themselves 'Skyblades', have been rooted out of Ishkoman, and are roaming the desert. str_renegade_zelshai_spawn|The Zelshai tribesmen have been banished from the D'Shar Lands. The black hearted scoundrels retaliated by kidnapping a lady in waiting. str_renegade_barclay_spawn|A small company of outlaw Barclay nobles landed near Windholm and are pillaging the countryside str_renegade_vecavian_spawn|Veccavian renegade slavers have landed near Valonbray and are taking all the menfolk they can find. str_renegade_first_blood_spawn|The indoctrination of new brethren into the Brotherhood of the First Blood had unfortunate consequences. Now, a cadre of blood lusting berserkers are tearing up the countryside near Javiksholm. Casualties so far include; farmers, two militia patrols and a herd of cattle. str_renegade_svargeon_spawn|The Fierdsvain have banished all members of the noble house of Svargeon. They have been found guilty of human sacrifice and consorting with heretics. str_renegade_iceguard_spawn|The Iceguard Rangers have renounced allegiance with Ravenstern, taken a noble lady in waiting as hostage, and are fighting their way out of Ravenstern territory. str_renegade_halfbreed_spawn|An entire noble household has been exiled from Ravenstern; their bloodline was discovered to be tainted by the Mystmountain tribes. The knights affected joined with their half blood brothers and are rampaging through Ravenstern. str_renegade_falcon_spawn|A cadre of the Knights of the Falcon donned their order's garb in defiance Ravenstern law. They are challenging all who come across to a feat of arms near Senderfall. str_renegade_snowlion_spawn|A Ravenstern nobleman has been declared outlaw, after forcibly taking a lady in waiting from Castle Fenbray. The noble is a high ranking member of the Snowlion knights and travels with a cadre of Snowlion troops. str_renegade_breathnach_spawn|House Breathnach, closely associated with the order of the Ravenspear, has been banished from Ravenstern lands for acts of treason and heresy! The former Ravenstern nobles are near Falcondark Castle. str_renegade_ebony_spawn|Renegade Ebony Gauntlet knights, and their followers, formed a party around Seven Cross Keep. They intend to hunt the Noldor in Laria Forest. str_renegade_gnaeus_spawn|House Gnaeus have been declared traitors to the Baccus Empire, for consorting with the Snake cult, and sacrificing young virgins. They have taken flight and are fleeing north out of Empire lands. str_renegade_iron_circle_spawn|Knights of the Iron Circle have openly defied the Emperor; thus, are hereby declared an outlawed knighthood order. Their Validus Charta has been revoked in the Baccus Empire, and they shall be hunted down like the vermin they are! str_renegade_manius_spawn|Noble members of the Merchant house of Manius have been found guilty of high crimes against the Empire and the depraved torture of a dog. Rumors are that they fled Ethos! str_renegade_gladiator_spawn|There has been a revolt at the Janos Gladiator Pits, and a company of gladiators escaped, killing anyone whom they come into contact. str_renegade_red_bro_elf_spawn|Word from Laria is that a caravan, belonging to the Red Brotherhood, captured elvish hunters in the nearby forest. str_renegade_ebony_knight_elf_spawn|The Ebony Gauntlet, out of Castle Almerra, captured several elvish hunters, and plan to make an example of them with a public burning. str_renegade_grave_robbers_spawn|Avendor is hunting a group of grave robbing heretics who escaped the city with several wagons filled with fresh corpses. str_cb5_feeling_1|You awaken suddenly and feel a presence in the room. str_cb5_feeling_2|An owl's screech awakens you and an eerie silence leaves you unsettled. str_cb5_feeling_3|The distant barking of a dog awakens you. str_cb5_feeling_4|A soft voice awakens you, but no one is there leaving you feeling unsettled. str_cb5_feeling_5|You awaken and feel as if someone were watching you. str_renegade_name_1|{s26} Noble Outlaws str_renegade_name_2|{s26} Renegade Nobles str_renegade_name_3|Renegade {s26} Nobles str_renegade_name_4|Outlaw {s26} Nobles str_renegade_name_5|{s26} Disgraced Nobles str_renegade_name_6|{s26} Traitors str_renegade_name_7|Dishonored {s26} Nobles str_renegade_name_8|Heretic {s26} Nobles str_renegade_name_9|Banished {s26} Nobles str_renegade_name_end|Heretic {s26} Nobles str_keyconfig|Keys Configuration str_heartbeat_quest_notif|The steward of {s3} needs your help str_your_village_attacked|The village of {s2} is under attack by {s3}! str_keyesc|Press any key to assign to^^or Esc to disable str_press_any|Press a key str_ok|Ok str_reset|Reset str_default|Default str_disable_all|Disable All str_tournament_not_enough_renown|You don't have enough renown. str_tournament_is_night|The tournament is taking place during the day. str_bookseller_3_rumor_1|Hmm, something did happen the other day. I've met a fellow, an acquaintance of mine, who serves as a Marinus. You know, the sergeants from the Order of the Shadow Legion? See, he told me something that I still wonder about. Their name, 'Marinus', means 'fleet infantry', but they fight on the land with the Legion. Also their weapon of choice, the halberd. It isn't often used on ships, so why would that be their weapon of choice? There are plenty of better situational weaponry to use when at sea. Anyway, that's all there is to be said on that. str_bookseller_3_rumor_2|One summer night I spent some time in Cez and ended up hearing some discussion between two Shadow Legion Centurions on patrol. They were talking about something called Iron Bread Scallops. I never heard of such a delicacy before and I didn't have much time to go and find the shop that offers them. I will have to visit when I go to Cez next time. Hopefully they won't cost over 10,000 denars! Haha! str_bookseller_3_rumor_3|When my travels took me to the snowy ranges of Ravenstern, I came across some very interesting rumors of the famous Dragon order. As the rumor goes, it is stated that all nobles who train to be a Dragon undergo incredibly painful tests that involve the snow and cold. Apparently, one of the rituals is to be tossed from the walls into a snowy bank, whilst nude! Don't know what that would accomplish, but to be a Dragon means that you have to be able to fly, right? Except these men aren't spreading wings ... str_bookseller_3_rumor_4|In my time of exploring. I got to see some fascinating things with the Order of the Dragon. It turns out, that the sergeants, the Dragon Drakes, have to be trained incredibly difficult. Regardless, the last challenge is to spar against two Dragon Knights in hand to hand combat. If you somehow win or are able to stand by the end of the scuffle, you are inducted into the order. You are even given a shield that the knights use themselves. I guess the chain is only as strong as its links. str_bookseller_3_rumor_5|You've heard of the Order of the Dragon, yes? To be even considered into training, you must be a 2nd generation noble with ties to Ravenstern nobility. Well, a drunkard from a local Ravenstern tavern told me about a recent candidate that got picked to train as a Dragon. The catch is, his family produces and trades with wool clothes, they're merchants! A commoner! Can you believe that? It seems that a man can even purchase nobility these days. We need to make nobility great again. str_bookseller_3_rumor_6|I've got a juicy piece for you, right from Velar Kerso, a noble Knight of the Clarion Call. While I've looked at him into his magnificent armor, riding his fast warhorse, I really believed that he is better or at least an equal to half of the famous warriors from Noldor. Have you seen their exquisite Hawkstorm bow? And what fine arrows they have! He even permits me to touch one! Aye, there are truly no better horse archers in whole Pendor! No doubt an army of their fine Order can crush everyone under their hooves. Noldor? Who care about the pointy-ear cowards anyway? They can't stand against such skilled and well-trained knights from Sarleon! str_bookseller_3_rumor_7|I have heard the story of Ordis from Mobray, a Squire of the Lions, who fought against lord Hraven the Bold's warband near the village of Azgad. While the Knights of the Lion flanked the Fierdsvain horde, Ordis and his fellow infantrymen hold the brutal charge of Hraven's huscarls. Being clad in heavy plate armors, wearing the tough steel shield of the Order and armed with morningstars, the Squires suffered heavy casualties still, for the Fierdsvain brutes are chosen for their size and strength as much for their unmatched skills with the axe. Yet Ordis and his comrades managed to hold the line until their reinforcements arrived and repelled the wicked attack. The brave Knights have equally brave sons, there is no doubts in that! str_bookseller_3_rumor_8|Once I have met a Larian Sentinel and I saw why the Rangers of the Clarion Call employ them on service. Put against an enemy as Noldor, fine archers with inhuman strength and skills, the Order retaliate with force. They hire experienced hunters as their sergeants, giving them expensive and powerful long composite bows and even gave them two quivers of arrows. Nobody else tried to do it, ensuring them a unique advantage. Now they are able to shoot twice as long as any other archer. And with long awlpikes for close combat they support the cavalry force of the Order really well. On the field or during the siege, the humble sergeants became a force to be reckoned with, capable to meet any adversary at any distance. str_bookseller_3_rumor_9|I have met a very sad Knight of Eventide two days ago. He slowly came by the road against my caravan with sorrow face over his strange looking new armor, riding a black-caparisoned horse almost as sorrow as himself. Although I normally don't approach them, he look so miserably that I stopped and asked him if I could help him with something. He turned his tortured face toward me and said 的 joined the Eventide to fight the Dawn mindless torturers. I fought faithfully and survived through the ridiculous requirements for joining the Order, the weak horses they provided, the cheap sword they gave me and the misshapen attributes and skills they expected from their members. But now ・ He pointed toward his new armor while tears began to streaks down his face. 鏑ook at me! I don't even look as Knight of Eventide anymore! The Gods forsake my Order! I will not desert it, but I pray the Goddess to send me death into the next battle! I cannot suffer anymore!・Then he bowed his head again and passed the road. str_bookseller_3_rumor_10|I have met a group of Singalian Horsemen on the road yesterday. When I saw them riding against me with cheerfully grins on their faces I decided that I'll finish on the slave market but they only asked me if I have some beer to sell them. I'd happily gave them what I had and asked them for their goal. They said that they went to join the Order of Eventide. Some of their tribesmen already joined as Eventide Ghilmen and send them message, that the Order gave them considerably better armors and training, plus the opportunity to kill and loot any member of the Order of the Dawn they've met. You can imagine what that means for progenitor slavers like them. And they will be paid for doing it on top of that! I was tempted to join them myself! str_bookseller_3_rumor_11|I have heard something for the Order of the Silvermist Rangers. Archers as any other Ravenstern archers you will say. But do you actually know why they are called 鉄ilvermist・ Once a large warband from the White Deer clan fell upon the village of Uslum as the murderous claw of Vejovis himself. While they killing and looting, heavy silver fog surround them and with it, came the arrows of invisible archers. Dozens after dozens of clansmen died that day, charging against some misty silhouettes and found only silvered arrows in their chests. The other savages ran where their eyes could see. When the fog scattered, the surviving villagers found over two hundred corpses of their attackers, while their saviors were barely forty in number. They moved back into the mist without waiting for gratitude or reward, silent and eerie almost as the Noldor themselves. The name came from the Mystmountain savages, who barely escaped with their lives. str_bookseller_3_rumor_12|You know the Senderfall's Guildmaster, yes? Squire Holbrook, the same one. His brother became Silvermist Hallberdier. It seems that the Order of the Silvermist Rangers isn't the typical one, as the other snobs around. They recruiting from the commoners too, offering decent training, payment and excellent armament. It seems that their Halberdiers not only receive a quality weapon, but also a full set of silvered plate armor, just as good as any knight's armor. Holbrook told me that his brother went to them only because of the armor. He knew that as a commoner there will be no chance for him to become a real Knight of the Dragon and the only thing he could hit with the bow were probably his own foot. Strange for a Ravenstern man indeed, but their father was actually from Windholm. str_bookseller_3_rumor_13|I learned something about the Knights of the Dawn. Did you know that they took strong lads at the age of fifteen years and trained them for five years before to allow them to become full-fledged Knights of the Orders? The training is so rigorous, that usually no less than a fifth from the trainee fail, become cripples or just die. But by the time when they receive their white-gold armors they are truly fearsome warriors, completely mastered the art of the sword and the lance. Since they serve the Goddess of Justice, they vow not to cloud their minds with alcohol and such, to uphold the laws of the country and to persecute the Heretics. I was quite surprised to learn, that they build and maintain orphanages in Valonbray teaching the poor, the orphan and the abandoned children about Astraea's mercy and justice. They even allow the orphans to join their ranks at younger age, if they volunteers. It is not what I expected from people with their reputation. str_bookseller_3_rumor_14|On my way to Valonbray I've met a group of Dawn Wyverns, binding some people on a stake. I asked what they did to deserve such fate and one of them told me that this particular band harassed the honest merchants on the road for four months, before to fell into their trap. Looking at four of their members, who still had arrows into their bodies I asked them why they didn't use bows too. The Wyvern looks at me with disdain and said 典he bow is a weapon for the weaklings and the cowards. In our Order there are none such creatures. The axe is the weapon of the true warrior, who doesn't cower from any enemy. I am strong and fast enough to quickly reach any enemy on foot, despite the weight of my armor and shield. The Knights take care for the rest.・Taking into consideration how twelve Dawn Wyverns were able to defeat twenty-eight bandits with only four lightly wounded, I was ready to believe him. str_bookseller_3_rumor_15|A good friend of mine, Lucius Cenicius from Ethos, told me something about the Order of the Radiant Cross that still lurks in my mind. They call the Red Plague 鉄nake Cult Plague・ claiming that the Cult spreads it as a precursor to their invasion. But all of the 渡ew evidences・about that claim are found ・yes, from the very same Knights of the Radiant Cross. And nobody except them found any proof for that claim. In practice they may have spread the Red Plague themselves and to put the blame over the Cult only to justify their war against them! And to create a new plague a man must be great physician. Which their Order surely have at their disposal. How very convenient! str_bookseller_3_rumor_16|During my last trip to Ethos I have met a few physicians from the Order of the Radiant Cross, without even one guard to protect them. It happens that they have been attacked from a Snake Cult warband and all of their Plaguewardens hold the Cultists, purchasing the physicians time to run with their own lives. I was shocked that somebody is willing to attack the honest physicians! But then I thought that they surely must hold a great grudge against them to risk with an attack so close to the town and its garrison! str_bookseller_3_rumor_17|I will share with you the sad story of the young Sir Azrael, The Herald of Truth, a wandering Knight of the Griffons. He grew up into abbey`s smithy as an apprentice and left it after he killed a Knight of the Lion who asked his father`s regalia of Master of the Lore to be given to him and then kill his mother. He slew the noble cur, killer of unarmed widow and hanged his body from the abbey`s gate so everybody could see the Lion`s true dark essence. Since then he travels all over Pendor, proclaiming the truth about the indecent Lions, unworthy to be called 徒nights・and trying to receive justice for their wrongdoings against the Order of the Griffon and to himself. While most of the time his words fell into the deaf ears of people, too frightened to speak against trusted servants of a king, Sir Azrael swore that only the death will stop him from spreading the truth. str_bookseller_3_rumor_18|I learned something about the presumably extinct Order of the Griffon. Many young nobles following the example of Sir Azrael, a wandering Knight of the Griffon, who swore sacred oath always to speak truth, to defend the weak, and to seek justice for the crimes against his order from the corrupted Knights of the Lion. The youngsters leaving their father`s estates with their warhorses and fine armors, looking for The Herald of Truth to be signed as his Retainers. While young they are good riders and skilled with both their silvered long swords and lances. Sir Azrael is famous as a formidable warrior and fully capable to turns the young Retainers into power to be reckoned with. I won稚 be surprised if they name him their new Grandmaster of the Order of the Griffon and then all villains, even the Lions, will tremble is fear. str_bookseller_3_rumor_19|There is a new story about the noble Sir Azrael, a young knight who wears the insignia of the extinct Order of the Griffon. According to Tanim from Balanhi a band of robbers tried to loot his village. Sir Azrael, who accidentally moved through the village to purchase food organized the peasants and led them in fight, in which they managed to neutralize almost a third from the brigands and to capture the rest, at the cost of many dead villagers. But when the angry villagers were ready to torn the bandits on little pieces, Sir Azrael stand against them and with an effusive speech he taught them that bloody rampages of revenge accomplishes nothing and left the world worse off than it was before. The words of the charismatic young knight were so powerful, that the angry peasants decided not to take the law into their own hands and handed the villains to the king`s sheriff. Sir Azrael even refused the reward from the sheriff but insisted that the coins must be shared amongst the families of the deceased locals and then left on his way. str_bookseller_3_rumor_20|Hard times becomes for the honest merchants, traveling through Sarleon, hard times indeed. Only three years ago you could see any Knight rushing in aid of anyone attacked on the road but the Knights from these days are not the same as before. My apprentice, Urbo from Marleon was attacked on his way to his home town from some Rogue Knights, his caravan was ransacked and his men were killed. Only he and five of his guards managed to run alive to the forest nearby, from where they saw a group from Knights of the Lion riding on the same road armed to the teeth over their fine warhorses and ・moving near the Rogue Knights plundering his caravan as if they see nothing! Urbo and his men swore in Damia that they speak the truth, but the nobles cannot be accused from mere commoners in any of the king`s courts. What will happens with the Sarleon kingdom if its best warriors consider helping the commoners something under their dignity? str_bookseller_3_rumor_resp_1|Well, thank you. That was ・interesting. str_bookseller_3_rumor_resp_2|Thank you. That was interesting indeed. str_bookseller_3_rumor_resp_3|Good story, thank you for sharing it. str_bookseller_3_rumor_resp_4|Maybe next time. str_bookseller_3_rumor_nonews_1|I have no news to share this time. str_bookseller_3_rumor_nonews_2|I need a bit of time to refresh my memory. str_bookseller_3_rumor_nonews_3|I need a few minutes to choose the best story.
https://w.atwiki.jp/warband/pages/602.html
qstr_{reg61}.0{reg62}|{reg61}.0{reg62} qstr_{reg61}.{reg62}|{reg61}.{reg62} qstr_Shot_distance _{s1}_|飛距離 {s1} メートル qstr_Next_Page|他の軍旗を見る qstr_Game_Rules ^|ゲームのルール ^ qstr_0|0 qstr_Show_game_rules|ゲームのルールを表示 qstr_Continue...|次へ qstr_Candidate_#1 _{s1}|候補 #1 {s1} qstr_Candidate_#2 _{s1}|候補 #2 {s1} qstr_{s3}_of_the_{s4}_wis|{s4}の{s3}は家臣団を呼び寄せ、^新しい元帥を選出する協議を行うよう要請した。^候補者は{s1}と{s2}のようだ。 qstr_Who_do_you_wish_to_s|誰を支持する? qstr_{s1}_gives_his_suppo|{s1} は {s2} を支持。 qstr_Number_of_Supporters|投票数:{reg0} qstr_{s2}_has_heard_his_v|{s2}は家臣団の協議の結果を聞き、^{s3}元帥として {s1}を任命する。 qstr_Action|アクション qstr_Mount|騎乗 qstr_Attack_Type|攻撃タイプ qstr_Stand_Ground|拠点防衛 qstr_Charge|突撃 qstr_Follow_Me|追従 qstr_Hold_This_Position|待機 qstr_Spread_Out|散開 qstr_Stand_Closer|密集 qstr_Fall_Back|後退 qstr_Advance|前進 qstr_Dismount|下馬 qstr_Fire_At_Will|自由に攻撃せよ qstr_Hold_Your_Fire|射撃待て qstr_Use_Blunt_Weapons|鈍器を使え qstr_Use_Any_Weapon|全ての武器を使え qstr_Ready|兵力 qstr_Wounded|負傷 qstr_Dead|死亡 qstr_Number_of_men_knocke|気絶した兵数 {reg1} 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qstr_{s55}|{s55} qstr_Staff |事務官給与 qstr_Tributes_from_your_n|高貴な行いへの見返り qstr_You_paid_{reg0}_cash|あなたは{reg0}銀貨を借金の返済に遣った qstr_Earlier_cash |以前の財産 qstr_New_cash |新しい財産 qstr_Done|完了 qstr_Name _{s1}^Level _{r|名前 {s1}^レベル {reg1} qstr_{s1}^HP _{reg1}/{reg|{s1}^HP {reg1}/{reg2} qstr_{s1}|{s1} qstr_Weapon_upgrade_setti|武器の強化設定 qstr_Apply_to_everyone|全員に適用する qstr_Upgrade_armor_|防具を強化 qstr_Upgrade_horse_|馬を強化 qstr_Price_threshold_of_i|アイテム選択の価格閾値 qstr_Select_your_domestic|国内政策を選択してください。 qstr_Centralization |中央集権化: qstr_Aristocracy |貴族制: qstr_Serfdom |農奴制: qstr_Troop_quality |精鋭軍化: qstr_Mercantilism |重商主義: qstr_High_centralization_|中央集権化は収税の非効率さを減少させます。^これは支配者と家臣の間の関係を阻害します。 qstr_High_aristocracy_wil|貴族制は王と家臣の間の関係を改善させ、^家臣がより大きな部隊を持てますが、交易は減退します。 qstr_High_serfdom_reduces|農奴制は収税の非効率さを減少させ、^家臣はより大きな部隊を維持できますが、士気が減少しやすくなります。 qstr_High_troop_quality_i|精鋭軍化は軍の強さを上昇させますが、^軍の規模は下がります。 qstr_Mercantilistic_polic|重商主義政策は、輸出を最大にすると同時に^輸入を最小にして、産業の政府規制を強化します。 qstr_Cancel|キャンセル qstr_Dictate_the_peace_te|和平を指示 qstr_Select_the_castle_an|城と金額を選択し、要求を有効にするためにボックスにチェックせよ。^要求は双方のボックスがチェックされれば合意される。 qstr_1000_denars|1000 銀貨 qstr__Faction_Relations_R| 勢力関係レポート qstr__Return_to_menu_| メニューに戻る qstr_Your_kingdom|あなたの王国 qstr_Player^Relation|プレイヤー^関係 qstr_War|戦争 qstr_Casus_Belli|開戦理由 qstr_Peace|中立 qstr_Truce|停戦中 qstr_Alliance|同盟 qstr_Defense|防衛協定 qstr_Trade|貿易協定 qstr_{reg59?{reg59}_days |{reg59?{reg59} 日 } qstr_{reg61}|{reg61} qstr_{s9}|{s9} qstr_Loyal|忠実な下僕です qstr_Devoted|献身的です qstr_Fond|愛しています qstr_Gracious|慕っています qstr_Friendly|友情を感じています qstr_Supportive|支持しています qstr_Favorable|好意的です qstr_Cooperative|協力的です qstr_Accepting|理解があります qstr_Indifferent|無関心です qstr_Suspicious|懐疑的です qstr_Grumbling|不満をもっています qstr_Hostile|敵意を感じています qstr_Resentful|恨んでいます qstr_Angry|怒っています qstr_Hateful|憎んでいます qstr_Revengeful|復讐心を抱いています qstr_Vengeful|生涯の敵だと考えています qstr_{reg1}|{reg1} qstr_{s3}|{s3} qstr_{reg61}_{reg58?_{reg|{reg61} {reg58?({reg58} U) }の領土 qstr_{reg62}_Caravans|{reg62}の隊商 qstr_{reg60}_{reg59?_{reg|{reg60} {reg59?({reg59} P) }人の諸侯 qstr_Sell_items_automatic|立ち去る際にアイテムを自動売却 qstr_Price_limit_for_auto|自動売却するアイテム価格上限 qstr_Item_types_for_auto_|自動売却するアイテムのタイプ qstr_Select_all|全て選択 qstr_Select_invert|選択の反転 qstr_{s1}^HP _{reg0}|{s1}^HP {reg0} qstr_Attributes |能力 qstr_{s3}^STR _{reg1}^INT|{s3}^体力 {reg1}^知性 {reg2}^^スキル qstr_{s3}^Power_Strike _{|{s3}^強打 {reg1}^弓術 {reg2}^豪投 {reg3}^馬上弓術 {reg4}^^武器熟練 qstr_{s3}^1_Hand_Wpns _{r|{s3}^片手武器 {reg1}^両手武器 {reg2}^長柄武器 {reg3} qstr_{s4}^AGI _{reg1}^CHA|{s4}^敏捷性 {reg1}^魅力 {reg2}^^ qstr_{s4}^Ironflesh _{reg|{s4}^鋼の肉体 {reg1}^アスレチック {reg2}^盾防御 {reg3}^乗馬 {reg4}^^ qstr_{s4}^Archery _{reg1}|{s4}^弓 {reg1}^クロスボウ {reg2}^投てき {reg3}^火器 {reg4} qstr_{s4}|{s4} qstr_Equipments _|装備 qstr_One_Handed_Weapons|片手武器 qstr_Two_Handed_Weapons|両手武器 qstr_Polearms|長柄武器 qstr_Ranged_Weapons|飛び道具 qstr_Shields|盾 qstr_Helmets|兜 qstr_Armors|鎧 qstr_Boots|靴 qstr_Gauntlets|篭手 qstr_Horses|馬 qstr_Please_reselect_a_co|指揮官を選択してから戦闘準備画面へ戻ってください。^^現在の指揮官 {s0} qstr_Arms |武器 qstr_{s2}^None|{s2}^なし qstr_{s2}^{s3}|{s2}^{s3} qstr_{s2}^{s4}{s3}|{s2}^{s4}{s3} qstr_{s2}^^Outfits |{s2}^^服 qstr_{s2}^^Horse |{s2}^^馬 qstr_{s2}|{s2} qstr_{reg1}^money_in_the_|{reg1}^箱の中のお金 qstr_{reg2}^money_in_your|{reg2}^インベントリ内の中のお金 qstr_Withdraw|撤退する qstr_Deposit|預金する qstr_Record_Battle_Size_a|オプションで設定された^バトルサイズを記録します qstr_The__Weapon_Use_Fixe|'Weapon Use Fixes'はNPCの武器使用を^以下のように変更します。^^勝手な行動が嫌な方はチェックを外してください。 qstr_Use_NPC_Lancer_Fix |NPCのランスFixを使用する qstr_Use_NPC_Horse_Archer|NPCの弓騎兵Fixを使用する qstr_Use_NPC_Spear/Polear|NPCの槍/長柄Fixを使用する qstr_Use_Pike/Horse_Damag|パイク/騎馬のダメージ調整を使用する qstr_Distance_limit_for_s|HPバー表示をする距離 qstr_Show_health_bars_of_|味方の体力バーを表示 qstr_Show_health_bars_of_e|敵の体力バーを表示 qstr_Show_battle_minimap |戦闘中ミニマップを表示 qstr_Size_of_battle_minim|戦闘中のミニマップのサイズ (%) qstr_Enable_Battle_Contin|気絶後の戦闘継続を使用する qstr_Batt._Cont._Charge_a|気絶後の命令 qstr_Formations_Battle_AI|隊形戦闘AI qstr_Enable_AI_to_use_Spe|AIの特殊命令使用を有効 qstr_Reassign_De_horsed_C|下馬騎兵の再割り当て先 qstr_Reassign_No_Ammo_Arc|弾切れした弓兵の再割り当て先 qstr_Reinforcement_waves |援軍回数 qstr_Report_shot_distance|射撃距離の報告 qstr_Report_extra_XP_ _Wp|Extra XP Wpn Profを報告 qstr_Enable_Bodyguards_in|町や村でのボディーガードを使用する qstr_Morale_threshold_for|通常の速度を保つのに^2倍の食糧を消費する士気のしきい値 qstr_Speed_of_battles_on_|マップ上の戦闘速度 qstr_Skill_penalty_from_e|障害物によるスキルペナルティ qstr_Ranged_penalty_from_|天候による射撃武器ペナルティ qstr_Disable_horse_speed_|馬の速度の変化を無効にする qstr_Allow_drowning_in_mi|任務中の溺死を許可 qstr_Terrain_advantage_in|自動戦闘中の地の利: qstr_Lords_returning_from|諸侯が亡命から帰還 qstr_Diplomacy_AI_changes|DiplomacyAI変更 qstr_Diplomacy_economic_c|Diplomacy経済変更 qstr_Anti_woman_prejudice|女性への偏見レベル qstr_Enable_Fog_of_War |未探索地域の非表示(フォグ)を有効 qstr_Disable_Time_of_Day |時刻を無効 qstr_Probability_of_rain/|雨/雪の確率 (%) qstr_Cloud_amount |雲の量 qstr_Fog_strength |霧の強さ qstr_Disable_companions__|コンパニオンの苦情を無効にする qstr_Enable_debug_mode |デバッグモードを有効にする qstr_Charge_All|全員突撃 qstr_Formations_AI|隊形AI qstr_Native_AI_w/Formatio|NativeのAI /隊形使用 qstr_Enabled|有効 qstr_Frequent|頻繁 qstr_Low|低 qstr_Medium|中 qstr_High/Experimental|高/テスト中 qstr_Default|デフォルト qstr_High|高 qstr_Floris_Mod^Options|Floris Mod^オプション qstr_About_morale_thresho|士気のしきい値について ^あなたのパーティの士気がこの値以下であれば、^消費する食糧の速度が2倍になり、^食糧による士気のボーナスも2倍になります。 qstr_Restore_Defaults|既定値に戻す qstr_Key_Settings|キーセッティング qstr_You_can_recruit_troo|あなたはこの{reg6?城 町}の為に{s1} の部隊を募集することが出来ます。^雇用は{reg4} 銀貨かかり、少なくとも1日以上必要です。^あなたは{reg1} 銀貨所持し、財源には{reg5} 銀貨あり、^{reg2} 回雇うことが出来る。 qstr_Decrease_times_of_re|募兵の回数を減らす qstr_Increase_times_of_re|募兵の回数を増やす qstr_Sovereign_color_of_t|{s0}の君主の色 qstr_Red |赤 qstr_Green |緑 qstr_Blue |青 qstr__| qstr_HTML_code _{s0}|HTML code {s0} qstr_Randomize|ランダム qstr_{s1}_{reg3}/{reg2}_|{s1}({reg3}/{reg2}) qstr_{s1}_{reg2}_|{s1}({reg2}) qstr_Move_to_Top|一番上に移動 qstr_Move_Up|上に移動 qstr_Move_Down|下に移動 qstr_Move_to_Bottom|一番下に移動 qstr_Buy_foods_automaticl|出発時に食料を自動的に購入する qstr_*|* qstr_Character_Background|キャラクターの背景 qstr_Your_story |あなたの過去は qstr_Your_gender |あなたの性別は qstr_Your_father_was |あなたの父親はかつて qstr_You_spent_your_early|あなたが子供の頃過ごしたもの qstr_Later_you_became |その後なったもの qstr_The_reason_for_an_ad|冒険に出る理由は qstr_female|女性 qstr_male|男性 qstr_a_thief|盗賊 qstr_a_steppe_nomad|ステップの遊牧民 qstr_a_hunter|猟師 qstr_a_veteran_warrior|退役軍人 qstr_a_travelling_merchan|旅商人 qstr_an_impoverished_nobl|没落した貴族 qstr_a_steppe_child|ステップの子供 qstr_a_street_urchin|街の悪童 qstr_a_shop_assistant|商家の手伝い qstr_a_craftsman_s_appren|鍛冶屋の徒弟 qstr_a_page_at_a_nobleman|宮廷小姓 qstr_a_game_poacher|密猟者 qstr_a_smith|鍛冶屋 qstr_a_goods_peddler|行商人 qstr_a_university_student|大学生 qstr_a_troubadour|吟遊詩人 qstr_a_squire|貴族の従者 qstr_a_lady_in_waiting|貴族の侍女 qstr_lust_for_money_and_p|金と権力を求めて qstr_being_forced_out_of_|家からの放逐 qstr_wanderlust|さすらいへの欲求 qstr_the_loss_of_a_loved_|愛する者との死別 qstr_personal_revenge|敵討ち qstr_Conscript_quality |徴兵の質 qstr_High_centralization_r|中央集権化は収税の非効率さを減少させます。^これは支配者と家臣の間の関係を阻害します。 qstr_High_aristocracy_will|貴族制は王と家臣の間の関係を改善させ、^家臣がより大きな部隊を持てますが、交易は減退します。 qstr_High_serfdom_reduces_|農奴制は収税の非効率さを減少させ、^家臣はより大きな部隊を維持できますが、士気が減少しやすくなります。 qstr_{reg0}_denars|{reg0} 銀貨 qstr__Sovereignty_Relatio|独立国の関係についての報告 qstr_Your_sovereignty|あなたの独立国 qstr__Courtships_in_progr| 進行中の求婚 qstr__Known_Lords_by_Rela| 既知の諸侯との関係 qstr__Character_ _Compani| キャラクターとコンパニオン qstr__Done_|完了 qstr_Your_supporters|貴方の支援者 qstr_Swadians|スワディア qstr_Vaegirs|ベージャー qstr_Khergits|カーギット qstr_Nords|ノルド qstr_Rhodoks|ロドック qstr_Sarranids|サラン qstr_All_Sovereignties|全ての統治権 qstr__Back_to_shop_|店に戻る qstr_Strength|体力 qstr_Riding|乗馬 qstr_Pdraw|弓術 qstr_Pthrow|豪投 qstr_1_hand|片手武器 qstr_2_hand|両手武器 qstr_Polearm|長柄武器 qstr_Archery|弓 qstr__X_bow_|クロスボウ qstr_Throwing_|投てき qstr___Firearms|銃器 qstr__Mode| 状態 qstr__to_next_lvl_|(次のLvまで) qstr__1.3_| 1.3 qstr_If_you_can_see_this_|これが見えたら、新しいCPUを購入してください。 qstr___Weapons_| -武器- qstr___Armor_| -防具- qstr_________________n/a_| なし qstr_Rides|騎乗 qstr_Walks|徒歩 qstr_Startpage_set__Quick|スタートページセット(クイックビュー) qstr_Back_to_shop|店に戻る qstr__[?]_| [?] qstr_Hotkeys ^HOME_=_Set_|ホットキー ^HOME = スタートページセット^RMB = メニューを終わる^ESCAPE = クイックビュー^BACKSPACE = 店に戻る (いくなら) qstr___Quit2__|- Quit2 - qstr__Quick_View_|クイックビュー qstr_______| qstr_Attributes|属性 qstr_Skills|スキル qstr_Proficiencies|熟練度 qstr_STR |体力 qstr_AGI |敏捷性 qstr_INT |知性 qstr_CHA |魅力 qstr_Health |ヘルス qstr_Level |レベル qstr_To_next_lvl _|次のLvまで qstr_Ironflesh^Power_Stri|鋼の肉体^強打^豪投^弓術^武器熟練^盾防御^アスレチック^乗馬^馬上弓術^略奪^訓練^追跡術^ qstr_Tactics^Path_finding|戦略^経路探索^観測術^荷物管理^治療^手術^応急手当^技術者^説得^捕虜管理^統率力^取引 qstr_10|10 qstr_One_Handed_Weapons ^|片手武器 ^^両手武器 ^^長柄武器 ^^弓 ^^クロスボウ ^^投てき ^^銃器 qstr_350^^350^^350^^350^^|350^^350^^350^^350^^350^^350^^350 qstr__{reg1}_| {reg1} qstr__100%__| 100% qstr__30_| 30 qstr__3333333333_| 3333333333 qstr__Weapons_|-武器- qstr__Armor_|-防具- qstr_n/a_________________|なし qstr_{s9}_feels...|{s9} は・・・ qstr_{s6}|{s6} qstr_your_choice_of_compa|あなたのコンパニオン選びについて qstr_{s7}|{s7} qstr_your_style_of_leader|あなたの指揮について qstr_{s8}|{s8} qstr_the_general_state_of|総合的な状態^------------------------------ qstr_Morale _____________|士気 ^^元 qstr_State ______________|状態 qstr_Startpage_set__Exten|スタートページセット(拡張ビュー) qstr_How_will_your_male_v|男性の大臣はどうですか? qstr_How_will_your_female|女性の大臣はどうですか? qstr_Default_title.|デフォルトタイトル qstr_Set_Custom_Titles.|カスタムタイトルをセット qstr_Use_fief_based_title|領地ベースのタイトル(デフォルト)を使用します。 qstr_What_will_your_party|あなたのパーティーは何と呼ばれていますか? qstr_By_the_name_entered_|上記の入力した名前で qstr_Simply_by_my_name _{|単純に私の名前で {s5} qstr__{s2}_siege_camp.| {s2} 包囲キャンプ qstr__Continue_| 次へ qstr_This_area_of_{s1}_ca|{s1}のこの場所は、まさに街の中枢部と言える。^^ ここで街を操る糸、際限がないかのように金が出入りする様子が見られる。 ^ここでは郊外にある耕地を購入でき、 その土地を働き者たちに貸すことで地代を得ることができる。 ^もちろんその為の金が無いかもしれないが、 金貸しは予備の小銭を持っていることは知られている。 qstr_{reg1}_people_live_i|{s1}には{reg1}人の住人がおり、 彼らに食料その他を供給するための土地が 現在{reg2} エーカーあ{reg3?り、あなたは{reg3}エーカーの土地を所有してい }る。^^現在あなたは{s1}の金貸しに {reg4?{reg4}銀貨の借金がある 借金はしていない}。^ちなみに借金の利率は20%、返済期間は2週間で、 期限までに支払われなかった場合、 利率は40%まで増える。^^既存の耕地は {reg9}銀貨で購入でき、 {reg10}銀貨で売却できる。 新たな耕地の開拓には {reg11}銀貨が必要である。^現在二週間おきに {reg13}銀貨が 地主に対する地代として徴収される。 これは自ら街に立ち寄り、回収する必要がある。^ただし街への供給が充分なときには借り手はつかないだろう。 qstr_Choose_how_many_acre|土地を何エーカー売却するかを選択: qstr_Choose_how_many_acres|土地を何エーカー購入するかを選択 qstr_Verify|確認 qstr_Choose_how_much_mone|いくら借り入れするかを選択 qstr_Buy_and_prepare_uncu|未開拓の土地の購入及び開拓 qstr_Pay_off_your_debt_ |借金の返済 qstr_{reg5}|{reg5} qstr_You_cant_sell_0_acre|0エーカーでは土地は売れない。 qstr_You_cant_buy_0_acres|0エーカーでは土地は買えない。 qstr_{reg6}|{reg6} qstr_You_cant_borrow_0_de|0銀貨では借金にならない。 qstr_{reg7}|{reg7} qstr_{reg8}|{reg8} qstr_You_cant_pay_back_0_|0銀貨では返済にならない。 qstr_Town|街 qstr_Acres|エーカー qstr_Owned|所有 qstr_Balance|賃料 qstr_Assets|売上 qstr_Debt|借金 qstr_Deadline|返済期限 qstr_{reg2}|{reg2} qstr_{reg3}|{reg3} qstr_{reg4}|{reg4} qstr_Merchant_Ledger|貿易元帳 qstr_____Assessed_Profit_| 収入評価一覧 qstr_{s0}_products_from_{|{s0} 、{s1} の生産品 qstr_^{s1}_sold_in_{s2}_w|^{s1} を {s2} で売れば {reg0}銀貨 の儲けになるだろう。{s3} qstr___Assessed_Profit_by| 日毎の収入評価 qstr_^{s1}_sold_in_{s2}_wo|^{s1} を {s2} で売れば {reg0}銀貨 の儲けになるだろう({s0}現在) {s3} qstr_Production_in_{s1}|{s1} の生産品 qstr_Assessed_Profit_by_T|街の生産所による収入評価 qstr_^{s1}_purchased_in_{|^{s1} は{s2} で{reg0} 銀貨を得る。(現在{s0}){s3} qstr_Demand_in_{s1}|{s1} の需要 qstr_Assessed_Profit_by_To|街収入による収入評価 qstr_^Buy_in _{s1}___sell|^買い付け {s1}を販売 {s2}で{reg0}銀貨の利益。({s0}現在)。{s3} qstr_Supply_and_Demand_of|{s1} の需要と供給 qstr_____Assessed_Profit_b| 貿易品による収入評価 qstr_Trim_ledger_entries_|古い元帳項目の整理 日 qstr_Remove_entries.|項目を削除 qstr_Trim_ledger_entries_c|貿易品を取り扱う古い元帳項目の整理 qstr_Use_slider_to_choose|スライダーでアイテムを選ぶ qstr_Trim_ledger_entries_f|この街の関税品を取り扱う古い元帳項目の整理 qstr_Use_slider_to_choose_|スライダーでアイテムを選ぶ qstr_Remove_entries__Prod|項目を削除(生産) qstr_Remove_entries__Dema|項目を削除(需要) qstr_Trim_ledger_entries_w|次の数字より未満の元帳項目を整理 銀貨利益 qstr_Ask_about_the_potent|以下の項目の潜在的な利益を問います^ 毎回あなたが市場での価格を評価します qstr____________Log_Entry| 項目記録オプション qstr_Add_Note|ノート追加 qstr_Clear_Notes|ノートをクリア qstr_Use_a_/\__caret__for|ライン削除に /\ (キャレット) を使用 qstr_Chronological_Log|順番のログ qstr_Production_Towns|街の生産 qstr_Purchasing_Towns|街の購入 qstr_Trade_Goods|貿易品 qstr_Manage_Ledger|元帳管理 qstr_{s1}^+{s0}|{s1}^+{s0} qstr_{reg0}_entries_remov|{reg0}エントリが元帳から削除されます。 qstr_Plan_Deployment|展開計画 qstr_You_will_have_{reg1}|戦闘開始時に {reg1} 名の兵士を展開できます。 qstr_Troop|兵士 qstr_#_at_start__/_#_in_p|# 展開数 / # 部隊兵力 qstr_/_{reg0}|/ {reg0} qstr_{reg0}|{reg0} qstr_of_{reg0}_troops| {reg0} 部隊 qstr_Ready_Troops|展開完了 qstr_Reassess|戻る qstr_Scrap_All|初期化 qstr_Too_many_troops^Chec|兵士が多すぎます^展開可能数を調べてください qstr_Initial|行動命令 qstr_Movement_1|行動 1 qstr_Movement_2|行動 2 qstr_Formation|陣形 qstr_Attack|Attack qstr_Weapon_Type|武器選択 qstr_Shield|盾仕様 qstr_Skirmish|散兵モード qstr_Hold_Position|待機 qstr_Back_10|10歩後退 qstr_Forward_10|10歩前進 qstr_Repeat_x|リピート x qstr_Square|方陣 qstr_Wedge|くさび形陣形 qstr_Shieldwall|盾壁陣形 qstr_Ranks|整列 qstr_Ranged|射撃武器 qstr_Two_Handed|両手武器 qstr_One_Handed|片手武器 qstr_No_Shields|盾を使わない qstr_Use_Shields|盾を使う qstr_Avoid_Melee|接近戦を避ける qstr_Turn_to_weapon_order|武器使用命令へ・・・ qstr_Prepare_Orders|計画を設定する qstr_Dispatch_Orders|計画を確定する qstr_...Turn_to_positioni|配置命令へ・・・ qstr_Record_Battle_Size_as|バトルサイズを設定する qstr_Enable_ranged_penalt|天候による投射兵器のペナルティを使用する qstr_Disable_Companions__|コンパニオンが不満を述べなくなる qstr_Enable_the_cheat_men|チートメニューを有効 qstr_PBOD_Mod^Options|PBOD Mod^オプション qstr_Mouse_over_options_f|マウスオーバーで各項目の詳細が見れます。 qstr_Weapon_Use_Fix_for_L|NPCのランスFixを使用すると、 騎兵は囲まれない限り、 槍を用いるようになります。 qstr_Weapon_Use_Fix_for_H|NPCの弓騎兵Fixを使用すると、 弓騎兵は矢が尽きるまで 弓を用いるようになります。 qstr_Weapon_Use_Fix_for_S|NPCの槍/長柄Fixを使用すると、 歩兵は囲まれない限り、 槍や長柄を用いるようになります。 qstr_Damage_tweaks_will_g|パイク/騎馬のダメージ調整を使用すると、 長柄は騎兵に、 騎兵の突撃は歩兵へ、 それぞれダメージ補正がかかるようになります。 貧弱なAIによる長柄と突撃の 運用の不備を補うものです。 qstr_Mounted_bots_once_th|馬が死んだ騎兵が、 選択した部隊に 割り当てされるようになります。 稼働中は、 AIのボットは歩兵に再設定されます。 qstr_Foot_archer_bots_onc|弾切れした弓兵が、 選択した部隊に 割り当てされるようになります。 稼働中は、 AIのボットは歩兵に再設定されます。 qstr_Battle_Continuation_|プレイヤーが気絶した後も、 部隊が戦い続けるようになります。 qstr_If_Battle_Continuati|戦闘継続が稼働中に、 気絶後の部隊の行動を選択できます "使用しない"を選ぶと、 気絶前の命令をそのまま続けます。 ;"全員突撃"を選ぶと、 全兵士が突撃します。 ;"隊形AI"を選ぶと、 AIが貴方の指揮を 引き継ぎます (隊形AIを適用時に限る)。 qstr_Select_your_prefered|隊形および戦闘AIの選択 "使用しない"を選ぶと、 NativeのAIのままになります。; "隊形AI"を選択すると、 AIは独自のものになり、 隊形を活用します。 ; "NativeのAI /隊形使用"を選ぶと、 AIはNativeのままで 標準的な隊形を用います。 qstr_Enabling_AI_Special_|AIが一斉射撃(クロスボウ兵)、 散兵モード(弓兵)、 槍衾(長柄兵)などの特殊命令を 使用するようになります。 qstr_Bodyguards_allows_yo|街や村へ入る際に、 コンパニオンが ボディーガードにつくようになります。 ボディーガードの数は あなたの統率力と 名声に依存します。 qstr_The_Weather_Proficie|天候によるペナルティを使用すると、 濃霧、雨、雪、 および夜間のような悪天候時には、 投射兵器の命中率に ペナルティがかかるようになります。 qstr_Disabling_NPC_Compla|あなたの選択に対して コンパニオンが 不満を述べなくなります。 ただし、不満の数値は蓄積されるので、 士気の低下を防げるわけではありません。 qstr_The_cheat/debug_mode|チートモードをオンにすると、 キャンプにチートメニューが表示され、 デバッグメッセージを表示させることができます。 qstr_Keys_Configuration|隊列などホットキーの設定を行います qstr_Press_Esc_to^^Disabl|Esc を押すと^^設定を削除できます qstr_DeathCam_Mouse_Sensi|気絶時のカメラのマウス感度 qstr_OK|OK qstr_Reset|リセット qstr_Mod_Options|MODの設定に戻る qstr_Press_a_key|キーを押してください qstr_{s10}___Formation_ty|{s10} - 隊形選択命令 qstr_{s11}___Weapon_order|{s11} - 武器選択命令 qstr_{s12}___Shield_order|{s12} - 盾使用命令 qstr_{s13}___Attack_order|{s13} - 戦術命令 qstr_{s10}___Ranks|{s10} - 整列 qstr_{s11}___Shieldwall|{s11} - 盾壁陣形 qstr_{s12}___Wedge|{s12} - くさび形陣形 qstr_{s13}___Square|{s13} - 方陣 qstr_{s14}___No_Formation|{s14} - 陣形解除 qstr_{s15}___Escape_Menu|{s15} - メニューを閉じる qstr_{s11}___One_Handers|{s11} - 片手武器を使用しろ qstr_{s12}___Two_Handers|{s12} - 両手武器を使用しろ qstr_{s13}___Polearms|{s13} - 長柄武器を使用しろ qstr_{s14}___Ranged|{s14} - 遠距離武器を使用しろ qstr_{s11}___Use_Shields|{s11} - 盾を使え qstr_{s12}___No_Shields|{s12} - 盾を使うな qstr_{s13}___Free|{s13} - 好きにしろ qstr_{s10}___End_Order|{s10} - 命令を止める qstr_{s11}___Skirmish|{s11} - 散兵として戦え qstr_{s12}___Volley_Fire|{s12} - 各個射撃をしろ qstr_{s13}___Brace_Polear|{s13} - 長柄武器で食い止めろ qstr_DeathCam|デスカム qstr_Camera|カメラ qstr_Follow|フォロー qstr_Free|フリー qstr_Troop_Assignments|部隊編成 qstr_Split_Troops_into_Se|兵士を別の部隊へ分割できます qstr_Troops_by^_Primary_D|主要部隊の兵士 qstr_#_in^Main_Division|# 主要部隊の兵数 qstr_Show/^Hide|表示/^非表示 qstr_#_in^Secondary_Divis|# 分割部隊の兵数 qstr_Secondary^Division|分割部隊の番号 qstr_Disabled|無効 qstr_Split_Active|分割を適用 qstr_Clear_All|初期化 qstr_Discard_Changes|変更を戻す qstr_Save|セーブ qstr_CURRENT_COMMANDER_S_|現在の指揮官の情報 qstr_Your_Commander _{s19|指揮官:{s19} qstr_Commander_Relation _|指揮官との関係:{reg0} qstr_Enlisted_Faction _{s|所属国家:{s20} qstr_Current_Rank _{s21}|現在の階級:{s21} qstr_N/A|N/A qstr_Experience_to_next_p|次の昇進までの経験値:{s1} qstr_Days_in_service _{re|仕えてからの日数:{reg20} qstr_Current_Wage _{reg23|現在の報酬:{reg23}銀貨 qstr_Next_Pay/Promotion_d|次回給金/昇進の日:{s25} qstr_Army_size _{reg26}|軍隊の規模 {reg26} qstr_Commander_s_Army|指揮官の軍隊 qstr_Player_s_Kingdom|あなたの王国 qstr_Kingdom_of_Swadia|スワディア王国 qstr_Kingdom_of_Vaegirs|ベージャー王国 qstr_Khergit_Khanate|カーギット・ハン国 qstr_Kingdom_of_Nords|ノルド王国 qstr_Kingdom_of_Rhodoks|ロドック王国 qstr_Sarranid_Sultanate|サラン朝 qstr_DEBUG__KMT_ _Object_|DEBUG (KMT) オブジェクト{reg1}がクリックされた。値は{reg2}。 qstr_a_septon|七神修道士(セプトン) qstr_a_dothraki_warrior|ドスラク族の戦士 qstr_a_landed_knight|土地を持たない騎士 qstr_a_novice|修練者 qstr_a_noble_in_training|養成中の貴族 qstr_a_courtier|廷臣 qstr_a_mummer|役者 qstr_a_student_at_the_cit|”知識の城”の学徒 qstr_a_singer|吟遊詩人 qstr_a_begging_brother|物乞い修道僧 qstr_a_sellsword|傭兵 qstr_a_bravo|壮士(ブラーヴォ) qstr_a_pit_fighter|剣闘士 qstr_a_outlaw|無法者 qstr_a_slave_trader|奴隷取引人 qstr_religious_fervor|熱烈な信仰心 qstr_sense_of_duty|正義感 qstr_Gender_option_change|性別が{reg1}に変更された。 qstr_Father_background_op|{reg1} に父親の職業が変更された。 qstr_Early_life_option_ch|{reg1} に幼年期の生活を変更。 qstr_Later_life_option_ch|{reg1} にその後の生活を変更。 qstr_Reason_option_change|{reg1} に旅立ちの理由を変更。 qstr_ERROR _No_valid_troo|ERROR 有効な部隊ツリーの選択が見つかりませんでした。 qstr_Troop_tree_changed_t|部隊ツリー変更 {reg1?拡張または再生 ネイティブ}ツリーに変更 [ {reg1} ] qstr_Option _Fog_of_War_h|オプション:フォグ(未探索地域の非表示)を{reg1?使わない 使う} [ {reg1} ] qstr_Option _Gathering_co|オプション:コンパニオン集合を{reg1?使わない 使う} [ {reg1} ] qstr_Option _Starting_reg|オプション:開始地点は{s2} [{reg1}] qstr__near_{s10}|{s10} 近くで qstr_Your_recruiter_who_w|募兵官は新兵{s10} 人を集め、{s13} に向かう途中{s10} に敗北した! qstr_Your_caravan_sending|あなたの隊商は{s12} から{s13} に向かう途中{s10} に壊滅させられた! qstr_Your_messenger_on_th|あなたの伝令は{s13} への道中で{s10} に敗北した! qstr_Your_soldiers_patrol|あなたの哨戒兵は{s13} 付近で{s10} に敗北した! qstr_A_scout_trying_to_ga|あなたの偵察兵は{s13} の情報集め中に{s10} によって殺された! qstr_{s1}_of_the_{s3}_was|{s3} の{s1} は戦いに敗れたが逃走した。 qstr_{s1}_is_now_a_prison|{s1}は現在{s2}の捕虜である。 qstr_{s54}_is_a_claimant_|{s54} は{s56} の王位を請求している。 qstr_nowhere|なし qstr_{s57}_and_{s58}|{s57}、 {s58} qstr_{reg3?She He}|{reg3?彼女 彼} qstr_The_town_of_{s50}|{s50}の街 qstr_The_village_of_{s50}|{s52}近郊の{s50}の村 qstr_{s51}_belongs_to_{s1|{s51}は、 ^{s2} の {s1} が所有し、 あなたの宮廷が置かれている。^ qstr_{s51}_belongs_to_{s1}|{s51} は ^{s2} の {s1} が所有し、 {reg0?彼女 彼} の宮廷が置かれている。^ qstr_{s51}_belongs_to_{s1}_|{s51} は ^{s2} の {s1} が所有し、 {reg0?彼女 彼} の屋敷が置かれている。^ qstr_{s51}_belongs_to_{s1}_o|{s51} は ^{s2} の {s1} が所有している。^ qstr_{s51}_belongs_to_{s2|{s51} は ^{s2} が所有しているが、 まだ領主が定まっていない。^ qstr_{s51}_belongs_to_{s2}|{s51} は ^{s2} が所有している。^ qstr_{s2}Its_market_town_|{s2}{s8}の市場と取引をしている。^ qstr_{s7}_and_{s8}|{s7}、 {s8} qstr_{s2}It_has_no_villag|{s2}勢力下の村はない。^ qstr_{s2}{reg0?Its_villag|{s2}{s8}{reg0?の村々が勢力下にある の村が勢力下にある}。^ qstr_{s2}Its_prosperity_i|{s2}繁栄度 {s50} qstr_{s7}_{s8}|{s7}、 {s8} qstr_noone|いない qstr_{s9}_and_{s10}|{s9}、 {s10} qstr_{s9}_{s10}|{s9}、 {s10} qstr_{s5}_has_been_defeat|{s5}は破られました! qstr_{s7}_opened_the_gate|{s7}は門を開けました。 qstr_{s7}_closed_the_gate|{s7}は門を閉じました。 qstr_+{reg1}_to_party_mor|パーティの士気に +{reg1} qstr_{reg1}_to_party_mora|パーティの士気は{reg1} qstr_tactics|戦略 qstr_persuasion|説得 qstr_leadership|統率力 qstr_intelligence|知力 qstr_prisoner_management|捕虜管理 qstr_trade|取引 qstr_weapon_mastery|武器熟練 qstr_engineer|技術者 qstr_charisma|話術 qstr_looting|略奪 qstr_first_aid|応急手当 qstr_spotting|観測術 qstr_path_finding|経路探索 qstr_+1_to_{s1}_after_rea|{s1}が読んだあと +1 qstr_Requires_{reg1}_inte|読むには知力が {reg1} 必要 qstr_Reading_Progress ^{p|読書経過 ^{playername} {reg1}。{reg2}% qstr_{s0}^{s1} {reg1}.{re|{s0}^{s1} {reg1}。{reg2}% qstr_wound_treament|治療 qstr_trainer|訓練 qstr_surgery|手術 qstr_pathfinding|経路探索 qstr_+1_to_{s1}_while_in_|所持中は{s1}スキル+1 qstr__^| ^ qstr_price _base_price*{r|価格 基本価格*{reg1}.{reg2} qstr__2_speed^_2_maneuver|速さ:-2^操作性:-2 qstr__5_speed^_5_maneuver|速さ:-5^操作性:-5 qstr_+3_armor^+4_charge^+|装甲:+3^突進力:+4^ヒットポイント:+10 qstr__1_requirement_of_ri|必要乗馬:-1 qstr_+1_requirement_of_ri|必要乗馬:+1^ヒットポイント:+5 qstr_+1_speed^+1_armor^+1|速さ:+1^装甲:+1^突進力:+1 qstr_+2_requirement_of_ri|必要乗馬:+2^速さ+2^装甲:+2^突進力:+2 qstr__56_hit_points^_4_re|耐久性:-56^耐久力:-4 qstr__26_hit_points^_2_re|耐久性:-26^耐久力:-2 qstr_+47_hit_points^+2_re|耐久性:+47^耐久力:+2 qstr_+83_hit_points^+4_re|耐久性:+83^耐久力:+4 qstr___| - qstr__+| + qstr_{reg1?{s1}{reg4}_to_|{reg1?頭部:{s1}{reg4}^ }{reg2?胴体:{s1}{reg4}^ }{reg3?脚部:{s1}{reg4} } qstr_{reg1?_5_swing_damag|{reg1?振る:-5ダメージ^ }{reg2?突く:-5ダメージ^ } qstr_{reg1?_3_swing_damag|{reg1?振る:-3ダメージ^ }{reg2?突く:-3ダメージ^ } qstr_{reg1?_3_swing_damage|{reg1?振る:-3ダメージ^ }{reg2?突く:-3ダメージ^ }速さ:-3 qstr_{reg1?_1_swing_damag|{reg1?振る:-1ダメージ^ }{reg2?突く:-1ダメージ^ } qstr_{reg1?+3_swing_damag|{reg1?振る:+3ダメージ^ }{reg2?突く:+3ダメージ^ }速さ:+3 qstr_{reg1?+4_swing_damag|{reg1?振る:+4ダメージ^ }{reg2?突く:+4ダメージ^ } qstr_{reg1?+5_swing_damag|{reg1?振る:+5ダメージ^ }{reg2?突く:+5ダメージ^ }速さ:+1{reg3?^必要体力:+4 } qstr_{reg1?+2_swing_damag|{reg1?振る:+2ダメージ^ }{reg2?突く:+2ダメージ^ }速さ:-2{reg3?^必要体力:+1 } qstr__5_damage|ダメージ:-5 qstr__3_damage^_3_speed|ダメージ:-3^速さ:-3 qstr_+3_damage^_3_speed{r|ダメージ:+3^速さ:-3{reg3?^必要豪投:+2 } qstr_+5_damage^+1_speed{r|ダメージ:+5^速さ:+1{reg3?^必要豪投:+4 } qstr_+13%_max_ammo|最大量が+13% qstr_+2_damage^_2_speed{r|ダメージ:+2^速さ:-2{reg3?^必要豪投:+1 } qstr_+3_damage^+3_speed|ダメージ:+3^速さ:+3 qstr__3_damage|ダメージ:-3 qstr_Move_here|ここに移動 qstr_View_notes|情報を見る qstr_Accompany|同行 qstr__{s61}_{s62}_| {s61}({s62}) qstr_killed|死亡 qstr_wounded|負傷 qstr_{s0}^TOTAL _{reg3}__|{s0}^合計 {reg3} ({s2}) qstr_^None|^なし qstr_nothing|なし qstr_{reg0}_village{reg1?|{reg0}村{reg1? } qstr_{reg0}_castle{reg1?s|{reg0}城{reg1? } qstr_{reg0}_castle{reg1?s |{reg0}城{reg1? }、{s0} qstr_{reg0}_town{reg1?s }|{reg0}街{reg1? } qstr_{reg0}_town{reg1?s }_|{reg0}街{reg1? }、{s0} qstr_{reg0}_town{reg1?s }_{|{reg0}街{reg1? }、{s0} qstr_Your_opponents_are_r|相手は戦いの準備ができている。 qstr_Try_to_destroy_as_ma|2.5分内にできるだけ多くの目標を破壊しつつ突破せよ。 qstr_Stay_behind_the_line|地面の線の後ろに立ち、目標を撃て。^全ての矢を浪費しないように注意せよ。 qstr_Bonus_chance_of_loot|略奪のボーナスチャンス {reg0}%。 qstr_Battle_Advantage_=_{|戦闘の優位性 = {reg0} qstr_{s9}_wants_you_to_re|{s9}は通知があるまで彼の軍隊と^共に行軍することを望んでいる。 qstr_{s5}_of_the_{s7}_has|{s7} の {s5} は {s4} を与えられた。 qstr_{s4}_has_been_awarde|{s7} の {s5} は {s4} を与えられた。 qstr_pt_in_{s11}|pt in {s11} qstr__Being_Raided_|(襲撃されている) qstr__Looted_|(略奪された) qstr__Under_Siege_|(包囲されている) qstr_The_village_of_{s1}_|{s1}の村は{s2}から略奪を受けた。 qstr_{s3}_is_no_longer_un|{s3}の包囲が解かれた。 qstr_Small_bands_of_enemi|敵の小さい一団を{s1}の近くで見かけた。 qstr_Enemy_patrols_spotte|敵の偵察を{s1}の近くで見かけた。 qstr_Medium_sized_group_o|敵の中規模の一団を{s1}の近くで見かけた。 qstr_Significant_group_of|敵の重要な一団を{s1}の近くで見かけた。 qstr_Army_of_enemies_spot|敵の軍を{s1}の近くで見かけた。 qstr_Large_army_of_enemie|敵の大軍を{s1}の近くで見かけた。 qstr_Great_host_of_enemie|敵の巨大な軍勢を{s1}の近くで見かけた。 qstr_{s0}_collects_{reg0}|{s0}は{s4}から {reg0}銀貨集めた。 現在の富 {reg1}銀貨 qstr__{s10}_of_{s13}_recr|{s13}の{s10}は{s11} {s12}を{s14}で雇った qstr_{s1}_has_been_besieg|{s1}が{s3} の{s2} によって包囲された。 qstr__{s1}__{s11} _{s14}|({s1}) {s11} {s14} qstr_{s14}__{s21}_|{s14} ({s21}) qstr_{s5}_has_the_greates|{s5} は、次の元帥の座を巡り、 {s4}の諸侯達から多大な支持を得ている。 {s0} は、不適格で、 彼らの選択を覆せない。 qstr_{s5}_has_the_greatest|{s5} は、 {s1}の領有を巡り、 {s4}の諸侯達から多大な支持を得ている。 {s0} は、不適格で、 彼らの選択を覆せない。 qstr_{s5}_has_the_greatest_|{s5} は、次の元帥の座を巡り、 {s4}の諸侯達から多大な支持を得ているが、 {s0} は、彼らの選択を覆している。 qstr_{s5}_has_the_greatest_s|{s5} は、 {s1}の領有を巡り、 {s4}の諸侯達から多大な支持を得ているが、 {s0} は、彼らの選択を覆している。 qstr_{s1}_is_the_new_mars|{s1}が{s2}の新しい元帥となった。 qstr_You_gained_{reg12}_r|あなたは {reg12} の名声値を獲得した。 qstr_You_lose_{reg12}_ren|あなたは {reg12} の名声値を失った。 qstr_Your_relation_with_{|{s1}との友好度が上昇した。 qstr_Your_relation_with_{s|{s1}との友好度が悪化した。 qstr_You_gain_honour.|あなたは名誉を得た。 qstr_You_lose_honour.|あなたは名誉を失った。 qstr_{s1}_has_declared_wa|{s1}が{s2}に対して宣戦布告した。 qstr_{s0}_is_laying_siege|{s1}と {s2}が 停戦協定を結んだ。 qstr_{s0}_is_patrolling_a|{s0}は{s1}の周囲を巡回している。 qstr_{s0}_is_raiding_arou|{s0}は{s1}の周囲を襲撃している。 qstr_{s0}_is_engaging_{s1|{s0}は{s1}に従事している。 qstr_{s0}_is_accompanying|{s0}は{s1}に同行している。 qstr_{s0}_is_screening_th|{s0}は{s1}の進軍を審査している。 qstr_{s0}_is_trading_with|{s0}は{s1}で交易している。 qstr_{s0}_is_retreating_t|{s0}は{s1}を退却している。 qstr_{s0}_is_visiting_{s1|{s0}は{s1}を訪れている。 qstr_{s1}_and_{s2}_have_m|{s1}と {s2}が 停戦協定を結んだ。 qstr_{s2}_{reg3?was is_cu|{s2} は{s3}{reg3?にいました にいます}。 qstr_{s2}_{reg3?was is}_t|{s2} {reg3?は は}{s3}に向かう途中で^{reg4?彼女 彼}は{reg3? 今現在}{s3}の近くにい{reg3?ました るはずです}。 qstr_{s2}_{reg3?was is}_tr|{s2} {reg3?は は}{s3}に向かう途中で ^{reg4?彼女 彼}は{reg3? 今現在} {s4} と {s1}の間にい{reg3?ました るはずです}。 qstr_{s2}_{reg3?was is}_i|{s2} {reg3?は は}野外を進行中で^{reg4?彼女 彼}は{reg3? 今現在}{s3}の近くにい{reg3?ました るはずです}。 qstr_{s2}_{reg3?was is}_in|{s2} {reg3?は は}野外を進行中で^{reg4?彼女 彼}は{reg3? 今現在} {s3} と {s1}の間にい{reg3?ました るはずです}。 qstr_{s2}_{reg3?was is}_b|{s2} は{s3}で捕虜になって{reg3?いた いる}はずです。 qstr_{s2}_{reg3?was has_b|{s2} は敵将の捕虜になって{reg3?いた いる}はずです。 qstr_{reg3?{s2}_s_locatio|{reg3?{s2}の居場所はつかめていません 私は{s2}の居場所は知りません}。 qstr_{s6}_has_joined_your|{s6}がパーティに加わった。 qstr_You_now_owe_{reg2}_d|あなたは{s1}に {reg2}銀貨借りている。 qstr_Renown_value_for_thi|この戦闘で得られる名声は {reg8} 。 qstr_You_have_run_into_a_|罠にかかった! qstr_You_are_attacked_by_|山賊の襲撃を受けた! qstr_Holding|待機 qstr_Following|追従 qstr_Charging|攻撃 qstr_Advancing|前進 qstr_Falling_Back|後退 qstr_Standing_Closer|密集 qstr_Spreading_Out|散開 qstr_Standing|拠点防衛 qstr_Any_Weapon|全ての武器 qstr_Blunt_Weapons|鈍器 qstr_Your_soldiers_patroll|{s6}のパトロールは、あなたが無所属になったので解散した! qstr_{s1}_Rebels|解放軍{s1} qstr_Given_by _{s62}|依頼者 {s62} qstr_Given_on _{s60}|依頼日 {s60} qstr_You_have_{reg0}_days| (あと{reg0}日で完了しなければなりません。) qstr_This_quest_has_been_| (このクエストは完了しました。 {s59}と話して終了して下さい。) qstr_This_quest_has_been_s| (このクエストは成功しました。 {s59}と話して報酬を受け取って下さい。) qstr_This_quest_has_faile| (このクエストは失敗しました。 {s59}と話して状況を説明して下さい。) qstr_At_the_time_quest_wa|この依頼を受けた時 ^{s1} qstr_{s5}_has_a_strength_|{s5}の全兵力は{reg1}人です。 qstr_The_last_time_you_sa|最後に見た{reg1?彼女 彼}の場所:{s1} qstr_The_last_time_you_he|最後に聞いた{reg1?彼女 彼}の場所:{s1} qstr_Current_garrison_con|現在の守備隊は{reg5}人です。^{reg6}日分の食料を備蓄しています。 qstr_Very_Poor|困窮 qstr_Poor|やや困窮 qstr_Average|普通 qstr_Rich|やや繁栄 qstr_Very_Rich|繁栄 qstr_Manor|屋敷 qstr_A_manor_lets_you_res|屋敷では休息をとることができ、^その間は兵士達への報酬は通常の半額で済みます。^ qstr_Mill|製粉所 qstr_A_mill_increases_vil|製粉所は村の繁栄度を5%増加させます。^ qstr_Watch_Tower|見張り塔 qstr_A_watch_tower_lets_t|見張り塔は住民に早く危険を知らせます。^この影響で敵が村を略奪するのにかかる時間が50%余計にかかります。^ qstr_School|学校 qstr_A_shool_increases_th|学校はあなたに対する住民の友好度を毎月1増加させます。^ qstr_Messenger_Post|伝令詰所 qstr_A_messenger_post_let|伝令詰所があると、この地域に敵が迫ってきた時あなたがどこにいても、^伝令はそれを知らせることが出来るようになります。^ qstr_Barracks|兵舎 qstr_A_Barracks_helps_to_|兵舎があると兵を鍛えるのに役立ちます。 qstr_Prison_Tower|囚人塔 qstr_A_prison_tower_reduc|囚人塔があると、ここに留めてある^捕虜達の脱走する確率が低くなります。^ qstr_Prosperity_of_{s2}_h|{s2}の繁栄度は{s3}から{s4}になりました。 qstr_{s4}_looks_upset.|{s4}は怒っているようです。 qstr_your_party|あなたのパーティ qstr_{reg0?One_of_your_pr|{reg0?あなたの捕虜、 }{s3}の{s1}が脱走しました! qstr_You_brought_{reg3}_h|あなたは{reg3}頭の牛を{s1}まで連れてきました。 qstr_I_heard_that_there_w|{s62}で近いうちに トーナメントが開催されるらしいですよ。 qstr_I_heard_some_people_|{S6} は本当は死んでないと考えている人たちもいると聞きました。 qstr_I_heard_a_traveller_|ある旅人は {s6} を通ってよその大陸から来たそうですよ。 qstr_I_heard_that_{s6}_in|{s6} は軍を挙げて {s61} から王位を簒奪しようとしているそうです。 qstr_I_heard_that_one_can|{s63}では{s62}が とても安く買えるらしいですよ。 qstr_I_heard_that_they_pa|{s63}では{s62}が とても高く売れるらしいですよ。 qstr_two_days_ago|二日前 qstr_{s9}^^^Level _{reg3}|{s9}^^^レベル {reg3}^体力 {reg2}%^士気 {reg4} qstr_Morale _{reg0}^^Orig|士気 {reg0}^^原因 {s21} qstr_State _Riding|状態 騎乗 qstr_State _On_foot|状態 徒歩 qstr__{reg1}%| {reg1}% qstr_{s1}^{reg2}|{s1}^{reg2} qstr_{s1}^^{reg1}|{s1}^^{reg1} qstr_Best_threat_of_{s4}_|{s4} の最大の脅威は{reg1} に達した。 qstr_No_center_found_to_d|防衛する拠点が見つかりませんでした qstr_You_gain_right_to_ru|名誉を得た qstr_You_lose_right_to_ru|名誉を失った qstr_{s0}^{s1}|{s0}^{s1} qstr__{reg50}{reg51}_|({reg50}、{reg51}) qstr_{s1}_have_sold_{reg1|{s1} が {reg1} {reg3?アイテム アイテム} を売り {reg2} {reg4?銀貨 銀貨} を得た。 qstr_You_have_bought_{reg|{reg1} 銀貨で{reg2}種類の食糧を買い付けた。 qstr_You_have_sold_{reg2}|{reg1} 銀貨で{reg2}種類の痛んだ食糧を売った。 qstr_Bonus!_A_{s1}{s2}.|ボーナス! {s1}{s2}。 qstr_{reg4}_killed_{reg5}|{reg4}人が死亡、{reg5}人が負傷 qstr_{s0}^{s1} _{reg3}__{|{s0}^{s1} {reg3} ({s2}) qstr_{s0}^{s1}_ally_ _{re|{s0}^{s1}(友軍) {reg3} ({s2}) qstr_{s0}^{s1}_enemy_ _{r|{s0}^{s1}(敵) {reg3} ({s2}) qstr_Mercenaries|傭兵 qstr_Outlaws|無法者 qstr_Sword_Sisters|剣の姉妹 qstr_Freelancers|フリーランサー qstr_#|# qstr_{s0}{s1}|{s0}{s1} qstr_You_came_into_the_wo|You came into the world a {reg3?daughter son} of declining nobility, owning only the house in which they lived. However, despite your family's hardships, they afforded you a good education and trained you from childhood for the rigors of aristocracy and life at court. qstr_You_were_born_the_{r|You were born the {reg3?daughter son} of travelling merchants, always moving from place to place in search of a profit. Although your parents were wealthier than most and educated you as well as they could, you found little opportunity to make friends on the road, living mostly for the moments when you could sell something to somebody. qstr_As_a_child_your_fami|子供の頃、あなたの父はウェント公の護衛の仕事の^少ない賃金で家族を養いわずかな生計を立てていた。^楽ではない暮らしぶりで、^教育は満足に受けられなかった。^あなたは主に他の護衛の子供との喧嘩で、^武器の有る無しに関わらず身を守る方法を学んだ。 qstr_You_were_the_{reg3?d|You were the {reg3?daughter son} of a family who lived off the woods, doing whatever they needed to make ends meet. Hunting, woodcutting, making arrows, even a spot of poaching whenever things got tight. Winter was never a good time for your family as the cold took animals and people alike, but you always lived to see another dawn, though your brothers and sisters might not be so fortunate. qstr_a_dothraki|ドスラク族 qstr_You_were_a_child_of_|You were a child of the dothraki sea, born to a tribe of wandering nomads who lived in great camps throughout the arid grasslands. Like the other tribesmen, your family revered horses above almost everything else, and they taught you how to ride almost before you learned how to walk. qstr_As_the_{reg3?daughte|As the {reg3?daughter son} of a thief, you had very little 'formal' education. Instead you were out on the street, begging until you learned how to cut purses, cutting purses until you learned how to pick locks, all the way through your childhood. Still, these long years made you streetwise and sharp to the secrets of cities and shadowy backways. qstr__You_were_born_years|あなたが生まれる何年も前に遥か彼方の地であなたの父親は{s2}だった。{s3} qstr_As_a_{reg3?girl boy}|As a {reg3?girl boy} growing out of childhood, you were sent to live in the court of one of the nobles of the land. There, your first lessons were in humility, as you waited upon the lords and ladies of the household. But from their chess games, their gossip, even the poetry of great deeds and courtly love, you quickly began to learn about the adult world of conflict and competition. You also learned from the rough games of the other children, who battered at each other with sticks in imitation of their elders' swords. qstr_As_a_{reg3?girl boy}_|As a {reg3?girl boy} growing out of childhood, you apprenticed with a local craftsman to learn a trade. After years of hard work and study under your new master, he promoted you to journeyman and employed you as a fully paid craftsman for as long as you wished to stay. qstr_As_a_{reg3?girl boy}_g|As a {reg3?girl boy} growing out of childhood, you apprenticed to a wealthy merchant, picking up the trade over years of working shops and driving caravans. You soon became adept at the art of buying low, selling high, and leaving the customer thinking they'd got the better deal. qstr_As_a_{reg3?girl boy}_gr|As a {reg3?girl boy} growing out of childhood, you took to the streets, doing whatever you must to survive. Begging, thieving and working for gangs to earn your bread, you lived from day to day in this violent world, always one step ahead of the law and those who wished you ill. qstr_a_dothraki_child|ドスラク族の子供 qstr_As_a_{reg3?girl boy}_gro|As a {reg3?girl boy} growing out of childhood, you rode the great sea of grass on a horse of your own, learning the ways of the grass and the desert. Although you sometimes went hungry, you became a skillful hunter and pathfinder in your trackless country. Your body too started to harden with muscle as you grew into the life of a warrior {reg3?woman man}. qstr_{s1}^^_You_started_t|{s1}^^あなたは歩き、喋れるようになると^ほとんどすぐに世界について学び始めた。^ 子供時代を {s2} として過ごした。 {s3} qstr_Though_the_distincti|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. When you were named squire to a noble at court, you practiced long hours with weapons, learning how to deal out hard knocks and how to take them, too. You were instructed in your obligations to your lord, and of your duties to those who might one day be your vassals. But in addition to learning the chivalric ideal, you also learned about the less uplifting side -- old warriors' stories of ruthless power politics, of betrayals and usurpations, of men who used guile as well as valor to achieve their aims. qstr_Though_the_distinctio|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. You joined the tightly-knit circle of women at court, ladies who all did proper ladylike things, the wives and mistresses of noble men as well as maidens who had yet to find a husband. However, even here you found politics at work as the ladies schemed for prominence and fought each other bitterly to catch the eye of whatever unmarried man was in fashion at court. You soon learned ways of turning these situations and goings-on to your advantage. With it came the realisation that you yourself could wield great influence in the world, if only you applied yourself with a little bit of subtlety. qstr_Though_the_distinction|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. You set out on your own with nothing except the instrument slung over your back and your own voice. It was a poor existence, with many a hungry night when people failed to appreciate your play, but you managed to survive on your music alone. As the years went by you became adept at playing the drunken crowds in your taverns, and even better at talking anyone out of anything you wanted. qstr_a_citadel_student|シタデルの学徒 qstr_Though_the_distinction_|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. You found yourself as a student in the citadel of Oldtown, where you studied economy, philosophy, and medicine. But not all your lessons were learned in the lecture halls. You may or may not have joined in with your fellows as they roamed the alleys in search of golden arbor wine, women, and a good fight. However, you certainly were able to observe how a broken jaw is set, or how an angry townsman can be persuaded to set down his club and accept cash compensation for the destruction of his shop. qstr_Though_the_distinction_f|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. Heeding the call of the open road, you travelled from village to village buying and selling what you could. It was not a rich existence, but you became a master at haggling even the most miserly elders into giving you a good price. Soon, you knew, you would be well-placed to start your own trading empire... qstr_Though_the_distinction_fe|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. You pursued a career as a smith, crafting items of function and beauty out of simple metal. As time wore on you became a master of your trade, and fine work started to fetch fine prices. With food in your belly and logs on your fire, you could take pride in your work and your growing reputation. qstr_Though_the_distinction_fel|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. Dissatisfied with common men's desperate scrabble for coin, you took to your local lord's own forests and decided to help yourself to its bounty, laws be damned. You hunted stags, boars and geese and sold the precious meat under the table. You cut down trees right under the watchmen's noses and turned them into firewood that warmed many freezing homes during winter. All for a few silvers, of course. qstr_{s1}^^_Then_as_a_you|{s1}^^そして大人になり始めた時、^いつものように人生は変化した。^あなたは{s2}になった。{s3} qstr_Only_you_know_exactl|Only you know exactly what caused you to give up your old life and become an adventurer. Still, it was not a difficult choice to leave, with the rage burning brightly in your heart. You want vengeance. You want justice. What was done to you cannot be undone, and these debts can only be paid in blood... qstr_Only_you_know_exactly|Only you know exactly what caused you to give up your old life and become an adventurer. All you can say is that you couldn't bear to stay, not with the memories of those you loved so close and so painful. Perhaps your new life will let you forget, or honour the name that you can no longer bear to speak... qstr_Only_you_know_exactly_|Only you know exactly what caused you to give up your old life and become an adventurer. You're not even sure when your home became a prison, when the familiar became mundane, but your dreams of wandering have taken over your life. Whether you yearn for some faraway place or merely for the open road and the freedom to travel, you could no longer bear to stay in the same place. You simply went and never looked back... qstr_Only_you_know_exactly_w|Only you know exactly what caused you to give up your old life and become an adventurer. However, you know you cannot go back. There's nothing to go back to. Whatever home you may have had is gone now, and you must face the fact that you're out in the wide wide world. Alone to sink or swim... qstr_Only_you_know_exactly_wh|Only you know exactly what caused you to give up your old life and become an adventurer. To everyone else, it's clear that you're now motivated solely by personal gain. You want to be rich, powerful, respected, feared. You want to be the one whom others hurry to obey. You want people to know your name, and tremble whenever it is spoken. You want everything, and you won't let anyone stop you from having it... qstr_{s1}^^_But_soon_ever|{s1}^^ But soon everything changed and you decided to strike out on your own as an adventurer. What made you take this decision was {s2}. {s3} qstr_{s1}^^_As_a_{s3}_{s2|{s1}^^{s3}として{s2}。あなたは{s4} qstr_{reg0}_denars_added_|{reg0}銀貨が国庫に加わった qstr_{reg0}_denars_remove|{reg0}銀貨が国庫から減った qstr_{s1}_and_{s2}_have_e|{s1}と{s2}は同盟を締結した qstr_{s1}_and_{s2}_have_c|{s1}と {s2}は防衛協定を締結した。 qstr_{s1}_and_{s2}_have_co|{s1}と{s2}は通商協定を締結した。 qstr_{s1}_and_{s2}_have_con|{s1}と{s2}は不可侵協定を締結した。 qstr_{s5}_patrol|{s5}哨戒兵 qstr_Transfer_to_{s5}|{s5}への輸送隊 qstr_{s5}_scout|{s5}偵察 qstr_{s4}_has_returned_fr|{s4} は {s5} の {s6} の庇護を求めて、 亡命先から戻ってきた。 qstr_{s4}_has_been_grante|{s4} は {s5} の {s6} の恩赦により、 亡命先から戻ってきた。 qstr_Given_the_way_things|現時点での我々の立場を考慮すると、 {playername}、 そのような協定が賢明であるとは思えない。 qstr_{playername}_I_am_gr|{playername}よ、そなたの気持ち、嬉しく思うぞ。^されど、そなたとの契は民の目には正しいものには映るまい。^そなたの統治正統性では国の統治者として余と釣り合わぬのだ。^今のそなたと契を交わす事は余の統治への瑕ともなろう。^^そなたの申し出、すまぬが呑めぬ。許せ。 qstr_{playername}_I_know_|{playername}よ。^そなた無くば^今こうして国を統べる{妾/余}は無かったであろう。^それは重々承知しておる。されど、そなたの名声は^{妾/余}と契を交わすにはいささか不足しておる。^臣民にもしこりを残し、余の統治への瑕ともなろう。^^そなたの申し出、すまぬが受けられぬ。許せ。 qstr_{playername}_I_am_gra|{playername}よ。{妾/余}の^正統なる統治への尽力、^まことどれほど感謝しても意が尽くせぬ。^されど、そなたと夫婦の契を交わすにはそなたの資産は少なすぎる。^^共に国の礎たり、{妾/余}の傍らで共に国を統べ万事公平であるべき者が^既に資産で{妾/余}との公平性を欠いていてはその先も何をか言わんや。^そなたの申し出、すまぬが受けられぬ。許せ。 qstr_{playername}_I_am_grat|{playername}、 私はそなたに感謝している。 しかし、この場でそれを 受け入れると、 そなたと等しいか、 あるいはそれ以上の 名誉を持つと考えている、 {s15}のような 強力な諸侯が、 私に不興を抱く 恐れを抱えねばならぬ。 qstr_{playername}_I_am_grate|{playername}、 私はそなたに感謝している。 しかし、この場でそれを 受け入れると、 そなたと等しいか、 あるいはそれ以上の 名誉を持つと考えている、 {s15}のような 偉大な諸侯が、 私に不興を示す 恐れを抱えねばならぬ。 qstr_{playername}_while_I|{playername}よ、そなたの気持ち、嬉しく思うぞ。^されど{妾/余}には{s15}という想い人が既におる。^そなたの申し出、すまぬが受けられぬ。許せ qstr_Our_realm_has_too_fe|{playername}よ。現在の我らの家臣は非常に少なく、^猫の手も借りたい状況じゃ。^なればこそ、あらゆる伝手を頼りて^家臣が他国より参陣する素地を作らねばならぬ。^臣を引き寄せる釣り餌として、婚姻による血縁などはその最たるもの。^^よって今、{妾/余}が特定の者に候補を絞り、契りを結ぶことはできぬ。許せ。 qstr_Because_I_have_insuf|現状、{妾/余}と{s15}では^あの者の方が遥かに多くの資産を持っておる。^故に夫婦の契りを交わさば{妾/余}があの者の傀儡として見られ、^臣民の信頼も揺らいでしまおう。^すまぬが受けられぬ。許せ。 qstr_Because_my_personal_|現状、{妾/余}と他国の{s14}では^あの者の方が遥かに多くの資産を持っておる。^故に夫婦の契りを交わさば{妾/余}が^他国に籠絡されし傀儡として見られ、^臣民の信頼も揺らいでしまおう。^そなたの申し出、すまぬが受けられぬ。許せ。 qstr_I_am_grateful_to_you|{playername}よ、そなたの気持ち、嬉しく思うぞ。^されどわが{s14}内の臣において、^そなたは敵を作りすぎた。^そなたと夫婦の契りを交わさば、叛旗を翻す者も出てこよう。^^そなたの申し出、すまぬが受けられぬ。許せ。 qstr_You_have_engendered_|{playername}よ。日頃のそなたの振る舞いにおいて、^そなたはあまりにも論争を生んできておる。^そなたと夫婦の契りを交わさば、叛旗を翻す者も出てこよう。^そなたの申し出を受けるのはそれが静まった後の話だな。 qstr_If_you_desire_to_lea|もしそなたが{妾/余}の傍らで^{s14}を共に盛り立てて行こうと望むならば、^そなたには家臣の支持を集め、元帥を務めてもらいたい。^^そなたが皆の範となりて戦を導き、腕を振るう事に期待している。^そなたの申し出、すまぬが受けられぬ。 qstr_Our_realm_has_lost_t|{playername}よ。我らは今に至るまでに^あまりに多くの所領を失ってしまった。^一時は{s1}の地を有しておったのが、今や{s0}を残すのみ。^もはや政治的に見て他の勢力との融和も考えねばならぬ。^^よって、婚姻と言う札はまだ切れぬ。^婚姻候補を単独に絞ることはこの喫緊の事態では叶わぬのだ。^我が{s14}がかつての栄光であった^{s1}の所領を取り戻した時、^{妾/余}はそなたを{夫/妻}として迎えるであろう。すまぬな。 qstr_{s0}_{reg0?have has}|{s0} は他国の手に落ち{reg0?た ている}。 {s14}を 正しき国境に戻すのだ、 さすれば喜んで 我が{夫/妻}として 統治を委ねるであろう。 qstr_You_have_only_been_m|そなたが元帥となってからまだ {reg0} {reg1?日}しか経っておらぬ。^少なくとも2週間、14日以上そなたが元帥を務めきった後、^改めて判断させてもらう事にするぞ。すまぬな。 qstr_If_not_for_you_I_wou|{playername}よ、そなたが居らねば、^{妾/余}は玉座に就いてなどいなかったであろうな。^^そなたと叛旗を翻し、長い旅をし、勇気ある少数の者達に支えられ。^またある少数は危険を顧みず、{妾/余}の掲げた大義について参った。^^されど{playername}、そなたは中でも一番の忠臣であった。^{妾/余}はそなたとの旅の中で共に戦い、共に過ごし、^それをとくと承知しておる。そして、神の助けにより^我々は勝利を収めた。もはや懸念することは何もない。^^{妾/余}は喜んでそなたを{夫/妻}として^迎え入れることをここに宣言しよう―――。 qstr_axe|斧 qstr_spear|槍 qstr_bow|弓 qstr_sword|剣 qstr_axes|斧 qstr_spears|槍 qstr_bows|弓 qstr_swords|剣 qstr_swing_my_axe|斧の一撃 qstr_lift_my_spear|槍の一刺し qstr_loose_my_arrows|放つ矢 qstr_swing_my_sword|振るう剣 qstr_sultan|スルタン qstr_khans|カーン qstr_sultans|スルタン qstr_kings|王 qstr_lord|諸侯 qstr_lords|諸侯 qstr_goatherd|ヤギ飼い qstr_swineherd|豚飼い qstr_stable_{boy/girl}|安定した{少年/少女} qstr_shepherd_{boy/girl}|羊飼いの{少年/少女} qstr_kvass|クワス qstr_kumis|クミス qstr_mead|ミード qstr_wine|ワイン qstr_{reg6?M m}y_poppet|私のかわいこちゃん qstr_{reg0?Y y}ou|あなた qstr_{reg0?M m}yself|私自身 qstr_{reg0?O o}ur_{s1}_{s|私たちの {s1} {s0} qstr_{reg0?M m}y_{s1}_{s0|私の {s1} {s0} qstr_{reg0?Y y}our_{s1}_{|あなたの {s1} {s0} qstr_{s2}{s1}_|{s2}{s1} 、 qstr__The_following_food_| 次の食品は、破壊されたり略奪されました:{s2} qstr__A_pack_horse_has_ra| 荷馬は逃げだしました! qstr__Some_tools_have_bee| いくつかの工具は壊れているか用途違いでした。 qstr__{reg3}| {reg3} qstr_{s2} _{reg3}_{reg4}_|{s2} {reg3}、 {reg4} 日 qstr_{s4} _{reg4}|{s4} {reg4} qstr_{s1}_gathering_suppo|{s1}(集合の支援) qstr_{s1}__intelligence_|{s1} (知識) qstr_{s1}__ambassy_|{s1} (大使館) qstr_{s1}__minister|{s1} (大臣) qstr_{s1}__under_arms_|{s1} (指揮下) qstr_{s1}__attempting_to_|{s1} (再び参加を希望) qstr_{s1}__separated_afte|{s1} (戦いの後に分離) qstr_{s57}_and_{s50}|{s57} と {s50} qstr_Calradia.|カルラディア qstr_sworn_man|宣誓者 qstr_ruler|統治者 qstr_free_man|自由民 qstr_{s1}_Renown _{reg40}|{s1} 名声 {reg40}, 論争 {reg41}^名誉 {reg42}, 統治権 {reg43}^ あなたは{s45} の{s44} ^{reg45?{reg46?あなたの君主は、 {s46} 、{s47} あなたは{s45} の統治者である。} }^^盟友 ^敵対者 ^^領地 ^ {reg50?{s50} 領地はなし} qstr_{s1}{s2}_{reg46?Repu|{s1}{s2} {reg46?{s42}だと噂される }^名声 {reg40}, 論争 {reg41} {reg46?短気 {reg43} }^ {s44} は{s45} の貴族^{reg46?君主 {s46} 、 関係 {reg47} {s45}の統治者}^^{reg48?現在{s48} の捕虜 }^ 最後に会ってから {reg49}^^領地 {reg51?(領地を約束された) } ^ {reg50?{s50} 領地を持たない} qstr_conventional|伝統的 qstr_adventurous|冒険好き qstr_otherwordly|空想的 qstr_ambitious|野心的 qstr_moralist|道徳的 qstr_just_met|出会ったばかり qstr_admirer|敬愛している qstr_promised|婚約している qstr_breakup|仲たがいしている qstr_unknown|知らない qstr_Heroic_{s50}|英雄的な {s50} qstr_Allegoric_{s50}|寓意的な {s50} qstr_Comic_{s50}|喜劇的な {s50} qstr_Mystic_{s50}|神秘的な {s50} qstr_Tragic_{s50}|悲劇的な {s50} qstr_{s1}{s2}_Controversy|{s1}{s2} 不満 {reg41}^名声 {s42}, 求愛 {s43}^ {s45}に所属中^{reg46?彼女の父、 {s46} 彼女の後見人、 {s46}}{s47}^訪問の許可 {reg45?あり なし} {reg48?{s48}と婚約中 }^^ 最後に会ってから {reg49}^^詩 ^ {reg50?{s50} 詩を習得していない} qstr_Gathering_support|支持を集める qstr_Gathering_intelligen|{s66} の知恵を集める qstr_Ambassy_to_{s66}|{s66} への特使 qstr_Minister|大臣 qstr_none|なし qstr_{s1}_{s2}^Reputation|{s1}, {s2}^評判 {s42}^{s43}生まれ^{s45}の{s44}で出会った。^^{reg48?現在{s48}で囚われている }^最後に会話してから {reg49}日経過^^遂行中の任務 ^ {s50}{reg50?、{reg50}日で戻ります。} qstr_{s1}^|{s1}^ qstr_Your_party_consumed_|あなたのパーティーは食料を{reg4?、 {reg4}個調達し、 }{reg1}個を消費しました。({reg2}日でなくなります) qstr_{s2}_managed_to_fora|{s2}は兵糧を補うために、{reg4}個の食料を調達しました。 qstr_{s1}_wife_of_{s3}{re|{s3}の妻{s1} {reg0?、{s60} } qstr_{s1}_{reg1?daughter_|{s1}{reg4?、{s5}の息子{reg1?、 {reg0?、 }} }{reg1? 捕虜{reg0?、 } }{reg0?{s60} } qstr_{s3}_and_{s6}|{s3}と{s6} qstr_{s1}{reg4?_son_of_{s|{s1}{reg4?、{s5}の息子{reg1?、 {reg0?、 }} }{reg1? 捕虜{reg0?、 } }{reg0?{s60} } qstr_{s10}_{reg1?daughter|{s10}、{s3}{reg1?の娘 の弟子}{reg4?、の婚約者{ss5} }{reg0?、{s60} } qstr_Messenger_{s65}|伝令 {s65} qstr_Envoy_{s65}|使者 {s65} qstr_Consul_{s65}|領事 {s65} qstr_Legate_{s65}|使節 {s65} qstr_Missi_Dominici_{s65}|王の特使 {s65} qstr_{s65}|{s65} qstr_{s10}{reg0?__who{s60|{s10}{reg0? (誰{s60}) } qstr_{s11}__{s61}_|{s11} ({s61}) qstr_{s0}_Trade_Ledger_Ar|{s0} 貿易元帳配列 qstr_Hold|待て qstr_{s1}_x{reg0}|{s1} x{reg0} qstr_Hold_Fire|撃ち方やめ qstr_Fire_at_Will|自由に撃て qstr_Use_Shield|盾を用いよ qstr_Back_10_Paces|10歩後退 qstr_{s2}^{s1}|{s2}^{s1} qstr_No_Position_Orders|配置命令無し qstr_No_Weapons_Orders|武器使用命令無し qstr_ready_bows_and_missi|投射武器を用いよ qstr_ready_side_arms|片手武器を用いよ qstr_ready_two_handers|両手武器を用いよ qstr_ready_polearms|長柄武器を用いよ qstr_brandish_shields|盾を構えよ qstr_doff_your_shields|盾は用いるな qstr_shields_at_will|盾使用は好きにせよ qstr_avoid_melee|接近戦は控えよ qstr_stand_and_fight|その場で戦え qstr_prepare_to_volley|一斉射撃を用意 qstr_end_volley|一斉射撃終了 qstr_brace_for_charge|槍衾で突撃に備えよ qstr_remove_brace_and_fig|槍衾を解いて戦え qstr_Everyone|皆 qstr_No_Troops_Left.|兵士がいない。 qstr_Undefined!|未定義! qstr_DEBUG_ _Weather_pena|DEBUG 天候ペナルティ {reg2}% - {s0} {reg0}から{reg1}へ qstr_DEBUG_ _{s0}_profici|DEBUG {s0} を復元 {reg1} qstr_ranks|横列隊形 qstr_shield_wall|シールドウォール qstr_wedge|くさび形隊形 qstr_square|方陣隊形 qstr_up|up qstr_Not_enough_troops_in|{s1}を組むのに十分な{s2}がいないので、待機します qstr_infantry|歩兵 qstr_archer|弓兵 qstr_cavalry|騎兵 qstr_polearm|長柄兵 qstr_skirmisher|散兵 qstr_mounted_archer|弓騎兵 qstr_support|支援兵 qstr_bodyguard|ボディーガード qstr_undetermined_type_of|未定義の種類 qstr_{s1} _infantry_forma|{s1} 歩兵隊形は解体されました。 qstr_{s1} _archer_formati|{s1} 弓兵隊形は解体されました。 qstr_{s1} _skirmisher_for|{s1} 弓兵隊形は解体されました。 qstr_{s1} _cavalry_format|{s1} 騎兵隊形は解体されました。 qstr_{s1} _formation_disa|{s1} 隊形は解体されました。 qstr_Cavalry_formation_di|騎兵隊形は解体されました。 qstr_You_have_been_enlist|あなたは入隊した! qstr_You_have_left_your_c|あなたは指揮官の下を離れた! qstr_You_have_been_grante|あなたは休暇を与えられた! qstr_You_have_rejoined_yo|あなたは指揮官の下に戻った! qstr_{s3}_{s2}|{s3}、 {s2} qstr_The_equipment_of_a_{|{s1}の装備:^{s2}が支給された。 qstr_The_equipment_of_a_{s|{s1}の装備:^{s2}を返却した。 qstr_array[{reg0}]_create|隊列[{reg0}] がつくられた qstr_array[{reg0}]_destro|隊列[{reg0}] が崩された qstr_array_p_shift_range_|隊列を移動={reg21}, インデックスをはじめる={reg22}, インデックスを終わる={reg23}, 指示を消す={reg24}, デフォルト値={reg25} qstr_DEBUG__GPU_ _Label__|DEBUG (GPU) ラベル '{s31}' をスロット {reg32}に保存, 値は {reg31}. qstr___{reg1}_{reg2}__|( {reg1}、 {reg2} ) qstr_ERROR__CCP_ _An_inva|ERROR (CCP) 無効な項目が検出され、保存されません。 qstr_DEBUG__CCP_ _Item__{|DEBUG (CCP) アイテム '{s31}' がスロット {reg31}に保存されました。 qstr_DEBUG__CCP_ _There_w|DEBUG (CCP) このアイテムを配置するための有効なスポットはありませんでした。 qstr_ERROR__CCP_ _An_inval|ERROR (CCP) 無効な項目が検出され、削除されません。 qstr_DEBUG__CCP_ _Item__{s|DEBUG (CCP) アイテム '{s31}' がスロット {reg31}から削除されました。 qstr_DEBUG__CCP_ _The_pla|DEBUG (CCP) プレイヤーは'{s31}'を持っていない。 qstr_+{reg2}|+{reg2} qstr_You_came_into_the_wor|You came into the world a {reg3?daughter son} of an impoverished noble, owning only the house in which you lived. However, despite your family's hardships, they afforded you a good education and trained you from childhood for the rigors of aristocracy and life at court. qstr_You_were_born_the_{re|You were born the {reg3?daughter son} of travelling merchants, always moving from place to place in search of a profit. Although your parents were wealthier than most and educated you as well as they could, you found little opportunity to make friends on the road, living mostly for the moments when you could sell something to somebody. qstr_As_a_child_your_famil|子供の頃、あなたの父はウェント公の護衛の仕事の^少ない賃金で家族を養いわずかな生計を立てていた。^楽ではない暮らしぶりで、^教育は満足に受けられなかった。^あなたは主に他の護衛の子供との喧嘩で、^武器の有る無しに関わらず身を守る方法を学んだ。 qstr_You_were_the_{reg3?da|You were the {reg3?daughter son} of a family who lived off the woods, doing whatever they needed to make ends meet. Hunting, woodcutting, making arrows, even a spot of poaching whenever things got tight. Winter was a hard time for your family as the cold took animals and people alike, but you always lived to see another dawn, though your brothers and sisters where not so fortunate. qstr_You_were_a_child_of_t|You were a child of the great grass sea, born to a tribe of wandering nomads who lived in great camps throughout the arid grasslands. Like the other tribesmen, your family revered horses above almost everything else, and they taught you how to ride almost before you learned how to walk. qstr_As_the_{reg3?daughter|As the {reg3?daughter son} of a thief, you had very little 'formal' education. Instead you were out on the streets of the Free Cities, begging until you learned how to cut purses, cutting purses until you learned how to pick locks, all the way through your childhood. Still, these long years made you streetwise and sharp to the secrets of cities and shadowy backways. qstr_A_{reg3?daughter son|A {reg3?daughter son} that nobody wanted, you were left to the faith as a baby, a foundling raised by the septons and silent sisters to their own traditions. You were only one of many other foundlings and orphans, but you nonetheless received a lot of attention as well as many years of study in the sept library and before the statues of the Gods. They taught you many things. Gradually, faith became such a part of your life that it was no different from the blood coursing through your veins. qstr_As_a_{reg3?girl boy}_grow|As a {reg3?girl boy} growing out of childhood, you were sent to live in the court of old Lord Vance. There, your first lessons were in humility, as you waited upon the lords and ladies of the household. But from their card games, their gossip, even the poetry of great deeds and courtly love, you quickly began to learn about the adult world of conflict and competition. You also learned from the rough games of the other children, who battered at each other with sticks in imitation of their elders' swords. qstr_As_a_{reg3?girl boy}_growi|As a {reg3?girl boy} growing out of childhood, you apprenticed with a local craftsman from Duskendale to learn a trade. After years of hard work and study under your new master, he promoted you to journeyman and employed you as a fully paid craftsman for as long as you wished to stay. qstr_As_a_{reg3?girl boy}_growin|As a {reg3?girl boy} growing out of childhood, you apprenticed to a wealthy qarthene merchant, picking up the trade over years of working shops and driving caravans. You soon became adept at the art of buying low, selling high, and leaving the customer thinking they'd got the better deal. qstr_As_a_{reg3?girl boy}_growing|As a {reg3?girl boy} growing out of childhood, you took to the streets, doing whatever you must to survive. Begging, thieving and working for gangs to earn your bread, you lived from day to day in this violent world, always one step ahead of the city watch and those who wished you ill. qstr_As_a_{reg3?girl boy}_growing_|As a {reg3?girl boy} growing out of childhood, you rode the great sea of grass on a horse of your own, learning the ways of the Dothraki. Although you sometimes went hungry, you became a skillful hunter and pathfinder in your trackless country. Your body too started to harden with muscle as you grew into the life of a nomad {reg3?woman man}. qstr_{reg3?woman man}|{reg3?女 男} qstr_{reg3?girl boy}|{reg3?少女 少年} qstr_As_a_{s12}_growing_o|As a {s12} growing out of childhood, you attached yourself to a troupe of wandering entertainers, going from town to town setting up mummer's shows. It was a life of hard work, selling, begging and stealing your living from the townsfolk who flocked to watch your antics. Over time you became a performer well capable of attracting a crowd. qstr_As_a_{s12}_growing_ou|As a {s12} growing out of childhood, you spent much of your life at court, inserting yourself into the tightly-knit circles of nobility. With the years you became more and more involved with the politics and intrigue demanded of a high-born {s13}. You could not afford to remain a stranger to backstabbing and political violence, even if you wanted to. qstr_As_a_{s12}_growing_out|As a {s12} growing out of childhood, you were trained and educated to perform the duties and wield the rights of a noble landowner. The managing of taxes and rents were equally important in your education as diplomacy and even personal defence. You learned everything you needed to become a lord of your own hall. qstr_As_a_{s12}_growing_out_|As a {s12} growing out of childhood, you were trained and educated to the duties of a noble {s13}. You learned much about the household arts, but even more about diplomacy and decorum, and all the things that a future husband might choose to speak of. Truly, you became every inch as shrewd as any lord, though it would be rude to admit it aloud. qstr_As_a_{s12}_growing_out_o|As a {s12} growing out of childhood, you became a novice in the faith, the lowest rank on the way to obtaining the rank of Most Devout. Years of rigorous learning and hard work followed. You were one of several novices, performing most of the menial labour in the sept in addition to being trained for more holy tasks. When you where on the verge of adulthood you were allowed to conduct your first service. After that you were no longer a novice {s12}, but a {s13} waiting to take your vows into the service of the Gods. qstr_{s1}^^_You_started_to|{s1}^^あなたは歩き、喋れるようになると^ほとんどすぐに世界について学び始めた。^子供時代を{s2}として過ごした。{s3} qstr_Though_the_distinction_felt|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. When you were named squire to Ser Decimer Appleton at court, you practiced long hours with weapons, learning how to deal out hard knocks and how to take them, too. You were instructed in your obligations to your lord, and of your duties to those who might one day be your vassals. But in addition to learning the chivalric ideal, you also learned about the less uplifting side -- old warriors' stories of ruthless power politics, of betrayals and usurpations, of men who used guile as well as valor to achieve their aims. qstr_{reg3?daughter man}|{reg3?娘 息子} qstr_Though_the_distinction_felt_|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You left your old life behind to travel the roads as a mercenary, a bravo, guarding caravans for coppers or bashing in heads for silvers. You became a {s14} of the open road, working with bandits as often as against. Going from fight to fight, you grew experienced at battle, and you learned what it was to kill. qstr_Though_the_distinction_felt_s|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You signed on with a sellsword company and travelled far from your home. The life you found was rough and ready, marching to the beat of strange drums and learning unusual ways of fighting. There were men who taught you how to wield any weapon you desired, and plenty of battles to hone your skills. You were one of the charmed few who survived through every campaign in which you marched. qstr_Though_the_distinction_felt_su|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. You joined the tightly-knit circle of women at court, ladies who all did proper ladylike things, the wives and mistresses of noble men as well as maidens who had yet to find a husband. However, even here you found politics at work as the ladies schemed for prominence and fought each other bitterly to catch the eye of whatever unmarried man was in fashion at court. You soon learned ways of turning these situations and goings-on to your advantage. With it came the realisation that you yourself could wield great influence in the world, if only you applied yourself with a little bit of subtlety. qstr_Though_the_distinction_felt_sud|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. You set out on your own with nothing except the instrument slung over your back and your own voice. It was a poor existence, with many a hungry night when people failed to appreciate your play, but you managed to survive on your music alone. As the years went by you became adept at playing the drunken crowds in your taverns, and even better at talking anyone out of anything you wanted. qstr_Though_the_distinction_felt_sudd|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. You found yourself as a student in the citadel of Oldtown, where you studied economy, philosophy, and medicine. But not all your lessons were learned in the lecture halls. You may or may not have joined in with your fellows as they roamed the alleys in search of wine, women, and a good fight. However, you certainly were able to observe how a broken jaw is set, or how an angry townsman can be persuaded to set down his club and accept cash compensation for the destruction of his shop. qstr_Though_the_distinction_felt_sudde|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. Heeding the call of the open road, you travelled from village to village buying and selling what you could. It was not a rich existence, but you became a master at haggling even the most miserly elders into giving you a good price. Soon, you knew, you would be well-placed to start your own trading kingdom... qstr_Though_the_distinction_felt_sudden|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. You pursued a career as a smith, crafting items of function and beauty out of simple metal. As time wore on you became a master of your trade, and fine work started to fetch fine prices. With food in your belly and logs on your fire, you could take pride in your work and your growing reputation. qstr_Though_the_distinction_felt_sudden_|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. Dissatisfied with common men's desperate scrabble for coin, you took to your local lord's own forests and decided to help yourself to its bounty, laws be damned. You hunted stags, boars and aurochs and sold the precious meat under the table. You cut down trees right under the watchmen's noses and turned them into firewood that warmed many freezing homes during winter. All for a few silvers, of course. qstr_Though_the_distinction_felt_sudden_t|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You packed your few belongings and went out into the world to spread the faith of the Seven. You preached to anyone who would listen, and impressed many with the passion of your sermons. Though you had taken a vow to remain in poverty through your itinerant years, you never lacked for food, drink or shelter; the hospitality of the peasantry was always generous to a rising {s13} of the Gods. qstr_Though_the_distinction_felt_sudden_to|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, relying upon your quick thinking and even quicker reflexes to get you through each day. Dissatisfied with a simple life of laboring for coin, you took to your local streets intent on helping yourself to what you needed in order to survive. You shun the standard laws of man and have chosen to live by whatever rules allow you to avoid the headsman's block. qstr_Though_the_distinction_felt_sudden_to_|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You earned applause and silver in brutal contests against men and beasts and grew to crave both rewards. Drunk on the bloodlust of the cheering crowd, you learned to tease the opponent and draw out your fight before eventually seizing victory with savage flair. Your agile moves and flamboyant presence mark you as both warrior and artist. qstr_an_outlaw|無法者 qstr_Though_the_distinction_felt_sudden_to_y|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and with that change came understanding that the strong have the right to take from the weak. You became part of a band of robbers and grew adept at the art of ambush. You learned how to wield, with some facility, whatever weapon your prey bequeathed to you. When times were good, you caroused and feasted like a king. When pickings were slim, you lived off the land or perfomed quick raids on small villages. You prided yourself on your adaptability and capacity for violence. qstr_a_slaver|奴隷商人 qstr_Though_the_distinction_felt_sudden_to_yo|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. By some strange twist of fate you joined a slave caravan as a guard and slowly grew competent at watching over crafty human cattle on long journeys across the face of Essos. Every so often, you had to raid isolated villages or chase down new livestock, and through these experiences grew accustomed to the blunt language of club and stick. Though your profession is tolerated, it is not particularly respectable, and so you became inured also to suspicion and derision. qstr_Only_you_know_exactly_wha|あなただけが、なぜ今までの暮らしをなげうち、^冒険者とならねばならなかったか知っている。Still, it was not a difficult choice to leave, with the rage burning brightly in your heart. You want vengeance. You want justice. What was done to you cannot be undone, and these debts can only be paid in blood... qstr_Only_you_know_exactly_what|あなただけが、なぜ今までの暮らしをなげうち、^冒険者とならねばならなかったか知っている。All you can say is that you couldn't bear to stay, not with the memories of those you loved so close and so painful. Perhaps your new life will let you forget, or honour the name that you can no longer bear to speak... qstr_Only_you_know_exactly_what_|あなただけが、なぜ今までの暮らしをなげうち、^冒険者とならねばならなかったか知っている。You're not even sure when your home became a prison, when the familiar became mundane, but your dreams of wandering have taken over your life. Whether you yearn for some faraway place or merely for the open road and the freedom to travel, you could no longer bear to stay in the same place. You simply went and never looked back... qstr_Only_you_know_exactly_what_c|あなただけが、なぜ今までの暮らしをなげうち、^冒険者とならねばならなかったか知っている。However, you know you cannot go back. There's nothing to go back to. Whatever home you may have had is gone now, and you must face the fact that you're out in the world, alone to fend for yourself... qstr_Only_you_know_exactly_what_ca|あなただけが、なぜ今までの暮らしをなげうち、^冒険者とならねばならなかったか知っている。To everyone else, it's clear that you're now motivated solely by personal gain. You want to be rich, powerful, respected, feared. You want to be the one whom others hurry to obey. You want people to know your name, and tremble whenever it is spoken. You want everything, and you won't let anyone stop you from having it... qstr_Only_you_know_exactly_what_cau|あなただけが、なぜ今までの暮らしをなげうち、^冒険者とならねばならなかったか知っている。Regardless, the intense faith burning in your soul would not let you find peace in any single place. There were others in the world, souls to be washed in the light of God. Now you preach wherever you go, seeking to bring salvation and revelation to the masses, be they faithful or pagan. They will all know the glory of God by the time you're done... qstr_a_sense_of_duty|正義感 qstr_As_war_begins_to_tea|先頭が土地を離れ離れに引き裂き、^多くの隊が進発するにつれ、^それらへの参加意欲は増した。^名誉の{s13}としてあなたの国の軍に参加し、^自分たちの故郷を守る義務を感じた。 qstr_{s1}^^_But_soon_every|{s1}^^しかしまたすぐに全てのことが変化し、^あなたは冒険者として活躍しようと決意した。^あなたがそう決めた理由は {s2} であった。 {s3} qstr_^{s1}^^_As_a_{s3}_{s|^{s1}^^{s3}の{s2}として^あなたは{s4} qstr_ERROR _No_valid_fact|ERROR 有効な勢力が指定されていません。 qstr_Equipment_will_be_de|装備は勢力{s32}が{reg31}で始まることで決定されます。 qstr_DEBUG__CCP_ _The_play|DEBUG (CCP) プレイヤーは{s31}の街の鍛冶場を与えられています。 qstr_DEBUG__CCP_ _The_playe|DEBUG (CCP) プレーヤーは{s31}の街で{reg31}エーカーの土地を与えられました。 qstr_You_got_{reg1}_extra|あなたの知性により{reg1} の余分な経験値を得た。 qstr_You_got_{reg1}_weapo|{reg1} の武器熟練値を得た。 qstr_{reg3?{s1}_s_profici|{reg3?{s1}の{s2}熟練度は{reg2}から{reg1}に上がった。 {s1}の{s2}熟練度は{reg1}になった。} qstr_You_got_keys_of_dung|あなたは地下牢の鍵を手に入れた。 qstr_Go_near_the_chest_an|チェストの近くに移動しマウスの右ボタンを押しっぱなしにすると、お金を預けたり引き出したりできます。 qstr_You_have_been_knocke|あなたは敵に倒されてしまった。Tabキーを押して退却するまで、観戦し続けます。 qstr_Everyone_you_know_wh|全員、為すべきことはわかっているはずだ。 配置につけ! qstr_{reg2?You Your_mount|{reg2?あなた あなたの馬}は{reg1}の追加ダメージを受けた! qstr_{reg2?You_strike You|{reg2?あなたの攻撃 あなたの馬の突撃}は{reg1}のボーナスダメージを与えた! qstr_You_whistle_for_your|口笛で馬を呼んだ。 qstr_Your_horse_received_|槍衾であなたの馬が {reg1} のダメージを受けた! qstr_Braced_{s1}_dealt_{r|槍衾で {s1} へ {reg1} のダメージを与えた! qstr_Bracing_{s1}_for_cha|突撃に備えて {s1} で槍衾を形成 qstr_Releasing_from_brace|槍衾を解いた qstr_...and_attack_enemy_|...続いて敵の {s1} 部隊を攻撃せよ! qstr_{s2} _returning_afte|{s2} 敵の {s1} 部隊を破った後にもどれ。 qstr_You_must_stay_behind|地面の線の後ろにいなければポイントには数えられない。 qstr_End_the_sparring_mat|格闘試合を終えますか? qstr_Tutorial|チュートリアル qstr_Tester|テスター qstr__Next_pay_day _{s1}| 次の給料日 {s1} qstr_{s1}^^Affiliated_to_|{s1}^^は{s5} に加盟した。 qstr_No_companions_in_par|パーティにコンパニオンがいない! qstr_You_came_into_the_worl|You came into the world a {reg3?daughter son} of declining nobility, owning only the house in which they lived. However, despite your family's hardships, they afforded you a good education and trained you from childhood for the rigors of aristocracy and life at court. qstr_As_a_child_your_family|子供の頃、あなたの父はウェント公の護衛の仕事の^少ない賃金で家族を養いわずかな生計を立てていた。^楽ではない暮らしぶりで、^教育は満足に受けられなかった。^あなたは主に他の護衛の子供との喧嘩で、^武器の有る無しに関わらず身を守る方法を学んだ。 qstr_{reg3?daughter son}|{reg3?娘 息子} qstr_You_were_the_{reg3?dau|You were the {reg3?daughter son} of a family who lived off the woods, doing whatever they needed to make ends meet. Hunting, woodcutting, making arrows, even a spot of poaching whenever things got tight. Winter was never a good time for your family as the cold took animals and people alike, but you always lived to see another dawn, though your brothers and sisters might not be so fortunate. qstr_You_were_a_child_of_th|You were a child of the dothraki sea, born to a tribe of wandering dothraki who lived in great camps throughout the arid grasslands. Like the other tribesmen, your family revered horses above almost everything else, and they taught you how to ride almost before you learned how to walk. qstr_As_the_{reg3?daughter |As the {reg3?daughter son} of a thief, you had very little 'formal' education. Instead you were out on the street, begging until you learned how to cut purses, cutting purses until you learned how to pick locks, all the way through your childhood. Still, these long years made you streetwise and sharp to the secrets of cities and shadowy backways. qstr_As_a_{reg3?girl boy}_growing_o|As a {reg3?girl boy} growing out of childhood, you were sent to live in the court of one of the nobles of the land. There, your first lessons were in humility, as you waited upon the lords and ladies of the household. But from their cyvasse games, their gossip, even the poetry of great deeds and courtly love, you quickly began to learn about the adult world of conflict and competition. You also learned from the rough games of the other children, who battered at each other with sticks in imitation of their elders' swords. qstr_As_a_{reg3?girl boy}_growing_ou|As a {reg3?girl boy} growing out of childhood, you apprenticed with a local craftsman to learn a trade. After years of hard work and study under your new master, he promoted you to journeyman and employed you as a fully paid craftsman for as long as you wished to stay. qstr_As_a_{reg3?girl boy}_growing_out|^幼年期を過ぎようとする{reg3?少女 少年}の頃、^あなたは裕福な商家の徒弟となり、何年もの間、^店を経営し、キャラバンを運用した。^あなたはすぐに、ものを安く買い高値で売りつけ、^その上さらに顧客にはうまいこと取引できていると^勘違いさせることに上達したのだった。 qstr_As_a_{reg3?girl boy}_growing_out_|As a {reg3?girl boy} growing out of childhood, you took to the streets, doing whatever you must to survive. Begging, thieving and working for gangs to earn your bread, you lived from day to day in this violent world, always one step ahead of the law and those who wished you ill. qstr_As_a_{reg3?girl boy}_growing_out_o|As a {reg3?girl boy} growing out of childhood, you rode the great grass sea on a horse of your own, learning the ways of the grass and the desert. Although you sometimes went hungry, you became a skillful hunter and pathfinder in this trackless country. Your body too started to harden with muscle as you grew into the life of a dothraki {reg3?woman man}. qstr_Though_the_distinction_felt_sudden_to_you|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. When you were named squire to a noble at court, you practiced long hours with weapons, learning how to deal out hard knocks and how to take them, too. You were instructed in your obligations to your lord, and of your duties to those who might one day be your vassals. But in addition to learning the chivalric ideal, you also learned about the less uplifting side -- old warriors' stories of ruthless power politics, of betrayals and usurpations, of men who used guile as well as valor to achieve their aims. qstr_Though_the_distinction_felt_sudden_to_you_|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You joined the tightly-knit circle of women at court, ladies who all did proper ladylike things, the wives and mistresses of noble men as well as maidens who had yet to find a husband. However, even here you found politics at work as the ladies schemed for prominence and fought each other bitterly to catch the eye of whatever unmarried man was in fashion at court. You soon learned ways of turning these situations and goings-on to your advantage. With it came the realisation that you yourself could wield great influence in the world, if only you applied yourself with a little bit of subtlety. qstr_Though_the_distinction_felt_sudden_to_you_s|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You set out on your own with nothing except the instrument slung over your back and your own voice. It was a poor existence, with many a hungry night when people failed to appreciate your play, but you managed to survive on your music alone. As the years went by you became adept at playing the drunken crowds in your taverns, and even better at talking anyone out of anything you wanted. qstr_Though_the_distinction_felt_sudden_to_you_so|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. You found yourself as a student in the citadel of Oldtown, where you studied economy, philosophy, and medicine. But not all your lessons were learned in the lecture halls. You may or may not have joined in with your fellows as they roamed the alleys in search of wine, women, and a good fight. However, you certainly were able to observe how a broken jaw is set, or how an angry townsman can be persuaded to set down his club and accept cash compensation for the destruction of his shop. qstr_Though_the_distinction_felt_sudden_to_you_som|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. Heeding the call of the open road, you travelled from village to village buying and selling what you could. It was not a rich existence, but you became a master at haggling even the most miserly elders into giving you a good price. Soon, you knew, you would be well-placed to start your own trading empire... qstr_Though_the_distinction_felt_sudden_to_you_some|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You pursued a career as a smith, crafting items of function and beauty out of simple metal. As time wore on you became a master of your trade, and fine work started to fetch fine prices. With food in your belly and logs on your fire, you could take pride in your work and your growing reputation. qstr_Though_the_distinction_felt_sudden_to_you_somew|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. Dissatisfied with common men's desperate scrabble for coin, you took to your local lord's own forests and decided to help yourself to its bounty, laws be damned. You hunted stags, boars and geese and sold the precious meat under the table. You cut down trees right under the watchmen's noses and turned them into firewood that warmed many freezing homes during winter. All for a few silvers, of course. qstr_Only_you_know_exactly_what_caus|^あなただけが、なぜ今までの暮らしをなげうち、^冒険者とならねばならなかったか知っている。^心の中に燃え盛る復讐の炎あっては、^すべてを捨て去るのは決して困難なことではなかった。^復讐したい。^正義の名で裁いてやりたい。^この身にうけたことは^決してなき物とすることはできず、^ただ血のみをもって支払われるものなのだ・・・ qstr_Only_you_know_exactly_what_cause|^あなただけが、なぜ今までの暮らしをなげうち、^冒険者とならねばならなかったか知っている。^ただ言える事は、もうここには居られないということ。^あれほど近くに居た人の、^そしてこれほど哀しい記憶と共には。^新しい生活を始めれば、忘れられるかもしれない。^今はもう口に出来ない、^あの人の名を輝かしいものとできるかもしれない・・・ qstr_Only_you_know_exactly_what_caused|^あなただけが、なぜ今までの暮らしをなげうち、^冒険者とならねばならなかったか知っている。^いつ頃あなたの家が監獄となったのか、^家族がつまらぬものとなったのかそれはわからない。^だが、放浪したいという欲求が^あなたの生活全てを奪ってしまった。^恋焦がれるのははるかかなたの地か^遠くまで伸びる道か、^それとも旅行の気ままさか、^いずれにせよあなたはもう^ひとところに留まっておられない。^ただ歩き続けるのみ、^そして決して後を振り返りはしない・・・ qstr_Only_you_know_exactly_what_caused_|^あなただけが、なぜ今までの暮らしをなげうち、^冒険者とならねばならなかったか知っている。^もう戻れない。^もう戻るところがない。^これまでが如何様だったにせよ、もう戻る家がないのだ。^広い広いこの世界に放り出されたという現実を直視しなくては。^浮かぼうが沈もうがただ一人・・・ qstr_Only_you_know_exactly_what_caused_y|^あなただけが、なぜ今までの暮らしをなげうち、^冒険者とならねばならなかったか知っている。^あなたを突き動かすのは^いまや自分の利益だけだと皆知っている。^金持ちになりたい。^権力を持ちたい。^尊敬されたい。^畏れられたい。^誰もが従いたいと憬る存在になりたい。^自分の名前を他人に知らしめたい。^その名が出ると場が静まりかえる、^そんな存在になりたい^全てが欲しい。^誰にも邪魔させるものか・・・ qstr_Back_to_the_beginnin|始めに戻る・・・ qstr_View_next_segment...|次項を見る・・・ qstr_^No_food ___{reg7}|^食料不足 -{reg7} qstr_^Wage_debt ___{reg6}|^報酬不足 -{reg6} qstr_Current_force_morale|現在の部隊の士気は{reg5}です。^部隊の士気に影響を与える諸要素 ^^士気の基本値 +50^部隊の規模 {s2}{reg1}^部隊長の統率力 {s3}{reg2}^兵糧の多様性 {s4}{reg3}{s5}{s6}^最近の出来事 {s7}{reg4}^合計 {reg5}^^変化に対する士気値 {s8}{reg8}^将来の部隊の士気 {reg10}^^^ qstr_{s1}Extra_morale_for|{s1}{s9}の部隊のための追加士気 {reg6}^ qstr_Appoint_next_marshal|次期元帥を任命して下さい。 qstr_Award_{s12}_as_fief|領地から得られる収入{s12} qstr_No_one|特にない qstr_Selected_faction_is |選択された勢力 {s10}^^{s9} qstr_You_are_currently_re|あなたは現在「{s8}」を読んでいます。 qstr_You_are_not_reading_|現在読んでいる本はありません。 qstr_{s5}_and_{s6}|{s5}、 {s6} qstr_Your_estates_are _{s|領地 {s8}^{s9} qstr_Current_party_size_l|現在のパーティサイズの上限は {reg5}人です。^現在のパーティー上限補正内訳 ^基本サイズ +30^統率力による修正 {s2}{reg1}^魅力による修正 {s3}{reg2}^名声による修正 {s4}{reg3}^^合計 {reg5} qstr_Your_relation_with_t|勢力からの友好度 ^{s2} qstr_You_can_recruit_your|現在捕虜をあなたのパーティに勧誘することが出来ます。 qstr_You_need_to_wait_{re|捕虜勧誘まで{reg1}{reg2?時間 時間}必要です。 qstr_Return_to_your_forti|あなたの要塞へ戻る qstr_Spend_{reg5}_hours_e|{reg5}時間費やしてキャンプの周りを塹壕で囲む。 qstr__You_have_returned_t|要塞へ戻りました qstr__You_must_have_tools|要塞化には工具がインベントリに入っている必要があります qstr_Your_renown_has_incr|あなたの名声は100増加した。 qstr_You_honor_has_increa|あなたの名誉は1増加し現在{reg7}である。 qstr_{reg1}_{s1}_{reg2?ac|{reg1}人の{s1}{reg2?が が}あなたの申し出を受け入れました。 qstr_No_one_accepts_the_o|誰もあなたの申し出を受け入れませんでした。 qstr_You_have_succeed_to_|あなたは{reg1}時間かけて捕虜の勧誘に成功した。 qstr_You_start_reading_{s|あなたは{s2}を読み始めます。^数ページ読んだ後、この本から大いに学ぶことがあると感じました。^あなたは時間があるときはいつもこの本読むことに決めました。 qstr_You_flip_through_the|{s2}に少し目を通してみましたが、^この本に書いてある内容はあなたには難しそうです。^何ページか読み進むと頭痛がし始めたので^あきらめることにしました。 qstr_Villagers|村人 qstr_You_have_encountered|あなたは{s1}と遭遇した。^ qstr_You_have_engaged_{s1|あなたは{s3}を襲撃している^{s1}と遭遇した。^ qstr_You_were_caught_by_{|{s3}を襲撃中に、駆けつけた敵軍の {s1}が攻撃をかけてきました! qstr_^^Current_Commander |^^現在の指揮者 {s7} qstr_{s4}^^The_troops_you|{s4}^^あなたが選択した部隊は戦闘に参加する準備が出来ました。 qstr_{s4}^^Your_captains_|{s4}^^あなたの指揮官は部隊の割り当てを管理しています。 qstr_{s4}^^Your_orders_ha|{s4}^^あなたの命令が指揮官を通じて送られた。 qstr_{s4}^^There_is_no_ta|{s4}^^戦術的な計画はありません。 qstr_All_your_troops_are_|あなたの全ての部隊は、すでに戦闘に参加する準備が出来ている。 qstr_You_were_victorious!|あなたは勝利した! qstr_Battle_was_lost._You|戦闘に敗北しました。あなたの軍は完全に壊滅しました。 qstr_Your_companions_carr|仲間達はあなたを戦場から助け出しました。 qstr_You_have_defeated_th|敵を打ち負かしました。 qstr_You_have_retreated_f|あなたは戦場から離脱しました。 qstr_^^Ally_Casualties {s|^^友軍の死傷者 {s0} qstr_{s1}_of_the_{s3}_man|{s3}の{s1}は なんとか逃げのびました。 qstr_Some_of_your_tendons|あなたは戦いで酷く負傷し、体力を1失った。 qstr_You_took_a_nasty_wou|あなたは回復不可能な酷い傷を受けたため、敏捷性を1失った。 qstr_You_have_trouble_thi|あなたは戦いで頭に酷い打撃を受け考えが混乱するようになった。^知性が1減少した。 qstr_Perhaps_I_m_getting_|なんという不運・・・ qstr_Retirement_is_starti|撤退を囁く声が日に日に強くなってきた。 qstr_No_matter!_I_will_pe|撤退などしない!今は苦難に耐えるのみ。 qstr_What_did_I_do_to_des|わたしは撤退すべきだろうか? qstr_I_suppose_it_ll_make|そろそろ潮時かもしれない・・・ qstr_Ally|協力 qstr_Friend|友人 qstr_Enemy|敵 qstr_Neutral|中立 qstr_{s9}_wants_you_to_fo|追って通知があるまで、 {s9}は自軍の行軍に加わることを望んでいる。 qstr_{s8}_of_{s9}|{s9} の {s8} qstr_liege|君主 qstr_former_liege|以前の君主 qstr_affiliate|団体 qstr_former_companion|以前のコンパニオン qstr_marshall|総帥 qstr_vassal|臣下 qstr__Your_own_banner_fli| あなたの軍旗が城門に掲げられている。 qstr__You_see_the_banner_| {s11} の {s7} の軍旗が 城門に掲げられているのが見える。 qstr__You_see_the_banner_o| {s7} の軍旗が 城門に掲げられているのが見える。 qstr__Your_own_banner_flie| あなたの軍旗が街の門に掲げられている。 qstr__You_see_the_banner_of| {s11} の {s7} の軍旗が 街の門に掲げられているのが見える。 qstr__You_see_the_banner_of_| {s7} の軍旗が 街の門に掲げられているのが見える。 qstr_The_{reg6?town_s cas|{reg6?街の 城の}備蓄食料はあと{reg3}日間持つでしょう。^ qstr_The_{reg6?town_s cast|{reg6?街の 城の}食料は底をつき、守備隊は飢え始めています。^ qstr_You_re_preparing_to_|城壁を攻撃する準備をしています(完了まで{reg9}時間)。 qstr_Your_forces_are_buil|攻城塔を建設中です(完成まで{reg9}時間)。 qstr_You_are_ready_to_att|城壁を攻撃する準備は整っています。 qstr_The_siege_tower_is_b|攻城塔が完成し、戦闘準備が整っています。 qstr_As_a_last_defensive_|あなたは最後の防衛手段として、砦の正面ホールに退きます。^あなたと残りの兵はここで死闘を繰り広げることになります。^もしここで打ち破られたら退却する場所はもうありません。 qstr_You_ve_been_driven_a|あなたは外壁からの撤退を余儀なくされました。^現在、敵軍は街に展開しています。^それらを破ることができれば、^恐らく形勢を一変させることができるはずです。 qstr_You_ve_breached_the_|あなたは都市の城壁の突破に成功しましたが、^頑固な敵軍は通りであなたに抵抗し続けています!^街の中心の砦を攻略する前にこれらの軍勢を倒す必要があります。 qstr_The_town_centre_is_y|街の中心はあなたのものですが、^残っている敵軍は城に退却しました。^あなたが勝利を確かなものにするためには^これらの軍勢を倒さなければなりません。 qstr_The_remaining_defend|敵軍の残党は最後の抵抗として城に退却しました。^あなたはこの抵抗勢力を^全力をもって排除しなければなりません。 qstr_However_since_you_ar|しかしあなたは{s9}公認の軍勢でないので、^{reg8?街 城}の統治者になれる見込みは全くありません。 qstr_my_lady|奥方様 qstr_my_lord|閣下 qstr_The_enemy_has_been_f|敵はやむを得ず後退しました。^襲撃は終わりましたが攻囲は続きます。 qstr_As_you_approach_you_|あなたが接近すると、その姿に気がついた衛兵たちが、^自分達の{s10}を迎えるために城門を開いた。 qstr_As_you_approach_you_a|あなたが接近すると、その姿に気がついた衛兵たちが、^自分達の君主を迎えるために城門を開いた。 qstr_As_you_approach_you_ar|あなたが接近すると、その姿に気がついた衛兵たちが、^自分達の{主人/レディ}を迎えるために城門を開いた。 qstr__This_village_and_th|^この村と周辺の土地はあなたが統治している。 qstr__You_remember_that_t|^あなたの記憶ではこの村とその周辺は {s11} の {s7}が統治している。 qstr__You_remember_that_th| ^あなたの記憶ではこの村とその周辺は {s7} が統治している。 qstr__These_lands_belong_|^これらの土地はあなたが統治している。 qstr__The_village_is_infe|^村は{reg8}人の{s35}によって占拠されている。 qstr__The_peasants_hired_|^村民は傭兵を雇い、あなたに反逆しました。 qstr__The_village_has_bee|^この村は略奪を受けたようだ。^焼け落ちた家々のそばを通る度に^手のひら程のひとだまがゆらゆらと飛散している。 qstr__The_village_is_bein|^村は襲撃されている。 qstr_You_and_your_men_per|誰もあなたのパーティに参加する気はなさそうです。 qstr_When_the_villagers_s|村人たちはあなたが近づくと、一目散に逃げ出した。^あなたから逃げるには十分な速さだ。 qstr_You_have_no_room_lef|あなたのパーティには空きがない。 qstr_No_one_here_seems_to|誰もあなたのパーティに参加する気はなさそうです。 qstr_One_{s3}_volunteers_|1人の{s3}が志願してきました。 qstr_{reg5}_{s3}_voluntee|{reg5}人の{s3}が{s4}と同様に志願してきました。 qstr_{reg5}_{s3}_volunteer|{reg5}人の{s3}が志願してきました。 qstr_Try_as_you_might_you|力尽くで排除されそうになった山賊たちは激怒し、^村を完全に破壊しました。そして更なる略奪を重ねるべく、^新たな緑野を目指し焦土と化した不毛地帯を後にします。